| Spell Innovations, Disrupting Weapons Regular price: $0.99 Bundle price: $0.73 Format: Watermarked PDF
| Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell. This installment looks at the Disrupting Weapon spell and includes ten variant spells built around this tried and true divine spell.
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| Spell Innovations, Draconic Aspects Regular price: $1.49 Bundle price: $1.11 Format: Watermarked PDF
| Spell Innovations, Draconic Aspects offers ten spells focusing on the power of dragons. Three spells designed to grant the caster draconic characteristics and seven summoning spells for conjuring dragon kind for aid.
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| Spell Innovations, Fey Folio Regular price: $1.49 Bundle price: $1.11 Format: Watermarked PDF
| Spell Innovations, Fey Folio offers a focused set of Summoning spells for those of the Fey persuasion. In addition, others spells are included that allow the caster to temporarily grant feyness to himself or another.
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| Spell Innovations, Mage Armor Regular price: $1.49 Bundle price: $1.11 Format: Watermarked PDF
| Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell. This installment looks at the Mage Armor spell and includes twenty variant spells built around this tried and true arcane spell. In addition, a new magical item is introduced,Scroll Armor.
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| Spell Innovations, Mage Armor Version II Regular price: $2.49 Bundle price: $1.83 Format: Watermarked PDF
| Spell Innovations, Mage Armor Version II
A second look at the Mage Armor spell. Like previous issues of Spell Innovations, this supplement presents alternate version of an iconic spell, but rather than developing several differing spells, this issue presents a system of customizing the Mage Armor spell by breaking it up into a multi-level platform and offering options to grant varying effects as spell options. This issue also introduces a new feat, a new arcane sub-school, and a new wizard archetype built around the reimagined Mage Armor spell series.
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| Spell Innovations, Mirror Image Regular price: $0.99 Bundle price: $0.73 Format: Watermarked PDF
| Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell. This installment looks at the Mirror Image spell and includes ten variant spells built around this tried and true arcane spell. In addition, a new magical item is introduced,the Mirror Goggles.
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| Spell Innovations, Shield Regular price: $1.49 Bundle price: $1.11 Format: Watermarked PDF
| Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell. This installment looks at the Shield spell and includes twenty variant spells built around this tried and true arcane spell.
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| The Spell-Works Compendium Volume I Regular price: $3.49 Bundle price: $2.59 Format: Watermarked PDF
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Welcome to the first installment of the Spell Works Compendium. We at the Spell Works have sought out some of the finest Arcane minds in the realm—including the world renown Arch-mage Dimden and famed warlord Foegel—and to come up with new and innovative spells to assist any adventurer to be more productive and effective out in the field.
In this installment we look at spells that temporarily grant the spell recipient with enchantments mimicking well known Feats. With the assistance of your local mage, you can now feel the excitement and thrill of firing a bow just like a professional archer, wield a long sword like a knight of the realm, or become the top dog in a bar fight at your local tavern. After all, if you can’t beat them, why not join them (at least in powe...
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| The Spell-Works Compendium Volume II Regular price: $3.49 Bundle price: $2.59 Format: Watermarked PDF
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Welcome to the second installment of the Spell Works Compendium. Not to be out done by the first Compendium, we sought out the wisdom and knowledge of the good witch Sara, protector of the northern forests of Briesdale and her contributions bring on a whole new level of whimsical.
In this installment we look at spells not only counter the spells of other casters, but actually take control or alter them for your benefit. So the next time you see someone casting a magic missile, confuse and confound them as you send those blasted little bolts of force right back at them. After all spell casting is 99% mental, why not mess with that remaining 1%?
Why just counter a spell when you can change it to meet your needs? See your rival getting ready to cast a fireball? Jus...
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| The Spell-Works Compendium Volume III Regular price: $3.49 Bundle price: $2.59 Format: Watermarked PDF
| Welcome to the third installment of the Spell Works Compendium. Under the direction of Milnizer the Maligned--I mean Magnificent--we have compiled a list of more than sixty spells for your spell casting pleasure.
In this installment we look at spells that pack more of a punch, spells that linger until it is triggered, and spells that may be delayed while temporarily stored in a small object. Unshackled spells do more damage, have larger area of effect, and may be harder to resist than normal spells but at a cost of two spell slots. Trigger spells lie dormant until activated by an unknowing trespasser, some may be cast in doorways or portals while others may be cast in an area or on an object. Delayed spells allow the caster to impart the spell effect into a containing object until...
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