Collected together for the first time, all six volumes of of the classic Hex Crawl Chronicles, for use with Swords & Wizardry Complete and other old-school fantasy role-playing games!
When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was used as the first wilderness "hex-crawl" for what eventually became D&D. Later, Judges Guild took this to a whole new level with the Wilderlands series. For many years, hex crawling was just the way the game was played. This series brings that back, or supplements existing games that use that system of travel.
What a hex crawl is, literally, is a wilderness sandbox of areas, encounters and villages that players travel around in. It provides no story line, just hundreds of story hooks and possibilities.
These books provide a sub-setting in your own campaign world. They populate the world, and allow you to let your players explore that world, rather than just "travel 20 days" to the dungeon. Written by John Stater of NOD fame, each of these supplements details an area with a specific theme. Monster and NPC statistics are provided for each encounter area detailed.
This special bundle product contains the following titles. |
Hex Crawl Chronicles 1 Valley of the Hawks - Swords and Wizardry Edition Regular price: $4.99 Bundle price: $3.33 Format: Watermarked PDF |
When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was used as the first wilderness "hex-crawl" for what eventually became D&D. Later, Judges Guild took this to a whole new level with the Wilderlands series. For many years, hex crawling was just the way the game was played. This series brings that back, or supplements existing games that use that system of travel. What a hex crawl is, literally, is a wilderness sandbox of areas, encounters ... |
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Hex Crawl Chronicles 2 The Winter Woods - Swords and Wizardry Edition Regular price: $4.99 Bundle price: $3.33 Format: Watermarked PDF |
When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was used as the first wilderness "hex-crawl" for what eventually became D&D. Later, Judges Guild took this to a whole new level with the Wilderlands series. For many years, hex crawling was just the way the game was played. This series brings that back, or supplements existing games that use that system of travel. What a hex crawl is, literally, is a wilderness sandbox of areas, encounters ... |
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Hex Crawl Chronicles 3 Beyond Black Water - Swords and Wizardry Edition Regular price: $4.99 Bundle price: $3.33 Format: Watermarked PDF |
When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was used as the first wilderness "hex-crawl" for what eventually became D&D. Later, Judges Guild took this to a whole new level with the Wilderlands series. For many years, hex crawling was just the way the game was played. This series brings that back, or supplements existing games that use that system of travel. What a hex crawl is, literally, is a wilderness sandbox of areas, encounters ... |
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Hex Crawl Chronicles 4 The Shattered Empire - Swords and Wizardry Edition Regular price: $4.99 Bundle price: $3.33 Format: Watermarked PDF |
For millennia the men of the north were pitted against one another in ceaseless battle, one city-state against another. In due time, the men of Yal-Garok gained the upper hand, dominating the minor city-states through arranged marriages and then striking at its greatest rivals militarily and forcing them to sue for peace. The rise of Yal-Garok ushered in the Age of Peace, allowing the clever, hard-working Northmen to focus their energies are building rather than destroying one another. Most of the country was brought under cultivation, towns and cities flourished and colonies were established in the eastern mountains, the western prairie and, unsuccessfully, the icy woodlands of the far north.... |
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Hex Crawl Chronicles 5 The Pirate Coast - Swords and Wizardry Edition Regular price: $4.99 Bundle price: $3.33 Format: Watermarked PDF |
In ancient times the Pirate Coast was home to a great civilization of stone giants. The stone giants maintained a wide-reaching kingdom of towns and villages. Despite their great size and power they relied on slaves taken from the primitive human tribes of the coast. In time, the stone giants grew lazy and decadent, and when humanoids poured into the coastal lands and gradually destroyed the stone giant kingdom. The stone giants were more powerful than the humanoids, but they were more numerous and they outbred the giants. Worse yet, the stone giants found themselves plagued by slave revolts. The humans of the coast founded their own kingdom on the island to the east of the coast and came to be called the Bucranians by the bull skulls they used as standards. More than a century ago, the r... |
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Hex Crawl Chronicles 6 The Troll Hills - Swords and Wizardry Edition Regular price: $4.99 Bundle price: $3.34 Format: Watermarked PDF |
Next to a little rock formation on the Great River generations of adventurers and the folk who serve them have established an outpost on the verge of the Troll Hills. Hidden in those rocky promontories are every breed of troll known to man and giants besides, remnants of the creation of the world with a mind to keep their secrets and their treasures to themselves. Screw up your courage and make a foray against the big folk! ... |
Total value: | $29.94 | Special bundle price: | $19.99 | Savings of: | $9.95 (33%) |