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  • 07/23/17--16:42: Stock Art Monsters
  • Stock Art MonstersPublisher: Space Pirate Games

    This series of Stock Art Images details monsters for your fantasy games or products

    Price: $4.99

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    Ultimate Iron Age Guide: Celts (EGS)Publisher: Mystical Throne Entertainment

    The wind swept isles of Albion have long held the popular imagination, and legends are still being invented about the Celtic peoples. In modern times, the Cornish, Welsh, Scottish, Irish, and Manx are the heirs to the Celtic line. In ancient times, the Celts were spread across continental Europe and the Isles. They held great kingdoms and were skilled on horseback, at crossing the oceans, and at strength of arms.

    Ultimate Iron Age Guide: Celts is a sourcebook that seeks to convey a handful of polished gems made from the myth and history of the Celts, ensuring you can utilize these people and their legends in your games. Remembered for their ferocity in battle, their bravery that bordered on foolhardiness, and their love of land and place, the Celts are as much a people of story as they are people in history.

    Ultimate Iron Age Guide: Celts includes:

    • A brief history of the Celtic people.
    • Ranks within Celtic society.
    • A look at the Celtic lands.
    • An overview of Celtic mythology.
    • Options for creating Celtic characters.
    • Non-player Characters.
    • Celtic adventures.
    • ... and more!

    Ultimate Iron Age Guide: Celts can lay the groudwork for a historical or alternate history adventure set within the Celtic lands of old. It can also be used as a guide for creating Celtic characters within fantasy games.

    Price: $5.00

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    Higher Grounds Presents: Hybrid Class - Blade-SirenPublisher: Higher Grounds

    Death Has Never Been So Beautiful

    Elves unlike you've ever seen them before.

    Thousands of years studying their art has made them into deadly warriors. True defenders of their people, the Blade-Sirens use the graceful technique of bladesong to turn their foes into mincemeat! With this hybrid class, you'll get to play as one of the mythological blade-sirens who wield sword and spell in a beautiful dance of death. 

    If you've ever read Forgotten Realms and thought to yourself, "This needs to be a class of its own!" then this book is for you. 

    Price: $2.99

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    Pod Parts 01- Midnight Transistor (Royalty Free Music)Publisher: Fishwife Games

    Pod Parts 01- Midnight Transistor (42 seconds in length)
    Music Arrangement By: Dave L. Woodrum (aka Tree Dweller, Microwave Spy, etc.)
    This short music track is designed especially for individuals doing their own podcasts who need royalty free music for intros, exits, middle bits, etc. By purchasing this Pod Parts track you gain the commercial and personal use related royalty free right to use the arrangement track in various multimedia applications, including podcasts, live radio broadcasts, live performances, convention performances, video games, home movies, youtube and other online videos, gaming sessions, and mobile apps. You do not gain the right to resell this track in its whole completed arrangement form.

    The best way to determine if this particular track has "your sound" is to give it a listen. Simply click on the audio sample on this page.

    Price: $0.65

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    Pod Parts 02- Insane Morning (Royalty Free Music)Publisher: Fishwife Games

    Pod Parts 02- Insane Morning (41 seconds in length)
    Music Arrangement By: Dave L. Woodrum (aka Tree Dweller, Microwave Spy, etc.)
    This short music track is designed especially for individuals doing their own podcasts who need royalty free music for intros, exits, middle bits, etc. By purchasing this Pod Parts track you gain the commercial and personal use related royalty free right to use the arrangement track in various multimedia applications, including podcasts, live radio broadcasts, live performances, convention performances, video games, home movies, youtube and other online videos, gaming sessions, and mobile apps. You do not gain the right to resell this track in its whole completed arrangement form.

    The best way to determine if this particular track has "your sound" is to give it a listen. Simply click on the audio sample on this page.

    Price: $0.65

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    Pod Parts 03- Teleporter Jazz (Royalty Free Music)Publisher: Fishwife Games

    Pod Parts 03- Teleporter Jazz (1:02  in length)
    Music Arrangement By: Dave L. Woodrum (aka Tree Dweller, Microwave Spy, etc.)
    This short music track is designed especially for individuals doing their own podcasts who need royalty free music for intros, exits, middle bits, etc. By purchasing this Pod Parts track you gain the commercial and personal use related royalty free right to use the arrangement track in various multimedia applications, including podcasts, live radio broadcasts, live performances, convention performances, video games, home movies, youtube and other online videos, gaming sessions, and mobile apps. You do not gain the right to resell this track in its whole completed arrangement form.

    The best way to determine if this particular track has "your sound" is to give it a listen. Simply click on the audio sample on this page.

    Price: $0.65

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    Clipart Critters 440 - Modern Horror MaskPublisher: Postmortem Studios

    Masks and horror go together like well, blood and guts, and this grisly little spot illo has the guts to fill your art needs for your next modern or gothic horror publication! At 2250 X 1204 pixels, it's a good size to be used as a half-page illustration. Included as a bonus with the high resolution image is a grayscale version, a black and white version, and a lo-rez version for easy use in online-advertising.

    This artwork is copyright (C) 2017 Bradley K McDevitt. You can use this image in commercial or fan projects, however you may not publish it as clip art. Any company that uses images from 'Clip Art Critters' is required to place the artist's name amongst the credits.

    Price: $5.00

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    ASA: Alice in Wonderland #4 5EPublisher: Playground Adventures

    A group of young adventurers are on the trail of the White Rabbit! After falling down a strange hole and running the oddest obstacle course ever, they finally catch sight of the White Rabbit just as he runs into a strange castle filled with quirky challenges that make a perfect first dungeon. Welcome to Adventures in Wonderland, a mini-adventure path for Dungeons & Dragons Fifth Edition! A Message for the Duchess is a family-friendly mini-adventure suitable for 2nd level characters. 

    In the first three chapters of Adventures in Wonderland, the party chased the White Rabbit through the wood and rescued it from a nasty tangleme tree. Proclaiming they were all late, the rabbit used its plane shift ability to transport everyone to the top of a deep rabbit hole. In the rabbit hole, the party had to feed words to a singing dictionary, catch a peek-a-boo, and drink a potion to make them small, all so they could fit through a tiny door and run a strange obstacle course prepared by the Dodo! 

    While this adventure was designed to be part of a mini-adventure path it can be played alone or even as part of another adventure entirely. For example, the Duchess’ Castle could be an obstacle summoned by Edwin’s fears in Pixies on Parade.

    A Message for the Duchess is an After School Adventure. After School Adventures are adventure shorts designed to only take a few hours of time to complete. You can find other adventuers in this series here.

    Price: $2.99

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    ASA: Alice in Wonderland #4 PFPublisher: Playground Adventures

     

     A group of young adventurers are on the trail of the White Rabbit! After falling down a strange hole and running the oddest obstacle course ever, they finally catch sight of the White Rabbit just as he runs into a strange castle filled with quirky challenges that make a perfect first dungeon. Welcome to Adventures in Wonderland, a mini-adventure path for the Pathfinder Roleplaying Game! A Message for the Duchess is a family-friendly adventure short suitable for 2nd level characters.  

    In the first three chapters of Adventures in Wonderland, the party chased the White Rabbit through the wood and rescued it from a nasty tangleme tree. Proclaiming they were all late, the rabbit used its plane shift ability to transport everyone to the top of a deep rabbit hole. In the rabbit hole, the party had to feed words to a singing dictionary, catch a peek-a-boo, and drink a potion to make them small, all so they could fit through a tiny door and run a strange obstacle course prepared by the Dodo!

    While A Message for the Duchess was designed to be part of a mini-adventure path it can be played alone or even as part of another adventure entirely. For example, the Duchess’ Castle could be an obstacle summoned by Edwin’s fears in Pixies on Parade or the Nightmare King’s magic in Nightmares on Parade.

    A Message for the Duchess is an After School Adventure! After School Adventures are adventure shorts designed to only take a few hours of time to complete. You can find other adventuers in this series here.

    Price: $2.99

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    ASA: Alice in Wonderland #4 HKPublisher: Playground Adventures

    A group of young adventurers are on the trail of the White Rabbit! After falling down a strange hole and running the oddest obstacle course ever, they finally catch sight of the White Rabbit just as he runs into a castle filled with quirky challenges that make a perfect first dungeon. Welcome to Adventures in Wonderland, a mini-adventure path for the Hero Kids!

    In the first three chapters of Adventures in Wonderland, the party chased the White Rabbit through the wood and rescued it from a nasty tangleme tree. Proclaiming they were all late, the rabbit used its ability to open portals to transport everyone to the top of a deep rabbit hole. In the rabbit hole, the party had to feed words to a singing dictionary, catch a peek-a-boo, and drink a potion to make them small, all so they could fit through a tiny door and run a strange obstacle course prepared by the Dodo! 

    A Message for the Duchess is an After School Adventure. After School Adventures are adventure shorts designed to only take a few hours of time to complete. You can find other adventuers in this series here.

    Price: $2.99

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  • 07/23/17--20:14: Stock Art Monsters
  • Stock Art MonstersPublisher: Space Pirate Games

    This series of Stock Art Images details monsters for your fantasy games or products

    Price: $4.99

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  • 07/23/17--20:18: Stock Art Monsters
  • Stock Art MonstersPublisher: Space Pirate Games

    This series of Stock Art Images details monsters for your fantasy games or products

    Price: $4.99

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    Shadowrun: The Complete Trog (Runner Resources)Publisher: Catalyst Game Labs

    Big, bad, and awesome

    They can call you a trog. Sure they can. Let ’em think it’s smear. Let them show you what they don’t know. Let them ignore history, the great accomplishments orks and trolls have made in every field in the Sixth World, the homes and enclaves they’ve built out of nothing. There’s enough talent in the trog population to punch, hack, rig, charm, or enchant that smug smile right off their face. You know what you are. They’ll learn—fast, if they know what’s good for them.

    The Complete Trog is the definitive guide for ork and troll characters in Shadowrun. With information on what it’s like to be an ork or troll in dozens of spots across the globe, details on working in corps as a trog (including in ork- and troll-dominated corps) and the heroes and enemies of trog culture, the book helps players add flavor and depth to their characters and the world around them. On top of that, it has gear, qualities, and life modules compatible with both Shadowrun, Fifth Edition and Shadowrun: Anarchy. Plunge into the rich culture of trogs and watch them turn that slur on its head.

    Price: $24.99

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  • 07/23/17--23:34: Missing Village Pieces
  • Missing Village PiecesPublisher: Fat Dragon Games

    This pack contains pieces I have made to fill out and add variations to the different village sets.

    Currently Includes:

    Wall B Windows for Timberframe, Fieldstone, and Wooden sets

    Wall D Door + Window for Timberframe, Fieldstone, and Wooden sets

    Wall E (spanning the full length of a floor tile) for Timberframe, Fieldstone, Wooden, and Village Wall sets



    DRAGONBITE™ Community Creator model. 

    For suggested print settings, please download the free Dragonlock™ Ultimate: Free Sample Set here: /product/197128/DRAGONLOCK-Ultimate-Free-Sample-Set

    Download the free DRAGONBITE™ Clip model here: /product/206435/DRAGONLOCK-Ultimate-DragonbiteTM-Clip-v20

    Price: $0.00

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    Adventure Tiles VTT Collection: Sewers and SluicesPublisher: SkeletonKey Games

    Adventure Tiles VTT Collection: Sewers and Sluices brings together 108 sewer and subterranean waterway themed e-Adventure Tiles to you virtual tabletop as 100ppi jpegs.

    Curated from SkeletonKey Games' vast library, this collection contains tiles from the following original sets -

    e-Adventure Tiles: Flooded Dungeons (38 tiles)

    e-Adventure Tiles: Sewer Chambers (38 tiles)

    e-Adventure Tiles : Sewer Tunnels (28 tiles + 4 boats)

    Price: $9.99

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    Village Backdrop: Fulhurst Moors (SNE)Publisher: Raging Swan Press

    A System Neutral Edition GM’s Resource supplement by Jacob Trier

    In the dreary village of Fulhurst Moors, most residents spend their days cutting peat from the nearby bogs or tending flocks of rugged sheep on the moor. When night falls, they huddle in their homes or gather inside the solid stone walls of the Bell and Whistles, trading stories of the latest gruesome misfortunes to befall those foolish enough to venture out onto the moor after sunset or unfortunate enough to be caught by sudden fog or rain while working in the bogs. 

    The local priest has been driven close to madness by his inability to provide solace to his congregation, and the mayor and constable become increasingly concerned as a growing number of villagers drown their fears in moonshine whiskey. The fearful atmosphere is well deserved, for ancient beings of malice and cruelty haunt the mists beyond the village. And they have struck a terrible bargain with someone inside Fulhurst Moors.

    Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting exciting, compelling adventures.

    For free samples head over to Raging Swan's website

    This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.


    Price: $2.45

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    Village Backdrop: Fulhurst Moors (5e)Publisher: Raging Swan Press

    A 5e Compatible GM’s Resource supplement by Jacob Trier

    In the dreary village of Fulhurst Moors, most residents spend their days cutting peat from the nearby bogs or tending flocks of rugged sheep on the moor. When night falls, they huddle in their homes or gather inside the solid stone walls of the Bell and Whistles, trading stories of the latest gruesome misfortunes to befall those foolish enough to venture out onto the moor after sunset or unfortunate enough to be caught by sudden fog or rain while working in the bogs. 

    The local priest has been driven close to madness by his inability to provide solace to his congregation, and the mayor and constable become increasingly concerned as a growing number of villagers drown their fears in moonshine whiskey. The fearful atmosphere is well deserved, for ancient beings of malice and cruelty haunt the mists beyond the village. And they have struck a terrible bargain with someone inside Fulhurst Moors.

    Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting exciting, compelling adventures.

    For free samples head over to Raging Swan's website

    This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.


    Price: $2.45

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  • 07/24/17--01:02: The Horde (2e)
  • The Horde (2e)Publisher: Wizards of the Coast

    Between East and West, between Earth and Sky, lies the Endless Waste. Barren and desolate, this windswept land forms the barrier between the feuding kingdoms of Faerun and the ancient empires of Kara-Tur. The eternal steppe is home only to the hardy, nomadic horsemen who travel its secret paths.

    This region, long ignored by its neighbors, is about to erupt in the bloodiest conflict ever to sweep across the Forgotten Realms. Yamun Khahan, Emperor of the Tuigan, has united the barbarian tribes into an unstoppable horde. Already he rules the steppes, from the Cave of a Thousand Gods to the Valley of the Dog-Men. Driven to conquer, Yamun Khahan looks both east and west, and sees a world ripe for the harvest.

    Product History

    The Horde Barbarian Campaign Setting (1990), by David "Zeb" Cook, is the setting supplement for the Hordelands. It was released in August 1990.

    About the Cover. The Horde Barbarian Campaign Setting (1990) shares a cover with Horselords (1990), the first novel in the Empires trilogy, which told the story of the Horde attacking nearby lands.

    Origins (I): The Center of the Storm. The story of the Horde consumed the Forgotten Realms line in 1990, from the debut of the storyline with the first novel Horselords and adventure FRA1: "Storm Riders" (1990) in April to its conclusion in December with the final novel, Crusade (1990). The Horde is the center of that storm, detailing the peoples of the Horde and their lands.

    Origins (II): A New Campaign Set. The Horde labels itself a "campaign setting", which put it right in line with the three boxed sets for the Realms that had preceded it, all during the AD&D 1e era: Forgotten Realms Campaign Set (1987), City System (1988), and Kara-Tur: The Eastern Realms (1988). It's a very close match for Forgotten Realms and Kara-Tur, consisting of a description of the peoples of the land, then an encyclopedia of its realms, all in a relatively system neutral manner. In fact, The Horde is more than just a match for the two previous campaign settings: it's the missing link between the western and eastern Realms, sitting square in the middle of these two known lands.

    Expanding D&D. The advent of AD&D 2e (1989) hadn't changed a core tenant of AD&D settings: they still weren't very crunchy. Despite its extensive description of the cultures of the Hordelands, The Horde contains no special rules for creating characters from the land; in fact, it largely presumes that characters will be newcomers to the Hordelands, not natives.

    Contemporary releases like Ravenloft: Realm of Terror (1990) were stretching the rule system of D&D a little more, but it would take a few more years (and a few more settings) for TSR to realize the power of their new character kits for making their settings more evocative and concrete.

    Metaplotting Along. The fact that The Horde was part of the Empires metaplot makes it one of the most short-lived settings ever. The Horde describes a unified Hordelands ruled by Yamun Khahan and neither of those facts would be true by the time by metaplot ended just four months later.

    Exploring the Realms: The Hordelands. The Horde follows Kara-Tur: The Eastern Realms as the second huge expansion for the Forgotten Realms covering the entirety of the Endless Waste in two big poster maps (and one big Encyclopedia). Known lands such as the Raurin desert and Thay may be found in the west of the map while Shou Lung appears to the east. The Hordelands are everything in between. The city of Dhaztanar also gets a poster map, while Almorel gets a smaller cardstock map. Add in the deep cultural information and the Hordelands becomes one of the best-defined places in all of the Realms.

    Obviously, the Hordelands are a Mongolian-influenced fantasy culture, the second that TSR had produced, following GAZ12: "The Golden Khan of Ethengar" (1989) for the Known World.

    Blowing Up the Canon: Kara-Tur. Kara-Tur had one large problem: it was too big. This required resolution now that The Horde was linking Kara-Tar to the western Realms. Cook explains, saying "Because of the immense distances involved in Kara-Tur, the overall size of Kara-Tur has been reduced by one-third to improve play. The 90-mile scale maps provided in the Kara-Tur set should be revised to 60 miles to the inch. The 30-mile scale maps are reduced to 20 miles to the inch. On the plastic grid, one small hex equals 12 miles on the larger maps and 4 miles on the smaller maps."

    Blowing Up the Canon: The Grinning Skull Oasis. Meanwhile, The Horde also revealed a pretty small problem. With several people simultaneously working on the Realms, it was easy to create conflicts. Thus FR10: "Old Empires" (1990) and The Horde both talk about the Grinning Skull Oasis … but it's different in each.

    Monsters of Note. Six new monsters entries appear in The Horde, including a few "greater spirits" of the steppes. Of the six, the new horses were the only ones popular enough to ever appear again.

    Four other creatures got cut, and instead appear as "A Hoard for The Horde" in Dragon #163 (November 1990). Curiously, these rejected monsters would be much better received: the three-headed dzalmaus dragon returned in Dragon #349 (November 2006) as part of an update on "The Horde: Barbarians of the Endless Waste", while the manni, the morin, and the sand cat all returned for MC11: "Monstrous Compendium Forgotten Realms Appendix" (1991).

    About the Creators. Cook was TSR's master of the East. He was the author of Oriental Adventures (1985), which first detailed Kara-Tur, and now he was detailing the Hordelands just to the west.

    About the Product Historian

    The history of this product was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com.

    Price: $9.99

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    Player Paraphernalia #127 The Cost of Power, Consumptive Magic ItemsPublisher: The Knotty-Works

    Player Paraphernalia #127

    The Cost of Power, Consumptive Magic Items

    Welcome to issue #127 of the Player Paraphernalia series. This issue introduces a new means of creating magic items that draw power from the possessor, siphoning energy to fuel their spell-like powers. A dozen consumptive magic items are also provided to fuel the arcane crafter's spark of imagination in creating useful but potentially danagerous items.

    Turning off backgrounds for a Printer Friendly Version

    This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing

    turn off layers

    Price: $0.99

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  • 07/24/17--02:51: Madness in Freeport (SotDL)
  • Madness in Freeport (SotDL)Publisher: Schwalb Entertainment

    Madness Reigns!

    A Classic Freeport Adventure for Shadow of the Demon Lord!

    The Freeport Trilogy concludes with this thrilling adventure set in the grand City of Adventure. The unveiling of Milton’s Folly draws near, and the player characters must uncover its sinister secrets before time runs out. This time they face more than back alley toughs and mindless undead, though. Sea Lord Drac has his eyes on the PCs and they may not survive his malefic attentions. Although this adventure completes the story that began in Death in Freeport, you can run this adventure as a standalone scenario, using it to introduce Freeport to master characters.

         To make use of this adventure you need a copy of Shadow of the Demon Lord. While not expressly necessary, having the Shadow of the Demon Lord Freeport Companion, the Demon Lord’s Companion, and The Pirate’s Guide to Freeport from Green Ronin Publishing will certainly enhance your experience. 

    Price: $10.95

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    GM’s Miscellany: Alternate DungeonsPublisher: Raging Swan Press

    Pathfinder Roleplaying Game-compatible GM's resource by  Alexander Augunas, Nicholas Wasko, Mike Welham and Daron Woodson

    Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Druidic groves, haunted houses, rank sewers and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched GM plotting the next adventure.

    This book collects all eight instalments of the Alternate Dungeons line. Each alternate dungeon site benefits from loads of great details, hints and tips for a GM designing an adventure set in that location. Designed to save a GM’s time while adding flavoursome details to bring the locale alive in the players’ minds, GM’s Miscellany: Alternate Dungeons is an essential tool in any GM’s arsenal. 

    GM’s Miscellany: Alternate Dungeons comprises the following instalments in the line:

    • Alternate Dungeons: Abandoned Temple
    • Alternate Dungeons: Abandoned Village
    • Alternate Dungeons: Alchemist’s Laboratory
    • Alternate Dungeons: Frigid Ice Cave
    • Alternate Dungeons: Haunted House
    • Alternate Dungeons: Infested Sewers
    • Alterate Dungeons: Mystic Groves
    • Alternate Dungeons: Mystic Ruins

    This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

    You can check out a free sample for this supplement at Raging Swan's website.
    Price: $11.99

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  • 07/24/17--02:57: All of Their Strengths
  • All of Their StrengthsPublisher: Malachi Sharlow

    The city has a secret food chain, a hidden game of predator and prey playing out in every alley, every shadowy corner, and bangin’ nightclub. The Kindred - vampires, werewolves, and a hundred others - hunt humans for food and pleasure.
    They have ruled the night for centuries, but the game is about to change. There’s a new predator in town, and it feeds on jerks.
    Hybrids, born of mixed Kindred lineages, but stronger than any of them, and twice as cool.


    All of Their Strengths is an action-packed role-playing game of tinted sunglasses, silver-lined swords, and ultra-violet bullets.


    Take on the role of the Hybrids waging a secret war on the Kindred. Play as a werewolf-witch, a ghost-mummy, or the always classic half-human, half-vampire.
    Grab your throwing stars, put on your PVC long-coat, and touch up your sweet tribal tats.

    The War of Shadows is waiting.

    Price: $3.00

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    BlaszczecArt Stock Art: Fungal UndeadPublisher: BlaszczecArt

    Fungal Undead by Bartek Blaszczec 


    Contains four version of Undead art:

    -black & white drawing,
    -rough sketch,
    -full color character
    -full color inked character

    - all 300 DPI TIF's with transparent background in single zip file.



    If you want to support me consider to become one of my Patrons on Patreon

    also you can find my prints on: Fine Art America


    About me:

    I'm self-taught fantasy art artist. I love RPG games and drawing so I take inspirations from our own RPG sessions. I thought to share with my drawing and painting skills with community.
    I hope you'll enjoy it.
    Feel free to contact me for any commission.

    Thank you for your support:)


    Stock Art License:

    Thank you for purchasing this Stock Art by Bartek Blaszczec.

    Commercial Use License Our terms and conditions for the commercial use of stock art are as follows:
    • The illustrations in this product may appear in print, electronic or web-based advertisements for the product you use it in. You may not include any illustration in this product in a stock art product of your own.
    • You may crop, rotate, resize and reasonably modify any illustration in this product as needed, providing the artist’s signature is clearly visible, in the image, or printed just below the image.
    • We require that the artist (as Bartek Blaszczec) is credited in your product’s credits.
    Private Use License :
    • You may use the illustrations in this product in any personal products without restriction.
    Price: $5.00

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    BlaszczecArt Stock Art:  Fungal Undead B&WPublisher: BlaszczecArt

    Fungal Undead by Bartek Blaszczec 


    Contains two version of Fungal Undead art:

    -black & white drawing,
    -rough sketch 

    - all 300 DPI TIF's with transparent background in single zip file.



    If you want to support me consider to become one of my Patrons on Patreon

    also you can find my prints on: Fine Art America


    About me:

    I'm self-taught fantasy art artist. I love RPG games and drawing so I take inspirations from our own RPG sessions. I thought to share with my drawing and painting skills with community.
    I hope you'll enjoy it.
    Feel free to contact me for any commission.

    Thank you for your support:)


    Stock Art License:

    Thank you for purchasing this Stock Art by Bartek Blaszczec.

    Commercial Use License Our terms and conditions for the commercial use of stock art are as follows:
    • The illustrations in this product may appear in print, electronic or web-based advertisements for the product you use it in. You may not include any illustration in this product in a stock art product of your own.
    • You may crop, rotate, resize and reasonably modify any illustration in this product as needed, providing the artist’s signature is clearly visible, in the image, or printed just below the image.
    • We require that the artist (as Bartek Blaszczec) is credited in your product’s credits.
    Private Use License :
    • You may use the illustrations in this product in any personal products without restriction.
    Price: $3.00

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    Wisdom from the Wastelands 'Nanotech' [BUNDLE]Publisher: Skirmisher Publishing

    This special bundle product contains all four of the "Nanotechnology" issues of the Wisdom from the  Wastelands sourcebook for modern, sci-fi, and post-apocalyptic RPGs! It is priced lower now that it will be later because of the current Christmas in July sales event. 

    Wisdom from the Wastelands Issue #28: Nanotechnology I
    Regular price: $0.74
    Bundle price:
     $0.00
    Format:
     PDF

    Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. The first in our series on nanotechnology, this issue focuses on how the concept might work in your campaign. It introduces the necessary game mechanics and provides a few example nanites to illustrate the technology at play. 

    One of the most entertaining aspects of a post-apocalyptic RPG is the many sorts of artifacts. Mutant Future and other popular post-apocalyptic role-playing game rules have decent rules for ...

    Wisdom from the Wastelands Issue #30: Nanotechnology II
    Regular price: $0.74
    Bundle price:
     $0.00
    Format:
     Watermarked PDF

    Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. This issue features a host of tiny tools and toys you can use to spice your Mutant Future games.

    Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it contains are compatible with it ...

    Wisdom from the Wastelands Issue #31: Nanotechnology III
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    Continuing with the examination of this hi-tech subject that we started in issues #28 and #30 of Wisdom from the Wastelands, this third installment in our nanotechnology series presents many new nanites and a new terror weapon, the Converted, that Mutant Lords can unleash upon their players. Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction.

     Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, scienc...

    Wisdom from the Wastelands Issue #52: Nanotech Undead
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    In the Ancients’ movies and literature, undead were often created by magic, curses, or other supernatural phenomena. The hideous and terrifying creatures now stalking the wastelands are closer to another theme from the ancestors’ popular culture: technology run amuck, the escaped infectious creations of mad scientists. But the Ancient biotech engineers were not usually mad, and the infections did not escape. Instead, it was much, much worse: undead were born as nanite terror weapons, and intentionally used. 

    This expanded issue of Wisdom from the Wastelands contains 25 fully described and stat’ed horrifying undead monsters created through a combination of technology and biology, and discusses their general traits; transmission, incubation, and treatme...

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