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Obscure Adventures - Fold 'n Play OSR

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Obscure Adventures - Fold 'n Play OSRPublisher: Stranger Foundry

Obscure Adventures,

is a quickstart lite OSR game, made to introduce people to the hobby. It contains all the needed rules for combat, creating characters and dealing with threats in a single foldable sheet of paper.

The main goals were:

  1. Easy to learn mechanics

  2. Random tables to quickstart the game

  3. Classless for no optimization and analysis paralysis

  4. Character development and progression, easy to pick

  5. Easy to be referenced in a single-sheet

  6. OSR compatible

Fold and Play!

Fold and Play!

FAQ

Another dungeon crawler? There are too many already!

Yes, but this one has a very clear goal: introduce new people with a lean but flexible rule set. You can hack in an away very easily.

I have no doubt that after some sessions, the player will be pretty comfortable to jump into more games. It is pretty easy for a DM to run, to quickly explain the rules and get into the game. This doesn't offer and doesn't intend to offer DM guidance.

You changed the attributes! This is not compatible at all!

It easy to explain four very distinct attributes than the original six, but it is easy to convert: Constitution merged with StrengthIntelligence was mostly scratched because I don't want to include languages, skills or similar and any knowledge must come from the player. So Intelligence got merged with Wisdom into Resolve. Charisma is Empathy. These names represent better what each Attribute mean inside my game.

There are too many/few skills!

Add or remove them. They are pretty straightforward and easy to scratch or design.

Is this a story-game? Why there are no moves?

No, but it can be. This game still has a focus on the challenge and is very lethal, but it takes a less aggressive approach to the Players. With Dilemmas, you as Referee can give choices to players and might soften or harden the blow of their actions, or you can let them as they are if you need. Story games brought some amazing mechanics and ways to integrate players into the game, I want to keep that but – I want them to suffer when they do stupid and risky things. That way I can tailor the difficulty to the group I'm running.

This is not a full game!

Not, it isn't. This is more of a Player's Handbook with the rules-set. If you need more get Maze Rats for the tables, Into the Odd for the setting and throw yourself into an adventure module and you will have a lot of fun.

Price: $1.00

In the Shadow of the Three Sisters

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In the Shadow of the Three SistersPublisher: Arclands Online

It starts as a routine job for the men and women of the yeomanry; find a missing girl, bring her back to her powerful father and avoid his wrath.
On the streets of Arc it’s never that simple.
This is the first in a series of three one shot adventures in and below the vast city of Arc, for the Arclands 5e setting. In this adventure, designed for levels 2-4, the players work together as a team of city watchmen and learn that in Arc, the law counts for very little these days. This download includes:
One complete one shot adventure with new monsters and spells.
Two maps (city view and dungeon dive).
Details of the Old Tannery district and the intrigues within, a perfect location to build a prequel western marches style adventure, exploring the streets, taverns, alleyways and mansions of a faded district of the city.
This one shot is part of the Arclands campaign setting for 5e. You can subscribe to the Arclands newsletter at www.arclands.online.

Price: $6.33

The Indomitable Praying Man-tis 2

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The Indomitable Praying Man-tis 2Publisher: Bramwel Masinde Nguti

The mosquito is the most dangerous animal in the world carrying diseases that Kill over one million people a year.Some of the most prevalent diseases spread around the world by the mosquito include Malaria, Zika Virus, West Nile Virus, Dengue fever, yellow fever, Chikungunya et al. In this episode#2 the Mosquito meets its match, The Indomitable Praying Man-tis, face off at African and worlds most biggest urban slum, Kibera, in Nairobi city, Kenya.

Price: $11.00

Primordial Power

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Primordial PowerPublisher: TBM Games

Once More, the Primordials are Loose!

Eons ago, the gods waged war with a chaotic race of elementals, the primordials. Once these fearsome titans were destroyed or sealed away, but now mortal folly may be the world's undoing, as cults to the primordials rise to power.

Primordial Power is a small supplement for the Fifth Edition of the World's Most Popular Role-Playing game. 

The supplement features the following:

  • Profiles for five prominent primordials, volatile elemental beings with devastating powers
  • A playable genie race, survivors of the primordials' previous rampages
  • A new druid subclass devoted to fighting the primordials and staving away their influence on the mortal plane.
  • A new scholarly bard subclass who studies the rise and fall of civilizations in the primordials' wake.
  • New spells for all magic users to tap into the apocalyptic powers of the primordials.
  • A smattering of primordial-related foes to challenge heroes of any level, such as a versatile Primordial Cultist, the territorial Emperor Cicada, and the noble Ivory Guard.
  • A guide to creating your own primordials, as well as a table of extra primordials to get your imagination going.
Price: $7.50

Quico Vicens Picatto Presents: Lion Knight

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Quico Vicens Picatto Presents: Lion KnightPublisher: Misfit Studios

Quico Vicens-Picatto Presents: Lion Knight

Quico Vicens-Picatto Presents: Lion KnightThis stock art piece by Quico Vicens-Picatto presents an armored Lion Knight wielding a broad-headed halberd. What is this noble warrior looking out upon? A new quest? An oncoming enemy?

This image is presented at 8.5 x 11 inches in size.

This color purchase includes one JPG and one TIFF version, each at 300 dpi.

All art files are bundled in a ZIP file.

Quico Vicens-Picatto Stock Art License Summary

All stock art is licensed for use in professional publications. Quico Vicens-Picatto retains ownership of the work, meaning you cannot resell the art in your own art packs or the like, and may be required to post an artist credit. There are limits regarding how this art may be edited for use.

You must include the artist's copyright statement in all publications using the art under certain terms and conditions. You obtain a license to use the art, but do not own any rights to it beyond that.

Price: $35.00

100 Rumours to Hear on Urth

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100 Rumours to Hear on UrthPublisher: Schwalb Entertainment

This is a collection of 100 different rumours that could be overheard or uncovered in the official Urth setting. Some refer to things that are definitely true, others are distortions of the truth or outright falsehoods, although it is up the GameMaster as to where any individual rumour uncovered is true.

These can be used as a source of adventure hooks to get characters to travel to an area or interested in investigating something, or they could be a source of background colour or red herrings when characters are inquiring after information related to other matters.

This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.

Here are some sample results:

There are scattered monoliths of the First People littering the Weathertop Mountains bordering the Kingdom of God. These monoliths have carvings of whorls and runes on them. Most of the monoliths are fairly ordinary stones, but some apparently grant strange powers or can send those touching them to other realms on certain nights of the year. Whether you can return again from these realms... well, that's another matter.

The Resistance against King Drudge and the orcs in Caecras have ransacked a lot of money from the various merchant and noble houses in the city. They are offering this money to anyone willing to come and fight on their side against the orcs. They hope if they can get enough skilled people to join them, they will be able to defeat the orc armies.

The rulers of the Kingdom of Sails, male or female, have long been rumoured to be hopeless degenerates. Supposedly, this is due to a bargain made with some creature in exchange for rulership, but this is actually done in order to hide just how truly depraved the first king, and his successors, are.

The sand of the Crucible in Qif has been soaked in so much blood over the years that it is prized as a component in necromantic spells, and the workings underneath are haunted by those who have died. Now it looks as if the sand itself may have become some type of undead; those working on maintaining and cleaning the sand do not always return. Some workers have said that their fellows have disappeared in the instant they looked away and are becoming very reluctant to work in the arena.

The Scars of Pruul rarely see light even at the best of times, being deep within canyons choked in fog and smoke. Now they seem to be never getting light at all. The areas are getting darker and darker, even on the brightest of days, and light does not seem to be penetrating the constant miasma. It's almost as if something is eating the light and people have claimed to have seen living shadows flitting through the Scars.

One page is the cover and front matter.

Price: $1.49

Complete Mecha Factory - CO-4E Mecha Entertainment Capital

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Complete Mecha Factory - CO-4E Mecha Entertainment CapitalPublisher: Gamer Printshop

CO-4E (Core) Complete Mecha Factory and Entertainment Capital of the Galaxy, where leagues of mecha combat teams compete among various factions to become the undisputed champions of this popular interstellar sport. Gladiatorial combat between criminals, between mega-corps at arenas across the planet and to some of the moons and planet across the solar system.

This is a complete guide for designing custom Mecha builds from tiny to large (starship) scale, as well as complete rules for custom power armor, though as designed you need to choose one or the other, as the rules are less compatible for those wanting both elements in their game.

Additional you will find new starship bay options, new armor, personal equipment, weapons, vehciles and starships to supplant your Mecha combats.

Bonus content, both virtual tabletop and print ready maps for included mecha combat zone maps - desert zone, forest zone, junkyard zone, terraform platform zone, and the fore and aft sections of a colossal starship zone.

Price: $11.99

Lion 2 Extra Large Grav Tank 3D STL model

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Lion 2 Extra Large Grav Tank 3D STL modelPublisher: FSpace Publications

This is a basic 3D model for the Lion 2 Extra Large Grav Tank.

Model complexity is suitable for tabletop miniature purposes and scaling down to various small wargaming sizes. Various models are included in the pack set - one normal, one with an MSL armament package and another with an MSH aramament package - all assembled. Kit also contains main body and turrets for the various models - allowing you to position the turret facing the way you like.

A companion booklet accompanies the model, providing some tips and tables for scaling the miniature to various wargaming sizes.

Background information is provided for the Lion 2 for use in the FSpaceRPG universe, including a complete specification sheet for use with the roleplaying game mechanics found in the core rules.

STL model file sales for home printing are for personal non-commercial usage - full terms are found in companion booklet.

Price: $7.00

Highway Holocaust

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Highway HolocaustPublisher: Askfageln

The first choose-your-own-adventure-gamebook in Joe Dever’s post apocalyptic series.America 2033 AD.

Eight years ago the terrorist agents of H.A.V.O.C. triggered a nuclear nightmare that devastated the northern hemisphere, its radioactive aftermath claiming all but a few lucky survivors. Patiently, in scattered colonies deep underground, these survivors have been waiting for the earth to heal itself, waiting for the day when they could walk once more upon the surface of their shattered world.

That day has come …but the real battle for survival has only just begun! Highway Holocaust. You are Cal Phoenix, the Freeway Warrior, champion and protector of Dallas Colony One. A murderous gang of H.A.V.O.C. clansmen, led by the psychotic Mad Dog Michigan, are hell bent on destroying your fragile colony as it crosses the wastelands of Texas on the first stage of its life-or-death exodus to the California coast. These bike-riding clansmen are a formidable enemy: armed, cunning, and extremely dangerous, capable of launching a lightning raid at any time, day or night. You will need all your wits about you if you are to defend your people and reach your destination intact!

Price: $9.99

MrGone's Clanbook: Gargoyles Character Sheets

Slaughter Mountain Run

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Slaughter Mountain RunPublisher: Askfageln

The second choose-your-own-adventure-gamebook in Joe Dever’s post apocalyptic series. America 2033 Ad. Eight years ago the terrorist agents of H.A.V.O.C. triggered a nuclear nightmare that devastated the northern hemisphere, its radioactive aftermath claiming all but a few lucky survivors. Patiently, in scattered colonies deep underground, these survivors have been waiting for the earth to heal itself, waiting for the day when they could walk once more upon the surface of their shattered world. That day has come …but the real battle for survival has only just begun! 

Highway Holocaust. You are Cal Phoenix, the Freeway Warrior, champion and protector of Dallas Colony One. From the sanctuary of Big Spring your convoy of survivors begins the next stage of its life-or-death exodus; a journey to the fortified border town of El Paso, a destination that lies hundreds of miles beyond the sun-scorched wasteland of West Texas.

In SLAUGHTER MOUNTAIN RUN your mission is to rescue Kate Norton from the clutches of your arch enemy – the H.A.V.O.C. leader Mad Dog Michigan. You have just seven days to free her and rendezvous with the colony before it runs the gauntlet of fire which protects the only mountain road to El Paso.

Price: $9.99

Rotating Dungeon

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Rotating DungeonPublisher: Fat Dragon Games

         You and your party tread down a long narrow corridor, leadind to a door with horizontal scratched lines in it. It opens freely, but once you enter, the door slams shut, and the room shakes. No matter how hard you try, the door now won't budge. The rogue notices another ornate door  across the room. It is locked, and no amount of prying will break it free, there is no apparent handle or lock. Can the party solve the puzzle to turn the room back to its normal position? Did the rotation open a new way when it blocked another? Or, is this the end, and they have forever sealed their fates? Many play options for rotating rooms... how will yours affect the table?

Rotating dungeon walls and floor, modified from Fat Dragon Games Towers of Terror, and inspired by T&T The Dungeon of The Bear. Floor tile, regular wall tile, door wall tile, and archway wall tile. print 4 walls, and 4 floors to complete the rotating dungeon.

*walls do not light up, but that may be a future option

Price: $3.95

Brotherhood

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BrotherhoodPublisher: Stormforge Productions

The blood of the covenant is thicker than the water of the womb.

Brotherhoood is a mod for the Sigil System that gives your characters some friends, family and a home to call their own. Brotherhood is all about factions: creating them, playing with them, being part of them or working against them.

Brotherhood is about your characters a faction to be part of, to work towards something greater than just themselves and their party. In return, your characters will gain powerful bonuses by being able to rely on the might and wealth of their faction. You can call on your fellow brothers-in-arms to come help you, dip into your faction's piggy bank to help pay for that extra little something, fall back to your faction's safehouse to escape danger, and use your faction's network of members and contacts to help guide your travels. All is not moonshine and roses, however, as you'll have to manage your faction's notoriety out in the world and the treachery that is always brewing beneath the surface inside it.

Brotherhood is a mod (or addon) for the Sigil System, and so you will need the Sigil System in order to use it. However, if you want to simply create a faction for use in other systems, the faction generator will fit any game. Brotherhood is also setting-neutral so you can use it for any setting or genre that you can think of.

Inside the mod:

  • A full generator for building your faction's history alongside its skills and attributes
  • Rules for creating a base for your faction and how to upgrade and expand it during play
  • A system for recruiting prospects that subtly change your faction the more members you get
  • A mission system for sending your faction out on assignments
  • Random events that can destabilize your faction if not managed
  • Sample factions to start your campaign with

Price: $4.99

Seafoot Games - Seaside Pirates Den (20x30 Battlemap) [BUNDLE]

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Seafoot Games - Seaside Pirates Den (20x30 Battlemap) [BUNDLE]Publisher: Seafoot Games
This special bundle product contains the following titles.


Seafoot Games - Seaside Pirates Den (20x30 Battlemap)
Regular price: $1.50
Bundle price:
 $3.00
Format:
 PDF
Seaside Pirates Den This was once a temple to the goddesses of the sea but now functions as a hideout for pirates, smugglers and worse. A well defended bastion where they sit and count thier gold from thier latest ventures.   A home-printable battlemap, compatible with any role-play game, and VTTs such as Roll20. What You Will Receive: A 20x30 battlemap of this ancient temple now made pirates den. Featuring rocky coast lines, treasure troves and gambling dens. Download Contains: Home-printable, A4 .PDF of the gridded map at 300dpi, spread over several pages. 300dpi .JPEGs of the map for A1 poster printing or VTT. 72dpi .JPEGs of the map for VTTs. If you enjoyed any of our maps, please leave a review below—or tell ...

Seafoot Games - Seaside Pirates Den, Night (20x30 Battlemap)
Regular price: $1.50
Bundle price:
 $0.00
Format:
 PDF
Seaside Pirates Den This was once a temple to the goddesses of the sea but now functions as a hideout for pirates, smugglers and worse. A well defended bastion where they sit and count thier gold from thier latest ventures.   A home-printable battlemap, compatible with any role-play game, and VTTs such as Roll20. What You Will Receive: A 20x30 battlemapof this ancient temple now made pirates den at night. Featuring rocky coast lines, treasure troves and gambling dens. Download Contains: Home-printable, A4 .PDF of the gridded map at 300dpi, spread over several pages. 300dpi .JPEGs of the map for A1 poster printing or VTT. 72dpi .JPEGs of the map for VTTs. If you enjoyed any of our maps, please leave a review below—...

Seafoot Games - Seaside Pirates Den, Overgrown (20x30 Battlemap)
Regular price: $1.50
Bundle price:
 $0.00
Format:
 PDF
Seaside Pirates Den This was once a temple to the goddesses of the sea but now functions as a hideout for pirates, smugglers and worse. A well defended bastion where they sit and count thier gold from thier latest ventures.   A home-printable battlemap, compatible with any role-play game, and VTTs such as Roll20. What You Will Receive: A 20x30 battlemap of this ancient overgrown temple now made pirates den at night. Featuring rocky coast lines, treasure troves and gambling dens. Download Contains: Home-printable, A4 .PDF of the gridded map at 300dpi, spread over several pages. 300dpi .JPEGs of the map for A1 poster printing or VTT. 72dpi .JPEGs of the map for VTTs. If you enjoyed any of our maps, please leave a revi...


Total value:$4.50
Special bundle price:$3.00
Savings of:$1.50 (33%)
Price: $4.50

Seafoot Games - Seaside Pirates Den (20x30 Battlemap)

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0
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Seafoot Games - Seaside Pirates Den (20x30 Battlemap)Publisher: Seafoot Games

Seaside Pirates Den

This was once a temple to the goddesses of the sea but now functions as a hideout for pirates, smugglers and worse. A well defended bastion where they sit and count thier gold from thier latest ventures.

 

A home-printable battlemap, compatible with any role-play game, and VTTs such as Roll20.

What You Will Receive: A 20x30 battlemap of this ancient temple now made pirates den. Featuring rocky coast lines, treasure troves and gambling dens.

Download Contains:
Home-printable, A4 .PDF of the gridded map at 300dpi, spread over several pages.
300dpi .JPEGs of the map for A1 poster printing or VTT.
72dpi .JPEGs of the map for VTTs.

Map image

Map image

If you enjoyed any of our maps, please leave a review below—or tell us what you’d like to see in the comments!

Find us on Facebook or Patreon to receive updates on new titles and more.

Price: $1.50

Seafoot Games - Seaside Pirates Den, Night (20x30 Battlemap)

$
0
0
Seafoot Games - Seaside Pirates Den, Night (20x30 Battlemap)Publisher: Seafoot Games

Seaside Pirates Den

This was once a temple to the goddesses of the sea but now functions as a hideout for pirates, smugglers and worse. A well defended bastion where they sit and count thier gold from thier latest ventures.

 

A home-printable battlemap, compatible with any role-play game, and VTTs such as Roll20.

What You Will Receive: A 20x30 battlemap of this ancient temple now made pirates den at night. Featuring rocky coast lines, treasure troves and gambling dens.

Download Contains:
Home-printable, A4 .PDF of the gridded map at 300dpi, spread over several pages.
300dpi .JPEGs of the map for A1 poster printing or VTT.
72dpi .JPEGs of the map for VTTs.

Map imageMap image

If you enjoyed any of our maps, please leave a review below—or tell us what you’d like to see in the comments!

Find us on Facebook or Patreon to receive updates on new titles and more.

Price: $1.50

Seafoot Games - Seaside Pirates Den, Overgrown (20x30 Battlemap)

$
0
0
Seafoot Games - Seaside Pirates Den, Overgrown (20x30 Battlemap)Publisher: Seafoot Games

Seaside Pirates Den

This was once a temple to the goddesses of the sea but now functions as a hideout for pirates, smugglers and worse. A well defended bastion where they sit and count thier gold from thier latest ventures.

 

A home-printable battlemap, compatible with any role-play game, and VTTs such as Roll20.

What You Will Receive: A 20x30 battlemap of this ancient overgrown temple now made pirates den at night. Featuring rocky coast lines, treasure troves and gambling dens.

Download Contains:
Home-printable, A4 .PDF of the gridded map at 300dpi, spread over several pages.
300dpi .JPEGs of the map for A1 poster printing or VTT.
72dpi .JPEGs of the map for VTTs.

Map image

Map image

If you enjoyed any of our maps, please leave a review below—or tell us what you’d like to see in the comments!

Find us on Facebook or Patreon to receive updates on new titles and more.

Price: $1.50

0614 Querion (Spinward Marches)

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0614 Querion (Spinward Marches)Publisher: Mark Ferguson

Background data of Subsector Capital

E Querion / Spinward Marches

Price: $1.90

Mysterious Place: The Cabin

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Mysterious Place: The CabinPublisher: White Wolf

Monsters eat people.

That’s the rule.

But what if the monster got bored?

What if it wanted

someone else?

Mysterious Place: The Cabin provides a ready made antagonist and plot hooks for the Chronicles of Darkness, in the style of the first edition sourcebook Mysterious Places.

Price: $2.00

BinderMaps: School Nights - Bright Shire High in Shades of Grey

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BinderMaps: School Nights - Bright Shire High in Shades of GreyPublisher: Joseph Fox's BinderStuff
GO HYENAS!!!
The pride of _________county, Bright Shire High School is notorious for it's neck-biting drama, fiercely competitive students, and diversely qualified educational faculty. Even the lunch lady is proud of her knives and eager to show you their best uses.
Binder Maps: School Nights includes over a dozen map pages that can be tiles and interlocked in any matter needed in order to properly illustrate your campaign's local institute of learning.
  • Administration area and Nurses Office
  • Cafeteria
  • Basement (including a Heckmaw variant!)
  • Classroom
  • Flagpole and Bikeracks
  • Gymnasium (full court basketball! d20 style D: )
  • Interlocking Hallways and Bathrooms
  • Kitchen
  • Lecture Hall
  • School Library (two floors!)
  • Locker Rooms and Showers
  • THE SCIENCE LAB! (Where SCIENCE happens)

~|~

Binder Maps are designed to live in a Gamemaster’s three-ring binder. The on the fly solution for Contingency Plans, One-Off Encounters, and the sort of places that one wants to have on hand in case their players cause trouble or the unexpected is required. They can be easily run off a home printer en masse, scribbled on, altered, and notated as the situation demands, and are laid out on 8x10 1 inch grids that can be used in any square formatted game. Storytellers can also laminate a set of prints with most home laminators for reuse with dry erase markers.

Price: $3.50
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