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Dungeons in Blue - Complexes #21

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Dungeons in Blue - Complexes #21Publisher: PBE Games

Need a stand-alone map for your virtual tabletop game? Complexes are self-contained maps that are also compatible with Dungeons in Blue geomorphs! Each product includes a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. They have assorted tricks, traps, and features but leave plenty of space for the GM's additions. All Complexes also include geomorph-ready versions of the GM and player maps that have the added doors, rooms, and corridors required to connect to Dungeons in Blue tiles.

The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the series, providing the megadungeon builder tremendous freedom and flexibility.

This Complex depicts a network of oddly regular, circular caves. Some contain pools of water; others hold strange objects. This product includes:

  • Player and GM versions of a 200x200-foot stand-alone dungeon map.
  • Player and GM versions of the map with geomorph-ready additions.
  • A map legend image detailing all map markup.
  • A one-third scale summary map showing both versions of the player's map.
  • A short readme PDF.

All maps are ready-to-use PNG-format files (100px per five-foot square) compatible with most virtual tabletops. Use them as-is, or combine them into larger maps using your favorite image processing software.

Note that the preview image is one-third scale! Check out full-sized sample tiles in The Master List.

Price: $1.99

fantasy desert kingdom undead spearmen

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fantasy desert kingdom undead spearmenPublisher: antohammer the lonely wargamer

28mm desert kingdom undead soldiers with spear and shield paper miniatures,for fantasy wargames.

They can be used as encounter or npc in rpg and fantasy egyptian dungeons too.

There are a total of 9  different soldiers, with 3 comand units. 

They have the possibility to chose from square and round bases in various size.

Price: $1.00

Paper Chest

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Paper ChestPublisher: Patrick Mitchell Johnston

Excite your players by giving them an actual chest to loot after beating a big baddy, or a dungeon! Fill it with item cards, gold coins, and gems!

  • This chest prints on a single sheet of 8.5x11in paper.
  • Include Blank Template, in case you want to make it out of a material, instead of printing.
  • It is easy to cut out and assemble. Instructions are included on the same PDF that the chest prints on.
  • 2.5x3.5in, Poker Sized, cards will fit inside! Works great with my Magical Item Cards!


DUNGEONS & DRAGONS, D&D, Wizards of the Coast, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.

This work contains material that is copyright Wizards of the Coast and/or other authors. All other original material in this work is copyright 2018 by Patrick Mitchell Johnston.

Price: $0.50

Tomb of the Frost-Walker

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Tomb of the Frost-WalkerPublisher: Five Cataclysms

There is but one mountain in these lands for which the frost never abates. Even in the height of Summer, when crops wilt in the heat, this peak continue to emanate a chill wind. There is a cave in the mountain, its crystalline walls and floors white with frost, with corpses of long dead things encased in the ice.  Legend has it that a terrible evil is sealed there, an evil that would encase the world in ice.  Where he walks, the forst follows.

This dungeon is ideal as a second or third adventure for a group which has gained a few levels and is looking for more.  However, if the big bad is released and is given time to gather his power, he may become a terrible world-changing force.

Includes 16 content-packed rooms with plentiful treasure & encounters, and may leave your characters changed forever. Could be completed in a 10hr session by a determined and skillful group.

Price: $2.00

DeScriptors: Definitive Edition

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DeScriptors: Definitive EditionPublisher: Tim Bannock
  • A quick-play narrative roleplaying game that uses word bidding instead of dice!
  • One page rules reference, plus an FAQ-style gamemaster's guide by the game's creator and special guest Jeffery Ingram of the Worldbuilder's Anvil podcast.
  • Five unique, entertaining settings complete with scenarios, optional rules, storytelling advice and tips, and pregenerated characters!

DeScriptors: A Word Game Micro RPG was first released to the public as part of 2015's Wayne Con, and it has been featured in several episodes of the popular writers' workshop podcast, the Worldbuilder's Anvil, hosted by Jefferey Ingram!

Create characters in a minute. Come up with a handful of encounters, scenarios, or plot twists in five minutes...or even on the fly! Run a full, satisfying game in just 1-2 hours...or longer! Within the compact nature of the game, the use of adjectives and nouns forces characters to change and grow as they deal with the scenarios they face, and therefore a short series of continuous sessions or even a long campaign are fully supported, and your characters will evolve!

DeScriptors: Definitive Edition expands upon the previously released "Anything Goes" edition by including not one but five fully detailed campaign settings, complete with scenario ideas, optional rules, advice, and pregenerated characters. This helps to show the true range that a narrative game like DeScriptors can provide! The settings are:

Ethanol Pop: Wondrous Days. This steampunk fantasy slice-of-life game is filled with wondrous gizmos, genre-bending mashups, and scenarios that are equally at home in a pastoral fantasy or an airship pirate campaign!

Anything Goes: While You Were Gone. The setting featured in the PWYW "Anything Goes" edition of DeScriptors and inspired by the micro fiction story "While you were gone" reappears here for completeness' sake! This bizarre setting has been described as "RIFTS as played for laughs": portals to alternate dimensions have ravaged the world, but you can run funny, scary, or epic scenarios with equal ease.

Hunters Guild of the Ancient Lands. This fantasy campaign setting is perfect for monster hunter scenarios or a "gotta collect 'em all" monster training/fighting scenarios! The players build characters who are members of a guild that strikes out into a truly fantastic, utterly mysterious monster-filled world, hoping to catalogue them, tame them, fight them, or harvest them for trade. The vistas are truly remarkable, and certainly the product of some kind of great magic. What mysteries might be unearthed while searchng for incredible monsters throughout the Ancient Lands?

SUPERMAX! A superhero campaign in a "dystopian utopia" - superpunk, if you will! In this setting, superpowered folks beat back an alien invasion and helped unite the Earth's government, creating a utopia. Except, if you're a powered individual, you're either in prison -- SUPERMAX prison, of course! -- or you're one of the prison guards. "Utopia" indeed! Also, as it turns out, there's a conspiracy involving alien technology recovered from the invasion force...

The Philosopher's Stone. You are one of the brave few that stands against the madness-inducing interlopers from beyond the realms of reason, hoping to heal the wounds of reality-warping Cthulhu-esque monsters as they ravage the land. This setting works in a fantasy world, in 1920s New England, or in the modern world: the point is that the madness is palpable, and only you can help repair reality.

The Definitive Edition comes complete with an FAQ-style game master/storyteller guide: creator Matthew Bannock and Worldbuilder's Anvil podcast host Jeffery Ingram answer a series of questions regarding inspiration for narrative games, gettings players who are used to more "traditional" RPGs into the mindset of DeScriptors, balancing encounters with regard to trait-bidding, and their experiences running the game. Functional advice for an incredibly open-ended game!


If you like what you see here...

Check out Matthew Bannock's other games & adventures!

DriveThruRPGhttp://drivethrurpg.com/browse.php?author=Matthew%20Bannock

Check out Tim Bannock's other RPGs, supplements, and collaborations!

DMs Guildhttps://www.dmsguild.com/browse.php?author=Tim%20Bannock

DriveThruRPG/browse.php?author=Tim%20Bannock

Price: $4.99

Rocket Pig Games SHH DM Scotty

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Rocket Pig Games SHH DM ScottyPublisher: Rocket Pig Games Inc.

Rocket Pig Games is a leader in the 3D industry. We specialize in creating 3D printable files that work on your home or public 3D printer. If you are looking for unique and flawless 3D printable files to create miniatures, modular terrain, and props then look no further! We have yearly Kickstarters! Follow our progress on our website or on Facebook.

The entire package of Stout Hearted Heroes is available! Please sign up for our newsletter on our website for exciting Kickstarter news, codes, and games!

King of Thieves and the entire line of Stouthearted Heroes are now available!

sotty

This model does not come with supports. You will need to generate them with the software of your choice or use Autodesk Meshmixer which is free.

These are the settings we have used to get perfect prints on our printers. Printers vary as do different types of filaments and how prints behave in different types of weather! You will need to get comfortable with your printer and how it prints in the hot, cold, and humidity. Regardless of the printer you choose, I recommend keeping your room cool and dry. I also, highly recommend using Hatchbox PLA. It may cost a bit more but it’s 100% worth it. Seriously.

Here's what is working really well with Hatchbox PLA: 
TEMP: 195 (40-55 for bed depending on season) 
SPEED: 60 mms 
RETRACTION DISTANCE: 0.80 
RETRACTION SOPEED: 30 
INFILL: 15% (for tiles) 
TOP SOLID LAYERS: 7 
BOTTOM SOLID LAYERS: 4



Price: $2.99

Neon Lights - Przygoda - Szklana Wieża

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Neon Lights - Przygoda - Szklana WieżaPublisher: Skavenloft

William Parker musi umrzeć. Dlaczego? Każdy ma swoje powody. Grupa zdeterminowanych zabójców wdziera się do korporacyjnego wieżowca, by wyeliminować ofiarę. Czy odniosą sukces?

Gotowy do gry scenariusz misji, którą uczestnicy mogą rozegrać, korzystając z zasad gry Neon Lights. Zawiera komplet gotowych do gry postaci, kompletny opis misji, którą przyjdzie im podjąć, miejsc, które odwiedzą, potworów, które spotkają na swojej drodze oraz wyzwań, którym będą musieli podołać, aby odnieść sukces.

Scenariusz przeznaczony jest dla 3-5 uczestników i w zalezności od konkretnej grupy użytkowników może zająć 1 do 2 spotkań trwających po 2-3 godziny każde. Do gry niezbędny jest podręcznik podstawowy do gry Neon Lights. Inne dodatki do podstawowej wersji gry nie są wymagane, ale mogą okazać się przydatne, jeśli uczestnicy zechcą urozmaicić rozgrywkę.

Price: $1.00

Premium Flash RPG, Three Conflict RPG, & Deep Dive Engine all-in-one

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Premium Flash RPG, Three Conflict RPG, & Deep Dive Engine all-in-onePublisher: Ken Wickham

This is a bookmarked 3 tool-in-one RPG PDF used to create a challenge to make a flash fiction story with 3 acts or conflicts in around 1000 words if used together.

These are three of the thirteen tools included in the book Story Mechanisms.

First is Flash RPG is a six-sided dice game intended for solo game play used to create flash fiction, adventure seeds, and background stories. These are extremely small stories. All of the details can be randomly generated or chosen intentionally by the player. The details will only hint at something more than is told in the fiction.

There is one attribute, one conflict, one character, one result, and lasting effects of this creative player inspired story. The die roll results generated are vague enough to mold many different ideas into the flash fiction.

If you want to try generating a small summarized story in under 1,000, 500, or even 100 words give Flash RPG a try.

Other non-D6 Generator Chart series products may be used to expand this system.

Second, any storyline which just has a finish, like the Flash RPG created stories, has 6 sections around 11 main steps to flesh out into three conflict in Three Conflict Chain RPG — an expansion to FRPG. In this game 36 story openings, 6 types of inciting events, and three conflicts looked at by asking 6 question-words using the inquest table, and maybe adding one of six types of plot twist are used to create series of conflicts explaining what happened to reach the final conflict result. This helps to explain ‘what happened’ in that great story seed.

Third, to further flesh out the three conflict stories additional scenes are added using the Deep Dive Engine. In this engine, six kinds of scenes are created randomly: explanation, description, transition, narrative, action, and reaction scenes. This adds further character development, background stories, connects the major conflicts, and can add subplots.

24 pages including cover, table of contents, overview, and 1 example used through the entire book and is shown in it's entirety on the last two pages. Generator and Engine tools can expand various details such as 144 plots in the Plot Generator or the 144 Foe Generator.

Price: $3.00

Map of the silver mine

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Map of the silver minePublisher: Saga the Game
You were tasked with finding farmer Smith's cow. Why is she outside this mine? And what on earth is happening in there? 
This Adventure map can stand alone for any game or game system. This dungeon can be found in the upcoming title "Big Book of Little Adventures". While this adventure is intended for Saga: the Game, it is readily system agnostic and easily edited to fit your preferred game. 
Price: $2.10

Dungeons in Blue - Complexes Triple Pack #7 [BUNDLE]

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Dungeons in Blue - Complexes Triple Pack #7 [BUNDLE]Publisher: PBE Games
This special bundle product contains the following titles.


Dungeons in Blue - Complexes #19
Regular price: $1.99
Bundle price:
 $1.66
Format:
 ZIP File
Need a stand-alone map for your virtual tabletop game? Complexes are self-contained maps that are also compatible with Dungeons in Blue geomorphs! Each product includes a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. They have assorted tricks, traps, and features but leave plenty of space for the GM's additions. All Complexes also include geomorph-ready versions of the GM and player maps that have the added doors, rooms, and corridors required to connect to Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in...

Dungeons in Blue - Complexes #20
Regular price: $1.99
Bundle price:
 $1.66
Format:
 ZIP File
Need a stand-alone map for your virtual tabletop game? Complexes are self-contained maps that are also compatible with Dungeons in Blue geomorphs! Each product includes a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. They have assorted tricks, traps, and features but leave plenty of space for the GM's additions. All Complexes also include geomorph-ready versions of the GM and player maps that have the added doors, rooms, and corridors required to connect to Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in...

Dungeons in Blue - Complexes #21
Regular price: $1.99
Bundle price:
 $1.67
Format:
 ZIP File
Need a stand-alone map for your virtual tabletop game? Complexes are self-contained maps that are also compatible with Dungeons in Blue geomorphs! Each product includes a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. They have assorted tricks, traps, and features but leave plenty of space for the GM's additions. All Complexes also include geomorph-ready versions of the GM and player maps that have the added doors, rooms, and corridors required to connect to Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in...


Total value:$5.97
Special bundle price:$4.99
Savings of:$0.98 (16%)
Price: $5.97

Necropolis [BUNDLE]

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Necropolis [BUNDLE]Publisher: Skirmisher Publishing
This special 50% off bundle contains six thematically related and system-free titles, Skirmisher Publishing’s bestselling Swords of Kos: Necropolis novel; our “Heroes & Monsters of the Necropolis” Cardstock CharactersTM; “Kos Island,” a universal sourcebook that contains a description of the title Necropolis; “Religious Places,” a volume of the popular City Builder series that includes a section on cemeteries; “100 Oddities for a Graveyard,” which can be used to enhance encounters in any burial ground; and “Heroes & Monsters of the Necropolis: Tokens & Avatars for Virtual Tabletops.”

100 Oddities for a Graveyard
Regular price: $1.99
Bundle price:
 $0.99
Format:
 Watermarked PDF
Welcome to 100 Oddities for a Graveyard, the fourth entry in Skirmisher Publishing’s popular "Oddities" series! As roleplaying locales go, graveyards are classic, and can play a part in just about any type of game. As long as adventurers venture and people die, there will be graveyards. Fantasy, historical, urban, modern, horror, and even sci-fi or post-apocalyptic games can all benefit from the occasional introduction of a graveyard — and we have the Oddities to help you “flesh” them out.  Oddities are intended to aid GM creativity, turning possibly bland areas or gaming episodes into something more, and the goal of this publication is to make things more fun and to take your imagination in directions it might not otherwise have gone. They fill in th...

Heroes & Monsters of the Necropolis: Tokens & Avatars for Virtual Tabletops
Regular price: $2.99
Bundle price:
 $1.49
Format:
 PDF
Welcome to the Necropolis! This set of 30 full-color tokens and avatars by fantasy artist Amanda Kahl can be used in a wide variety of virtual tabletop programs, including the popular Roll20 interface. They represent several sorts of iconic characters and creatures and are inspired by elements from the Swords of Kos Fantasy Campaign Setting and the affiliated the Swords of KosNecropolis novel. They are, of course, system-free and can be used in any sort of fantasy roleplaying games. They include avatars as appropriate and tokens for all of the following: Paros, Rogue/Alchemist Parthenia, Elf Barbarian (with two weapon variants) Selene, Half-Elf Cleric Pumayo, Tiefling Wizard/Transmuter Shade of a Koan Lady Nithernos the Ale’er...

Heroes and Monsters of the Necropolis (Cardstock CharactersTM/Swords of Kos Fantasy Campaign Setting)
Regular price: $2.99
Bundle price:
 $1.49
Format:
 Watermarked PDF
Welcome to the Necropolis! These downloadable paper miniatures are based on characters and creatures from the Swords of Kos novels Necropolis and Return to the Necropolis and the Swords of Kos Fantasy Campaign Setting and can be used in any sort of fantasy roleplaying games. "Heroes and Monsters of the Necropolis" contains 14 different custom miniatures, four of which are provided in multiple sizes and/or color schemes. They include: Paros, Rogue/Alchemist Parthenia, Elf Barbarian Selene, Half-Elf Cleric Pumayo, Tiefling Wizard/Transmuter Shade of a Koan Lady Nithernos the Ale’er Corporal Conrad of the Kos City Guard Trodecarn, Dwarf Fighter/Combat Engineer Animated Shield Mummy/Embalmed Zombie “Achilles,” Animated Bron...

Kos Island (Swords of Kos Fantasy Campaign Setting)
Regular price: $2.99
Bundle price:
 $1.49
Format:
 Watermarked PDF
Welcome to Kos Island, the third volume of the highly-anticipated Swords of Kos Fantasy Campaign Setting! It follows Kos City and Lands Beyond Kos and is fully compatible with and expands upon concepts that appear in them. This book contains detailed descriptions of the island of Kos, what lies around it, of its 12 major towns and villages, and of 10 specific places located on the island or smaller islets in the waters surrounding it. All of these elements can be used either individually or in conjunction with one another, and within the context of the Kos campaign setting or as part of any other campaign setting a storyteller might be using for their own games or stories. It also includes a fully-keyed map of the region, both in the book and as a separate 11...

Swords of Kos: Necropolis
Regular price: $4.99
Bundle price:
 $2.50
Format:
 PDF
“Paros could only venture a guess as to how many graves the forsaken burial ground in the little valley before him contained. North to south, it ran about a half mile and, from where he stood beside the wrought-iron fence that zigzagged along its eastern edge, it stretched about a quarter mile to the base of the hills that surrounded it. The rolling, broken ground of this unkempt area was heavily overgrown with grass, vines, copses of scrubby little oaks and brushy gray-green juniper, great clumps of flowers in every color, and probably every other sort of vegetation native to the island of Kos. Obelisks, statues of patron deities, and other stones marking the gravesites of families and individuals lay broken and tumbled amongst the rampant growth, and mausoleums of every size were ...

Temples, Cemeteries, & Other Religious Places (City Builder Volume 9)
Regular price: $1.99
Bundle price:
 $0.99
Format:
 PDF
City Builder Volume 9: Religious Places is the ninth volume in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, fantasy, or other role-playing milieu. Its contents include:  * An Introduction that describes the scope of the series and how to use the material in this volume; * Sections devoted to descriptions of Cemeteries and Graveyards, Monasteries and Convents, Shrines, and Temples; * Four sets of historic floorplans, one of a monastery and th...

Total value: $17.94 Special bundle price: $8.95 Savings of: $8.99 (50%)
Price: $17.94

No Safe Place

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No Safe PlacePublisher: Monte Cook Games

Two little girls get sick after visiting a SATI resort  on Eddis Island, and their reports of furry dinosaurs aren't believed by anyone. Desperate for answers, the family turns to your team to find out what happened on Eddis Island, and to make sure it doesn't happen again.

No Safe Place is an adventure for Predation, a Cypher System Setting. It requires the use of the Predation campaign setting from Monte Cook Games and the Cypher System Rulebook to run. Included are six pregenerated characters and companions. 

Price: $0.99

"The Quest of the Claw" RPG Comic Issue 9

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Publisher: Friends of Eldoria

QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technology. It was the first thing related to role-playing that I ever got paid for. After its appearance in the student paper it vanished into my archives and it was only recently that an old friend of mine, Wesley Kublick (whom I had not seen for over 30 years) visited Brisbane and asked if I had ever done anything with QOTC. Wes was always been a keen comic fan and he still remembered QuRP and his adventures after all these years.

So…encouraged by Wes’s praise of QOTC, I delved into my filing cabinets and dusted off the original sheets I had penned the comic on all those years ago in order to serialize it once again for a new generation of role-playing fans. I hope you enjoy it.

Price: $0.75

Queen of the Dark Moor: A 7th Level The Dales of The Great Wyrm Lake RPG Adventure

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Queen of the Dark Moor: A 7th Level The Dales of The Great Wyrm Lake RPG AdventurePublisher: Creepy Assassin

Queen of the Dark Moor, a 7th level adventure for The Dales of The Great Wyrm Lake Roleplaying Game, which introduces the Gamemaster and Players to a world of sword and sorcery fantasy. Queen of the Dark Moor uses the D10 Pentra System, of which only a 10-sided die is needed to play this RPG adventure. Pick up your sword and shield, prepare your Wyrm Magic, concentrate on your Psi, and enter the The Dales of The Great Wyrm Lake.

The Dales of The Great Wyrm Lake RPG rules are needed to play this adventure. Other products include The Draconic Schism, The Cavern of Calamity, The Gildwest Pass, Souls of Black, and Threshold of Power adventures.

Price: $1.95

Equinox Spielleiterschirm (German)

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Equinox Spielleiterschirm (German)Publisher: Vagrant Workshop

„Ich habe sie alle sterben sehen. Zweitausend Seelen … sie rannten um ihr Leben, schrien vor Panik … und dann riss sich die Station selbst in Stücke. Neu geformte Gliedmaße aus Frachtcontainern, Metallstreben, Kabeln und sogar den gottverdammten Andock-Türmen bohrten sich in die Außenhaut und rissen sie auf. Leute schossen ins All wie Blutstropfen. Ob die Station das gefühlt hat? War sie sich der Tatsache bewusst, dass sie sich gerade selbst gerichtet hatte? Wir werden es nie erfahren. In den meisten Nächten wünschte ich mir, nie geflohen zu sein. Ich wäre besser mit ihnen gestorben. Das hätte vieles einfacher gemacht.”
—Jorbu Horn

Der Equinox Spielleiterschirm fasst alle wichtigen Spielregeln übersichtlich zusammen und bietet eine schnelle Referenz für den Spielleiter. Das Begleitheft bietet neues Material zur Spielwelt und zahlreiche Abenteuerideen, die sich in beliebiger Auswahl und Reihenfolge in eure Geschichten einbauen lassen.

Zur Verwendung mit dem Equinox Regel-Handbuch.

Price: $9.99

MYTHIC D6: Adventure Anthology

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MYTHIC D6: Adventure AnthologyPublisher: Khepera Publishing
Khepera Publishing
Khepera Publishing
MYTHIC D6: Adventure Anthology One small book, one giant step into superheroic roleplaying! The MYTHIC D6 Adventure anthology contains 40+ plot hooks, and six pulse pounding adventures by some of the industry’s top talent.

Master
By Elizabeth Chaipraditkul (WITCH: Fated Souls, 7th Sea: Heroes & Villains)

The Cincinnati Dragon
By Simon Washbourne (Barbarians of Lemuria, Triumphant!)

Questionable Truths
By Chris Spivey (Harlem Unbound, 7th Sea: Lands of Gold and Fire)

Against Time
By Greg Saunders (Exilium, Summerland, and Esoterica)

The Casa Del Rey Incident
By Kieran Turley (HELLAS: Worlds of Sun and Stone, Dragon Warrior, Space 1889) & Churlish Rosebottom (El Segundo Region Hot Dog Eating Semifinalist)

Twice as Bright
By Kieran Turley (HELLAS: Worlds of Sun and Stone, Dragon Warrior, Space 1889)

The Book also contains:
  • 40+ plot hooks to use with your Project Mythic game
  • Pre-generated characters for quick play
  • Over 70 pages of superheroic Fun!
Khepera Publishing
Price: $12.00

ATLANTIS: Pirate Queens of Sheba

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ATLANTIS: Pirate Queens of ShebaPublisher: Khepera Publishing
ATLANTIS: Pirate Queens of Sheba

A full length adventure set in the antediluvian world of ATLANTIS!

Entangled in a web of intrigue spanning the Sheban criminal underworld and the gleaming halls of the Queen’s royal palace. The heroes fight, sail, and plunder across the scintillating island kingdom of Sheba in their attempt at stopping the rapacious pirate queen Zenobia


Pirate Queens of Sheba :

  • For use with ATLANTIS: The Second Age roleplaying game
  • A full-length adventure that spans the lands of Sheba
  • Complete non-player character write-ups
  • Chaotic Combat scenarios
  • And much, much more.

Requires the ATLANTIS: The Second Age core book

    ATLANTIS: The Second Age
    ATLANTIS: The Second Age ATLANTIS: Geographica ATLANTIS: The Second Age products ATLANTIS: The Second Age products ATLANTIS: The Second Age products

    ATLANTIS: The Second Age

    ATLANTIS: Geographica

    ATLANTIS: Therographica

    ATLANTIS: Heroes Guide

    ATLANTIS: City Guide
    ATLANTIS: The Second Age ATLANTIS: Geographica ATLANTIS: The Second Age products ATLANTIS: The Second Age products ATLANTIS: The Second Age products

    ATLANTIS: Soundtrack

    ATLANTIS: Premium Map

    ATLANTIS: Map

    ATLANTIS: Action Deck

    ATLANTIS: Monster Deck



    ATLANTIS: Map
    Price: $6.50

    20 Things #31: Blue Dragon's Lair (System Neutral Edition)

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    20 Things #31: Blue Dragon's Lair (System Neutral Edition)Publisher: Raging Swan Press

    A System Neutral Edition GM's Resource by Creighton Broadhurst

    Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in.  Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players' adulation.

    This instalment provides ten tables designed to help you to flesh out and bring to life the blue dragon lairs in your campaign. 

    This book is compatible with every edition of the world's most popular role-playing game.

    This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

    For a free sample, visit Raging Swan Press's website.

    Price: $2.45

    Stock Art: Spider artifact with helmet

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    Stock Art: Spider artifact with helmetPublisher: Ramon Lucha

    This pack includes the displayed image in color and in grayscale for commercial or personal use.

     

    Terms of Commercial Use

    • All images in this file are Copyright 2013, Ramon Lucha.
    • Purchasing this product entitles the customer to unlimited royalty free rights to use and reuse this image in their publications, as long as those publications are not collections of artwork.
    • Customers may not resell or redistribute this image as a standalone product or as a part of any collection of art.
    • Credit and Copyright of the image must be included in the publication as "Ramon Lucha, Copyright 2012"
    Price: $6.00

    Iron Comrade

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    Iron ComradePublisher: Voxelhouse

    "

    "With the advent of macro combustion engines, the profile of the combat engines has been radically altered. A small engine could now have an absurd thermodynamic advantage, enabling unimaginable actions.

    The combat mechs emerged, bringing to the battlefield a new dynamic of action. Practically armored, and with the mobility of an infant, the mechs set a new rhythm and a whole series of tactics and new armaments emerged. The Russian Federation was one of the first to put their mechs in combat. The Iron Comrade came into action in 1949, surprising the allies and putting in check all the war effort.

    Equipped with a macro combustion engine шторм (storm), these formidable combat engines were very hard at the beginning of their rise until the allies created and adopted their own mechs. Equipped with a high-capacity 75mm cannon, plus 2 front machine guns, the Comrade is one of the most feared and tough combat machines created by the Russians. Piloted by a combat specialist, it is highly maneuverable, easy to maintain and relatively simple to manufacture, allowing for the exchange of damaged parts within minutes.

    Today it is a standard armament of the Red Army, and is present on all fronts of combat."

    Extracted from Hotwar Corebook

    1/64 kit for HOT WAR miniature game system. 3D model kit for your fun!

    Price: $4.99
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