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  • 11/30/18--15:17: 3 Dungeon Maps
  • 3 Dungeon MapsPublisher: White Briefs Creations

    Most of times, when we seek maps to use in our games, we find some that, somehow, are close to what we want, but either are too low in quality to be printed, or have too many visual details which drive the players to assume too many things and ask too many questions out of fear of missing something important.

     

    In this set of maps we strive to create a set of simple maps, with basic landscape presentation, but leaving enough free room for the DM to fill in the details. What is room #12 used for? Dormitories, a lab, a library, a prison? What is inside? The DM will write his notes and populate and stock them with whatever he wishes.

     

    Each map comes in three variations: 1) DM’s map where hidden passages are noted and every room or place of possible interest is marked with a number for easy note keeping. 2) A Player’s map without any numbers and notes on, with a thin, light-gray grid for easy token placement, and finally: 3) A Player’s map without any numbers, but neither a grid, so the DM can scale the grid in VTT programs to his heart’s desire.

     

    If you enjoy these maps, and found them useful, please, consider to pay a small fee, whatever you deem worth, so we can put food on the table. Please, if you wish and have time, leave a small comment, of things we could improve in future products.

     

    -White Briefs Creations

     

     

    Price: $3.00

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  • 11/30/18--15:18: Manual of Unknown Monsters
  • Manual of Unknown MonstersPublisher: Peter Pagano Graphics

    Create Your Own Book of Monsters!

    Conjure the magic of your imagination to create new monsters for your RPG fantasy world!

    About the Book

    Perhaps the most fun being a fantasy role-playing game-master is creating new monsters! This monstrous manual provides you with a dedicated place to record your own creations. It contains one hundred open listings waiting for you to add your own descriptions, backgrounds, and unique details to bring your creatures to life. There are sixty illustrations to help inspire the creation of your unique horde of horrible monsters. In addition, there are forty entries with enough space for you to create original drawings of your own monstrous creations.

    Create all-new monsters to challenge your unsuspecting players!

    This Manual of Unknown Monsters is for the imaginative DM; it does not contain pre-generated monsters with their stats. The illustrations are designed to provide the game referee a starting point to spark their imagination in the creation of new monsters for their fantasy world. If you want a book that collects monsters of your own creation then order the print version so you can add it to your eldritch library.

    About the Artist

    Peter Pagano has had the opportunity to draw many fantastic creatures in his career as an illustrator. He worked on the PC Game The Day the World Broke with three-time Caldecott award-winning artist David Weisner. For his book Monsters and Mazes, he created over a dozen illustrations of creatures from myth, folklore, and popular culture. He has also worked on several old school fantasy role-playing games. These include the award-winning Forbidden Caverns of Archaia and Barrowmaze Complete mega-dungeon books by Greg Gillespie. In addition, he has also illustrated covers and interior artwork for the games Strange Magic—Deeper Dungeons and Dungeons from Dungeoneer Games and Simulations.

    Price: $9.95

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    Capital Ship Deck Plans: Cargo BaysPublisher: MmpApps

    Part of our Capital Ship Deck Plans map series, Cargo Bays includes 20 full-size maps detailing the types of cargo and freight handling systems that would be found on a large military capital ship such as a Star Cruiser, Destroyer, Frigate or Battleship. 

    Designed to be able to be used with any roleplaying game system, these maps are easily able to be integrated into popular Virtual Tabletop (VTT) systems such as Roll20, Fantasy Grounds or others. The maps may also be printed.

    Whether your characters are rebel scum trying to resist an evil empire or a part of a rag-tag colonial fleet fleeing an apocalyptic attack, the former crew of an ice freighter trying to survive in the endless expanse of space or just travellers journeying through the galaxy, at some point or another in your campaign these maps will come in handy.

    In addition to a GM Notes booklet describing each of the maps and containing instructions for use, we have also included 5 GM Notes layers as PNGs with transparent backgrounds to be placed on the GM Notes layer in VTTs and tokens for the Cargo Elevators. Full details on the files included are below.

    This set includes the following map files:

    • Small Cargo Bay - Normal.jpg
    • Small Cargo Bay - Normal (Grid).jpg
    • Small Cargo Bay - Alert.jpg
    • Small Cargo Bay - Alert (Grid).jpg
    • Small Cargo Bay - GM Overlay.png
    • Large Cargo Bay - Normal.jpg
    • Large Cargo Bay - Normal (Grid).jpg
    • Large Cargo Bay - Alert.jpg
    • Large Cargo Bay - Alert (Grid).jpg
    • Large Cargo Bay - GM Overlay.png
    • Freight Processing - Normal.jpg
    • Freight Processing - Normal (Grid).jpg
    • Freight Processing - Alert.jpg
    • Freight Processing - Alert (Grid).jpg
    • Freight Processing - GM Overlay.png
    • Freight Dock Open - Normal.jpg
    • Freight Dock Open - Normal (Grid).jpg
    • Freight Dock Open - Alert.jpg
    • Freight Dock Open - Alert (Grid).jpg
    • Freight Dock Open - GM Overlay.png
    • Freight Dock Closed - Normal.jpg
    • Freight Dock Closed - Normal (Grid).jpg
    • Freight Dock Closed - Alert.jpg
    • Freight Dock Closed - Alert (Grid).jpg
    • Freight Dock Closed - GM Overlay.png
    • Capital Ship - Cargo Bays - GM Notes.pdf (a 7-page guide to help you incorporate the maps into your campaign)

    The GM Overlay.png files are made to be placed on the GM notes layer in your Virtual Tabletop system of choice. Since they are the same size as the map, once the settings for the map are correctly set, they can be easily placed on the GM notes layer.

    This set includes the following token files:

    • Cargo Lift - Normal.jpg
    • Cargo Lift - Normal (Grid).jpg
    • Cargo Lift - Alert.jpg
    • Cargo Lift - Alert (Grid).jpg

    These tokens can be placed on the maps when the cargo lifts are present.

    Further Capital Ship locations including the bridge and detention areas will be detailed in upcoming Capital Ship Deck Plans map packs. Coming soon!

    License:
    Users are granted a license to use these maps and GM Notes for their personal use only via either display on a virtual tabletop gaming system (VTT) or to print them to be used for reference and/or play-aids. Any commercial use is strictly forbidden without express written permission. If you wish to use the maps and/or GM Notes in a public live stream video of your game or in the context of a review please contact us at support (at) mmpapps (dot) com to secure permission. The license is not transferable and the maps and GM notes may not be redistributed, resold or sub-licensed in any way.

    Price: $2.99

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  • 11/30/18--15:27: Crazy Curse Cards
  • Crazy Curse CardsPublisher: CarpeMagica

    These are the front and backs of cards made to be printed double sided and then a second document that has notes that go with the cards. These cards are amusing and fun. They give the DM some random ways to "Curse" their players without seriuosly hampering gameplay and they are funny enough to be fun to play with. They also all give some kid of bonus as well as a "Curse". This is the second rendition of them. There are 30 cards in all at this point. If I think of any more I'll update the item so that anyone who has already purchased it will get the new cards as well. I hope you enjoy these as much as I do!

    Price: $0.50

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  • 11/30/18--15:30: One-Roll Fudge RPG Core
  • One-Roll Fudge RPG CorePublisher: Ken Wickham

    One roll per combat round to know result of your attack and enemy's attack using a chart. It's the same roll for melee, ranged, spirit animal, or special ability

    This One-Roll Fudge RPG book was written as part of the several challenges give for the month of November 2018: This Game was made between the 1st o f November and the 30th. This effort supports three simultaneous challenges at the same time with the same full system.

    1. Fudge RPG NaGa DeMon 2018 which is the National Gaming Development Month. This is a challenge to create, write, play, and discuss the game during the 30 day month of November. Specifically, the Fudge SRD was used in this challenge to make a Fudge RPG product. I created it during the month, I played the game in the setting on the 29th of November, and I’ve posted about it on my blog and on the Fudge MeWe page.

    2. In addition, this also is written as a solo system for SGAM 2018 which is Solo Gaming Appreciation Month. The one-roll combat and skill-gm engine system is made to have results for both the player and the enemy characters, without a GM. Simultaneously, I created a forthcoming game story setting for this game system set in the world of Aioskoru.

    3. This and the simultaneously created setting are part of NaNoWriMo 2018 which is the National Novel Writing Month. This challenge is to write a 50,000 word novel within 30 days. I reached my goal the night of November 29th, 2018 and submitted 53,954 words to the full game and setting gamebook in the morning of the 30th.

    My primary goal was to create a one roll combat solo gaming system based influences such as somewhat on a popular game from the 80s and 90s which could be used to make Fudge combat quicker and fit a game story setting.

    I also included a Fudge based solo game engine, which is adapted from my ABS12 solo game engine.

    The game genre is high fantasy, has 3 professions including a ranger-like pathseeker, a soldier, and an animal spirit initiate which can summon one of five spirit animals. About 10 creatures stats are included in this book.

    This game uses body, mind, and soul for attributes and has 9 related skills in total.

    Each profession can choose three of five special abilities in this game.

    A wound tracker is used to keep track of damage.

    Also, I did a quick 1 day challenge to try quickly sketching a cover and border.

    I also wrote an entire setting in an elvish area setting that these rules will be played through that will be available hopefully in the near future.

    Replace any of the rules with rules from any of the Fudge system if you wish.

    If you support this project challenge, I hope to expand it in the future. It would be neat to make this into a series.

    Price: $1.00

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    'Ragnarok: Age of Wolves' Print & PDF [BUNDLE]Publisher: Skirmisher Publishing

    This special bundle contains both print and PDF versions of Skirmisher Publishing's bestselling Ragnarok: Age of Wolves miniatures game! It has a price equal to that of the print book alone and is structured so that anyone who already owns the PDF will be able to obtain the print edition at half off its regular price.

    Ragnarok: Age of Wolves
    Regular price: $9.99
    Bundle price:
     $9.99
    Format:
     PDF
    Ragnarok: Age of Wolves is a skirmish-level game for novice and experienced tabletop players alike that emulates the desperate small-scale actions that might result during the unending winter that is the first stage of the Viking Apocalypse. As crops fail and food grows scarce, banditry becomes rife as formerly good folk are driven to extremes and bad men take advantage of chaos and hardship. Monsters haunt the wilds and prowl the outskirts of palisaded settlement and isolated steading alike. Huldrfolk, never easy neighbors, but generally peaceful if left undisturbed, now move to defend their sacred groves and to seize places once devoted to gods who now seem absent. Trolls and their ilk gather, marauders sweep brigands and more into their bands, and whispers abound of gau...

    Ragnarok: Age of Wolves
    Regular price: $19.95
    Bundle price:
     $9.96
    Format:
     Softcover Color Book (Standard Heavyweight)
    Ragnarok: Age of Wolves is a skirmish-level game for novice and experienced tabletop players alike that emulates the desperate small-scale actions that might result during the unending winter that is the first stage of the Viking Apocalypse. As crops fail and food grows scarce, banditry becomes rife as formerly good folk are driven to extremes and bad men take advantage of chaos and hardship. Monsters haunt the wilds and prowl the outskirts of palisaded settlement and isolated steading alike. Huldrfolk, never easy neighbors, but generally peaceful if left undisturbed, now move to defend their sacred groves and to seize places once devoted to gods who now seem absent. Trolls and their ilk gather, marauders sweep brigands and more into their bands, and whispers abound of gau...

    Total value: $29.94 Special bundle price: $19.95 Savings of: $9.99 (33%)
    Price: $29.94

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    DG0F1B The Dungeon of the Hammer: Treasure Pack IIPublisher: New Realms Publishing

    $2 Days are here!  Huge savings for a limited time.


    Tempt your characters to delve into the depths of the Dungeon of the Hammer with this free set of Treasure cards.  DG0F1B Dungeon of the Hammer: Treasure Pack II is a set of free Treasure cards you can add to DG0F1 The Ruins of Grimhold Keep: Dungeon of the Hammer or any Universal Adventures adventure.  Although specifically designed to be used with Universal Adventures Adventure Module DG0F1 The Ruins of Grimhold Keep: Dungeon of the Hammer , these cards can be used whenever you wish.

    Like all Universal Adventures Adventure Modules, DG0F1B Dungeon of the Hammer: Treasure Pack II is a generic supplement, suitable for use with any fantasy rpg, and can be played solo or with a group, with or without a GM. The product is highly re-playable and the cards can be combined with other cards in the series, or with other Universal Adventures products, to create additional adventures.

    For more Grimhold Keep products visit the Grimhold Keep product page.

    For more Universal Adventures products visit the Universal Adventures product page.

    For more Adventure Modules visit the Adventure Module page.


    Price: $0.00

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    Dungeons in Blue - Small Dungeons #27Publisher: PBE Games

    Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles.

    The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the series, providing the megadungeon builder tremendous freedom and flexibility.

    Small Dungeons #26 depicts a cave complex that surrounds an underground lake fed by three separate streams. This product includes:

    • Player and GM versions of a 100x200-foot stand-alone dungeon map.
    • Player and GM versions of the map with geomorph-ready additions.
    • A map legend image detailing all map markup.
    • A one-third scale summary map showing both versions of the player's map.
    • A short readme PDF.

    All maps are ready-to-use PNG-format files (100px per five-foot square) compatible with most virtual tabletops. Use them as-is, or combine them into larger maps using your favorite image processing software.

    Note that the preview image is one-third scale! Check out full-sized sample tiles in The Master List.

    Price: $1.29

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  • 11/30/18--19:12: Pharaoh 1
  • Pharaoh 1Publisher: DungeonPrint

    This set of 3D-printable terrain include floors, walls, corners, and doors in an Egyptian theme.  The bases are compatible with all DragonbiteTM terrain.  The walls use a new slot style to allow you to customize the pieces -- walls, corridors, and corners -- with far greater ease and reusability.

    Included Tiles

    Recommended Print Settings:

    • Layer Size: 0.15mm, or 0.10mm for smoother features
    • Infill: 10% recommended for all models
    • Top/Bottom Layers: 6 (or 0.9mm if using a different layer size than 0.15mm)
    • Side Shell Count: 2 (or 0.8mm if using a different nozzle size than 0.4mm)
    • Raft/Brim/Supports10+ Brim lines are helpful for slot walls and other tall, freestanding models.

    Thanks to Bill Murray, Jr. for the painted image on the cover!

    Price: $9.99

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    Ballers: Folio Edition for ZWEIHÄNDER #GrimAndPerilousPublisher: Grim & Perilous Studios

    Bloodblitz, also known as Bloodblitz Football or simply Blitzball, once a rough peasant sport of unknown origins, today is still a brutal, but complex game, that has seen a vast spread in popularity in only a few decades. Bloodblitz is played by two lineups of eleven players, also known as Blitzballers or simply Ballers, who compete to place an inflated pig’s stomach past a post to score points. Save from a universal ‘no-weapons allowed’ rule, Blitzballers otherwise have free reign to undertake any physical action against members of the opposing team in order to enhance their own team’s chance to score points or decrease the opposing team’s chance to do this instead. While in the past only a few well-to-do merchants occasionally found themselves sponsoring Bloodblitz, forming teams to settle perceived as well as material scores between rivals, a whole new branch of economy evolved around the sport of Bloodblitz.

    Thesaurus recens historiae


    This is the first installment of Ballers. It provides you a new optional character creation and advancement mechanism, a couple of new and expanded Professions and some new alternative Talents.

    Ballers is not meant to be a whole grim & perilous setting for ZWEIHÄNDER Grim & Perilous RPG. Instead, it is intended to provide specifically designed rules’ set and content in order to implement a Fantasy Gridiron Football (FGF) themed campaign setting.

    Price: $1.99

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  • 11/30/18--19:27: Rolling Elevated Terrain
  • Rolling Elevated TerrainPublisher: DungeonPrint

    This set of thirty 3D-printable STLs will give you a variety of rolling terrain for your outdoor landscapes.  It includes low and high pieces as well as a variety of countoured edges to make small hills, valleys, and mounds.  There are both plain pieces and pieces with a large selection of rocks, as shown below.

    Pieces included in the set

    Recommended Print Settings:

    • Layer Size: 0.15mm, or 0.10mm for smoother features
    • Infill: 10% recommended
    • Top/Bottom Layers: 6 (or 0.9mm if using a different layer size than 0.15mm)
    • Side Shell Count: 2 (or 0.8mm if using a different nozzle size than 0.4mm)
    • Raft/Brim/Supports: none

    Related Sets:

    Price: $9.99

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    P.B. Publishing Presents: FREE MAPS 4 - Keeper of SecretsPublisher: P.B. Publishing

    P.B. Publishing Presents: FREE MAPS 4 - Keeper of Secrets

    This is a Free map with 3 different versions - A DMs Map with numbered tokens and secret door tags, a gridded player facing map, and a non-gridded map for VTT usage.

    Ideal for VTT (Roll20 or Fantasy Grounds) gaming!

    This map was originally made for the D&D 5e DMsGuild product: Undermountain - The Lost Chambers
    11 add-on style dungeons for the Dungeon of the Mad Mage D&D 5e hardcover adventure.

    Click HERE or the following image to visit Undermountain - The Lost Chambers

    Licencing Information:

    This map is not for use in commercial products, and is purposed only for private usage.


    Other Titles by P.B. Publishing

    (Click the images to visit the product)

    Dino-Wars - Adventure Series

    Vol 1    Vol 2

                                           

            

    Hex Witch          Mini-Dungeons #1 - CAVES

       

    Price: $0.00

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    The Systems of High Governor Havacal Varro: A Science Fiction RPG ResourcePublisher: dicegeeks.com

    A Science Fiction RPG Resource

    Havacal Varro was the trusted spymaster of the great monarchs of Albrinloth who ruled the Ten Systems in peace for three millennia. He betrayed his masters and proclaimed himself High Governor.

    Synopses of twelve star systems you can use in your science fiction RPG campaign. A toolkit that GMs can use to create a giant campaign or simply interesting locations.

    Explore dicegeeks RPG resources on DriveThruRPG

    Price: $2.00

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  • 12/01/18--01:02: Liminal Quickstart
  • Liminal QuickstartPublisher: Wordplay Games

    Liminal is a new tabletop roleplaying game about those on the boundary between the modern day United Kingdom and the Hidden World- the world of secret societies of magicians, a police division investigating Fortean crimes, fae courts, werewolf gangs, and haunted places where the walls between worlds are thin.

    The players portray Liminals - those who stand between the mortal and magical realms, with ties to each. Examples of Liminals include:

    • A magician who acts as a warden to protect unaware mortals from supernatural menaces;
    • Someone of mysterious birth who is perhaps half Fae. In any case they are caught up in Faerie politics whether they like it or not;  
    • A burglar who steals supernatural relics;  
    • A werewolf who still has many ties to ordinary people;
    • A dhampir, striving to do good despite their vampiric infection;
    • A mortal detective who knows some of the real strangeness out there.

    The magical world has a basis in British and Irish folklore and legends, along with ghost stories and modern day popular takes on the supernatural in fiction. Inspirations from fiction include the "real world" fantasy novels of Ben Aaranovitch, Jim Butcher, Emma Bull, Susanna Clarke, Harry Connolly, Charles de Lint, Neil Gaiman, Benedict Jacka, and Helene Wecker.

    Step into the world of Liminal for the first time with these Quickstart rules. Within you will find the essentials of the world of Liminal and rules for playing the game, and play the "Fang Gang"- the P Division Vampire Forensics Squad- as they deal with the newly risen dead.

    Price: $6.38

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    Brindlemarsh - BR-2 of the Brindle SeriesPublisher: Fail Squad Games

    Kivuli, the villain from BR-1, found and was nursing the egg of the dragon that chased the dwarven cleric through the gate (detailed below). He was in hopes of hatching and controlling the young black dragon. The PCs either killed or drove off the magic-wielding kobold in their adventure.

    The caves in which the above adventure took place are the original creation of dwarves. They previously created a gate to the dragon lair in the swamps in order to finish the job of slaying the mated pair of dragons.
    The male dragon returned to the lair to find his mate  and her nest gone and his treasure looted by the nasty dwarves. He would take his revenge!

    He is now aware that he has a hatchling in the old lair. He is healed and can finally get his complete revenge, save his youngling, and perhaps retrieve some of his hoard! Of course, provided the PCs didn’t slay the hatchling. Nagareth seeks revenge either way.

    Price: $5.00

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    Dungeons in Blue - Small Dungeons Map Pack #9 [BUNDLE]Publisher: PBE Games

    This special bundle product contains the following titles.



    Dungeons in Blue - Small Dungeons #25
    Regular price: $1.29
    Bundle price:
     $1.09
    Format:
     ZIP File
    Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

    Dungeons in Blue - Small Dungeons #26
    Regular price: $1.29
    Bundle price:
     $1.10
    Format:
     ZIP File
    Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

    Dungeons in Blue - Small Dungeons #27
    Regular price: $1.29
    Bundle price:
     $1.10
    Format:
     ZIP File
    Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

    Total value: $3.87 Special bundle price: $3.29 Savings of: $0.58 (15%)
    Price: $3.87

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    Gregorius21778: 25 Encounters in the Eerie, Barbaric NorthPublisher: Kai Pütz a.k.a Gregorius21778

    This is not the work of a native speaker. Please have a look at the preview to see for yourself if my English matches your standards.

    25 Encounters in the Eerie, Barbaric North is a by-product of my own RPG sessions, and based on encounters I presented to my own group while they ventured North of Hadrian´s Wall in a world based upon 14th century England (or: plan to do, as at the date of publication the small campaign is still ongoing). While the title is compatible with Lamentations of the Flame Princess(tm), the encounters were not written with a 16th or 17th century world in mind but for an earlier time period.


    The “barbarians” in this release (that are not described as Scottish, Gaelic, Pict or anything but just named “barbarians”) fight with spears, axes, shields and short bows, wear nor armor or leather armor. They life in simple cottages or block houses, and either isolated or insmall villages. The region that is imagined to be the backdrop of the encounter is an isolated and cold land with rough hills and woodland: a rather typical environment in most game worlds. A few encounters feature local animals, most focus on the inhabitants of the land (and not all of those will lead to a fight). About half a dozen are strongly supernatural and included fairy and ghosts, some
    feature troll or giant creatures. Only one encounter with demi-humans (dwarfs) is included.

    Ten pages, more than 6500 words in total. Two pages are cover and front matter, eight pages feature the encounters and some artwork. A printer-friendly black/white version is part of the download as well.


    This product is an independent production by Gregorius21778 and is not affiliated with Lamentations of the Flame
    Princess. Lamentations of the Flame Princess is a registered trademark owned by James Edward Raggi IV.


    Price: $1.75

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    Ísskordýr - A Hero Kids Compatible MonsterPublisher: Azukail Games

    This is a new monster for the Hero Kids system, an Ísskordýr, a man-sized ice insect. The Ísskordýr is described, as is its behaviour, and there is a short adventure hook.

    Also included are monster cards and seven miniatures for the Ísskordýr. Each comes in two versions, a full colour one and one in black and white, allowing children to colour in the Roc themselves if they wish.

    This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.

    One page is the front cover and one page the front matter.

    Hero Kids is a trademark of Justin Halliday and is used with permission. No challenge is intended.

    Price: $0.50

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  • 12/01/18--06:00: Engine Room
  • Engine RoomPublisher: DramaScape

    Engine Room

    DramaScape SciFi Volume 54

    This product is a 48 x 20 inch full-color, map of a Spacehip Engine Room , with Hex, Square and No Overlays. The Zip file contains the VTT (Virtual Table Top Images for online play).

    “There is no way we can take out that cruiser in a fair fight. If we can knock out the power to its engines though— it’ll be a sitting duck. Rumors are that the cruiser’s teleportation room is near the engine room, so that may be our best bet to get inside.”—Rebel Commander

     Engine Room is a single level interior map of a spaceship or mobile space station engine room.

     Engine Room is intended for use in high-tech modern or near to far-future science fiction games.

     Adventure hook for use with this map:

     Portal to Sabotage: The rebels want to waylay an important government supply transport to resupply their forces; however, it is guarded by a cruiser, a highly maneuverable and fast ship with deadly accurate lasers and lock-on missiles. Its vulnerability is that it has a lightly armored hull, a perforce compromise for turning speed and velocity.

    The rebels have come up with a daring plan to disable the cruiser. After hearing a rumor that the teleportation station is near the engine room, the rebels have decided to hack into the teleportation station using a recently stolen government teleportation code to teleport the rebel player characters into the engine room.

    Once there, the rebels must set a bomb with a timer on the engine power cells while disabling the ship engineers who might be able to disarm the bomb. After completing these objectives, they have fight through ship security to activate the teleportation chamber to get out of the cruiser before the exploding bomb triggers a cascade of secondary explosions from the ship’s power fuel cells!

    With the cruiser disabled, the rebels send out a fighter and bomber squad to eliminate the drifting cruiser for good while rebel military transports board the government supply transport.

    Price: $2.99

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  • 12/01/18--07:27: Emotional Reaction Generator
  • Emotional Reaction GeneratorPublisher: Ken Wickham

    What causes different types of characters to experience different emotions for different reasons? This chart considers personality types and reasons they may experiencel emotions.

    'neglected & disrespected' causes anger for caregivers, 'fearful & worry' causes guilt for faithful  ...

    This is intended to be a paid upgrade to work with Character Generator archetypes, Mood-Emotion Generator, Body Language Generator, Dialogue Engine, Behavior Engine, and Character Communicator most directly.

    This table shows reasons or causes for emotions for 15 different archetypes: featuring doer, caregiver, skeptic, lone wolf, guardian, striver, seeker, faithful, mediator, shadow, stranger, darkness, body, mind, and soul. 12 emotions are cross reference with triggers, action/reaction, and need: joy, anticipation, sadness, anger, courage, love, fear & anxiety, guilt, shame, pride, and humility—the same emotions listed on the Mood-Emotion Generator and Body Language Generator.

    This is a flexible flaw generator that is meant to aid or take the place of a Gamemaster (GM) for adding emotional causes. It may also be used as a list of ideas.

    A 12x12 table optimized for 1d12 but with results for 2D6, 1D20, 3D6, and D100 (percentile) systems is included. It makes it a versatile emotional reaction generating generator.

    The keywords are meant to help trigger thoughtful and inspirational ideas. Its generic enough for any genre.

    Included are a total 180+ emotional causes and reasons.

    2 pages: It's first page is the image shown on the cover thumbnail —  the instructions and example — and the second page is the chart turned longways 180 results.

    This differs from the fact generator in that the results are completely focused on emotional reasons rather than including other sensory or cognitive results. 

    Download the Fact Generator to use as a preview of this chart. I use the same chart with different results listed.

    Price: $1.00

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