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    Adventure Framework 09: Red Hooks TourneyPublisher: Pickpocket Press

    Welcome to $1 Adventure Frameworks!

    $1AF makes sweet mini adventures - or more accurately what I like to call "Adventure Frameworks" - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1.

    Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details and adapt to player choices.

    System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.

    So what do you get for your dollar?

    Adventure Framework 9 Red Hooks Tourney consists of:

    • A downloadable, bookmarked PDF (11 A4 pages, excluding cover & credits, in both parchment and white backgrounds).
    • The Core Adventure (in this instance, competing in the infamous "Red Hooks Tourney", braving a house rigged with deathtraps and other contenders to find the silver wolf amulet and emerge victorious), that will occupy 3-8 hours of session time with Minimal Prep.
    • Rumours & Hooks suggestions.
    • Quality B&W Illustrations.
    • A professional hand drawn Map.


    But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.

    Now, there's a few things AF's don't come with:

    • Boxed Text: Every time a GM reads boxed text, an ad-lib fairy dies, and I've got too much blood on my hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
    • Colour Art: AF's are currently produced using old school B&W line art. Maybe one day I'll move on to colour pics. Maybe.
    • No Grid: Maps, where provided, don't have grid lines. It's easier to add a grid than to take one away. If you prefer a grid or hex, you'll need to add it via Roll20, GIMP v2.8, etc.
    • US English. I'm in Sydney Australia, so my work is in UK English. 


    Armed with a handful of Adventure Frameworks, you can sandbox like there's no tomorrow. Browse through your library of AF's, throw out a few hooks, and let the players bite where they may. Whatever direction they take, you'll be ready to handle it with aplomb.

    Hope you enjoy.

    Note: This AF is included the Midlands Low Magic Sandbox Setting book/PDF.

    Price: $1.00

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  • 12/04/18--15:26: Kompletna Hinotama [BUNDLE]
  • Kompletna Hinotama [BUNDLE]Publisher: Skavenloft

    This special bundle product contains the following titles.


    Hinotama
    Regular price: $1.00
    Bundle price:
     $0.14
    Format:
     Watermarked PDF
    Malownicze pola ryżowe, zaciszne herbaciarnie i gorące źródła wydają się być oazami spokoju, ale nie daj się zwieść! na wyspach Hino nic nie jest takie, jakie się wydaje na początku. W każdym samuraju może kryć się okrutny oni, w każdym mnichu - przebiegły tengu. Czy masz dość odwagi, żeby odkryć tajemnice wschodu i przywrócić spokój archipelagowi? Hinotama to szybka i prosta gra fabularna oparta o zasady gry Fajerbol, pozwalająca uczestnikom na pokierowanie losami dzielnych poszukiwaczy przygód w pełnym niebezpieczeństw i potworów świecie dalekowschodniego fantasy. Podręcznik zawiera wszystkie zasady niezbędne do przeprowadzenia rozgrywki, w tym pięć ras (tengu, kappa, nezumi, kitsune i gaijin) i pięć klas (samuraj, ninj...

    Hinotama - Yoshida z Domu Śmierci
    Regular price: $1.00
    Bundle price:
     $0.16
    Format:
     Watermarked PDF
    Po śmierci potężnego daimyo jego prowincja zamienia się w pustkowie. Tylko znalezienie nowego monarchy może przełamać klątwę! grupa śmiałków wyrusza do zrójnowanego pałacu, zwanego Domem Śmierci, by rzucić wyzwanie mrocznym mocom i ocalić krainę! Gotowy do gry scenariusz misji, którą uczestnicy mogą rozegrać, korzystając z zasad gry Hinotama. Zawiera komplet gotowych do gry postaci, kompletny opis misji, którą przyjdzie im podjąć, miejsc, które odwiedzą, potworów, które spotkają na swojej drodze oraz wyzwań, którym będą musieli podołać, aby odnieść sukces. Scenariusz przeznaczony jest dla 3-5 uczestników i w zalezności od konkretnej grupy użytkowników może zająć 1 do 2 spotkań trwa...

    Hinotama - Chłopaki bez mieczy
    Regular price: $1.00
    Bundle price:
     $0.14
    Format:
     Watermarked PDF
    Dodatek do świata Hinotamy prezentujący klasy postaci, które w lokalnej kulturze są zazwyczaj wybierane przez mężczyzn (choć zdarzają się wyjątki). Wprowadza cztery nowe klasy: rikishi, sohei, alchemik i kabuki, pozwalając na przedłużenie i urozmaicenie rozgrywki oraz pokazanie szerszego spektrum istniejacych na wyspach Hino profesji....

    Hinotama - Dziewczyny z mieczami
    Regular price: $1.00
    Bundle price:
     $0.14
    Format:
     Watermarked PDF
    Dodatek do świata Hinotamy prezentujący klasy postaci, które w lokalnej kulturze są zazwyczaj wybierane przez kobiety (choć zdarzają się wyjątki). Wprowadza cztery nowe klasy: onna-bugeisha, miko, kunoichi oraz gejsza, pozwalając na przedłużenie i urozmaicenie rozgrywki oraz pokazanie szerszego spektrum istniejacych na wyspach Hino profesji....

    Hinotama - Inwazja gigantów
    Regular price: $1.00
    Bundle price:
     $0.14
    Format:
     Watermarked PDF
    Dodatek do Hinotamy pozwalający na wprowadzenie do gry wyjątkowo potężnych i niszczycielskich przeciwników: kaiju. Kaiju to ogromne, niebywale groźne i niszczycielskie monstra, drzemiące w rowach oceanicznych, kraterach wulkanów i jaskiniach rozsianych po całym archipelagu Hino. Legenda głosi, że były to bestie zbyt potężne, by Hageshi Iki mógł nadać im ludzką postać i nauczyć ludzkich zwyczajów. Zamiast tego, czarnoksiężnik użył swej mocy, by giganty zapadły w sen, nie stanowiąc zagrożenia dla siebie i swojego otoczenia. Zdarza się jednak, że w wyniku działań głupich śmiertelników albo lokalnego kataklizmu bestia budzi się i zdezorientowana – zaczyna siać spustoszenie. Suplement przedstawia sylwetki następujących...

    Hinotama - klany ninja
    Regular price: $1.00
    Bundle price:
     $0.14
    Format:
     Watermarked PDF
    W świecie Hinotamy istnieje wiele wiosek ukrytych w gęstych lasach oraz niedostępnych górach. Niektóre z nich słyną z górników, inne z drwali a jeszcze inne – z wojowników ninja trenujących tam sekretne sztuki walki. Niniejszy dodatek pozwala wykorzystać je w trakcie gry, aby urozmaicić ją i móc się nią dłużej cieszyć. Dodatek ten wprowadza cztery nowe klasy wyspecjalizowanych ninja: - Uzbrojeni po zęby Tetsunote, - Szybcy jak błyskawica Okunobasho, - Rozkazujący cieniom Shinokage, - Mistrzowie szpiegostwa Nisenotori....

    Hinotama - Nowe rasy
    Regular price: $1.00
    Bundle price:
     $0.14
    Format:
     Watermarked PDF
    W świecie Hinotamy spotkamy wiele magicznych stworzeń, niejednokrotnie z pozoru zabawnych, a w rzeczywistości bardzo niebezpiecznych i dysponujących zatrważającymi talentami. Niniejszy dodatek pozwala wykorzystać je w trakcie gry, aby urozmaicić, ją i móc się nią dłużej cieszyć. W środku znajdziecie zasady umożliwiające stworzenie postaci Kamaitachi, Kasa-bake, Kodama, Rokurokubi, Tanuki i Yamauba....


    Total value: $7.00
    Special bundle price: $1.00
    Savings of: $6.00 (86%)
    Price: $7.00

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    Adventure Framework 11: The Lake BelowPublisher: Pickpocket Press

    Welcome to $1 Adventure Frameworks!

    $1AF makes sweet mini adventures - or more accurately what I like to call "Adventure Frameworks" - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1.

    Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details and adapt to player choices.

    System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.

    So what do you get for your dollar?

    Adventure Framework 11 The Lake Below consists of:

    • A downloadable, bookmarked PDF (7 A4 pages, excluding cover & credits, in both parchment and white backgrounds).
    • The Core Adventure (in this instance, reclaiming an abandoned temple controlled by toadmen living in adjacent underwater caves), that will occupy 3-8 hours of session time with Minimal Prep.
    • Rumours & Hooks suggestions.
    • Quality B&W Illustrations.
    • A professional hand drawn Map.


    But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.

    Now, there's a few things AF's don't come with:

    • Boxed Text: Every time a GM reads boxed text, an ad-lib fairy dies, and I've got too much blood on my hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
    • Colour Art: AF's are currently produced using old school B&W line art. Maybe one day I'll move on to colour pics. Maybe.
    • No Grid: Maps, where provided, don't have grid lines. It's easier to add a grid than to take one away. If you prefer a grid or hex, you'll need to add it via Roll20, GIMP v2.8, etc.
    • US English. I'm in Sydney Australia, so my work is in UK English. 


    Armed with a handful of Adventure Frameworks, you can sandbox like there's no tomorrow. Browse through your library of AF's, throw out a few hooks, and let the players bite where they may. Whatever direction they take, you'll be ready to handle it with aplomb.

    Hope you enjoy.

    Note: This AF is included the Midlands Low Magic Sandbox Setting book/PDF.

    Price: $1.00

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    Adventure Framework 12: Rooftop RumblePublisher: Pickpocket Press

    Welcome to $1 Adventure Frameworks!

    $1AF makes sweet mini adventures - or more accurately what I like to call "Adventure Frameworks" - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1.

    Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details and adapt to player choices.

    System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.

    So what do you get for your dollar?

    Adventure Framework 12 Rooftop Rumble consists of:

    • A downloadable, bookmarked PDF (6 A4 pages, excluding cover & credits, in both parchment and white backgrounds).
    • The Core Adventure (in this instance, a comical xmas adventure chasing notorious assassin Skanta Claws across rooftops) that will occupy 3-8 hours of session time with Minimal Prep.
    • Rumours & Hooks suggestions.
    • Quality B&W Illustrations.
    • A professional hand drawn Map.


    But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.

    Now, there's a few things AF's don't come with:

    • Boxed Text: Every time a GM reads boxed text, an ad-lib fairy dies, and I've got too much blood on my hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
    • Colour Art: AF's are currently produced using old school B&W line art. Maybe one day I'll move on to colour pics. Maybe.
    • No Grid: Maps, where provided, don't have grid lines. It's easier to add a grid than to take one away. If you prefer a grid or hex, you'll need to add it via Roll20, GIMP v2.8, etc.
    • US English. I'm in Sydney Australia, so my work is in UK English. 


    Armed with a handful of Adventure Frameworks, you can sandbox like there's no tomorrow. Browse through your library of AF's, throw out a few hooks, and let the players bite where they may. Whatever direction they take, you'll be ready to handle it with aplomb.

    Hope you enjoy.

    Note: This AF is NOT included the Midlands Low Magic Sandbox Setting book/PDF.

    Price: $1.00

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    Fantasy Classes Series 2 - Swashbuckler (F)Publisher: Forrest Imel Stock Art

    Fantasy Classes Series 2 - Swashbuckler (F)

    The zip archive contains the following files:

    • TIFF file with transparent background.

    • PNG file with transparent background.

    • JPEG file.


    Stock License Terms and Agreement:

    The following image(s) in the product may be used for commercial and non-commercial work as follows:

    • Unlimited use of the following image(s) in commercial and non-commercial work.

    • Image(s) may be cropped, rotated, resized, and modified to fit your project.

    • Artist's name must be credited in all commercial and non-commercial work the image(s) appear in.

    • Image(s) may NOT be resold or redistributed for free in any way.


    About the Artist
    Forrest Imel is a freelance illustrator/concept artist working in the games industry. He has worked for many companies including  Riot Games, Wizards of the Coast, Valve, Hi-Rez Studios, and more.

    If you have any questions, concerns, or suggestions for future stock art images please e-mail me at forrestimelartwork@gmail.com. You can also find more of my work at Forrestimel.com

    Price: $5.00

    0 0

    Fantasy Classes Series 2 - Swashbuckler (M)Publisher: Forrest Imel Stock Art

    Fantasy Classes Series 2 - Swashbuckler (M)

    The zip archive contains the following files:

    • TIFF file with transparent background.

    • PNG file with transparent background.

    • JPEG file.


    Stock License Terms and Agreement:

    The following image(s) in the product may be used for commercial and non-commercial work as follows:

    • Unlimited use of the following image(s) in commercial and non-commercial work.

    • Image(s) may be cropped, rotated, resized, and modified to fit your project.

    • Artist's name must be credited in all commercial and non-commercial work the image(s) appear in.

    • Image(s) may NOT be resold or redistributed for free in any way.


    About the Artist
    Forrest Imel is a freelance illustrator/concept artist working in the games industry. He has worked for many companies including  Riot Games, Wizards of the Coast, Valve, Hi-Rez Studios, and more.

    If you have any questions, concerns, or suggestions for future stock art images please e-mail me at forrestimelartwork@gmail.com. You can also find more of my work at Forrestimel.com

    Price: $5.00

    0 0

    Fantasy Classes Series 2 - Bard (M)Publisher: Forrest Imel Stock Art

    Fantasy Classes Series 2 - Bard (M)

    The zip archive contains the following files:

    • TIFF file with transparent background.

    • PNG file with transparent background.

    • JPEG file.


    Stock License Terms and Agreement:

    The following image(s) in the product may be used for commercial and non-commercial work as follows:

    • Unlimited use of the following image(s) in commercial and non-commercial work.

    • Image(s) may be cropped, rotated, resized, and modified to fit your project.

    • Artist's name must be credited in all commercial and non-commercial work the image(s) appear in.

    • Image(s) may NOT be resold or redistributed for free in any way.


    About the Artist
    Forrest Imel is a freelance illustrator/concept artist working in the games industry. He has worked for many companies including  Riot Games, Wizards of the Coast, Valve, Hi-Rez Studios, and more.

    If you have any questions, concerns, or suggestions for future stock art images please e-mail me at forrestimelartwork@gmail.com. You can also find more of my work at Forrestimel.com

    Price: $5.00

    0 0

    Fantasy Classes Series 2 - Bard (F)Publisher: Forrest Imel Stock Art

    Fantasy Classes Series 2 - Bard (F)

    The zip archive contains the following files:

    • TIFF file with transparent background.

    • PNG file with transparent background.

    • JPEG file.


    Stock License Terms and Agreement:

    The following image(s) in the product may be used for commercial and non-commercial work as follows:

    • Unlimited use of the following image(s) in commercial and non-commercial work.

    • Image(s) may be cropped, rotated, resized, and modified to fit your project.

    • Artist's name must be credited in all commercial and non-commercial work the image(s) appear in.

    • Image(s) may NOT be resold or redistributed for free in any way.


    About the Artist
    Forrest Imel is a freelance illustrator/concept artist working in the games industry. He has worked for many companies including  Riot Games, Wizards of the Coast, Valve, Hi-Rez Studios, and more.

    If you have any questions, concerns, or suggestions for future stock art images please e-mail me at forrestimelartwork@gmail.com. You can also find more of my work at Forrestimel.com

    Price: $5.00

    0 0

    Fantasy Classes Series 2 - Monk (F)Publisher: Forrest Imel Stock Art

    Fantasy Classes Series 2 - Monk (F)

    The zip archive contains the following files:

    • TIFF file with transparent background.

    • PNG file with transparent background.

    • JPEG file.


    Stock License Terms and Agreement:

    The following image(s) in the product may be used for commercial and non-commercial work as follows:

    • Unlimited use of the following image(s) in commercial and non-commercial work.

    • Image(s) may be cropped, rotated, resized, and modified to fit your project.

    • Artist's name must be credited in all commercial and non-commercial work the image(s) appear in.

    • Image(s) may NOT be resold or redistributed for free in any way.


    About the Artist
    Forrest Imel is a freelance illustrator/concept artist working in the games industry. He has worked for many companies including  Riot Games, Wizards of the Coast, Valve, Hi-Rez Studios, and more.

    If you have any questions, concerns, or suggestions for future stock art images please e-mail me at forrestimelartwork@gmail.com. You can also find more of my work at Forrestimel.com

    Price: $5.00

    0 0

    Fantasy Classes Series 2 - Monk (M)Publisher: Forrest Imel Stock Art

    Fantasy Classes Series 2 - Monk (M)

    The zip archive contains the following files:

    • TIFF file with transparent background.

    • PNG file with transparent background.

    • JPEG file.


    Stock License Terms and Agreement:

    The following image(s) in the product may be used for commercial and non-commercial work as follows:

    • Unlimited use of the following image(s) in commercial and non-commercial work.

    • Image(s) may be cropped, rotated, resized, and modified to fit your project.

    • Artist's name must be credited in all commercial and non-commercial work the image(s) appear in.

    • Image(s) may NOT be resold or redistributed for free in any way.


    About the Artist
    Forrest Imel is a freelance illustrator/concept artist working in the games industry. He has worked for many companies including  Riot Games, Wizards of the Coast, Valve, Hi-Rez Studios, and more.

    If you have any questions, concerns, or suggestions for future stock art images please e-mail me at forrestimelartwork@gmail.com. You can also find more of my work at Forrestimel.com

    Price: $5.00

    0 0

    Fantasy Classes Series 2 - Gunslinger (F)Publisher: Forrest Imel Stock Art

    Fantasy Classes Series 2 - Gunslinger (F)

    The zip archive contains the following files:

    • TIFF file with transparent background.

    • PNG file with transparent background.

    • JPEG file.


    Stock License Terms and Agreement:

    The following image(s) in the product may be used for commercial and non-commercial work as follows:

    • Unlimited use of the following image(s) in commercial and non-commercial work.

    • Image(s) may be cropped, rotated, resized, and modified to fit your project.

    • Artist's name must be credited in all commercial and non-commercial work the image(s) appear in.

    • Image(s) may NOT be resold or redistributed for free in any way.


    About the Artist
    Forrest Imel is a freelance illustrator/concept artist working in the games industry. He has worked for many companies including  Riot Games, Wizards of the Coast, Valve, Hi-Rez Studios, and more.

    If you have any questions, concerns, or suggestions for future stock art images please e-mail me at forrestimelartwork@gmail.com. You can also find more of my work at Forrestimel.com

    Price: $5.00

    0 0

    Fantasy Classes Series 2 - Gunslinger (M)Publisher: Forrest Imel Stock Art

    Fantasy Classes Series 2 - Gunslinger (M)

    The zip archive contains the following files:

    • TIFF file with transparent background.

    • PNG file with transparent background.

    • JPEG file.


    Stock License Terms and Agreement:

    The following image(s) in the product may be used for commercial and non-commercial work as follows:

    • Unlimited use of the following image(s) in commercial and non-commercial work.

    • Image(s) may be cropped, rotated, resized, and modified to fit your project.

    • Artist's name must be credited in all commercial and non-commercial work the image(s) appear in.

    • Image(s) may NOT be resold or redistributed for free in any way.


    About the Artist
    Forrest Imel is a freelance illustrator/concept artist working in the games industry. He has worked for many companies including  Riot Games, Wizards of the Coast, Valve, Hi-Rez Studios, and more.

    If you have any questions, concerns, or suggestions for future stock art images please e-mail me at forrestimelartwork@gmail.com. You can also find more of my work at Forrestimel.com

    Price: $5.00

    0 0

    Adventure Framework 15: The Iron God ComethPublisher: Pickpocket Press

    Welcome to $1 Adventure Frameworks!

    $1AF makes sweet mini adventures - or more accurately what I like to call "Adventure Frameworks" - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1.

    Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details and adapt to player choices.

    System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.

    So what do you get for your dollar?

    Adventure Framework 15 The Iron God Cometh consists of:

    • A downloadable, bookmarked PDF (7 A4 pages, excluding cover & credits, in both parchment and white backgrounds).
    • The Core Adventure (in this instance, searching for a lost temple so that a dying pilgrim may spend his final hours there... naturally the temple has been taken over by monstrous creatures, including an ettin and colossal ooze), that will occupy 3-8 hours of session time with Minimal Prep.
    • Rumours & Hooks suggestions.
    • Quality B&W Illustrations.
    • A professional hand drawn Map.


    But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.

    Now, there's a few things AF's don't come with:

    • Boxed Text: Every time a GM reads boxed text, an ad-lib fairy dies, and I've got too much blood on my hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
    • Colour Art: AF's are currently produced using old school B&W line art. Maybe one day I'll move on to colour pics. Maybe.
    • No Grid: Maps, where provided, don't have grid lines. It's easier to add a grid than to take one away. If you prefer a grid or hex, you'll need to add it via Roll20, GIMP v2.8, etc.
    • US English. I'm in Sydney Australia, so my work is in UK English. 


    Armed with a handful of Adventure Frameworks, you can sandbox like there's no tomorrow. Browse through your library of AF's, throw out a few hooks, and let the players bite where they may. Whatever direction they take, you'll be ready to handle it with aplomb.

    Hope you enjoy.

    Note: This AF is included the Midlands Low Magic Sandbox Setting book/PDF.

    Price: $1.00

    0 0

    Adventure Framework 16: Delecarte's Carnival of WondersPublisher: Pickpocket Press

    Welcome to $1 Adventure Frameworks!

    $1AF makes sweet mini adventures - or more accurately what I like to call "Adventure Frameworks" - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1.

    Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details and adapt to player choices.

    System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.

    So what do you get for your dollar?

    Adventure Framework 16 Delecarte's Carnival of Wonders consists of:

    • A downloadable, bookmarked PDF (8 A4 pages, excluding cover & credits, in both parchment and white backgrounds).
    • The Core Adventure (in this instance, hunting for an assassin hiding in a travelling circus before it moves on, that will occupy 3-8 hours of session time with Minimal Prep.
    • Rumours & Hooks suggestions.
    • Quality B&W Illustrations.
    • A professional hand drawn Map.


    But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.

    Now, there's a few things AF's don't come with:

    • Boxed Text: Every time a GM reads boxed text, an ad-lib fairy dies, and I've got too much blood on my hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
    • Colour Art: AF's are currently produced using old school B&W line art. Maybe one day I'll move on to colour pics. Maybe.
    • No Grid: Maps, where provided, don't have grid lines. It's easier to add a grid than to take one away. If you prefer a grid or hex, you'll need to add it via Roll20, GIMP v2.8, etc.
    • US English. I'm in Sydney Australia, so my work is in UK English. 


    Armed with a handful of Adventure Frameworks, you can sandbox like there's no tomorrow. Browse through your library of AF's, throw out a few hooks, and let the players bite where they may. Whatever direction they take, you'll be ready to handle it with aplomb.

    Hope you enjoy.

    Note: This AF is included the Midlands Low Magic Sandbox Setting book/PDF.

    Price: $1.00

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    Adventure Framework 18: Halls of the Dwarf LordPublisher: Pickpocket Press

    Welcome to $1 Adventure Frameworks!

    $1AF makes sweet mini adventures - or more accurately what I like to call "Adventure Frameworks" - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1.

    Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details and adapt to player choices.

    System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.

    So what do you get for your dollar?

    Adventure Framework 18 Halls of the Dwarf Lord consists of:

    • A downloadable, bookmarked PDF (10 A4 pages, excluding cover & credits, in both parchment and white backgrounds).
    • The Core Adventure (in this instance, exploring a a lost dwarven hall, occupied by cyclops' and a necromancer) that will occupy 3-8 hours of session time with Minimal Prep.
    • Rumours & Hooks suggestions.
    • Quality B&W Illustrations.
    • A professional hand drawn Map.


    But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.

    Now, there's a few things AF's don't come with:

    • Boxed Text: Every time a GM reads boxed text, an ad-lib fairy dies, and I've got too much blood on my hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
    • Colour Art: AF's are currently produced using old school B&W line art. Maybe one day I'll move on to colour pics. Maybe.
    • No Grid: Maps, where provided, don't have grid lines. It's easier to add a grid than to take one away. If you prefer a grid or hex, you'll need to add it via Roll20, GIMP v2.8, etc.
    • US English. I'm in Sydney Australia, so my work is in UK English. 


    Armed with a handful of Adventure Frameworks, you can sandbox like there's no tomorrow. Browse through your library of AF's, throw out a few hooks, and let the players bite where they may. Whatever direction they take, you'll be ready to handle it with aplomb.

    Hope you enjoy.

    Note: This AF is NOT included the Midlands Low Magic Sandbox Setting book/PDF.

    Price: $1.00

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    Seafoot Games - Plains (20x30 Battlemap)Publisher: Seafoot Games

    Plains

    Sweeping grasslands lay before you, open and vast. the sun begins to set and in the distance you can see a rocky outcropping sparsely covered with shrubs and trees, perhaps a nice place to set up camp for the night or the perfect location for an ambush...

     

    A home-printable battlemap, compatible with any role-play game, and VTTs such as Roll20.

    What You Will Receive: A 20x30 battlemap, including day and night variants of this Plainsland. Featuring flowing grassland, with rocky outcroppings and trees for tactical cover. This map makes for great random encounters for any Plains based battle. 

    Download Contains:
    Home-printable, A4 .PDF of the gridded map at 300dpi, spread over several pages (including variants).
    300dpi .JPEGs of the map and its variants for A1 poster printing or VTT.
    72dpi .JPEGs of the map and its variants, for VTTs.

    Plains Image

    If you enjoyed any of our maps, please leave a review below—or tell us what you’d like to see in the comments!

    Find us on Facebook or Patreon to receive updates on new titles and more.

    Price: $1.99

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    Adventure Framework 20: Spire of the Void CallerPublisher: Pickpocket Press

    Welcome to $1 Adventure Frameworks!

    $1AF makes sweet mini adventures - or more accurately what I like to call "Adventure Frameworks" - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1.

    Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details and adapt to player choices.

    System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.

    So what do you get for your dollar?

    Adventure Framework 20 Spire of the Void Caller consists of:

    • A downloadable, bookmarked PDF (10 A4 pages, excluding cover & credits, in both parchment and white backgrounds).
    • The Core Adventure (in this instance, exploring the Suurat Jungle to delve the Spire's catacombs, occupied by serpentmen and other foes), that will occupy 3-8 hours of session time with Minimal Prep.
    • Rumours & Hooks suggestions.
    • Quality B&W Illustrations.
    • A professional hand drawn Map.


    But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.

    Now, there's a few things AF's don't come with:

    • Boxed Text: Every time a GM reads boxed text, an ad-lib fairy dies, and I've got too much blood on my hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
    • Colour Art: AF's are currently produced using old school B&W line art. Maybe one day I'll move on to colour pics. Maybe.
    • No Grid: Maps, where provided, don't have grid lines. It's easier to add a grid than to take one away. If you prefer a grid or hex, you'll need to add it via Roll20, GIMP v2.8, etc.
    • US English. I'm in Sydney Australia, so my work is in UK English. 


    Armed with a handful of Adventure Frameworks, you can sandbox like there's no tomorrow. Browse through your library of AF's, throw out a few hooks, and let the players bite where they may. Whatever direction they take, you'll be ready to handle it with aplomb.

    Hope you enjoy.

    Note: This AF is included the Midlands Low Magic Sandbox Setting book/PDF.

    Price: $1.00

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    DARK PLACES & DEMOGORGONS - Holiday Special - FREE pdfPublisher: Bloat Games

    Happy Holidays from Bloat Games

    Table of Contents

     

    Happy Holidays
    1
    Never Gonna Give You Up
    2
    You’ll Never Get Me Pot O’ Gold 4
    Peter Rottentail 6
    Mother Nature Strikes Back 8
    Nightmare on Derby Day 10
    A Little Patriotic Spirit 12
    All Hallows Evil 14
    Happy Thankskilling! 16
    Beware The Krampus! 18
    Other Holiday Entities
    Befana 20
    Tur’da Kun 22
    OGL 24



    More about DARK PLACES & DEMOGORGONS

    Following in the tradition of SURVIVE THIS!! Zombies! comes SURVIVE THIS!! Dark Places & Demogorgons, a tabletop roleplaying game that uses the Original 1970s Fantasy Roleplaying game rules but mutates it into this retro nightmare. It’s sleek, slender and creepy as Hell.

     

    In Dark Places & Demogorgons, you play as high school students during the early 1980s. The town you live in has had a rash of disappearances and strange happenings. The adults seem lost as what to do, the police are as clueless as ever and aren’t helping and Reverend Phillips is on another witch-hunt. It’s up to you and your friends to figure out what’s going on and stop it from happening again! 



    Price: $0.00

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    RPGPundit Presents #57: 20 Dubious Magic Items of the Last SunPublisher: Precis Intermedia

    This weekly OSR periodical from the mind of RPGPundit features a different theme or topic in each issue.

    Issue 57 (December 4, 2018): 20 Dubious Magic Items of the Last Sun

    From the annals of the RPGPundit's (in)famous Last Sun gonzo fantasy campaign, this issue presents a list of 20 magic, barely-magic, and not-so-magic items. Such items include Pinkeye Herbs, Bucket o' Tentacles, Pythian Elf Mecha, Ring of Bread, USB Charger of Speed, and more.

    Price: $2.49

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    The Polyhedron Volume 2 #6 Issue 9Publisher: Wizards of the Coast

     (formerly RPGA NEWS)

    Included in this issue:

    • Holiday Greetings - by Gary Gygax

    • Confessions of a Greenhorn Gamer by Mary Kirchoff 

    • The STAR FRONTIERSTM game - a review, by Steve Winter 

    • Christmas Crossword 

    • TOP SECRET Gadget Contest Results

    • GAMMA WORLDTM Art Contest Winners 

    • DAWN PATROLTM game - The designer speaks and so do some players , by Mike Carr 

    • Christmas Carols - The POLYHEDRON Newszine Staff Meets The Monsters 

    • Convention Wrapup - GEN CON XV: Megacon

    • RPGATM Network Scholarship Winners

    Price: $0.99

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