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Deadly Missions 4th Edition: Dark Elves

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Deadly Missions 4th Edition: Dark ElvesPublisher: Grey Matter Games

DEADLY MISSIONS: Dark Elves is seventh expansion for DEADLY MISSIONS 4th EDITION.

This set features eight high quality hand-drawn figures featuring front and rear artwork, and a second page of figures that can be printed infinitely to create as many elves as you need to fill your dungeon, or for your games.  This set also includes data cards for use in DEADLY MISSIONS games. 

The characters are: 

  • Lilith, Spider Queen
  • Champion of Lilith
  • Dark Elf Warrior
  • Dark Elf Ranger
  • Dark Elf Hunter
  • Dark Elf Huntress (Mercenary)
  • Merlantean Mage Architeuthis
  • Ettercap (Mercenary) 
This set is an expansion, so you will need DEADLY MISSONS 4th Edition: Heroic Missions, or DEADLY MISSIONS 3rd Edition: Return to Merlantis.  One of these characters requires tokens only available in DM3, as well as the Portal Masters expansion, to get the most out of this character.

We hope you enjoy these figures, and hope they work in their way into your games!

Price: $3.00

Stock Art: Blackmon Blue Dragon Knight

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Stock Art: Blackmon Blue Dragon KnightPublisher: Rogue Genius Games

Quality artwork from RGG illustrator, Jacob E. Blackmon!

Color and black & white line drawing.

See preview for license.

Price: $1.95

Stock Art: Blackmon Demon Baboon

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Stock Art: Blackmon Demon BaboonPublisher: Rogue Genius Games

Quality artwork from RGG illustrator, Jacob E. Blackmon!

Color and black & white line drawing.

See preview for license.

Price: $1.95

Stock Art: Blackmon Enruned Hawk Familiar

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Stock Art: Blackmon Enruned Hawk FamiliarPublisher: Rogue Genius Games

Quality artwork from RGG illustrator, Jacob E. Blackmon!

Color and black & white line drawing.

See preview for license.

Price: $1.95

Stock Art: Blackmon Female Energy Sword Wielder

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Stock Art: Blackmon Female Energy Sword WielderPublisher: Rogue Genius Games

Quality artwork from RGG illustrator, Jacob E. Blackmon!

Color and black & white line drawing. Bonus pieces with and without backgrounds!

See preview for license.

Price: $1.95

Stock Art: Blackmon Kitsune Five-Tails

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Stock Art: Blackmon Kitsune Five-TailsPublisher: Rogue Genius Games

Quality artwork from RGG illustrator, Jacob E. Blackmon!

Color and black & white line drawing.

See preview for license.

Price: $1.95

[quantum Flux] [bundle]

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[quantum Flux] [bundle]Publisher: Skirmisher Publishing
This special 50% off bundle contains Skirmisher Publishing's Quantum Flux: Unique Superscience Artifacts and the five issues of the Wisdom from the Wastelands supplement for modern, sci-fi, and post-apocalyptic RPGs that contain about half the items that appear in it (#39, #42, #44, #48, and #49). It has the same price as the sourcebook alone and it is designed to be a good deal for both new customers and ones who own any of the issues of Wisdom from the Wastelands that include overlapping material

Quantum Flux: Unique Superscience Artifacts
Regular price: $4.99
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 $2.51
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 PDF
With his second law, that “any sufficiently advanced technology is indistinguishable from magic,” Arthur C. Clarke articulated a concept that could have been a shadowy undercurrent in the wider consciousness for centuries, possibly even millennia. All the items in this book were designed with two ideas in mind: they were created using Ancient technology so advanced that it seems like magic and they’ve gone through Hell since the apocalypse. Damaged, jury-rigged, infested with nanites and parasites, warped by energy, rebuilt by insane machines — these are the kinds of changes that make these artifacts dangerous, unpredictable, and, above all, unique. Quantum Flux contains 86 unique superscience artifacts suitable for use in any modern, sci-fi, or post-apoca...

Wisdom from the Wastelands Issue #39: Unique Superscience Artifacts
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Imagine — barely 50 years ago — pulling out your smart phone in Dallas to take a selfie as President Kennedy passed by. The technology people casually sit on today might have gotten you disappeared by an alphabet agency, for possessing alien devices and/or photobombing by the Grassy Knoll gunman. A hundred years ago, talking into your hand could have landed you in an asylum. Three centuries ago, they would have burned witches for catapulting surly birds at petulant pigs. This idea, Clarke’s Second Law, is a powerful philosophical/imaginative concept and a very useful tool for Mutant Lords. In Mutant Future, it translates into superscience: Ancient equipment so advanced it seems supernatural, able to break the laws of physics and engineering. Wisdom from the W...

Wisdom from the Wastelands Issue #42: Unique Superscience Artifacts II
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Excalibur. Mjolnir. Aegis. The Millennium Falcon. The Eiffel Tower. A red shirt. A sonic screwdriver. The Horn of Roland. The Spear of Destiny. Whether from myth, history, fiction, fantasy, or actual real life, weapons and armor, personal objects, vehicles and buildings all can become iconic, even legendary and use such advanced technology that they appear to be magical. Wisdom from the Wastelands’ first installment on superscience artifacts introduced the idea of creating these unique and amazing devices and this time around some of the artifacts get a little bigger and maybe even a little weirder. Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and...

Wisdom from the Wastelands Issue #44: Unique Superscience Artifacts III
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 $0.50
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Following a theme begun in Wisdom from the Wastelands Issues #39 and #42, this issue of Wisdom from the Wastelands focusing on superscience artifacts coalesces around things alien — whether otherworldly, extra-planar, or just plain weird. Whether derived from myth, history, fiction, fantasy, or real life, weapons and armor, personal objects, vehicles and buildings can all become iconic, even legendary, and employ such advanced technology that they appear to be magical. Come and examine nine such items, the Mother Seed, Oasis In a Pill, Ooze Brain, Orange Block, Palace of Bones, Psion Shackles, Sea Charm, Silver Sphere, and Silver Twig. Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science...

Wisdom from the Wastelands Issue #48: Unique Superscience Artifacts IV
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 $0.50
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The unique items in this issue of Wisdom from the Wastelands are so advanced they appear magical to post-apocalyptic peoples. Although intended for use with Mutant Future, these items could easily be used in other science-fiction or fantasy games. Each has a history that will hopefully enrich, inspire, and possibly drive your own gaming story and, if desired, could become a central plot point or continuing idea for a whole gaming session or even an entire campaign.  Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it conta...

Wisdom from the Wastelands Issue #49: Unique Superscience Artifacts V
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 $0.48
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With amazing powers, terrible mutants, and scientific advancements available only in our collective imagination, Mutant Future stretches the bounds of conception. From a foundation of Clarke’s Second Law and Goblinoid Games’ supplement Realms of Crawling Chaos, we present superscience artifacts, devices that are one step beyond and seemingly magical even to characters familiar with wondrously advanced technology. This issue of Wisdom from the Wastelands coalesces around the mind-bending, with artifacts ranging from hazardous personal-improvement gear and pet accoutrements to a many-pedal building and diabolical nightmare toys for both kids and adults. These items are intended for Mutant Future games but could easily fit into other science-fiction ...

Total value: $9.94 Special bundle price: $4.99 Savings of: $4.95 (50%)
Price: $9.94

The Spells Bundle [BUNDLE]

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The Spells Bundle [BUNDLE]Publisher: The Knotty-Works
This special bundle product contains the following titles.


Spell Innovations, Disrupting Weapons
Regular price: $0.99
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 $0.73
Format:
 Watermarked PDF
Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell.  This installment looks at the Disrupting Weapon spell and includes ten variant spells built around this tried and true divine spell. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing ...

Spell Innovations, Draconic Aspects
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 $1.11
Format:
 Watermarked PDF
Spell Innovations, Draconic Aspects offers ten spells focusing on the power of dragons. Three spells designed to grant the caster draconic characteristics and seven summoning spells for conjuring dragon kind for aid. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing ...

Spell Innovations, Fey Folio
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 $1.11
Format:
 Watermarked PDF
Spell Innovations, Fey Folio offers a focused set of Summoning spells for those of the Fey persuasion. In addition, others spells are included that allow the caster to temporarily grant feyness to himself or another. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing ...

Spell Innovations, Mage Armor
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 $1.11
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 Watermarked PDF
Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell.  This installment looks at the Mage Armor spell and includes twenty variant spells built around this tried and true arcane spell.  In addition, a new magical item is introduced,Scroll Armor. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing ...

Spell Innovations, Mage Armor Version II
Regular price: $2.49
Bundle price:
 $1.83
Format:
 Watermarked PDF
Spell Innovations, Mage Armor Version II A second look at the Mage Armor spell. Like previous issues of Spell Innovations, this supplement presents alternate version of an iconic spell, but rather than developing several differing spells, this issue presents a system of customizing the Mage Armor spell by breaking it up into a multi-level platform and offering options to grant varying effects as spell options. This issue also introduces a new feat, a new arcane sub-school, and a new wizard archetype built around the reimagined Mage Armor spell series. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing ...

Spell Innovations, Mirror Image
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 $0.73
Format:
 Watermarked PDF
Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell.  This installment looks at the Mirror Image spell and includes ten variant spells built around this tried and true arcane spell.  In addition, a new magical item is introduced,the Mirror Goggles. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing ...

Spell Innovations, Shield
Regular price: $1.49
Bundle price:
 $1.11
Format:
 Watermarked PDF
Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell.  This installment looks at the Shield spell and includes twenty variant spells built around this tried and true arcane spell. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing ...

The Spell-Works Compendium Volume I
Regular price: $3.49
Bundle price:
 $2.59
Format:
 Watermarked PDF
Welcome to the first installment of the Spell Works Compendium. We at the Spell Works have sought out some of the finest Arcane minds in the realm—including the world renown Arch-mage Dimden and famed warlord Foegel—and to come up with new and innovative spells to assist any adventurer to be more productive and effective out in the field. In this installment we look at spells that temporarily grant the spell recipient with enchantments mimicking well known Feats. With the assistance of your local mage, you can now feel the excitement and thrill of firing a bow just like a professional archer, wield a long sword like a knight of the realm, or become the top dog in a bar fight at your local tavern. After all, if you can’t beat them, why not join them (at least in powe...

The Spell-Works Compendium Volume II
Regular price: $3.49
Bundle price:
 $2.59
Format:
 Watermarked PDF
Welcome to the second installment of the Spell Works Compendium.  Not to be out done by the first Compendium, we sought out the wisdom and knowledge of the good witch Sara, protector of the northern forests of Briesdale and her contributions bring on a whole new level of whimsical. In this installment we look at spells not only counter the spells of other casters, but actually take control or alter them for your benefit.  So the next time you see someone casting a magic missile, confuse and confound them as you send those blasted little bolts of force right back at them.  After all spell casting is 99% mental, why not mess with that remaining 1%? Why just counter a spell when you can change it to meet your needs? See your rival getting ready to cast a fireball? Jus...

The Spell-Works Compendium Volume III
Regular price: $3.49
Bundle price:
 $2.59
Format:
 Watermarked PDF
Welcome to the third installment of the Spell Works Compendium.  Under the direction of Milnizer the Maligned--I mean Magnificent--we have compiled a list of more than sixty spells for your spell casting pleasure. In this installment we look at spells that pack more of a punch, spells that linger until it is triggered, and spells that may be delayed while temporarily stored in a small object. Unshackled spells do more damage, have larger area of effect, and may be harder to resist than normal spells but at a cost of two spell slots. Trigger spells lie dormant until activated by an unknowing trespasser, some may be cast in doorways or portals while others may be cast in an area or on an object. Delayed spells allow the caster to impart the spell effect into a containing object until...


Total value:$20.90
Special bundle price:$15.50
Savings of:$5.40 (26%)
Price: $20.90

SotM's Guide to Siring

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SotM's Guide to SiringPublisher: White Wolf

Clans don’t embrace people, and people don’t embrace without a reason.

 Secrets of the Masquerade’s Guide to Siring includes:

  • A clear and short explanation of the importance of Preludes
  • 12 psychological reasons why a Sire might seek to Embrace a Childe
  • Exclusive new art

12 pages long (including the covers)

Price: $2.95

Cooper’s Compendium of Corrected Creatures: Troll Hunter and Owl Animal Companion

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Cooper’s Compendium of Corrected Creatures: Troll Hunter and Owl Animal CompanionPublisher: Skirmisher Publishing

Are your game's Tarrasques and Thoqquas distinctly unobservant? Are your Vargouilles not as stealthy as they should be? Are your Wights not reaching their full potential? These are just a few of the monsters in the SRD that have significant errors in their stat blocks, bringing their mistakes into your game. But now Cooper's Compendium of Corrected Creatures fixes the problems you didn't even know your monsters had! This critical new series of books by ENWorld staff reviewer and 3.5 rules guru John Cooper presents thoroughly revised and corrected stats for the myriad creatures in the v.3.5 SRD.

This sample booklet includes revised statistics for the Troll Hunter 6th-Level Ranger and his Owl Animal Companion; the former appears in Cooper's Compendium of Corrected Creatures: OGL Monster Stats T - Z (Tarrasque - Zombie), while the latter is unique to this publication.

This publication also contains an Introduction to the series by author John Cooper and a Foreword by series editor Shane O'Connor.

Features of the Cooper's Compendium of Corrected Creatures series overall include corrected stats for all the monsters in the v.3.5 SRD that address often-overlooked elements like skill synergy bonuses, size modifiers, and shapechanging abilities; stat blocks for OGL creatures described or referred to in the SRD but not given statistics there; improved organization of material, especially items not listed in the proper order; and "Cooper's Comments" sidebars throughout the volume, which explain specific changes and provide guidance on how to most effectively apply them in the game.

This book and the series of which it is part are designed to be an invaluable resource for OGL game masters, players, and publishers alike. It is fully bookmarked and designed to be printer-friendly and easy-to-use. Incorporating all official errata as well as corrections for errors that went unnoticed until now, this book presents the monsters from the SRD as they should be. Fix up your foes and run a better game with Cooper's Compendium of Corrected Creatures!

Links At DriveThru RPG:

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Price: $0.00

Cover full page - Barbarian vs Orcs - RPG Stock Art

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Cover full page - Barbarian vs Orcs - RPG Stock ArtPublisher: Dean Spencer Art

This stock art image by Dean Spencer depicts a massive human barbarian fighting 3 orcs, he is wearing leather and fur and has woads painted onto his skin.

In RGB colour, 12 inches x 8.5  inches (with 3mm bleed around each edge)@ 300dpi.

This purchase includes one JPG. If you need this in any other format please feel free to contact me.

All art files are bundled in a ZIP file.

Price: $7.00

Men & Monsters of Polynesia

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Men & Monsters of PolynesiaPublisher: Skirmisher Publishing

One of the most fascinating regions of our own world is most assuredly Polynesia, a vast triangular area in the Pacific Ocean that encompasses Hawaii, New Zealand, Easter Island, Samoa, and Tahiti. This area is home to numerous creatures and beings that can be readily adapted for use in role-playing games and used either in conjunction with campaigns that have a South Seas flavor or as part of one-off encounters. While they are popularly believed to be primarily tropical in nature, the islands of Polynesia include the full range of other environments, from hot rocky deserts and subtropical grasslands, to temperate forests and snow-capped subarctic mountains, and this is reflected in their diverse inhabitants. 

This sourcebook contains descriptions and game stats for more than a dozen monsters from this huge, varied region and notes on existing monsters that might also be encountered within it. It includes both actual creatures, extant and extinct, and those derived from myths, legends, folklore, the reports of explorers, and other sources and is based on my personal adventures and research throughout the islands of Polynesia, notably Oahu, Hawaii, Kauai, Maui, Bora Bora, Moorea, Tahiti, and both main islands of New Zealand.

Price: $1.99

Deadly Delves: Temple of Luminescence (PFRPG)

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Deadly Delves: Temple of Luminescence (PFRPG)Publisher: Jon Brazer Enterprises
Some Just Want to Watch the World Burn!

When the high priest of the sun goddess brings the planet and the sun closer together to spread his deity’s light to every corner of existence, the world begins to heat up dangerously. All attempts to breach the Temple of Luminescence and halt the magic powering this catastrophe have failed. The adventurers must perform a ritual known as the path of the sun and navigate the temple’s defenses to stop the high priest. But what appalling truths which led to this deadly incident will the adventurers uncover—and can they save the world before it burns?

Deadly Delves: Temple of Luminescence is an exciting deluxe adventure for 15th-level characters and includes in its 40 action-packed pages:

  • 4 Fully-Statted New and Variant Monsters and NPCs—keep your players on their toes by having them face off against a very old solar dragon, a dwarven warpriest, an elven cleric, and a new type of demon
  • 10 New Traps and a New Haunt
  • 6 New Hazards to make the environment unique and interesting as the sun’s power scorches all within the temple
  • A New Curse that prevents any kind of resistance to fire damage
  • A New Ritual which lets the adventurers pass as one of the temple’s own
  • A Beautiful Map with a GM’s version included in the adventure and a separate PDF that includes player-friendly versions of each map—perfect for play on your favorite VTT!
  • 3 New Magic Items ideally suited to high-level characters
  • Enough content to get your group of 15th-level PCs to 16th level, and approaching the level beyond
Dangers Unknown. Treasures Untold. Adventure Awaits.
Price: $6.95

DLC2 Spell Cards

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DLC2 Spell CardsPublisher: Schwalb Entertainment

The Demon Lord's Companion 2 introduced four new traditions of magic to Shadow of the Demon Lord. This card pack includes spells of rank 0 to rank 5 for the Invocation, Metal, Order, and Soul traditions!

Price: $2.99

Shadows Over Sol: Metus Deckplans

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Shadows Over Sol: Metus DeckplansPublisher: Tab Creations

Two hundred years from now what should be the shining beacon of the future is instead cloaked in conspiracy and horror.

Humankind has expanded throughout the solar system, and there discovered mysteries older than humanity. The culture has shattered into myriad subcultures; nation-states are the hollow shells of what they once were. Corporations and other groups wage small-scale wars in the streets or in space. Bioengineered horrors left over from these conflicts stalk the hulls of ruined stations and abandoned colonies.

But for an enterprising team willing to brave the horrors, there’s always a profit to be made.

Now you can have your own 12" x 18" deckplan poster of UT-389 "The Metus", the same ship featured in the Shadows Over Sol: Quick-Start scenario.

Designed for use with Shadows Over Sol: Science Fiction Horror Roleplaying.

Price: $1.99

RPGPundit Presents #39: The Great Tree Druid

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RPGPundit Presents #39: The Great Tree DruidPublisher: Precis Intermedia

This weekly OSR periodical from the mind of RPGPundit features a different theme or topic in each issue.

Issue 39 (July 17, 2018): Last Sun: The Great Tree Druid
From the annals of the RPGPundit's (in)famous Last Sun gonzo fantasy campaign, this issue provides an open-ended adventure scenario with various random encounters (Green Mutants, Blue Mutants, Orange Mutants, Forest Ogre, Unicorn, and more) and then leads to an assault on the Smug Elves' Dome by the Tree Druid. No, he is not a druid who likes trees -- he is an actual tree-being that is a druid. Plus, the PCs get to meet Priscilla the Grey Queen, who is in exile in the material plane.
Price: $2.99

S4: The Lost Cavern of Tsojcanth (1e)

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S4: The Lost Cavern of Tsojcanth (1e)Publisher: Wizards of the Coast

In the Yatil Mountains south of Perrenland there is rumored to be a magical hoard of unsurpassed value, a treasure of such fame that scores f adventurers have perished in search of it. Find the perilous Lost Caverns of Tsojcanth and you may gain the hidden wealth of the long-dead arch-mage -- if you live!

This adventure contains background information, referee's notes, maps of the wilderness and two cavern levels, and many new monsters, magic items, and spells. The Lost Caverns of Tsojcanth was originally designed for the Official Advanced Dungeons & Dragons Game Tournament at Wintercon V and contains the original tournament characters.

Price: $4.99

Gamma World: Gamma Knights (4e)

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Gamma World: Gamma Knights (4e)Publisher: Wizards of the Coast

Face the dangers of Gamma Terra in the most potent weapon system of the Ancients--powered battle armor!

Battle mutant monsters, rampaging robots, and the ultimate challenge of other Gamma Knights

Choose a standard suit and srat play instantly or custom design a suit for maximum power.

Designed to be both a fast playing boardgame and a supplement to the popular GAMMA WORLD science-fantasy role playing game.

Features colorful stand up playing pieces, counters, and full size color maps.

No previous experience with the GAMMA WORLD is necessary to play.

This digital edition includes the PDF version of the book, and a ZIP file containing printable JPGS of the playing pieces, counters, and maps.

Note on the print edition: The counters, maps, and other pieces have been added as additional pages in the back of the print book.

Price: $4.99

Gamma World Game Rules (4e)

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Gamma World Game Rules (4e)Publisher: Wizards of the Coast

A rainbow of flickering colors dances across the night sky. Turning, you shamble off into the jumble of cloud towers amid the glow. With an effort of willpower you float over thegaping chasm of softrock and steel. Your large, webbed feet paddle the air slowly.

Tame the wild frontiers of Gamma Terra in the GAMMA WORLD post-holocaust science-fantasy game!

• Play a pure strain human or a mutated human, animal or plant with wild and unique powers.

• Find and master the artifacts of the ancients.

• Survive encounters with the mutant horrors that stalk the land.

• Revised 4th edition rules emphasize clarity and elegant game mechanics.

• Includes complete campaign background with a color campaign map.

• Features new character classes: enforcers, espers, examiners, and scouts.

This digital edition includes the PDF version of the book, and a ZIP file containing printable JPGs of the campaign map.

Price: $9.99

Spheres Apocrypha: Nature Talents, Metal, Plant, Water

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Spheres Apocrypha: Nature Talents, Metal, Plant, WaterPublisher: Drop Dead Studios

This PDF features 5 new Nature talents, 2 new spellcraftings, 3 new feats, and a new Nature sphere drawback, all focused around the Plant, Water, and Metal packages of the Nature sphere from the Spheres of Power system.

Designed for use with the Pathfinder Roleplaying Game. Go beyond the basics with Spheres Apocrypha!

Price: $0.99
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