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Blue Water Hero (Novel)

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Blue Water Hero (Novel)Publisher: Charke Publishing

When you are the best and worst superhero...   ....because you are the only one."

Bryan is a highly moral lifeguard who gains the ability to control water and decides to use this ability to become the world’s first superhero. With no one to help him, he must confront the public, the government, criminals while learning what he can, and can not do. Going out in a second hand firefighter’s outfit Bryan stumbles through the first steps of becoming a hero. When he makes a terrible mistake, he struggles to find salvation when the authorities refuse to punish him. Bryan has to first overcome himself and then those who seek to duplicate his abilities. All the while a threat to the planet goes unnoticed until it is too late.

Bryan had the powers and the determination to be a superhero.

He didn’t have the experience. No one did.

The unexpected Government response to his appearance, nearly destroyed him.

With every step he questioned himself, until he was asked to make the ultimate sacrifice.

He said “no”.

Price: $9.99

Sci-fi Stock Art Starship #2

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Sci-fi Stock Art Starship #2Publisher: Luminous Design

This pack of Science Fiction starship stock images are perfect for use in your Role Playing Game projects, fan-zines, or fan-fiction. Each high resolution PNG image is 300dpi and almost all are at 5000 x 4000 pixels or golden ratio of similar size. This pack features a large exploration or colony ship in five different positions with several popular saturations ranging from full color to outline. No transparencies are included but several of each of the image types is on a white background so conversion to transparency is easy in most image software platforms. You may use these rendered images in any project but I do respectfully request credit for use in commercial projects. Credits for licensed CGI models and textures used in the creation of these original and unique artwork images is included in a text file.

Price: $2.25

Guns of the Frontier vol. 3

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Guns of the Frontier vol. 3Publisher: One Dwarf Army

The first rule of survival in The Frontier is to never leave home without your trusty pistol, rifle or rocket launcher. And bring a grenade or two just in case.

This free sourcebook for The Frontier RPG introduces 4 new light armor models.

Lifesaver: An experimental dimensional drive might save you by diverting attacking energy to another dimension. Experimental as in it doesn't work most of the time. Also, it won't protect you from drowning despite its misleading name.

Outrun: If you value mobility, this servo-assisted armor will make you feel like an Olympic athlete.

Roadrunner: No wily drax is ever going to catch you...

Saviour: Shifting attacking energy to another dimension means that you can turn the other cheek more often.

Price: $0.00

Eric Lofgren Presents: Space Disaster

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Eric Lofgren Presents: Space DisasterPublisher: Misfit Studios

Eric Lofgren Presents: Space Disaster

Eric Lofgren Space Disaster Eric Lofgren SignatureThis stock art image by Eric Lofgren depicts a Space Disaster in progress as a spaceship succumbs to an explosion on its way to an asteroid-based station. Was this faulty maintenance? An attack? Sabotage?

This color purchase includes one JPG and a TIFF version, both at 300 dpi. Dimensions are 8 x 12 inches.

All art files are bundled in a ZIP file.

Work from Eric Lofgren aside from Space Disaster

Eric Lofgren is a well-known industry professional whose talent has appeared in various projects, across numerous genres, for companies such as Paizo Publishing, White Wolf, Alderac Entertainment Group, Neca Online, Privateer Press, Monte Cook Games, Fantasy Flight Games, and Catalyst Labs are probably the biggest to date. He was also one of the first artists Misfit Studios worked with.

Eric Lofgren Stock Art License Summary

All stock art is licensed for use in professional publications. Eric Lofgren retains ownership of the work, meaning you cannot resell the art in your own art packs or the like, and may be required to post an artist credit. There are limits regarding how this art may be edited for use.

You must include the artist's copyright statement in all publications using the art under certain terms and conditions. You obtain a license to use the art, but do not own any rights to it beyond that.

Price: $50.00

Seeking Silver - Adventure 5 What Lies Beyond Reason - Pathfinder

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Seeking Silver - Adventure 5 What Lies Beyond Reason - PathfinderPublisher: Pyromaniac Press

Anduria in Crisis

The Guild of Peace and Healing, one of the most trusted institutions in the Eternal City, has been exposed as a corrupt and spent force. The revelations in the depths below the Sanitarium send shockwaves through the governing City Council.

Amongst the discoveries is a powerful protective enchantment that can halt the growing madness, but it requires vast quantities of silver that the Andurian reserves simply don’t have.

With the metal supplies dwindling, the heroes must travel to the nearby mining community of Silverton to discover the secret of the missing silver.

Price: $6.99

13 Times As Odd, Half As Much [BUNDLE]

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13 Times As Odd, Half As Much [BUNDLE]Publisher: Skirmisher Publishing
This special 52% off bundle contains all 13 titles in the popular "Oddities" series of universal sourcebooks, including five Platinum bestsellers and the just-released 100 Oddities for a Chaotic Mutation! Price for this bundle is less than it will be later because some of the titles are currently discounted for the Halloween Sale, and it will be even lower for anyone who has purchased any of the "Oddities" titles through this or an affiliated site.

100 Oddities for a Chaotic Mutation
Regular price: $1.99
Bundle price:
 $0.96
Format:
 PDF
Welcome to 100 Oddities for a Chaotic Mutation, the 13th entry in Skirmisher Publishing’s series of “100 Oddities” titles!  There are actually a lot more than 100 mutations contained in this mini-sourcebook. Many of the entries in the d100 table include several sub-entries or sub-tables, increasing the variety of the table far beyond a single century of options, and we have included four ancillary tables that turn this mini-sourcebook into a complete system-neutral mutant generation package.  Oddities are intended to aid storyteller creativity, turning possibly bland areas or gaming episodes into something more, and the goal of this publication is to make things more fun and to take your imagination in directions it might not otherwise have gone. They ...

100 Oddities for a Creepy Old House
Regular price: $1.99
Bundle price:
 $0.96
Format:
 PDF
Welcome to "100 Oddities for a Creepy Old House"! This sourcebook features 100 strange and unique things that characters in game sessions or stories might find while exploring a decrepit old home.  Oddities are the little touches that fill up the corners of lives. In our own mundane world, they might be limited to old, chewed pencils, unused key-fobs, or a half-finished decorative spoon collection awaiting the Grand Canyon and Mount Rushmore. In the worlds of our imagination, however, they can be so much more. What oddities might be found in the halls, on the walls, or occupying the shelves of a Creepy Old House? Let’s find out ... Oddities are intended to aid storyteller creativity, turning possibly bland areas or gaming episodes into something more. The goal of this publi...

100 Oddities for a Found Car
Regular price: $0.99
Bundle price:
 $0.48
Format:
 PDF
Welcome to the “Oddities” series of sourcebooks, each of which presents 100 imaginative elements, curios, and details to add to games and stories in whatever way you like! Oddities are things that stand out from the ordinary, and make you — and your characters — wonder about them.  This edition of the Oddities series looks at items that might be found variously in the trunk, glove compartment, or elsewhere inside a vehicle found by one or more characters. It is primarily intended for use with modern, horror, post-apocalyptic, or near-future science fiction role-playing game scenarios. Oddities are intended as aid to storytellers, turning possibly bland areas or gaming episodes into something more, and the goal of this pub...

100 Oddities for a Graveyard
Regular price: $1.99
Bundle price:
 $0.96
Format:
 Watermarked PDF
Welcome to 100 Oddities for a Graveyard, the fourth entry in Skirmisher Publishing’s popular "Oddities" series! As roleplaying locales go, graveyards are classic, and can play a part in just about any type of game. As long as adventurers venture and people die, there will be graveyards. Fantasy, historical, urban, modern, horror, and even sci-fi or post-apocalyptic games can all benefit from the occasional introduction of a graveyard — and we have the Oddities to help you “flesh” them out.  Oddities are intended to aid GM creativity, turning possibly bland areas or gaming episodes into something more, and the goal of this publication is to make things more fun and to take your imagination in directions it might not otherwise have gone. They fill in th...

100 Oddities for a Sewer
Regular price: $1.99
Bundle price:
 $0.96
Format:
 PDF
Welcome to “100 Oddities for a Sewer,” the eleventh entry in Skirmisher Publishing’s bestselling “100 Oddities” series of universal mini-sourcebooks! Sewers figure in a lot of roleplaying games, especially those set in or involving cities and, from the lowly rat-slaying forays of fledgling heroes to quests against monstrous beasts that dwell within them, they can keep adventurers busy. They also can allow travel below, to, or through intervening places (including those you might want to visit even less than the sewer itself). They might also be a haven for criminal elements or street folk, or a hideout for those who cannot stand scrutiny by the light of day. Sewers exist from age to age, and could figure in an ancient setting as easily as a modern or future...

100 Oddities for a Thieves' Guild
Regular price: $0.99
Bundle price:
 $0.48
Format:
 PDF
Welcome to Skirmisher Publishing’s Oddities for a Thieves’ Guild, second entry in an ever-expanding series of curiosities for places absurd, bizarre, creepy, devastated, enervated, and frustrated (we can go on and come up with an entire alphabet of abject adjectives, but we have already calibrated our cogitation contraptions to alliterative mode).  Oddities are the details that can transform a 10’x10’ room into a memorable encounter and can be mundane or magical, trivial, obtuse, unusual, unsettling, and even horrifying. You provide the big items like critters, adversaries, mustachioed villains, history, treasure, and context, and we give you embellishments that can enhance any encounter — or hijack it for a hard left turn or even an about face....

100 Oddities for a Treasure Hoard
Regular price: $1.99
Bundle price:
 $0.96
Format:
 PDF
Welcome to "100 Oddities for a Treasure Hoard," the ninth entry in Skirmisher Publishing’s popular "Oddities" series! This publication features 100 unique things characters might encounter in an otherwise mundane collection of loot and includes guidelines for ways to introduce Oddities into your game sessions or stories in a fun and compelling way.  Have you ever needed to stock a treasure hoard? If you are the storyteller for a game, the answer to that question is undoubtedly a resounding yes! At the end of a long and perilous quest, the heroes (and their players) usually look forward to some tangible material reward for their efforts. But it can be difficult to get beyond randomized coinage and a handful of gems, especially if you are ...

100 Oddities for a Viking Encounter
Regular price: $2.99
Bundle price:
 $1.44
Format:
 PDF
Welcome to the tenth title in Skirmisher Publishing’s popular and ongoing “100 Oddities” series! "100 Oddities for a Viking Encounter" is a thematic sourcebook that contains lists of 100 Items, 20 Places, and 30 People & Monsters that can be used separately or in conjunction with one another to add some evocative details to a Viking-themed encounter or to construct one from scratch. These elements routinely cross the line between actual mythological elements and meta-references to them, and storytellers can decide in any given case whether they are dealing with something legendary or merely reminiscent of it.  Oddities are things that stand out from the ordinary, and prompt both game masters and players to wonder about them. Oddities intrigue and&nbs...

100 Oddities for a Wasteland
Regular price: $0.99
Bundle price:
 $0.48
Format:
 PDF
Welcome to 100 Oddities for a Wasteland, the sixth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games, in whatever way you like.  Previous volumes in this series — including 100 Oddities for a Creepy Old House, 100 Oddities for a Graveyard, 100 Oddities for a Thieves’ Guild, 100 Oddities for a Wizard’s Library, and 100 Oddities for a Wizard’s Tower — have tied in primarily with the fantasy and horror genres, and 100 Oddities for a Wasteland is the first to cross over into post-apocalyptic science fiction. It is thus ideal for adding a twist to encounters for Gamma World, Mutant Future, and many other modern, sci-fi, and post-apocalypt...

100 Oddities for a Wizard's Library
Regular price: $0.99
Bundle price:
 $0.43
Format:
 PDF
Welcome to 100 Oddities for a Wizard's Library, third entry in Skirmisher Publishing's ever-expanding series of curiosities designed to fill the empty corners of your campaign worlds!  Oddities may clutter a shelf or lie forgotten in a corner but are not defined by where they are so much as what they are and are unusual by their very nature. A dead rat in the basement of an abandoned building is not an oddity, but the same dead rat with its eyes sewn shut is. Oddities make you think about why they exist, how they ended up there, even what the hell they are, questions that are key to an engaging and invigorating roleplaying experience.  Oddities are intended to aid GM creativity and turn possibly bland areas or gaming episodes into something more. The goal of this...

100 Oddities for a Wizard's Tower
Regular price: $1.99
Bundle price:
 $0.96
Format:
 PDF
Welcome to 100 Oddities for a Wizard's Tower, the fifth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games or stories in whatever way you like. Oddities are intended to aid storyteller creativity, turning possibly bland areas, and the goal of this publication is to make things more fun and to take your imagination in directions it might not otherwise have gone. They fill in the corners of a bookshelf, a room, a level, a scenario, with all the sorts of things that add interest but take loads of time to come up with. A good oddity awakens curiosity and creativity, in player and storyteller alike, adding interest to an encounter, or even making one out of nothing.  Volumes in thi...

100 Oddities for an Egyptian Tomb
Regular price: $1.99
Bundle price:
 $0.96
Format:
 PDF
Welcome to 100 Oddities for an Egyptian Tomb! Ancient Egypt’s tombs and funerary rites have long captivated the imagination of many, with their impossibly rich golden treasures, mummies, elaborate beliefs in a physical afterlife, curses, hordes of servants doomed to eternal servitude. And for each god of rejuvenation, light, and life, there is a monster of damnation, consumption, and terror.   In 100 Oddities for an Egyptian Tomb, Skirmisher Publishing provides Game Masters with descriptions of thematically appropriate encounters, items, and creatures with which to bedevil or intrigue players as they venture beneath the dunes and sandstone, into a tomb that promises death and revivification. This universal mini-sourcebook fills in for hours of research, sparks the imagin...

100 Oddities for an Enchanted Forest
Regular price: $1.99
Bundle price:
 $0.96
Format:
 PDF
Welcome to "100 Oddities for an Enchanted Forest," the eighth entry in Skirmisher Publishing’s popular "Oddities" series! This publication includes 100 unique things characters might encounter in a sylvan setting and includes guidelines for introducing the Wild Hunt into your game sessions or stories.  Your characters are traveling from one region to another, such as from the keep they call home to a distant ruin, a frontier outpost, a battlefield, or the like. Making their way through the forest that lies between their point of origin and destination can be a simple matter of a couple of nights camping out and an encounter with a wandering monster ... or it could be so much more.  Oddities are intended to aid storyteller creativity, turning possibly bland areas or gam...

Total value: $22.87 Special bundle price: $10.99 Savings of: $11.88 (52%)
Price: $22.87

Seeking Silver - Adventure 5 What Lies Beyond Reason - 5th edition

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Seeking Silver - Adventure 5 What Lies Beyond Reason - 5th editionPublisher: Pyromaniac Press

Anduria in Crisis

The Guild of Peace and Healing, one of the most trusted institutions in the Eternal City, has been exposed as a corrupt and spent force. The revelations in the depths below the Sanitarium send shockwaves through the governing City Council.

Amongst the discoveries is a powerful protective enchantment that can halt the growing madness, but it requires vast quantities of silver that the Andurian reserves simply don’t have.

With the metal supplies dwindling, the heroes must travel to the nearby mining community of Silverton to discover the secret of the missing silver.

Price: $6.99

The Underwater People

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The Underwater PeoplePublisher: Bully Pulpit Games

The Pitch

You are a widow. Your husband was killed in the turbulent years just before, or during, the Civil War. At the time of his death, you were living in eastern Kansas Territory.

It is 1866. The war is over. You have been told to forget what happened to your husband—your family—but you cannot. For a long time you’ve longed to confront the man who killed your husband.

A group of you have been meeting to commiserate and to compare notes. You call yourselves the Kansas Widows’ Benevolent Society, but you are anything but benevolent.

A game about grief and revenge for 3-6 players and about 2 hours.

A Green and Narrow Bed

Each player will play a woman who has lost her husband to violence - often violence that predates the formal war, unsanctioned and extrajudicial murder. We meet these widows in 1866, after the horror of loss was replaced by a national horror, and in a time when the forces of culture and politics are beginning to whisper "forget."

For your widow, maybe reconciliation is in the cards. Maybe there is redemption, mercy, a chance for peace. But more likely there is bloodshed in her near future, and bitter revenge.

After a warm-up scene that establishes some details and motivations, each player and their widow will get precisely one scene, with another player as the man who killed her husband. Instructions are included for guarding player safety while engaging with themes of violence, war, loss, and revenge.

What's Included?

Two PDFs: one introduction and rules summary, and one set of print-and-play cards. Print them double sided (flip on short edge) and cut them out.

      Questions?

      Comment here, or get in touch with us at info@bullypulpitgames.com.

      Effusive Praise?

      We're on Facebook, Google+, and Twitter. Tag us in @bullypulpit_HQ.

      Thank you to our supporters on Drip for making this game possible.

      Price: $8.00

      Sci-Fi Character Stock Art #12

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      Sci-Fi Character Stock Art #12Publisher: Peter Saga

      Stock art by Peter Saga and depicts an old-school black and white render of a Winged Female in a high res digital format.

      Line art specifics, 7" (w) 11" (h) inches @ 300dpi.

      Purchase includes one of each file format - PSD (layers), PNG (no background0
      All art files enclosed in a ZIP file.

      Artist background - Peter Saga is a professional illustrator whose artwork has appeared in numerous publications.

      * License usage guidelines enclosed in the attached ZIP file allowing the purchaser to alter or modify any illustration in this set, in addition to rules on crediting, etc.

      Price: $1.65

      Anates (Savage Worlds)

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      Anates (Savage Worlds)Publisher: Tayna Laubacher

      A single page  fan created anthropomorphic duck race for use in Savage Worlds Adventure Edition for use in your games.

      Price: $0.00

      Mighty Adventuring Hero - Tales of Gold and Glory

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      Mighty Adventuring Hero - Tales of Gold and GloryPublisher: RedPathGames

      MAH PromoBox

      In Mighty Adventuring Hero you take on the role of an incredibly competent individual with all the best personality traits and absolutely no weaknesses.

      That's what you like to tell yourself, anyway. Normal people tend to think of Adventurers as completely expendable idiots who barely understand which end of the sword you're supposed to hold. They also think that sending them out on incredibly dangerous quests is far better than being robbed blind by unemployable maniacs, so there's really no end to the adventures to be had.

      Despite the general cynicism, the most successful Adventuring Heroes will gain piles of gold, glory, and—most importantly—the recognition of an adoring public.

      Kick down doors! Swing on chandeliers! Hum your own personal theme song!

      Showing off and not taking deadly combat seriously has never been so much fun!

      Mighty Adventuring Hero - Tales of Gold and Glory is a rules-lite, narrative-heavy roleplaying game based on the Grimoire Roleplaying System. Included in the 170-page guidebook are:
      - The Hero System
      Players describe what they want to do, and the heroic manner in which they're doing it. Game Masters match the actions to the highly flexible Heroism System.
      - Unique Settings
      Whether you prefer playing as bold heroes of destiny, greedy adventurers-for-hire, or brave children entering a dark and terrible world of magic and monsters, Mighty Adventuring Hero has you covered.
      - Random Tables
      The guidebook contains tables for randomly generating your Adventuring Heroes and their adventures. Generate quest details, magical artifacts, dreaded dungeons, and their dark and troubled pasts.
      - Theme Music
      Empowering, dramatic music is an important part of any important adventuring moment. Use music and song to give characters an in-game bonus. Stealth can only improve when your bard is singing about how quiet your movements are!
      - Important Badges
      Make sure your players know every Hero's name and just what makes them so very impressive with eye-pleasing paper badges they can decorate and tape to their shirts.
      - Incredibly Dangerous Monsters
      Creatures of the Magical Worlds are exceptionally dangerous, but the monster guide will give important information on how they might be encountered and how to deal with them.

      Mighty Adventuring Hero - Tales of Gold and Glory is based on the Grimoire Roleplaying System and can be integrated with Grimoire - Tales of Wizardry and Intrigue for a surprisingly unique multi-layered fantasy experience.
      Price: $20.00

      Dungeons in Blue - Small Dungeons Complete [BUNDLE]

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      Dungeons in Blue - Small Dungeons Complete [BUNDLE]Publisher: PBE Games
      This special bundle product contains the following titles.



      Dungeons in Blue - Small Dungeons #1
      Regular price: $0.89
      Bundle price:
       $0.70
      Format:
       ZIP File
      Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

      Dungeons in Blue - Small Dungeons #2
      Regular price: $0.89
      Bundle price:
       $0.70
      Format:
       ZIP File
      Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

      Dungeons in Blue - Small Dungeons #3
      Regular price: $0.89
      Bundle price:
       $0.70
      Format:
       ZIP File
      Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

      Dungeons in Blue - Small Dungeons #4
      Regular price: $0.89
      Bundle price:
       $0.70
      Format:
       ZIP File
      Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

      Dungeons in Blue - Small Dungeons #5
      Regular price: $0.89
      Bundle price:
       $0.70
      Format:
       ZIP File
      Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

      Dungeons in Blue - Small Dungeons #6
      Regular price: $0.89
      Bundle price:
       $0.70
      Format:
       ZIP File
      Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

      Dungeons in Blue - Small Dungeons #7
      Regular price: $0.89
      Bundle price:
       $0.70
      Format:
       ZIP File
      Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

      Dungeons in Blue - Small Dungeons #8
      Regular price: $0.89
      Bundle price:
       $0.70
      Format:
       ZIP File
      Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

      Dungeons in Blue - Small Dungeons #9
      Regular price: $0.89
      Bundle price:
       $0.70
      Format:
       ZIP File
      Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

      Dungeons in Blue - Small Dungeons #10
      Regular price: $0.89
      Bundle price:
       $0.70
      Format:
       ZIP File
      Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

      Dungeons in Blue - Small Dungeons #11
      Regular price: $0.89
      Bundle price:
       $0.70
      Format:
       ZIP File
      Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

      Dungeons in Blue - Small Dungeons #12
      Regular price: $0.89
      Bundle price:
       $0.70
      Format:
       ZIP File
      Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

      Dungeons in Blue - Small Dungeons #13
      Regular price: $0.89
      Bundle price:
       $0.70
      Format:
       ZIP File
      Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

      Dungeons in Blue - Small Dungeons #14
      Regular price: $0.89
      Bundle price:
       $0.70
      Format:
       ZIP File
      Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

      Dungeons in Blue - Small Dungeons #15
      Regular price: $0.89
      Bundle price:
       $0.70
      Format:
       ZIP File
      Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

      Dungeons in Blue - Small Dungeons #16
      Regular price: $0.89
      Bundle price:
       $0.70
      Format:
       ZIP File
      Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

      Dungeons in Blue - Small Dungeons #17
      Regular price: $0.89
      Bundle price:
       $0.70
      Format:
       ZIP File
      Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

      Dungeons in Blue - Small Dungeons #18
      Regular price: $0.89
      Bundle price:
       $0.70
      Format:
       ZIP File
      Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

      Dungeons in Blue - Small Dungeons #19
      Regular price: $0.89
      Bundle price:
       $0.70
      Format:
       ZIP File
      Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

      Dungeons in Blue - Small Dungeons #20
      Regular price: $0.89
      Bundle price:
       $0.71
      Format:
       ZIP File
      Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

      Dungeons in Blue - Small Dungeons #21
      Regular price: $0.89
      Bundle price:
       $0.71
      Format:
       ZIP File
      Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

      Dungeons in Blue - Small Dungeons #22
      Regular price: $1.29
      Bundle price:
       $1.03
      Format:
       ZIP File
      Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

      Dungeons in Blue - Small Dungeons #23
      Regular price: $1.29
      Bundle price:
       $1.03
      Format:
       ZIP File
      Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

      Dungeons in Blue - Small Dungeons #24
      Regular price: $1.29
      Bundle price:
       $1.03
      Format:
       ZIP File
      Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

      Dungeons in Blue - Small Dungeons #25
      Regular price: $1.29
      Bundle price:
       $1.03
      Format:
       ZIP File
      Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

      Dungeons in Blue - Small Dungeons #26
      Regular price: $1.29
      Bundle price:
       $1.03
      Format:
       ZIP File
      Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

      Dungeons in Blue - Small Dungeons #27
      Regular price: $1.29
      Bundle price:
       $1.03
      Format:
       ZIP File
      Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

      Dungeons in Blue - Small Dungeons #28
      Regular price: $1.29
      Bundle price:
       $1.03
      Format:
       ZIP File
      Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

      Dungeons in Blue - Small Dungeons #29
      Regular price: $1.29
      Bundle price:
       $1.03
      Format:
       ZIP File
      Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

      Dungeons in Blue - Small Dungeons #30
      Regular price: $1.29
      Bundle price:
       $1.03
      Format:
       ZIP File
      Need a stand-alone map for your virtual tabletop game? Small Dungeons add self-contained maps to the Dungeons in Blue collection! Each Small Dungeons product contains a stand-alone, ready-to-fill dungeon map drawn in the classic-blue style. Each includes assorted tricks, traps, and features, but leaves plenty of room for the GM's additions. All Small Dungeons also include geomorph-ready versions of the GM and player maps, with the added doors, rooms, and corridors required to connect to other Dungeons in Blue tiles. The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the serie...

      Total value: $30.30 Special bundle price: $23.99 Savings of: $6.31 (21%)
      Price: $30.30

      Fenix 5, 2008

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      Fenix 5, 2008Publisher: Askfageln

      Ett utökat nummer med tema myter och legender. Läs om om Golems, nordiska folksagor och moderna vandringssägner. Du hittar även temaartiklar till ditt favoritspel som Western, Noir, Eon, Skymningshem: Andra imperiet, En Garde! och Saga.

      Vill du kickstarta din Corioliskampanj hittar du ett scenarioskelett perfekt för detta samt en artikel om varför rollpersoner ska äventyra. Bland nyheterna tar vi en titt på Sacred 2: Fallen Angel och de kommande släppen av Wrath of the Lich King till WoW och Warhammer Online. Förutom nyhetssvepet kan du även läsa om Noir kamp med EA och Noctum som ska ges ut av Mongoose Publishing. Som vanligt innehåller Fenix massor av recensioner, t ex på Forgotten Realms Campaign guide, Hunter, Dark Elves till Warhammer och Mount & Blade.


      Innehåll i Fenix nr 5, 2008

      • Nyhetssvepet - Vad händer i spelhobbyn?
      • När David slog Goliat - Rollspelet Noirs vann mot Electronic Arts advokater.
      • Svensk skräck på engelska - Intervju med Noctums skapare före lanseringen.
      • Ingenting är heligt - Fenix tittar närmare på Sacred 2: Fallen Angel.
      • War vs. WoW - Kan Warhammer Online: War of Reckoning utmana World of Warcraft?
      • Golem - En djupdykning i myterna runt de av människor skapade varelserna.
      • Vad hände med den nya D&D-licensen? - Varför släpps inte mer?
      • Myter och legender - Hur man kan använda nordisk folktro i spel.
      • Thunderbird: Western - Åskfågeln i western. Myter och äventyrsfrön.
      • Gudinnans tre ansikten: skymningshem: andra imperiet - Hemligheten avslöjas.
      • Rollspelsshopping på Manhattan
      • Vandringssägner och moderna myter - Legender att ösa ur för rollspel i nutida setting.
      • Pärlemorhovet: Eon - Dimmornas hav, Havsdjupens moder och mer.
      • Legender och myter i Imperiet: Noir - Äventyrsfrön från Imperiets Sandukar.
      • Myter och legender i Arcaria: Saga - Spelinspiration i sagans och mytens form.
      • Den osynliga formeln - Om konsten att skapa en bra berättelse.
      • Sagan som verklighet: En Garde! - Jakten på sanningen bakom myten om jättar.
      • Död till vrakpris: Coriolis - Scenarioskelett till Järnringens nya sf-spel.
      • Varför skall rollpersonerna äventyra? - Vad har de för drivkrafter och motivationer?
      • Tävling - Vinn Mount & Blade.
      • Tävling - Vinn Sacred 2.


      Recensioner

      • Forgotten Realms Campaign Guide
      • Hunter the Vigil
      • Rites of Spring
      • The Spinward Marches
      • Mercenary
      • Purge the Unclean
      • Bestiary of the Hyborian Age
      • KOTOR Campaign Guide
      • Pyramid of Shadows
      • World of Warcraft the Adventure Game
      • Micro Mutants Evolution
      • Batavia
      • Dark Elves armébok
      • Mordor bok + Troll
      • D&D Miniatures Game Starter Set
      • Against the Giants Booster Pack
      • Knights of the Old Republic
      • Mount & Blade
      • Warhammer: Mark of Chaos - Battle March


      Birger Barbaren

      • Birger Barbaren och svärdet i stenen
      • Birger Barbaren och svärdet i sjön
      • Birger Barbaren ser spöken

        Price: $4.99

        Starship Deckplans I

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        Starship Deckplans IPublisher: Pathstoadventure.com

        This digital product contains a series of high-resolution starship deckplans in PNG format with transparent backgrounds. These deckplans are the sample starships from the Starship Deckbuilder Kit series from Paths to Adventure. If you would like to build your own custom starship deckplans in this style be sure to check out the kits. The file name of each PNG included in this product indicates which kit was used to compile the specific deckplans.

        This product is part of the Paths to Adventure Space VTT Set. Hundreds of science-fiction virtual tabletop assets all pay-what-you-want. 

        Price: $4.95

        Fenix 1, 2009

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        Fenix 1, 2009Publisher: Askfageln

        Lär dig den hemliga formeln till bra historier och hur du använder den specialkortlek du får med tidningen. Vi bjuder på 3 officiella rollspelsäventyr, till Drakar och Demoner Trudvang, Eon och Noir. I nyhetssvepet och de 30 spelrecensionerna hittar du allt från de senaste rollspelssläppen till bräd- och kortspelsnyheter,figurspel som Monsterpocalypse och World of Warcraft samt datorspelsnyheter som sträcker sig från strategiska övningar för att dominera världen till skräck, eller äventyr online i Morias gruvor. Kasta dig in i debatten om det kreativa spelskapandets död, läs intervjun med Ulvrikets författare Måns Broman eller skratta åt allas vår favoritbarbar Birger. Årets första Fenix är välmatat och vi hoppas att du hittar mycket du tycker om


        Innehåll i Fenix nr 1, 2009

        • Nyhetssvepet - Vad har det nya året att erbjuda i spelväg?
        • En hjältes resa -Det finns en hemlig formel för bra historier, där ingredienserna är en dramatisk struktur och dramatiska arketyper. Men hur fungerar den?
        • Kortleken - Vad är det för kortlek som kom med detta nummer av Fenix – och hur kan man använda den?
        • En ulv i fårakläder: Intervju med mutantförfattare - Ulvrikets författare tar dig med bakom kulisserna till Ulvriket och berättar mer om sitt nästkommande projekt.
        • Det kreativa spelskapandets död - Får vi de spel vi förtjänar eller vad beror likriktningen inom datorspelsbranschen på?
        • Magikerakademins hemligheter: Äventyr till Eon - Allt du behöver för att kunna äventyra i Harry Potters anda.
        • Istvan Shtoy är död: En berättelse till Noir - Ett äventyr om rasism och utsatthet – och inte minst motstånd.
        • Kråkfot: Äventyr till DoD: Trudvang - Är detta äventyr för nya rollpersoner inledningen på en ny erövringstid för brotarna?
        • Bästa rollspel och supplement 2008
        • Bästa omslag 2008


        Recensioner

        • Cold City 1.1
        • In a wicked age
        • Dragon Warriors
        • Misslor
        • GURP’s Mysteries
        • Manual of the planes
        • High Guard
        • Munchkin Quest
        • Agricola
        • Kamisado
        • Battlestar Galactica Board Game
        • Formula D
        • Borneo
        • Android
        • Im Wald da sind die Rauber
        • The Black Goat of the Woods
        • T2R: Dice Expansion
        • A Game of Thrones: The Card Game
        • Opus Dei: Existence after Religion
        • The Spoils
        • Illusio
        • Monsterpocalypse
        • World of Warcraft Miniatures Game
        • The Clone Wars Starter Set
        • LoTRO: Mines of Moria
        • Penumbra Collection
        • Everquest II: The Shadow Odyssey
        • Supreme Ruler 2020: Global Crisis
        • Legendary
        • Europa Universalis Rome: Vae Victus


        Birger Barbaren

        • Birger Barbaren får sällskap
        • Birger Barbaren med tung last
        • Birger Barbaren och storlekens betydelse

        Handout (9 Cards)

        • Hjälten
        • Härolden
        • Väktaren
        • Hamnskiftaren
        • Mentorn
        • Hjälparen
        • Skuggan
        • Jokern
        • En Hjältes Resa

          Price: $4.99

          Freedom Squadron Character Sheet

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          Freedom Squadron Character SheetPublisher: Evil Beagle Games

          Enjoy this free character sheet for your Freedom Squadron characters. We're currently working on a form-fillable one to share soon.

          Price: $0.00

          Fenix 4, 2009

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          Fenix 4, 2009Publisher: Askfageln

          Välkommen till ett välmatat sommarnummer i mutanternas tecken. Rollspelet Mutant fyller 25 år, vilket firas med ett jubileumsreportage och en 16-sidig äventyrsbilaga. Föredrar du att sitta och slappa på en uteservering hittar du ett caféspel där du och dina vänner kan argumentera med varandra om förutfattade meningar och halsbrytande associationer. Blir det sedan för hetsigt kan ni antingen skruva upp volymen och spela ett fartfyllt äventyr till Action! eller hamna på ett av Coriolis fängelser... Vi kan också erbjuda ett spelartypstest där du kan avslöja dig själv och din spelgrupp, en artikel om historiska brädspel, en diskussion om tärningsslag, intervju med en spelprofil samt givetvis nyheter, förhandstittar, serier och recensioner.


          Innehåll i Fenix nr 4, 2009

          • Nyhetssvepet - Vilka spel är på gång?
          • Hearts of Iron III - En första titt bakom kulisserna gav mersmak.
          • Ett kvarts sekel av mutanter- Rollspelet Mutant fyller 25 år och hedras här i alla sina inkarnationer.
          • Mutanter i ny skepnad: Mutant Chronicles - Center of Gravity berättar om sitt kommande spel.
          • En anonym världskändis på besök i Göteborg - Intervju med speldesignern Jonathan Tweet.
          • Elementärt min käre...: Caféspel - Varför inte kombinera spel med lata sommardagar på uteserveringar?
          • Bortom Rubicon - Om när, hur och varför man kan rulla tärningar.
          • Spelartypstest - Vilken typ av spelare är du? Gör testet, läs om de olika typerna och intervjuer med kända spelprofiler om deras testresultat.
          • Historiska spel - Spela dig igenom världshistorien, där fokus snarare ligger på blodlösa intriger än stora slag.
          • Visby: 16-sidig bilaga till Mutant: UA - Vem har makten innan-för ringmuren, vilka är de fem bröderna och hur spelar man kampanjer på Gotland?
          • Fångläger terhenar III: Coriolis - Ett arbetsläger för grova brottslingar med karta, spelledarpersoner och intriger.
          • Draken från Zhengzhou: Ett uppdrag till Action! - Komplett äventyr med rollpersoner designade för att passa uppdraget.
          • Fansinspalten - Vad händer på fansinens horisont, och varför händer det inte mer?
          • Geist och andra quickstarters
          • Tävling- Tävla och vinn PC-strategispelet East India Company.
          • Tävling- Vinn biobiljetter till The Gamer.
          • Butiksguiden


          Recensioner

          • Eberron Player’s Guide
          • Dark Heresy: Creatures Anathema
          • Changeling: Swords at Dawn
          • Smallworld
          • Talisman: Dungeon Expansion
          • Star Craft: Brood War
          • WoW TCG: Death Knight
          • The Spoils – Preconstructed Decks
          • D&D: Monster Manual Dangerous Delves
          • Overlord II
          • East India Company


          Birger Barbaren

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          • Birger Barbaren i kronans tjänst
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            Fenix 5, 2009

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            Fenix 5, 2009Publisher: Askfageln

            Vad skulle ha hänt om korsriddarna upptäckte någonting större och mer oväntat i Jerusalem än de någonsin kunde ha anat? Detta nummers äventyrsbilaga handlar om hur en drake ändrar alla förutsättningar i en miljö du trodde att du hade koll på. Vi följer upp detta med en serie intervjuer om spel och politik med flera kända svenska spelkonstruktörer, lite mosaik från Coriolis gränsrymd och en fullmatad artikel om Gryningsvärldens erövrare till Mutant: Undergångens Arvtagare. Dessutom bjuder vi på nyheter, serier, recensioner, boktips om hur man bygger berättelser och mycket mer. Missa inte heller Games of the Dead, en artikel som tittar närmare på zombies i spel av alla de slag.


            Innehåll i Fenix nr 5, 2009

            • Nyhetssvepet - Vad händer inom spelvärlden och vilka spel är på gång? Fenix tar fram sin kristallkula för att ge dig svaret.
            • Mosaik från gränsrymden: Coriolis - Vid horisontens ände vill ge en handfast introduktion till Coriolis värld med en massa äventyrskrokar, färgstarka karaktärer och mycket annat.
            • Att bygga en berättelse - Läs om Tobias och de 20 intrigerna, Propp och sagans morfologi samt Campell och monomyten.
            • Have Dice, Will Travel - Ebberons skapare rollspelar sig jorden runt.
            • Samhällets spegel - Sport sägs ju inte höra ihop med politik, men hur är det med spel?
            • Gryningsvärldens erövrare: Mutant UA - Gotlands handelsätter är ständigt på jakt efter nya profitplatser.
            • Krak de Drak - 16-sidig äventyrsbilaga om korsriddarna, Saladin och draken som vaknar.
            • Tävling- Tävla och vinn PC-strategispelet Hearts of Iron III.
            • Butiksguiden


            Recensioner

            • Dark Heresy: Tattered Fates
            • Star Wars Saga Edition: Legacy Era Campaign Guide
            • Geist – the Sin-Eaters
            • Dungeons & Dragons 4: Player’s Handbook 2
            • Dungeons & Dragons 4: Monster Manual 2
            • Trail of Cthulhu: Shadows over Filmland
            • Trail of Cthulhu: Keeper’s Resource Book and Screen
            • Call of Ctulhu: Mysteries of Mesoamerica
            • Livingstone
            • A Touch of Evil
            • Dominion: Intrigue
            • Aye, Dark Overlord
            • Hearts of Iron III
            • Blood Bowl
            • Majesty 2
            • Call of Juarez – Bound in Blood
            • Games of the dead - Zombies i film, böcker och olika spel, vars Zombiefaktor betygsätts i de 11 olika recensionerna.
            • Zombies!!! Widescreen Edition
            • Last Night on Earth
            • Zombietown
            • Mmm... Brains!
            • Zombiegeddon
            • All wound up
            • Zombie Fluxx
            • Give me the Brain
            • Lord of the Fries
            • The Great Brain Robbery
            • Mall of Horror


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              Fenix 6, 2009

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              Fenix 6, 2009Publisher: Askfageln

              Snart är julen kommen, snart är julen här. Vilket vi på Fenix firar utan tomtar och gulliga ungar. Temat på detta nummer är fängelser, en angenäm om än inte munter läsning. Utöver fängelser och fängelsechefer hemmahörande i olika spelvärldar har Christoffer Krämer författat en numrets bärande artikel om hur du kan använda klichéer och arketyper ur film och tv för att skapa din egen fängleskampanj. För dig som längtar efter tomten har vi en massa spelrecensioner, förhandstittar och intervjuer med spelskapare och ett boktips. Birger Barbaren härjar vidare och får denna gång sällskap av den klassiska serien Handbok i överlevnad. Big Trouble in Little London är annars numrets höjdare, då det är ett 16-sidigt äventyr till det nysläppta svenska spelet Operation Fallen Reich.


              Innehåll i Fenix nr 6, 2009

              • Nyhetssvepet - Ett skralt spelår får en stark avslutning med massor av spelnyheter.
              • Desolation City - Mindless Gaming presenterar ett nytt projekt där bland annat Noctums skapare deltagit.
              • Neogames namnproblem - Rollspelsföretaget är hjältar i en trist historia.
              • Have Dice, Will Travel - Mer om hur Ebberons skapare Keith Baker rollspelat sig jorden runt.
              • Till minne - Magnus Mattisson är saknad.
              • Spiel ’09 - Fenix var på (brädspels)-mässan i Essen och intervjuade tungviktare som skaparna bakom Settlers och Carcassonne.
              • En Garde! gör en Pathfinder - Intervju och förhandstitt inför den nya upplagan.
              • Om dessa väggar kunde tala - Fängelset som kampanjmiljö med stöd av arketyper och klichéer ur film och tv..
              • Big trouble in little London: Operation Fallen Reich - 16-sidig äventyrsbilaga till ett nytt svenskt rollspel.
              • Cozala: Eon - Ett arbetsläger i Gordrion, där Sällskapet letar efter något speciellt..
              • Boktipset: Metro 2033 - Rysk postapokalyps.
              • Utdrag ur Suleiman den Vittberestes stora verk:Haragada - Om fängelser i staden under olika tider.
              • Texas Bauer: Action! - Fängelsedirektören är en mycket ond man.
              • Handbok i överlevnad- Ett nostalgisk återtryck.
              • De svarta skeppens lagun: Saga- Pannonska imperiets största fängelse..
              • Tävling- Tävla och vinn PC-strategispelet Majesty 2.
              • Tävling- Tävla och vinn PC-strategispelet Majesty 2.
              • Butiksguiden


              Recensioner

              • Operation Fallen Reich: Main Rule Book
              • Operation Fallen Reich: The Life Board
              • Rogue Trader
              • FantasyCraft
              • Supernatural
              • Krutrök & Sägner
              • Matiné
              • Matiné: Rollpersonshäftet
              • New World: a Carcassonne Game
              • FITS
              • Gonzaga
              • Infinite City
              • Smallworld Cursed
              • Grand Dames of Smallworld
              • Magic: Zendikar
              • WoW tCG: Scourgewar
              • Dragon Age: Origins
              • Champions Online
              • Section 8


              Birger Barbaren

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              • Birger Barbaren vs Godzilla
              • Birger Barbaren och orthancs eld

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                Fenix 2, 2009

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                Fenix 2, 2009Publisher: Askfageln

                Fenix nummer 2/2009 är ett välmatat nummer på tema Staden. Utöver de många välskrivna och intressanta spelartiklarna bjuder vi även på en färgkarta i A2-format som Christoffer och Maria Bergius Krämer har gjort över den fiktiva staden Kindaras, som också beskrivs i detalj i detta nummers äventyrsbilaga. Andra godsaker är en äventyrsplats i Westerns New York, Intrigernas stad till Saga och Burning Wheel, Metroplex i Neotech och storstadsdjungeln runt Stureplan till Svenil. Missa inte heller den omfattande artikeln Från Kandra till Deadwood, där flera svenska rollspelsskribenter kommer till tals. Vi går också bakom kulisserna på den senaste inkarnationen av Neotech som produceras för fullt. Dessutom kan du läsa nyhetssvepet, de 22 recensionerna, allas vår favoritbarbar i tre nya strippar och mycket mer.


                Innehåll i Fenix nr 2, 2009

                • Nyhetssvepet - Spel att se fram emot!
                • Darkfall online -Brutalt och buggigt - ännu.
                • Nya Neotech: Omtolkning eller uppföljare?- Intervju med författarna och en stämningstext.
                • Pathfinder - Är detta världens mest ambitiösa speltest?
                • Från Kandra till Deadwood - Tre årtionden av rollspelsstäder avhandlas i denna artikel som är full av intressanta intervjuer.
                • Armory Hall, New York: Western - En äventyrsplats och försmak på New York-boken.
                • Metroplex: Storstäder I Neotech - Plexen rymmer allt, ödemarken är freakish.
                • Kindaras: Stad, äventyr och färgkarta i A2-format- Maffigt spelinspirerande material inspirerat av tusen och en natt, romarnas ockupation av Palestina och Thieves World.
                • Dantras: Saga - Intrigernas stad till Saga. Detta material kan med fördel användas även till Burning Wheel.
                • Stekarnas Stureplan: en äventyrsplats till Svenil - I storstadsdjungeln råder andra regler.
                • Sannolikhetslära för gamers -Kunskap slår slump.
                • Är Uppsala Sveriges spelhuvudstad i radio? -Fenixskribenter frågas ut.
                • Tävling: Vinn biobiljetter -The Haunting in Connecticut har premiär i april.
                • Gaming as culture -Forskare om spel.
                • Tävling: Vinn startboxar till Warmachine och Hordes.
                • Gratis brädspel på www.speltidningen.se -Omringad ”Goblin Edition” går nu att ladda ned från Fenix webbplats.
                • Fenix läsare har röstat fram bästa rollspel, supplement och fenixomslag 2008


                Recensioner

                • Action!
                • Mouse Guard
                • Oskrivna blad
                • Tunnels & Trolls, v. 7.5
                • Hot War
                • Hellas – Worlds of sun and stone
                • Beltstrike
                • Scout
                • Horror Recognition Guide
                • Betrayer of Asgard
                • Khital
                • Cimmeria
                • Dungeon Delve
                • Shades of Empire
                • Vikingar & vikingatält
                • Warmachine starterbox
                • Hordes starterbox
                • Bang!
                • Magic Conflux Intro Pack
                • Lupusburg
                • Riddick: Assault on Dark Athena


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                Handout

                • Karta över Kindaras

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