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    Secret Agents of CROSS (Savage World)Publisher: Blessed Machine

    What is CROSS?

    CROSS is a clandestine spy agency also known as the Catholic Response Organization to Strategize and Strike. CROSS was created by rogue Cardinal James McDonnell to take the Pope's prayers and convert them into actions.  He and his command staff create missions to protect the flock from evil using cutting-edge technology coupled with saintly magic honed over 2000 years of history.

    For both gamemasters and players, this book includes:
    • A brief history of Biblical events that affect the modern world of CROSS.
    • A detailed history of the creation of CROSS and the entire command staff.
    • Roles for players to choose from to promote CROSS's setting feel. Optional rules to expand, create, or change Roles.
    • New Edges and Hindrances to help capture the setting feel of Catholic secret agents.
    • Unique weapons created by the engineers of CROSS.
    • A primer on how to be a secret agent of CROSS including the Holy Statutes of CROSS, Catholic and spy jargon, and a prayer generator for performing miracles.
    • A Secret Agents of CROSS character sheet.


    For gamemasters, this book also provides:
    • Suggestions for how to handle the supernatural.
    • Double-secret-GM's-eyes-only section of secrets not revealed in the other chapters.
    • Powerful relics and artifacts to place into missions.
    • Adversaries to interact with your agents.
    • Complete missions for your agents to begin defending the flock and a detailed mission generator.

    Price: $25.00

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    Platinum Best Seller [BUNDLE]Publisher: Skirmisher Publishing

    This special 37% off bundle contains all nine of Skirmisher Publishing's Platinum best-selling titles, including the City Builder universal sourcebook, six volumes in the fun and popular "Oddities" series, the self-standing Cthulhu Live Mythos horror LARP, and the comprehensive "Experts" OGL sourcebook

    City Builder: A Guide to Designing Communities
    Regular price: $17.99
    Bundle price:
     $11.25
    Format:
     PDF
    City Builder: A Guide to Designing Communities is a manual specifically designed to help guide storytellers through the process of creating exciting and compelling urban areas and other sorts of communities and places within them for their projects. It is a rules-free universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, fantasy, or other role-playing milieu. This comprehensive, fully-illustrated book is divided into 14 sections and includes: * An Introduction that describes the scope of the book and how to use the material it contains; * A chapter on Communities that examines the Characteristics of Communities, including thorps, hamlets, villages, to...

    Cthulhu Live 3rd Edition (LARP)
    Regular price: $9.99
    Bundle price:
     $6.25
    Format:
     PDF
    This newest and best edition of Cthulhu Live includes a richly detailed and uniquely playable rules system that incorporates decades of best practices and refinements from hundreds of gamers worldwide. Features of this self-contained live-action roleplaying game include:  All-new rules for skills, combat, Sanity, Magic, and Psychic powers. Extensive information on organizing events, stagecraft and special effects. Guidelines on role-playing Outsiders tainted by the touch of the Mythos. New and improved photographs, graphics, and other images, including works by renowned Cthulhu Mythos artist Richard Alan Poppe. A screen-friendly lo-res version of the book that includes the "parchment" background of the original print edition and red blood spatters that had to be printed blac...

    100 Oddities for a Creepy Old House
    Regular price: $1.99
    Bundle price:
     $1.25
    Format:
     PDF
    Welcome to "100 Oddities for a Creepy Old House"! This sourcebook features 100 strange and unique things that characters in game sessions or stories might find while exploring a decrepit old home.  Oddities are the little touches that fill up the corners of lives. In our own mundane world, they might be limited to old, chewed pencils, unused key-fobs, or a half-finished decorative spoon collection awaiting the Grand Canyon and Mount Rushmore. In the worlds of our imagination, however, they can be so much more. What oddities might be found in the halls, on the walls, or occupying the shelves of a Creepy Old House? Let’s find out ... Oddities are intended to aid storyteller creativity, turning possibly bland areas or gaming episodes into something more. The goal of this publi...

    100 Oddities for a Graveyard
    Regular price: $1.99
    Bundle price:
     $1.25
    Format:
     Watermarked PDF
    Welcome to 100 Oddities for a Graveyard, the fourth entry in Skirmisher Publishing’s popular "Oddities" series! As roleplaying locales go, graveyards are classic, and can play a part in just about any type of game. As long as adventurers venture and people die, there will be graveyards. Fantasy, historical, urban, modern, horror, and even sci-fi or post-apocalyptic games can all benefit from the occasional introduction of a graveyard — and we have the Oddities to help you “flesh” them out.  Oddities are intended to aid GM creativity, turning possibly bland areas or gaming episodes into something more, and the goal of this publication is to make things more fun and to take your imagination in directions it might not otherwise have gone. They fill in th...

    100 Oddities for a Thieves' Guild
    Regular price: $0.99
    Bundle price:
     $0.62
    Format:
     PDF
    Welcome to Skirmisher Publishing’s Oddities for a Thieves’ Guild, second entry in an ever-expanding series of curiosities for places absurd, bizarre, creepy, devastated, enervated, and frustrated (we can go on and come up with an entire alphabet of abject adjectives, but we have already calibrated our cogitation contraptions to alliterative mode).  Oddities are the details that can transform a 10’x10’ room into a memorable encounter and can be mundane or magical, trivial, obtuse, unusual, unsettling, and even horrifying. You provide the big items like critters, adversaries, mustachioed villains, history, treasure, and context, and we give you embellishments that can enhance any encounter — or hijack it for a hard left turn or even an about face....

    100 Oddities for a Treasure Hoard
    Regular price: $1.99
    Bundle price:
     $1.25
    Format:
     PDF
    Welcome to "100 Oddities for a Treasure Hoard," the ninth entry in Skirmisher Publishing’s popular "Oddities" series! This publication features 100 unique things characters might encounter in an otherwise mundane collection of loot and includes guidelines for ways to introduce Oddities into your game sessions or stories in a fun and compelling way.  Have you ever needed to stock a treasure hoard? If you are the storyteller for a game, the answer to that question is undoubtedly a resounding yes! At the end of a long and perilous quest, the heroes (and their players) usually look forward to some tangible material reward for their efforts. But it can be difficult to get beyond randomized coinage and a handful of gems, especially if you are ...

    100 Oddities for a Wizard's Library
    Regular price: $0.99
    Bundle price:
     $0.62
    Format:
     PDF
    Welcome to 100 Oddities for a Wizard's Library, third entry in Skirmisher Publishing's ever-expanding series of curiosities designed to fill the empty corners of your campaign worlds!  Oddities may clutter a shelf or lie forgotten in a corner but are not defined by where they are so much as what they are and are unusual by their very nature. A dead rat in the basement of an abandoned building is not an oddity, but the same dead rat with its eyes sewn shut is. Oddities make you think about why they exist, how they ended up there, even what the hell they are, questions that are key to an engaging and invigorating roleplaying experience.  Oddities are intended to aid GM creativity and turn possibly bland areas or gaming episodes into something more. The goal of this...

    100 Oddities for an Enchanted Forest
    Regular price: $1.99
    Bundle price:
     $1.25
    Format:
     PDF
    Welcome to "100 Oddities for an Enchanted Forest," the eighth entry in Skirmisher Publishing’s popular "Oddities" series! This publication includes 100 unique things characters might encounter in a sylvan setting and includes guidelines for introducing the Wild Hunt into your game sessions or stories.  Your characters are traveling from one region to another, such as from the keep they call home to a distant ruin, a frontier outpost, a battlefield, or the like. Making their way through the forest that lies between their point of origin and destination can be a simple matter of a couple of nights camping out and an encounter with a wandering monster ... or it could be so much more.  Oddities are intended to aid storyteller creativity, turning possibly bland areas or gam...

    Experts v.3.5
    Regular price: $9.99
    Bundle price:
     $6.25
    Format:
     PDF
    Experts v.3.5 takes the concept of the Expert non-player-character class briefly described in the Dungeon Master’s Guide and gives it unprecedented depth and playability. This 176-page book includes: * More than 30 fully detailed Expert types, including the Alchemist, Blacksmith, Courtesan, Merchant, Miner, Navigator, Physician, Sage, Sailor, and Weaponmaker. * The Specialist, a new basic character class that players can use to create versatile “adventuring Experts” of any sort. * Guild Master, Militia Leader, and Spellcrafter prestige classes, the latter of which can allow Experts, Specialists, and other characters to gain specialized magical abilities that they can use to enhance their mundane abilities. * More than 100 skills, incl...

    Total value: $47.91 Special bundle price: $29.99 Savings of: $17.92 (37%)
    Price: $47.91

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    Clipart Critters 501 - Dark SacrificePublisher: Postmortem Studios

    A grisly image of a human sacrifice, with the victim held in place by a length of pipe and dark runes delineated in blood with an otherwise typical paint brush. Perfect for any modern horror book or game project!

    Subject to the included license information. Printed size will be up to 1664 x 1791 pixels (7.5" wide by 3"tall) at a very crisp 450 ppi Tiff. Included is a lo-rez version for easy online advertising.

    This artwork is copyright (C) 2018 Bradley K McDevitt. You can use this image in commercial or fan projects, however you may not publish it as clip art. Any company that uses images from 'Clip Art Critters' is required to place the artist's name amongst the credits.

    Price: $5.00

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    The DMs Guildhall Episode 34 - Dan HarlanPublisher: Aegis Studios

    The DM's Guildhall is a chat show streaming Mondays on a variable schedule (usually at 1 PM CST) on Twitch! Each week, I will sit down for a one on one chat with a different Community Content creator to talk about making games, telling stories, and whatever else comes to mind.

    IN THIS EPISODE: I talk Ultimate Undermountain with with Dan Harlan https://www.dmsguild.com/browse.php?x=0&y=0&author=Dan%20Harlan

    Watch the latest DMs Guildhall Creator Tips on YouTube!

    TWITCH CHANNEL NOTES:

    There IS NO NEW EPISODE OF Calculated Risks: an Eberron Adventure on Friday, Nov. 9th as I will be at Gamehole Con in Madison, WI! I'm running Scarred Lands and Pugmire, so come out and say hi!

    Instead I will run a Season 2 Marathon on Friday, Nov. 9th starting at 7:30 AM CST.

    Monday Nov 12th at 12PM CST we will be in the DMs Guildhall with Chris Bissette https://www.dmsguild.com/browse.php?x=0&y=0&author=Chris%20Bissette

    We will be back in Scarn Monday, Nov. 12th at 2 PM CST for Scarred Lands: Myths and Matchmakers!

    EXTREME DROWESS returns Wednesday, Nov 14th at 8 PM CST!

    -- Watch live on TWITCH!

    Price: $0.00

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    Era: The Consortium - Time Travel Part 4Publisher: Shades of Vengeance

    This book contains the sessions 31-40 from the critically acclaimed Time Travel Campaign!

    The Consortium still stands on the precipice. A cataclysm is the future that awaits all of civilisation, Human and alien.

    Your ancestors have tried to shape the Consortium so that this tragedy could be avoided. And now, the Bug War must begin.

    The mission must be a success.

    Can you save the Consortium?

    N.B. This module requires a Era: The Consortium Rulebook or Rulebook Primer for play.

    Price: $4.99

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    Endless Realms Character SheetPublisher: Lunar Games Inc

    Endless Realms Character Sheets

    Price: $0.00

    0 0
  • 11/06/18--04:00: D&D 5e Level 3 Spell Cards
  • D&D 5e Level 3 Spell CardsPublisher: Patrick Mitchell Johnston

    • 48 Level 3 Spell Cards from Dnd 5e
    • 2.5”w x 3.5”h cards describe all available Magical Items from the Dungeon Master's Guide,in the D&D world.
    • These fit in card sleeves or 9 Pocket Page Protectors.
    • These cards keep you from having to constantly look up the items digitally or in the DM

    Spells Included in This Set

    • Animate Dead
    • Aura of Vitality
    • Beacon of Hope
    • Bestow Curse
    • Blink
    • Call Lightning
    • Clairvoyance
    • Conjure Animals
    • Conjure Barrage
    • Counterspell
    • Create Food and Water
    • Crusader's Mantle
    • Daylight
    • Dispel Magic
    • Fear
    • Feign Death
    • Fireball
    • Fly
    • Gaseous Form
    • Glyph of Warding
    • Haste
    • Hunger of Hadar
    • Hypnotic Pattern
    • Lightning Arrow
    • Lightning Bolt
    • Magic Circle
    • Major Image
    • Mass Healing Word
    • Meld into Stone
    • Nondetection
    • Phantom Steed
    • Plant Growth
    • Protection from Energy
    • Remove Curse
    • Revivify
    • Sending
    • Sleet Storm
    • Slow
    • Speak with Dead
    • Speak with Plants
    • Spirit Guardians
    • Stinking Cloud
    • Tiny Hut
    • Tongues
    • Vampiric Touch
    • Water Breathing
    • Water Walk
    • Wind Wall


            DUNGEONS & DRAGONS, D&D, Wizards of the Coast, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.

            This work contains material that is copyright Wizards of the Coast and/or other authors. All other original material in this work is copyright 2018 by Patrick Mitchell Johnston.

            Price: $1.00

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          • 11/06/18--04:00: D&D 5e Level 4 Spell Cards
          • D&D 5e Level 4 Spell CardsPublisher: Patrick Mitchell Johnston

            • 33 Level 4 Spell Cards from Dnd 5e
            • 2.5”w x 3.5”h cards describe all available Magical Items from the Dungeon Master's Guide,in the D&D world.
            • These fit in card sleeves or 9 Pocket Page Protectors.
            • These cards keep you from having to constantly look up the items digitally or in the DM

            Spells Included in This Set

            • Arcane Eye
            • Aura of Life
            • Aura of Purity
            • Banishment
            • Black Tentacles
            • Blight
            • Compulsion
            • Confusion
            • Conjure Minor Elementals
            • Conjure Woodland Beings
            • Control Water
            • Death Ward
            • Dimension Door
            • Divination
            • Dominate Beast
            • Fabricate
            • Faithful Hound
            • Fire Shield
            • Freedom of Movement
            • Giant Insect
            • Greater Invisibility
            • Guardian of Faith
            • Hallucinatory Terrain
            • Ice Storm
            • Locate Creature
            • Phantasmal Killer
            • Polymorph
            • Private Sanctum
            • Resilient Sphere
            • Secret Chest
            • Stone Shape
            • Stoneskin
            • Wall of Fire


                      DUNGEONS & DRAGONS, D&D, Wizards of the Coast, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.

                      This work contains material that is copyright Wizards of the Coast and/or other authors. All other original material in this work is copyright 2018 by Patrick Mitchell Johnston.

                      Price: $1.00

                      0 0
                    • 11/06/18--04:00: D&D 5e Level 5 Spell Cards
                    • D&D 5e Level 5 Spell CardsPublisher: Patrick Mitchell Johnston

                      • 40 Level 5 Spell Cards from Dnd 5e
                      • 2.5”w x 3.5”h cards describe all available Magical Items from the Dungeon Master's Guide,in the D&D world.
                      • These fit in card sleeves or 9 Pocket Page Protectors.
                      • These cards keep you from having to constantly look up the items digitally or in the DM.

                      Spells Included in This Set

                      • Animate Objects
                      • Antilife Shell
                      • Arcane Hand
                      • Awaken
                      • Banishing Smite
                      • Circle of Power
                      • Cloudkill
                      • Commune
                      • Commune with Nature
                      • Cone of Cold
                      • Conjure Elemental
                      • Contact Other Plane
                      • Contagion
                      • Creation
                      • Dispel Evil and Good
                      • Dominate Person
                      • Dream
                      • Flame Strike
                      • Geas
                      • Greater Restoration
                      • Hallow
                      • Hold Monster
                      • Insect Plague
                      • Legend Lore
                      • Mass Cure Wounds
                      • Mislead
                      • Modify Memory
                      • Passwall
                      • Planar Binding
                      • Raise Dead
                      • Reincarnate
                      • Scrying
                      • Seeming
                      • Swift Quiver
                      • Telekinesis
                      • Telepathic Bond
                      • Teleportation Circle
                      • Tree Stride
                      • Wall of Force
                      • Wall of Stone


                                  DUNGEONS & DRAGONS, D&D, Wizards of the Coast, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.

                                  This work contains material that is copyright Wizards of the Coast and/or other authors. All other original material in this work is copyright 2018 by Patrick Mitchell Johnston.

                                  Price: $1.00

                                  0 0

                                  Polyhedron Newszine Introductory IssuePublisher: Wizards of the Coast

                                  Included in this issue:

                                  • Getting Together: How to Form a Gaming Club by Jeri McGraw and Greg Schwartz
                                  • Special Module Feature: Ghost Righters - by Jean Rabe
                                    Gallant Heroes Opposing Supernatural Threats-G.H.O.S.T., Inc . is hired by a mysterious client to tackle a haunted castle in this AD&D® game scenario for six player characters.
                                  • Heroes and Vlllains - by Vince Garcia
                                    Adding carefully developed heroes and villains to any role playing game campaign will add fun for the game master and players.
                                  • The New Rogues Gallery - by Skip Wllllams, Valerie Valusek, Bruce RabeTracy Reed, and Jean Rabe
                                    "Sir" Orville and Company is an adventuring group that has crossed the continent and crossed paths with a terrible foe.
                                  • 28 The Living City's Quill and Scribe Shop - by Fran Hart
                                    Hoaten Thee, a scribe with unmatched talent, will translate almost any document.
                                  • 31 Ravens Bluff Rumors - by Matt Denzler
                                    Traveling by sea to The Living City can be dangerous.
                                  • With Great Power - by Wllllam Tracy
                                    Our columnist offers suggestions for creating your own superheroes.

                                  © 1989 TSR, Inc.

                                  Price: $0.99

                                  0 0
                                • 11/06/18--05:47: RPGA NEWS Volume 1 #1
                                • RPGA NEWS Volume 1 #1Publisher: Wizards of the Coast

                                  Included in this issue:

                                  • SPECIAL: Interview with E. Gary Gygax
                                    Part 1 of this interview, and the beginning of a series
                                  • The Fastest Guns That Never Lived
                                    A BOOT HILLTM Article by Brian Blume et al
                                  • The FIGHT IN THE SKIESTM  Game
                                    A synopsis by Mike Carr
                                  • An Open Letter ...
                                    TOP SECRETTM notes from Merle Rasmussen
                                  • Gen Con® South Report
                                  • GAMMA WORLDTM Science Fantasy
                                    Some ideas from Jim Ward
                                  • Dispel Confusion
                                    AD&DTM Q&A by The Game Wizards
                                  • Notes For the Dungeon Master
                                    Fantasy role playing ideas
                                  • ROCKSNOZ in the Land of Nidd
                                    A fantasy campaign cartoon from Tom Wham
                                  Price: $0.99

                                  0 0

                                  Artifacts & Artifice, Volume 2 (5E)Publisher: Infinium Game Studios

                                  Note that a full-color hardcover option will be available soon; the files are in review with the printer.

                                  Check out the free PDF Abhorrent Naginata to get a sense of what to expect.


                                  Artifacts & Artifice is a valuable GM resource for all RPG players and game/dungeon masters.

                                  Far, far more than a simple list of magic items, AA strives to make each item unique.  With extensive etymology, backstory, context, and hooks, 

                                  This inaugural tome presents 47 unique and complex magical items, each bursting with over 8 pages of content.

                                  Specifically, each and every artifact receives the following detail:

                                  • Full profiles and construction requirements for 4 magic items corresponding to a range of Variable Difficulties.
                                  • 4 NPCs, each fully stat-blocked and scaling to Variable Difficulties.
                                  • History, description, appearance, and other "fluff" for flavor.
                                  • Over a half-dozen hooks for integrating the weapon into your campaign.
                                  • Handfuls of Rumors & Lore with full FlexTable rules for dynamically integrating the rumors into your campaign.
                                  • One or more Quests ready to run in any campaign setting, incorporating the magic item.
                                  • Handfuls of Quest Seeds to give GMs with more prep time inspiration.

                                  Some sample items from this book:

                                  • The Harp of Sorrows, a bardic instrument that amplifies many effects.
                                  • The Eclipse Blade, a longsword that generates brilliant and potent light effects.
                                  • The Philtre of Bodily Avarice, a potion that grants the poisoner emotional influence over the victim.
                                  • The Grimscraper, a potent poison dagger that enhances the lethality of poisons applied to it.

                                  The Artifacts & Artifice approach is not to simply list out another boring magical item.  Each item receives an enormous amount of lavish detail, description, Quests, and even wielding NPCs.  

                                  Artifacts & Artifice is an approach intended to achieve many goals:

                                  • Add unique, interesting, and useful magical items (weapons, armor, spells, artifacts, wands, rods, rings, potions, and much more) to any RPG campaign.
                                  • Serve as a sourcebook of quick and easy-to-insert Quests and NPCs featuring the new items, that can be used in any RPG campaign or adventure.
                                  • Be more than simply a "list of items and stats", making it easy for any GM to integrate the items into any campaign.

                                  Each magical item in the Artifacts & Artifice line includes the following:

                                  • Description and crunch effect, cost, etc. with example statblock(s) 
                                  • History and background 
                                  • Rumors and lore 
                                  • One or more quad-statted NPCs, who uses the item as part of their gear
                                  • Hooks to integrate the item into any campaign or adventure 
                                  • At least one Quest featuring the item, its effects, its history, or the NPC example.


                                  Innovation

                                  This product incorporates several innovative and creative tools your gaming group can use to use the content for a party of any size, and any level.  These approaches also enable a great deal of flexibility in portraying richly-detailed NPCs, and tracking interactions with them.

                                  Infinium Game Studio has released several free booklets as rules accessories to help GMs understand (or to help prospective buyers experience) these tools:

                                  Attitude Trackers:

                                  Get it for free here.

                                  Quadded Statblocks for Variable Challenge:

                                  Check it out here.

                                  Reward Stars:

                                  Why not obtain a zero-price copy here?

                                  FlexTale:

                                  You guessed it--free.  Here, that is.

                                  Price: $35.00

                                  0 0

                                  Artifacts & Artifice, Volume 1 (5E)Publisher: Infinium Game Studios

                                  Check out the free PDF Abhorrent Naginata to get a sense of what to expect.


                                  Artifacts & Artifice is a valuable GM resource for all RPG players and game/dungeon masters.

                                  Far, far more than a simple list of magic items, AA strives to make each item unique.  With extensive etymology, backstory, context, and hooks, 

                                  This inaugural tome presents 47 unique and complex magical items, each bursting with over 8 pages of content.

                                  Specifically, each and every artifact receives the following detail:

                                  • Full profiles and construction requirements for 4 magic items corresponding to a range of Variable Difficulties.
                                  • 4 NPCs, each fully stat-blocked and scaling to Variable Difficulties.
                                  • History, description, appearance, and other "fluff" for flavor.
                                  • Over a half-dozen hooks for integrating the weapon into your campaign.
                                  • Handfuls of Rumors & Lore with full FlexTable rules for dynamically integrating the rumors into your campaign.
                                  • One or more Quests ready to run in any campaign setting, incorporating the magic item.
                                  • Handfuls of Quest Seeds to give GMs with more prep time inspiration.

                                  Some sample items from this book:

                                  • The Potion Gorget, an innovative leather neckpiece that lets the wearer imbibe potions quickly in combat.
                                  • The Vorpal Scabbard, a sheath that grants benefits to any weapon stored therein.
                                  • The Corset of Last Resort, a seemingly cosmetic bodice of particular use by concubines in rough neighborhoods.
                                  • The Mistskin Suit, a leather suit that grants incorporality effects to the wearer.

                                  The Artifacts & Artifice approach is not to simply list out another boring magical item.  Each item receives an enormous amount of lavish detail, description, Quests, and even wielding NPCs.  

                                  Artifacts & Artifice is an approach intended to achieve many goals:

                                  • Add unique, interesting, and useful magical items (weapons, armor, spells, artifacts, wands, rods, rings, potions, and much more) to any RPG campaign.
                                  • Serve as a sourcebook of quick and easy-to-insert Quests and NPCs featuring the new items, that can be used in any RPG campaign or adventure.
                                  • Be more than simply a "list of items and stats", making it easy for any GM to integrate the items into any campaign.

                                  Each magical item in the Artifacts & Artifice line includes the following:

                                  • Description and crunch effect, cost, etc. with example statblock(s) 
                                  • History and background 
                                  • Rumors and lore 
                                  • One or more quad-statted NPCs, who uses the item as part of their gear
                                  • Hooks to integrate the item into any campaign or adventure 
                                  • At least one Quest featuring the item, its effects, its history, or the NPC example.


                                  Innovation

                                  This product incorporates several innovative and creative tools your gaming group can use to use the content for a party of any size, and any level.  These approaches also enable a great deal of flexibility in portraying richly-detailed NPCs, and tracking interactions with them.

                                  Infinium Game Studio has released several free booklets as rules accessories to help GMs understand (or to help prospective buyers experience) these tools:

                                  Attitude Trackers:

                                  Get it for free here.

                                  Quadded Statblocks for Variable Challenge:

                                  Check it out here.

                                  Reward Stars:

                                  Why not obtain a zero-price copy here?

                                  FlexTale:

                                  You guessed it--free.  Here, that is.

                                  Price: $35.00

                                  0 0

                                  Artifacts & Artifice, Volume 2 (Pathfinder)Publisher: Infinium Game Studios

                                  Note that a full-color hardcover option will be available soon; the files are in review with the printer.

                                  Check out the free PDF Abhorrent Naginata to get a sense of what to expect.


                                  Artifacts & Artifice is a valuable GM resource for all RPG players and game/dungeon masters.

                                  Far, far more than a simple list of magic items, AA strives to make each item unique.  With extensive etymology, backstory, context, and hooks, 

                                  This inaugural tome presents 47 unique and complex magical items, each bursting with over 8 pages of content.

                                  Specifically, each and every artifact receives the following detail:

                                  • Full profiles and construction requirements for 4 magic items corresponding to a range of Variable Difficulties.
                                  • 4 NPCs, each fully stat-blocked and scaling to Variable Difficulties.
                                  • History, description, appearance, and other "fluff" for flavor.
                                  • Over a half-dozen hooks for integrating the weapon into your campaign.
                                  • Handfuls of Rumors & Lore with full FlexTable rules for dynamically integrating the rumors into your campaign.
                                  • One or more Quests ready to run in any campaign setting, incorporating the magic item.
                                  • Handfuls of Quest Seeds to give GMs with more prep time inspiration.

                                  Some sample items from this book:

                                  • The Harp of Sorrows, a bardic instrument that amplifies many effects.
                                  • The Eclipse Blade, a longsword that generates brilliant and potent light effects.
                                  • The Philtre of Bodily Avarice, a potion that grants the poisoner emotional influence over the victim.
                                  • The Grimscraper, a potent poison dagger that enhances the lethality of poisons applied to it.

                                  The Artifacts & Artifice approach is not to simply list out another boring magical item.  Each item receives an enormous amount of lavish detail, description, Quests, and even wielding NPCs.  

                                  Artifacts & Artifice is an approach intended to achieve many goals:

                                  • Add unique, interesting, and useful magical items (weapons, armor, spells, artifacts, wands, rods, rings, potions, and much more) to any RPG campaign.
                                  • Serve as a sourcebook of quick and easy-to-insert Quests and NPCs featuring the new items, that can be used in any RPG campaign or adventure.
                                  • Be more than simply a "list of items and stats", making it easy for any GM to integrate the items into any campaign.

                                  Each magical item in the Artifacts & Artifice line includes the following:

                                  • Description and crunch effect, cost, etc. with example statblock(s) 
                                  • History and background 
                                  • Rumors and lore 
                                  • One or more quad-statted NPCs, who uses the item as part of their gear
                                  • Hooks to integrate the item into any campaign or adventure 
                                  • At least one Quest featuring the item, its effects, its history, or the NPC example.


                                  Innovation

                                  This product incorporates several innovative and creative tools your gaming group can use to use the content for a party of any size, and any level.  These approaches also enable a great deal of flexibility in portraying richly-detailed NPCs, and tracking interactions with them.

                                  Infinium Game Studio has released several free booklets as rules accessories to help GMs understand (or to help prospective buyers experience) these tools:

                                  Attitude Trackers:

                                  Get it for free here.

                                  Quadded Statblocks for Variable Challenge:

                                  Check it out here.

                                  Reward Stars:

                                  Why not obtain a zero-price copy here?

                                  FlexTale:

                                  You guessed it--free.  Here, that is.

                                  Price: $35.00

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                                  Star Trek Adventures: Operations Division supplementPublisher: Modiphius

                                  I THINK THIS NEW SHIP WAS PUT TOGETHER BY MONKEYS. OH, SHE'S GOT A FINE ENGINE, BUT HALF THE DOORS WON'T OPEN, AND GUESS WHOSE JOB IT IS TO MAKE IT RIGHT?

                                  The Operations Division supplement provides Gamemasters and Players with a wealth of new material for use in Star Trek Adventures for characters in the operations division. The Operations Division supplement includes:

                                  • Detailed description of the operations division, covering both the security and engineering departments, Starfleet Corps of Engineers, Starfleet Intelligence, and even the elusive Section 31.
                                  • Advice on creating operations division focused plot components for your missions to challenge the bravery of your security personnel and the ingenuity of your engineering officers.
                                  • A whole chapter of equipment and rules for their inclusion in Star Trek Adventures missions.
                                  • An expanded list of Talents and Focuses for security and engineering characters, as well as new character creation choices for enlisted personnel.
                                  • Detailed descriptions and game statistics for a range of Security and Engineering focused NPCs and Supporting Characters, including Luther Sloan, Leah Brahms, and MACO soldiers.
                                  • Star Trek Adventures: Red Alert provides 2d20 rules for miniatures combat in the Star Trek universe, and includes a campaign of six branching missions.

                                  Star Trek Adventures supplementary rulebooks and sourcebooks require the Star Trek Adventures core rulebook in order to play.

                                   TM & © 2018 CBS Studios Inc. © 2018 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.

                                  Price: $14.99

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                                  CSC Stock Art Presents: Necklace 1Publisher: Cobalt Sages Creations

                                  This stock art image by Daniele Ariuolo depicts a necklace of bone and leather

                                  In your purchase, you'll receive 1 PNG file. If you are in need of another format, please contact us!

                                  Price: $3.50

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                                  CSC Stock Art Presents: ShieldPublisher: Cobalt Sages Creations

                                  This stock art image by Daniele Ariuolo depicts a shield

                                  In your purchase, you'll receive 1 PNG file. If you are in need of another format, please contact us!

                                  Price: $3.25

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                                  CSC Stock Art Presents: Skull and SpiderPublisher: Cobalt Sages Creations

                                  This stock art image by Daniele Ariuolo depicts a skull and spider

                                  In your purchase, you'll receive 1 PNG file. If you are in need of another format, please contact us!

                                  Price: $3.25

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                                  Grim and the Wicked Players' Guide - Free Preview 1Publisher: GeoQuester Gaming

                                  This is a free preview copy of the Oath of the Crusader paladin archetype found in the Grim and the Wicked Players' Guide.

                                  For nearly three years, we've worked on putting together and testing the Players' Guide. Here's a break down of what's in the 256-page full-color book (due out August 2019):

                                  • Additional standard race subraces.
                                  • 7 new character races (including: the giantkin, as played by Tebo in Return of the Wraithborne and Mint in Blood of the Crown; the soulforged, as played by Lo4Life in Beast Pits of Ravenna; and the pactborn, as played by EraserTX in Beast Pits of Ravenna and HawkEye in Blood of the Crown)
                                  • 6 new archetypes per character class (including: Circle of the Twilight Grove druid archetype, as played by Rob2e in Return of the Wraithborne)
                                  • 2 new base character classes: the gunslinger and the witch, includes additional archetypes, witch hexes, and gunslinger exploits
                                  • Dozens of feats, proficiencies, and character options.
                                  • 4 new styles of magic usable by players: blood magic, ritual magic, rune magic, and tattoo magic (as played by SusieQ in Return of the Wraithborne)
                                  • Hundreds of new spells!
                                  • New magic item attunement options (as seen on Delvers' Society, Season 2).
                                  • Hundreds of new items, including gear, magic items, and cursed items.

                                  The Players' Guide will be available in multiple formats, including: PDF, softcover, hardcover, and Fantasy Grounds vtt module.

                                  Price: $0.00

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                                  Seasons of the Runewild: BonediggerPublisher: Sneak Attack Press

                                  Fifty years ago, a hag named Speckled Hester was burned at the stake near the town of Ill Hollow. As the flames consumed her, Hester vowed to share her greatest secret with whoever first contacted her spirit.

                                  Not a word has been heard from Hester since, but the ghost of her most faithful servant, a hound named Bonedigger, haunts Ill Hollow to this day. The townsfolk believe Bonedigger seeks to lead others to Hester’s grave. To keep Hester in the ground where she belongs, the people of Ill Hollow began a strange tradition.

                                  On the first night of Harvestide, they bury the bones of a horse or pig in a grave marked with Hester’s name. Rather than finding Hester’s bones, each year Bonedigger digs up the contents of the false grave instead.

                                  The ruse has fooled Bonedigger, until now.

                                  Bonedigger is an adventure for three to five 1st level characters. It is designed to be played over the course of a single session. The adventure takes place near an enchanted forest known as the Runewild and can serve as an introduction to the Runewild Campaign Setting (coming spring 2019). You can also drop the adventure into an existing campaign without much trouble.

                                  Book contains

                                  • A complete adventure
                                  • Advice for scaling to higher levels
                                  • Stats for two new monsters: the fiddlehead and Bonedigger
                                  • Two new magic items Hestor's black book and harvestide cookie
                                  Price: $2.99

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