|
100 Oddities for a Found Car Regular price: $0.99 Bundle price: $0.40 Format: PDF
|
Welcome to the “Oddities” series of sourcebooks, each of which presents 100 imaginative elements, curios, and details to add to games and stories in whatever way you like! Oddities are things that stand out from the ordinary, and make you — and your characters — wonder about them. This edition of the Oddities series looks at items that might be found variously in the trunk, glove compartment, or elsewhere inside a vehicle found by one or more characters. It is primarily intended for use with modern, horror, post-apocalyptic, or near-future science fiction role-playing game scenarios. Oddities are intended as aid to storytellers, turning possibly bland areas or gaming episodes into something more, and the goal of this pub...
|
|
100 Oddities for a Treasure Hoard Regular price: $1.99 Bundle price: $0.80 Format: PDF
|
Welcome to "100 Oddities for a Treasure Hoard," the ninth entry in Skirmisher Publishing’s popular "Oddities" series! This publication features 100 unique things characters might encounter in an otherwise mundane collection of loot and includes guidelines for ways to introduce Oddities into your game sessions or stories in a fun and compelling way. Have you ever needed to stock a treasure hoard? If you are the storyteller for a game, the answer to that question is undoubtedly a resounding yes! At the end of a long and perilous quest, the heroes (and their players) usually look forward to some tangible material reward for their efforts. But it can be difficult to get beyond randomized coinage and a handful of gems, especially if you are ...
|
|
100 Oddities for a Wasteland Regular price: $0.99 Bundle price: $0.40 Format: PDF
|
Welcome to 100 Oddities for a Wasteland, the sixth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games, in whatever way you like. Previous volumes in this series — including 100 Oddities for a Creepy Old House, 100 Oddities for a Graveyard, 100 Oddities for a Thieves’ Guild, 100 Oddities for a Wizard’s Library, and 100 Oddities for a Wizard’s Tower — have tied in primarily with the fantasy and horror genres, and 100 Oddities for a Wasteland is the first to cross over into post-apocalyptic science fiction. It is thus ideal for adding a twist to encounters for Gamma World, Mutant Future, and many other modern, sci-fi, and post-apocalypt...
|
|
100 Oddities for a Wizard's Tower Regular price: $1.99 Bundle price: $0.80 Format: PDF
|
Welcome to 100 Oddities for a Wizard's Tower, the fifth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games or stories in whatever way you like. Oddities are intended to aid storyteller creativity, turning possibly bland areas, and the goal of this publication is to make things more fun and to take your imagination in directions it might not otherwise have gone. They fill in the corners of a bookshelf, a room, a level, a scenario, with all the sorts of things that add interest but take loads of time to come up with. A good oddity awakens curiosity and creativity, in player and storyteller alike, adding interest to an encounter, or even making one out of nothing. Volumes in thi...
|
|
100 Oddities for an Enchanted Forest Regular price: $1.99 Bundle price: $0.80 Format: PDF
|
Welcome to "100 Oddities for an Enchanted Forest," the eighth entry in Skirmisher Publishing’s popular "Oddities" series! This publication includes 100 unique things characters might encounter in a sylvan setting and includes guidelines for introducing the Wild Hunt into your game sessions or stories. Your characters are traveling from one region to another, such as from the keep they call home to a distant ruin, a frontier outpost, a battlefield, or the like. Making their way through the forest that lies between their point of origin and destination can be a simple matter of a couple of nights camping out and an encounter with a wandering monster ... or it could be so much more. Oddities are intended to aid storyteller creativity, turning possibly bland areas or gam...
|
|
Aigyptos: A Gazetteer for 5th Edition Regular price: $5.99 Bundle price: $2.40 Format: PDF
|
Welcome to Aigyptos! This 5th Edition sourcebook can be used in a number of ways. One is to provide a backdrop for self-standing Egyptian-style adventures that do not already have a setting associated with them. Another is to provide a mini-setting sufficient to allow characters to visit or travel through a land reminiscent of ancient Egypt. Yet another is to introduce such a country with an eye to using it for ongoing adventures. This detailed 5th Edition book includes: * An overview of a fantasy version of ancient Egypt; * A set of custom encounter tables for Aigyptos; * 5th Edition game system material that includes stats for all new men, monsters, and environmental hazards that appear on the encounter&n...
|
|
Alchemists' Workshops, Wizards' Towers, & Other Scholarly Places (City Builder Volume 8) Regular price: $2.99 Bundle price: $1.20 Format: PDF
|
City Builder Volume 8: Scholarly Places is the eight offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu. Its contents include: An Introduction that describes the scope of the series and how to use the material in this volume; Sections devoted to descriptions of Academies, Alchemists’ Workshops, Fortune Tellers, Libraries, Scriptoriums, Scrollshops, and Wizards’ Towers; One to three Adventure Hooks tying in with each...
|
|
Armories, Blacksmithies, & Other Craftsman Places (City Builder Volume 2) Regular price: $1.99 Bundle price: $0.80 Format: PDF
|
City Builder Volume 2: Craftsman Places is the second in a series of 11 complementary books that will help guide Game Masters through the process of designing exciting and compelling urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu. Contents of this book include: An Introduction that describes the scope of the series and how to use the material in this volume; Individual sections devoted to detailed descriptions of Armories, Arsenals, Blacksmithies, Clothiers, and Jewelers; and One or more Adventure Hooks tying in with each described sort of place. This download includes both low-resolution ...
|
|
Banks, Trading Posts, & Other Mercantile Places (City Builder Volume 6) Regular price: $1.99 Bundle price: $0.80 Format: PDF
|
City Builder Volume 6: Mercantile Places is the sixth offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu. Its contents include: An Introduction that describes the scope of the series and how to use the material in this volume; Sections devoted to descriptions of Banks, Brokerages, General Stores, Marketplaces, Pawnshops, Trading Posts, and Warehouses; and One to three Adventure Hooks tying in with each described sort of place. ...
|
|
Breweries, Mills, & Other Tradesman Places (City Builder Volume 5) Regular price: $1.99 Bundle price: $0.80 Format: PDF
|
City Builder Volume 5: Tradesman Places is the fifth offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any specific game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu. Its contents include: An Introduction that describes the scope of the series and how to use the material in this volume; Sections devoted to descriptions of Apothecaries, Breweries, Livery Stables, Mills, and Slave Pens; and One to three Adventure Hooks tying in with each described sort of place. This download includes low-reso...
|
|
Carnivals, Theaters, & Other Entertainment Places (City Builder Volume 3) Regular price: $1.99 Bundle price: $0.80 Format: PDF
|
City Builder Volume 3: Entertainment Places is the third in a series of 11 complementary books designed to help guide Game Masters through the process of creating compelling and exciting urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu. Contents of this book include: An Introduction that describes the scope of the series and how to use the material in this volume; Individual sections devoted to descriptions of Carnivals, Menageries, Museums, Parks, and Theaters; and One or more Adventure Hooks tying in with each described sort of place. This download includes both low-resolution screen-frien...
|
|
Communities (City Builder Volume 1) Regular price: $3.99 Bundle price: $1.60 Format: PDF
|
City Builder Volume 1: Communities is the first in a series of 11 complementary books that will help guide Game Masters through the process of designing exciting and compelling urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu. Contents of this book include: An Introduction that describes the scope of the series and the contents of the upcoming volumes; A section on the Characteristics of Communities that examines small communities, towns, cities, and special-purpose communities like military bases and plantations, along with regional and racial influences on the development of communities; A sec...
|
|
Creatures of the Wastelands: Mutational Evolution Regular price: $4.99 Bundle price: $1.99 Format: PDF
|
Creatures of the Wastelands: Mutational Evolution is a guide to developing a more vibrant post-apocalyptic campaign setting by constructing families of related mutants, and is full of both suggestions and examples of how Game Masters can accomplish this. Mutational Evolution is fully compatible with Mutant Future, as well as Labyrinth Lord and other games that use the familiar and easy-to-use "Basic D&D" rules introduced in the 1980s. This book includes: * A Foreword by Mutant Future role-playing game creator Daniel Proctor. * Four different sample families of mutants - including the House Sparrows, Stinging Nettles, Feather Shrubs, and Giant Yellowjackets - that trace their mutational evolution through as many as seven different generati...
|
|
Game Retailer Guide Regular price: $14.99 Bundle price: $6.00 Format: PDF
|
Written by a veteran game store owner, the Game Retailer Guide is a how-to industry manual that contains everything you need to know in order to start and run a successful game-selling business. Topics the Game Retailer Guide covers include: * Administration & Planning * Building and Equipping the Store * Competitive Analysis * Products and Services * Marketing & Advertising * Operations * Financials * Advanced Lessons * Growth If you want to make your living in a field you can enjoy every day, the Game Retailer Guide is the ideal resource and its topics start from the thought, “I’d like to sell games for a living.”...
|
|
Guildhouses, Hospitals, & Other Professional Places (City Builder Volume 4) Regular price: $2.99 Bundle price: $1.20 Format: Watermarked PDF
|
City Builder Volume 4: Professional Places is the fourth in a series of 11 complementary books designed to help guide Game Masters through the process of creating compelling and exciting urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu. Contents of this book include: An Introduction that describes the scope of the series and how to use the material in this volume; Individual sections devoted to descriptions of Guildhouses, Hospitals, Mages’ Lodges, and Training Halls; One or more Adventure Hooks tying in with each described sort of place; and An appendix on Guilds that describes such institution...
|
|
Inns, Taverns, & Other Service Places (City Builder Volume 7) Regular price: $2.99 Bundle price: $1.20 Format: PDF
|
City Builder Volume 7: Service Places is the seventh offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu. Its contents include: An Introduction that describes the scope of the series and how to use the material in this volume; Sections devoted to descriptions of Barbershops, Bathhouses, Hostels, Inns, Kitchens, Restaurants, Rooming Houses, and Taverns; An appendix devoted to randomly determining the characteristics and numbers o...
|
|
Kos City (Swords of Kos Fantasy Campaign Setting) Regular price: $6.99 Bundle price: $2.80 Format: PDF
|
Welcome to the world of Kos and to Kos City, the first volume of the highly-anticipated Swords of Kos Fantasy Campaign Setting! This book contains descriptions of 50 different specific places that can be used either individually or in conjunction with one another, and within the context of the city of Kos as presented here or as part of any other community a storyteller might have established within their own campaign setting. It also includes a fully-keyed map of the city of Kos, both in the book and as a separate 11 x 17 file that can be printed out on a single sheet of paper. The Swords of Kos Fantasy Campaign Setting has deliberately been designed to be system free, not tied to any particular game setting, and to be compatible with any set of role-playing game...
|
|
Palaces, Prisons, & Other Governmental Places (City Builder Volume 10) Regular price: $1.99 Bundle price: $0.80 Format: PDF
|
City Builder Volume 10: Governmental Places is the tenth volume in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, fantasy, or other role-playing milieu. City Builder Volume 10: Governmental Places examines venues associated with and controlled by the ruling powers of a community or state. Characters might decide to visit such places for any number of reasons, but might also find themselves summoned or unwillingly taken to some of them. Contents...
|
|
Temples, Cemeteries, & Other Religious Places (City Builder Volume 9) Regular price: $1.99 Bundle price: $0.80 Format: PDF
|
City Builder Volume 9: Religious Places is the ninth volume in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, fantasy, or other role-playing milieu. Its contents include: * An Introduction that describes the scope of the series and how to use the material in this volume; * Sections devoted to descriptions of Cemeteries and Graveyards, Monasteries and Convents, Shrines, and Temples; * Four sets of historic floorplans, one of a monastery and th...
|
|
The Jester Dragon’s Guide to Defects (Pathfinder Role-Playing Game) Regular price: $6.99 Bundle price: $2.80 Format: PDF
|
Behold The Jester Dragon’s Guide to Defects, a complete Pathfinder role-playing game sourcebook detailing every character flaw, mental disorder, physical abnormality, medical condition, and outright quirk you could ever want to liven up your characters and your campaigns! The hundreds of Defects within these pages give you a whole new way to customize characters and create the roles you want to them play. Remember, the only thing better than a hero is a flawed hero, because perfection is boring. This book contains: * Nearly 300 Defects, from minor faults to fatal flaws. * Defects appropriate for any genre, from Swords-and-Sorcery to Space Opera. * Innovative “Metagame” Defects that effect players as well as characters. * Additional rules for Fumbles, Cri...
|
|
Thieves' Guilds, Brothels, & Other Underworld Places (City Builder Volume 11) Regular price: $1.99 Bundle price: $0.80 Format: PDF
|
City Builder Volume 11: Underworld Places is the final volume in a series of 11 complementary books designed to help guide Game Masters create exciting and compelling urban areas and places within them for their campaigns. It is a universal game resource that is not specific to any particular system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu. Its contents include: * An Introduction that describes the series and how to use the material in this volume; * Sections devoted to Brothels, Gambling Dens, Pit-Fighting Rings, and Thieves’, Assassins’, and Beggars’ Guilds; and, * Two or more Adventure Hooks tying in with each described sort of place. This download includes l...
|