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Heroes Weekly, Vol 2, Issue #12, Masters of Terror

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Heroes Weekly, Vol 2, Issue #12, Masters of TerrorPublisher: Avalon Game Company

Each week Avalon Games offers a new issue of Heroes Weekly

Packed full of great superhero fun, each issue will offer a short adventure, an NPC, or some game mechanics for the Heroes Wear Mask system. While compatible with the HWM system, you can always use the information presented in each issue for other superhero games—just monkey around with the stats and mechanics to fit the system you are using.

The Masters of Terror are an organization of highly trained terrorists-for-hire. Involved in everything from industrial sabotage to political terrorism to false flag operations, whenever the obscenely wealthy want to sew chaos and fear the Masters of Terror are there to provide that service. Unlike traditional terrorist groups who are motivated by a core ideology, the Masters of Terror are in it for the money. They will work for any individual or group who is willing to pay their fees and often play both sides of a conflict against the middle. 

Don't miss an issue, they are super!

Price: $3.99

Class Expansions: Barbarian Rage Powers [PFRPG]

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Class Expansions: Barbarian Rage Powers [PFRPG]Publisher: Interjection Games

Sometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.

Following in this vein, Class Expansions: Barbarian Rage Powers  introduces, funny how this works, twenty-one new rage powers.

Think of these descriptions as fortune cookies, but use "...while raging" instead of "...in bed".

Aligned Fury - Your attacks carry your alignment.

Bone-Hewing Strike - As a standard action, hew bone and stagger a foe.

Burning Hatred - If dealt enough damage by a single blow, your next round of raging is free... if you attack whoever hit you that hard.

Burning Hatred, Greater - If dealt enough damage by a single enemy, your next round of raging is free... if you attack whoever hit you that hard.

Crushing Blows - You treat your base attack bonus as 2 higher for the purpose of Power Attack.

Crushing Blows, Greater - As Crushing Blows, but 4 instead.

Extraplanar Embodiment - Gain a bonus to your DR, but the type changes from / - to one based on your alignment.

Fearful Display - Intimidate everyone in a radius around you.

Fury Made Placid - You gain a bonus to saving throws while using your moment of clarity rage power.

Grip with the Teeth - Hold onto ladders, ropes, walls, and the like with your teeth so you can use that greataxe midclimb.

Inexorable Advance - Treat difficult terrain as standard terrain.

Lingering Fear - You don't always demoralize, but when you do, the shaken effect lasts 1 round longer.

Momentum Charge - Leap into a charge, gaining a bonus to hit based on your Acrobatics skill.

Reprieve from Rage - Moment of clarity can be used for any number of consecutive rounds.

Schadenfreude - For one round per day, gain a temporary hit point whenever a creature is damaged.

Spellsiphon - Retroactively take a "1" on a saving throw against a spell to be the sole target of the entire spell.

Swim through Anything - Swim through anything remotely liquid and substitute your Swim check for other checks used to escape the clutches of remotely liquid hazards.

Uncultured Savage - Resistance to art, culture, and literature-themed spells.

Unexpected Retaliation - Throw your melee weapon at a ranged attacker as an immediate action.

Unyielding Passion - The Diehard feat becomes Diehard-er.

Vital Blood- +2 bonus to saves against sleep effects. +2 morale bonus to damage for 1 round whenever one is resisted.

Price: $1.00

Great Landscape Names

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Great Landscape NamesPublisher: Zozer Games

Great Landscape Names is a resource for referees and players of fantasy roleplaying games and wargames. Many scenarios will reference a wood or nearby river, a mountain peak or some other wilderness spot. Many of these locations will not be marked on a large scale ‘world’ or ‘continent’ map. So what are they called? Rather than resorting to the oft-used phrase “nearby woods” all the time, this booklet provides ready-made names for a variety of features.

Here we present six random tables each using d66, that is two six-sided dice, one rolled as ‘tens’ the other as ‘units’. The tables break down landscape features into mountains, rivers, wastelands, forests and villages. Even once all the names are used up on a table, the referee can easily roll on another table and use that result instead. Say, for example all the forest names have been used in past games Simply roll on the Village table to create new combinations, such as Cranswick Woods or Otterdene Forest...

Page 3:  Mountains and Rivers

Page 4:  Forests and Wastes

Page 5:  Villages (1) and (2)

Price: $1.00

Class Expansions 1-10 [BUNDLE]

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Class Expansions 1-10 [BUNDLE]Publisher: Interjection Games
THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...



 Class Expansions: 20 Rogue Talents [PFRPG]
 Regular price: $1.00
 Bundle price: $0.85

Sometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.

Following in this vein, Class Expansions: 20 Rogue Talents  introduces, funny how this works, twenty new rogue talents.

Black Market Connections - use contacts to increase the gold limit of settlements Cold-blooded Killer - increase your critical multiplier by 1 when performing a coup de grace

Crazy Prepared - you are assumed to have inexpensive mundane items on your person in frightening abundance

...


 Class Expansions: Barbarian Rage Powers [PFRPG]
 Regular price: $1.00
 Bundle price: $0.85

Sometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.

Following in this vein, Class Expansions: Barbarian Rage Powers  introduces, funny how this works, twenty-one new rage powers.

Think of these descriptions as fortune cookies, but use "...while raging" instead of "...in bed".

Aligned Fury - Your attacks carry your alignment.

Bone-Hewing Strike - As a standard action, hew bone and stagger a foe.

Burning Hatred - If dealt enough damage by a single blow, y...


 Class Expansions: Hybrid Elemental Sorcerer Bloodlines [PFRPG]
 Regular price: $1.75
 Bundle price: $1.48

Sometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.

Following in this vein, Class Expansions: Hybrid Elemental Sorcerer Bloodlines introduces six new sorcerer bloodlines, each of which is a mixture of two of the classic elements.

Clouds (Air + Water)  - Your nose has always been in a storybook. Notions of a lost age of wonder constantly flit about in your mind and the desire to either be one of the heroes of old or be the kindly old sage who raises them up is one of your secret desires. ...


 Class Expansions: Love for the Universalist [PFRPG]
 Regular price: $1.00
 Bundle price: $0.85

Sometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.

Following in this vein, Class Expansions: Love for the Universalist introduces four new Universalist focused schools that work to dispel the Universalist's current status as the choice for wizards who flunked out of magic school.

Arcane ResearcherFocused Research - Researching new spells becomes cheaper and faster as you level.Inventor's Recall - You can prepare spells you invented withou...


 Class Expansions: Monk Style Feats [PFRPG]
 Regular price: $1.00
 Bundle price: $0.85

Sometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.

Following in this vein, Class Expansions: Monk Style Feats introduces five new chains of style feats that add more functionality to the monk, or perhaps the rather determined high-level fighter.

Bat - Difficult, if not impossible to mislead, the style of the bat seeks to emulate the bat's resistance to debilitation, as well as its own aptitude at debilitating its enemies.

Bumblebe...


 Class Expansions: Ninja Tricks [PFRPG]
 Regular price: $1.00
 Bundle price: $0.85

Sometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.

Following in this vein, Class Expansions: Ninja Tricks  introduces twenty new ninja tricks.

Assassin Assassin - The ninja's training grants her bonuses when dealing with others of the Dexterous-killing-machine profession.

Aster Master - The ninja can get Weapon Specialization for shuriken.

Blazing Speed - The ninja can spend a point of Ki for +30 feet of movement rather than +20.

Calling Card - The ninja leaves a...


 Class Expansions: Oracle Mysteries [PFRPG]
 Regular price: $1.00
 Bundle price: $0.85

Sometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.

Following in this vein, Class Expansions: Oracle Mysteries introduces two new mysteries for the oracle base class.

Fathoms - Become one with the secrets locked away in the deep trenches of the world's oceans. 

RevelationsAmphibious Nature - gain a swim speed and, eventually, waterbreathingAqueous Absorption - absorb hundreds of gallons of water, then spray it out laterChild of the Deeps - gain resistance to co...


 Class Expansions: Sorcerer Bloodlines [PFRPG]
 Regular price: $1.00
 Bundle price: $0.85

Sometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.

Following in this vein, Class Expansions: Sorcerer Bloodlines introduces three new sorcerer bloodlines that take on the stranger and more esoteric concepts the bloodline can encompass.

Artificial - One of your ancestors was a simulacrum or a clone of some sort, injecting a healthy dose of the "created" into your pedigree. As a result, you constantly find yourself tearing things down to their constituent pieces. The Artificial blood...


 Class Expansions: Witch Hexes [PFRPG]
 Regular price: $1.00
 Bundle price: $0.85

Sometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.

Following in this vein, Class Expansions: Witch Hexes introduces thirteen new witch hexes that delve into those aspects of the witch that have not received their due.

Bridgemaker - By stretching her body out in a rather grotesque fashion, the witch makes a bridge.

Broom-a-mancy - The witch animates a broom for cleaning, defense, and locomotion.

Commune with Spirits - Having learned how to speak with dead, th...


 Class Expansions: Witch Major Hexes [PFRPG]
 Regular price: $1.00
 Bundle price: $0.85

Sometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.

Following in this vein, Class Expansions: Witch Major Hexes introduces twelve new witch major hexes that delve into those aspects of the witch that have not received their due.

Blood Sacrifice - A witch can fuel metamagically-enhanced spells with the heart's blood of humanoid creatures. Children count as double!

Borrowed Luck - The witch borrows from the luck of an ally, giving he...


Total value:$10.75
Special bundle price:$9.13
Savings of:$1.62 (15%)
Price: $10.75

DTotSprawl #05: Road Trip

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DTotSprawl #05: Road TripPublisher: Triple Ace Games

Put on those shades, run a self-diagnostic on your implanted chrome and prepare to hit the mean streets!

A naïve man of learning hires the heroes for a “road trip” with a couple of entertaining diversions.

A road trip – a simple job.

Simple? Yeah right!

Nothing is ever simple in the Conurbation or on the open road when a major corporation is involved.

Chased by corporate pursuers and harassed from all sides, can the heroes make good on their task and is the trip quite what it seems?

Welcome to a brand new tale for the highly-acclaimed Daring Tales of the Sprawl adventure series!

Daring Tales of the Sprawl is designed to be used with the award winning Savage Worlds RPG.

Price: $8.99

Jeremy Hart Designs: Ardite the Ripper

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Jeremy Hart Designs: Ardite the RipperPublisher: Stardust Publications

A 300 dpi .tif image for you to use in your personal or professional projects, subject to the attached license. Art by Jeremy Hart.

Price: $4.00

Dark Aeons Persona Sheet 2

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Dark Aeons Persona Sheet 2Publisher: Stardust Publications

This is the 2 page Persona Sheet for the Dark Aeons: The Atlantean Chronicles Role-Playing Game.

Price: $0.00

Jeremy Hart Designs: Harathy's Great Saw Saber

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Jeremy Hart Designs: Harathy's Great Saw SaberPublisher: Stardust Publications

A 300 dpi .tif image for you to use in your personal or professional projects, subject to the attached license. Art by Jeremy Hart.

Price: $4.00

Black Streams: The Yellow Bone Legion

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Black Streams: The Yellow Bone LegionPublisher: Sine Nomine Publishing

A people live by the sacrifices of their defenders- even when those gifts are not always freely given. Enter the world of the Red Tide Campaign Setting and Sandbox Toolkit to learn of the Yellow Bone Legion and the terrible price they paid to save their city in the hour of its greatest need.

In this free Labyrinth Lord-compatible supplement you'll find the truth behind the Legion's grim birth and the secrets that Xian's ancestors did so much to bury. You'll find details of the new Walking Ghost character class and ways to bring this revenant warrior to your own table. Plot seeds are provided for whipping up a fast Legion antagonist for your game, and conversion notes are given for trimming the meat of this supplement out of the world of the Red Tide and planting it firmly in your own creation.

Price: $0.00

Beyond the Void (Portrait)

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Beyond the Void (Portrait)Publisher: Legendary Games

Beyond the Void provides a terrifying addendum to the darkest edges of reality and their sanity-rending intersections with the mortal world. This rules supplement deals with the contact and summoning of alien entities whose dominions lie in realms of blackness beyond the stars. Sometimes the province of the dangerously curious, more often the patrons of the deliriously insane, these inhuman powers are utterly other, indifferent to human joy or misery, though always hungry and eager to devour any creature unwise enough to attract their attention.

Ideal for alchemists, summoners, and wizards, and for anyone wishing to delve into the sanity-rending realms of cosmic horror.This product includes three new character archetypes, the deranged alienist (summoner), the intrepid aquatic bathynaut (alchemist), and the far-sighted iridic mage (wizard). Add to this the Crawler in Darkness and Summon Star-Spawn feats; nine new spells from alien contact and cosmic communion to deform angularity and embryonic implantation; and the new alien and embryonic creature templates, including four sample embryonic aliens to terrify your players: the embryonic aboleth, embryonic intellect devourer, embryonic neh-thalggu, and embryonic shoggoth!

Written by Jason Nelson, with art by Frank Hessefort and Tanyaporn Sangsnit, this 15-page product continues Legendary Games' tradition of bringing you outstanding content by the best authors in the business, combined with amazing art and production values and innovative layout design. We hope you enjoy using our products as much as we enjoy making them, and that you'll keep coming back again and again to Make Your Game Legendary!

Download includes two versions: one full color and one printer-friendly.
Price: $4.99

Beyond the Void (Landscape)

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Beyond the Void (Landscape)Publisher: Legendary Games

Beyond the Void provides a terrifying addendum to the darkest edges of reality and their sanity-rending intersections with the mortal world. This rules supplement deals with the contact and summoning of alien entities whose dominions lie in realms of blackness beyond the stars. Sometimes the province of the dangerously curious, more often the patrons of the deliriously insane, these inhuman powers are utterly other, indifferent to human joy or misery, though always hungry and eager to devour any creature unwise enough to attract their attention.

Ideal for alchemists, summoners, and wizards, and for anyone wishing to delve into the sanity-rending realms of cosmic horror.This product includes three new character archetypes, the deranged alienist (summoner), the intrepid aquatic bathynaut (alchemist), and the far-sighted iridic mage (wizard). Add to this the Crawler in Darkness and Summon Star-Spawn feats; nine new spells from alien contact and cosmic communion to deform angularity and embryonic implantation; and the new alien and embryonic creature templates, including four sample embryonic aliens to terrify your players: the embryonic aboleth, embryonic intellect devourer, embryonic neh-thalggu, and embryonic shoggoth!

Written by Jason Nelson, with art by Frank Hessefort and Tanyaporn Sangsnit, this 15-page product continues Legendary Games' tradition of bringing you outstanding content by the best authors in the business, combined with amazing art and production values and innovative layout design. We hope you enjoy using our products as much as we enjoy making them, and that you'll keep coming back again and again to Make Your Game Legendary!

Download includes two versions: one full color and one printer-friendly.
Price: $4.99

[SSK] - Starship Kit - Volume 1 - Name & Registration

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[SSK] - Starship Kit - Volume 1 - Name & RegistrationPublisher: Ennead Games

Starship Kit

Part 1 – Name & Registration

 

Your species or corporation has finally achieved a dream that almost every species has, to leave their home world and travel to the stars.

 

But first you need a Starship to do this and you will need to know the ship’s name & registration. This is where this part of the SSK comes in handy.

 

This is part 1 of the Starship Kit. Future parts will include:

  • Ship role & type
  • Captain & Crew
  • Ship systems
  • Weapons
  • Defences system
  • Special Features
  • Operation Modes
  • Cargo, both legal and illegal
  • Ship Quirks
  • Technobabble for that “authentic” sounding description of parts and equipment

 

There will also be several supplements with examples and pre-generated samples, but these are not required.

Price: $0.99

The Midnight Priesthood

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The Midnight PriesthoodPublisher: Shortymonster

In the distance, and not on any map, the imposing walls of a large town rise into view as the sun goes down. With few other places to rest their head, the plucky group of adventurers make for the reinforced gate and ask for permission to enter. Although they are not denied, what find inside is not what they expect, and they may come to regret not carrying on their way.

Contained in these two pages are the bare bones of a sinister adventure for any level party that can be modified to fit any system or style. Although written with a classic fantasy setting in mind, it could just as easily be a mining colony on a distant moon, or a forgotten town in Lovecraftian New England.

All you need to run this adventure is a system you love, and some willing players.

Price: $0.50

Battlemap : Oil Well

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Battlemap : Oil WellPublisher: Christian Hollnbuchner

This full color battlemap is the 151st of a series featuring various terrains. This installment of the battlemap series features an early oil well.

The map is 30 x 28 squares in size, with each 1 inch square scaled to represent 5 feet. It is provided in 12 segments, which need to be assembled, in a single PDF using the letter format.

Price: $1.30

The Wolves of the Coast

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The Wolves of the CoastPublisher: Cakebread & Walton

You may have thought Renaissance Deluxe was only useful for black powder games. Here, Adrian Jones demonstrates the system's flexibility, with a FREE one-shot adventure and resource pack, pitting Irish Adventurers against Viking raiders...

Price: $0.00

Dungeon Maps 0008

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Dungeon Maps 0008Publisher: Brent Iwanoczko

Magic Hall & Guard Room

PDF Dungeon room suitable for printing 1" x 1" squares at 31"x26"

JPEG Version + Secret door overlay

JPEG 3D

Custom maps on request at biwanoczko@ozemail.com.au

Price: $0.50

A21: Snow White part 2

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A21: Snow White part 2Publisher: Adventureaweek.com, LLP

Inspired by the old Hessian folk tale with ideas from the fairy tale by the Brothers Grimm

Part Two of an adventure for 4-6 characters of levels 6-8

by Stephen Yeardley, Jonathan Nelson, & Will Myers

In Snow White part 2 the party is responsible for tracking down Lumi and returning her to Castle Morsain. Their quest won’t be easy as they must first enter the dreaded Haunted Forest and deal with the seven short folk responsible for Lumi’s abduction.

During their journey the PCs must evade a bottomless pit ravenously following them through the woods, explore the fabled feyglade, and escape a forest maze and her minotaur guardian. Then the party will come face-to-face with the short folk and a wizened crone, before returning to Morsain and finding themselves under attack as someone tries to prevent them from getting back to the castle. A special PC may even have to deal with Lumi falling in love with him or her!  Fantastical locations are only fitting for an epic fairy tale of this magnitude, and this adventure is filled with them. In this book you will get loads of fantastic locations, an Alchemist’s Journal detailing flora and fauna in the Haunted Forest, new spells, monsters, and magic items, as well as beautiful maps by Todd Gamble and Jonathan G. Nelson.

So what are you waiting for? Tuck in to Snow White parts 1 and 2, an adventure spanning 2 modules and clocking in at well over 250 pages!

Also included in “Snow White – Part 2″ are:

  • Part 2 of a traditional fairy tale adventure
  • New creatures, including the Twisted Treant, Bottomless Pit and Gravewrap
  • Fairy tale-themed traps, such as the Wrapping Rocking Chair
  • New magic items, including the Bed of Alertness and Amulet of Sleep
  • Multiple possible endings to the tale, depending on the players’ actions throughout the adventure
  • An alternative method for falling in love – the heart rules the head!
  • And of course, all those essential fairy tale elements; a beautiful heroine, a prince, a queen, a magic mirror, and a hidden cabin in a haunted forest
        Price: $12.99

        [PFRPG] Shadowglade: The Travelers' Daughter

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        [PFRPG] Shadowglade: The Travelers' DaughterPublisher: Neo Productions Unlimited

        Supernatural suspense, horror, and action await the unwary in Shadowglade! 500 years ago, the world ended. More than that, it was forgotten, the minds of those alive scoured clean of knowledge, history, and identity. In the intervening years, society has rebuilt as best it could, new alliances have been forged and blood-sworn enemies made as the surviving nations have begun to rediscover their roots. Out in the wilds and darkness, however, not all that lurks is friendly...or human...or even alive.

        While traveling one night, the party makes an unfortunate encounter, as a desperate mother find their camp and begs for their assistance; her young daughter has been taken in the night and her husband took off after them. Fearful for the safety of both, she has also raced through the woods, seeking assistance. And yet, not all is as it would appear as the party explores deeper and deeper into the woods in the dead of night. What really happened at the travelers' campsite? Who or what are the kidnappers and what do they want? And what shadows seem to be stalking the party through the woods?

        The Travelers' Daughter is a Pathfinder OGL 3.5 adventure designed for 2-6 player characters, levels 1-3. This adventure features a little more combat than many Shadowglade adventures, but a reasonable amount of role-playing an deduction as well. Product includes two (2) 6x6 battle grids for use in the adventure.

        About Shadowglade
        Shadowglade is a magic-lite, low fantasy campaign setting modeled heavily on Renaissance era and colonial era mythology. Churches hold sway while magic is a thing of myth and folklore; technology is emerging, but fear of the unknown grips the hearts of many.
        To help complement and enforce this, Shadowglade is an E10 (Epic 10) campaign setting; gameplay is capped at the 10th level, keeping gameplay in the lower, gritter levels and leaving high-level threats a very real danger and making players and GMs explore more unusual avenues to tackle dangerous and deadly threats.

        To get up-to-date information about the setting and future releases, join us on Facebook for updates!

        Price: $2.99

        Class Expansions: Witch Grand Hexes [PFRPG]

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        Class Expansions: Witch Grand Hexes [PFRPG]Publisher: Interjection Games

        Sometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.

        Following in this vein, Class Expansions: Witch Grand Hexes introduces eight new witch grand hexes, several of which have the distinction of being absolute walls o' text.

        Cauldronborn - The witch can create a mass of protoplasm that grows into a replacement body should she ever die. Her spirit is capable of merging with this new body, causing there to be no loss of mental continuity, as is typically a problem with similar methods.

        Cut the Thread - Everything in the world is tethered to the ever-spun tapestry of history by the tiniest of threads. The witch can see them; what's more, she can cut them. With but a touch, the witch can make those who truly anger her experience a fate worse than death. Their actions simply don't matter to the universe anymore.

        Distilled Life - By brewing an elixir containing a small child as the key material component, the witch can cheat death for another decade or so.

        Dream Possession - The witch can reach out and mentally dominate people when they sleep.

        Master Herbalist - The witch's poultices can raise the dead.

        Sacricficial Crow - The witch's familiar becomes incorporeal. Should it ever be destroyed, it reforms 24 hours later at the witch's side.

        Touch of Witchcraft - Being the lazy slob that it is, the witch's patron empowers her with the ability to pick the next generation of witch. In return for her services, she gains a wish.

        Withering - A few truly terrifying witches can cause creatures to wither in mere moments. So potent is her magic that the spell accelerates should the victim attempt to thwart it.

        Price: $1.00

        The Invention Book (PFRPG)

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        The Invention Book (PFRPG)Publisher: Interjection Games

        BECOME THE SQUAD COMMANDER!

        For some, the smell of oil is akin to that of a fine perfume, the rush of invention is the only motivation one needs, and the eternal battle against corrosion is a constant annoyance. These individuals, the tinkers, are exemplars of the unfettered creative spirit. It is this creative spirit, the constant thirst for new ideas, that propels them to seek the unknown, whether it be found in a library or in the dark depths of an ancient tomb.  Supported by a vast array of custom automatons, an experienced tinker, while not a fierce combatant on his own, commands an exceptionally versatile squadron that more than makes up for his own deficiencies.


        Presented herein is the tinker's Invention Book, 121 inventions used to customize the tinker's automatons. The intent of this product is to give those currently on the fence a closer glimpse at the tinker itself, while also providing a free reference to those who may pick up future tinker-themed products, but don't want to drop four bucks on the base class.

        For the tinker base class, please follow this link. The Tinker

        Price: $0.00
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