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  • 07/16/18--08:19: The Barbarian King
  • The Barbarian KingPublisher: First Hungarian d20 Society

    A 24-page adventure module for 4th to 6th level player characters, The Barbarian King pits the company against the ruined empire of the mountain barbarians... and the evil that still slumbers therein! This gloomy wilderness and dungeon scenario features deals with malevolent and ultra-powerful spirits, the burial places of a now defeated people, shadowy hosts and deadly traps.

    First published in 2002 as a standalone mini-module, this edition has been re-edited for easy use, and includes illustrations by Matthew Ray, Stefan Poag and Denis McCarthy.

    This electronic edition is provided free of charge to people who have purchased the print edition.
    Price: $4.00

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    Sword Breaker Issue No. 6 - Sand and Living FirePublisher: Sword Breaker

    Visit a mysterious city that appears in the desert according to unknown rules and might be hiding untold treasures. Guard your honor and watch what you say to your foes. The Jinn have a way of taking more than you knew you could give.  

    Price: $0.50

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    Beckett’s Vampire Folio 12: Planting the EyePublisher: White Wolf

    Beckett’s Vampire Folio includes: Beckett’s Vampire Folio 12 is the eleventh in a series of support products designed for use with Beckett’s Jyhad Diary. That massive tome makes reference to various NPCs of note from the greater World of Darkness. These folios will go chapter by chapter through that book describing and detailing the statistics of the characters referenced.

    Chapter 12 focuses on Egypt and the plots that encircle the country and the vampires that make it their haven. This book also includes extra mechanics as required to explain character traits in Beckett’s Jyhad Diary or other V20 material.

    Price: $0.99

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    Pages from the Lost Grimoire - Delóclya Berres / By the BookPublisher: Dan Coleman Productions

    Do you dare open the Lost Grimoire?

    Each installment of Pages from the Lost Grimoire provides something new to add to your GM toolbox. It might be a new monster, NPC, city or town, or sub-class. It might be a new set of spells, downtime activities, magic items, or poisons. Whatever it is, the content is intended to be flexible enough to be used by any Game Master, regardless of setting. Additionally, each Page is accompanied by an encounter you can use to introduce the new item to the game world. These encounters are provided in the Dungeons on Demand format.


    Issue 7 - Delóclya Berres / By the Book

    This issue of Pages from the Lost Grimoire features:

    • Delóclya Berres, the history and gaming statistics of an elf sage with a fated past.
    • By the Book, a new encounter to introduce Delóclya to the party.
    • Digital maps for both GMs and Players, including gridless option.
    • An illustration of Delóclya Berres by artist Karen Martin.

    This product is made possible by supporters on Patreon. If you're kind enough to support the new content I create, please consider becoming a patron! You can find a link inside this product to the Patreon page.

    Dungeons on Demand Logo

    Price: $0.99

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    5th Edition -- C1 The Mortality of GreenPublisher: Troll Lord Games

    'Tis said of that ancient brooding forest that even before the world grew accustomed to the light of day, that her stems were grown high and her eves already dark.

    The Mortality of Green is designed to be a fast-paced adventure wherein the characters are thrown into the immediate pursuit of a brigand troll. The troll, Quagmire, has stolen a young sapling from the druid Cornelius and fled into the forest. The characters must rescue the sapling before it is planted in the ground. Failure to do so results in the sapling’s corruption and probable demise.

    The Morality of Green offers enough introductory material to the Darkenfold to keep the players engaged in adventures far beyond this written adventure.

    Furthermore, there are several small adventures encapsulated within these pages in Gnomish Dreams, The Broken Vale and The Fisherman to offer the Game Master and players plenty of distraction.

    This adventure is designed for 4-8 characters of 3-5 levels. Overland.

     

    Price: $6.99

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    Super Powered Legends: DemolishersPublisher: Rogue Genius Games

    We Make Holes in Teeth!

    The Demolisher (PL 10) and his crew (PL 8), used to clean up the city after superhumans had their fights. But one day, the Demolisher found an alien artifact in the wreckage that gave him super strength, and he saw a different way to make money in his future ...

    Super Powered Legends. Because sometimes you a need a character everyone knows, even if they're meeting them for the first time.

    Designed and Illustrated by Jacob Blackmon, Super Powered by M&M!

    Price: $1.95

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    Starfarer Adversaries DELUXE: DriderPublisher: Rogue Genius Games

    Spiders?! In SPACE?!

    Driders are horrific blends of the blue-purple race of anarchic elves known as drow, and spiderlike demons from lower recesses of the outer planes. Often agents of the FiendWebs of Akkanar, where a foul demonic drow empire exists in its own demiplane, driders are strong warriors and powerful spellcasters!

    Each Starfarer Adversaries Deluxe offers numerous stat blocks for one foe at a range of CRs, making sure you can use it in nearly any adventure! The drider is presented at 16 different levels, from CR 5 to CR 20! Also included are two new pieces of gear, the shock glaive and beamer pistol!

    Starfarer Adversaries: Because the vacuum of space doesn't kill you fast enough!

    Price: $4.95

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  • 07/16/18--15:24: Hybrid Blood
  • Hybrid BloodPublisher: Silver Games LLC

    Strange gods or wizardly interference has blended animal and man. By practice, accident, or even nature, the beast people have risen to live against and with humanity in all its varied cultures and origins. Two legs or four, they stand ready to spice up your adventure as allies, antagonists, or player options.

    In a world steeped with magic, even the most unlikely matches are occasionally made. Sometimes through wildly inventive sorcery, the interference of otherworldly gods, or even the spark of true love may bring two distant lines together. Such creatures may be an anomaly, or give rise to whole new species.

    Even if one doesn’t force blood together that normally would remain separated as water and oil, the nurture side of what makes a person who they are cannot be denied. What if your halfling was raised by orcs? Or that orc was brought up by elves? Without a single physical exchange, lines can be brought together.

    • Hundreds of racial combinations
    • A new race (the beast people) designed to cover the animal kingdom.
    • New Feats
    • New Magic to blur racial lines
    • Reincarnation handled with grace and ease
    • Compatible with Pathfinder, Starfinder, and 5th Edition!
      Price: $19.99

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      Dungeon Entrance 36Publisher: BattleMats

      Dugeon-Entrance-36x24-AD.jpg

      Du8ngeon Entrance - RPG Encounter Map

      36" x 24" image of a track leading in to a dungeon with optional square or hex grids.

      Files included:


      For Large Format Printing

      Zip file containing 300 DPI JPEGs for 1" and 1.5" square grid variations

      Zip file containing 300 DPI JPEGs for 1" and 1.5" hex grid variations

      Zip file containing 300 DPI JPEG with no grid variation


      For Virtual tabletop

      Zip file containing VTT optimised JPEGs with all grid variations


      Warning: for personal use only, commercial usage or printing for re-sale is not allowed.


      Price: $1.25

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      Cross of Fire Saga: Part 0 - Long Way Home (PFRPG)Publisher: LPJ Design

      Hurled Into Endless Night

      Seeking potent magic in the hands of an insane entity, accomplished adventurers find themselves transported to the bleak wasteland of Abaddon. As they explore their new surroundings, they must encounter a host of new terrors and determine whether to save a desperate caravan of nomads. Can adventurers save them, and can their weary new allies help them find a reliable way home?

      The Long Way Home is an adventure for use with the Pathfinder Roleplaying Game. The story and encounters are the first episode of the Cross of Fire Saga Adventure Path, but can also be played as a stand­alone adventure with slight modification. The module includes a brief history of the Cross of Fire, an introduction to the world of Abaddon, and a powerful new curse. Characters should take up the adventure approximately half­way through 8th level. If they survive their first nights on Abaddon, they should reach 9th level by the adventure’s conclusion.

      Price: $2.99

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      The DMs Guildhall Episode 24 - Alex ClippingerPublisher: Aegis Studios

      The DM's Guildhall is a chat show streaming Mondays on a variable schedule (usually at 1 PM CST) on Twitch! Each week, I will sit down for a one on one chat with a different #dmsguild creator to talk about making games, telling stories, and whatever else comes to mind.

      Head over to the plasticageplays twitch channel and follow to get notifications when we go live! Support this show via subscriptions, bits, or on Travis Legge's Patreon.

      IN THIS EPISODE: we speak to Alex Clippinger: http://www.dmsguild.com/browse.php?x=0&y=0&author=Alex%20Clippinger


      On Friday, July 20th at 10AM CST we will return to Eberron for Calculated RIsks: AN Eberron Adventure, Season 2 Episode 11

      On Monday, July 23rd at 1PM CST we will speak with Matt Butler: http://www.dmsguild.com/browse.php?x=0&y=0&author=Matt%20Butler

      EXTREME DROWESS returns Wednesday, July 25th at 8 PM CST!

      Yearning to Breathe Free is NOW AVAILABLE at DMs Guild http://www.dmsguild.com/product/244598/Yearning-to-Breathe-Free

      NOW IN PRINT AT DMSGUILD: Xanathar's Extraordinary Vault http://www.dmsguild.com/product/237842/Xanathars-Extraordinary-Vault
      In The Wake of Rage http://www.dmsguild.com/product/173990/In-the-Wake-of-Rage
      Rarities of the Realms: http://www.dmsguild.com/product/216245/Rarities-of-the-Realms

      Slarecian Vault (Scarred Lands)
      Encounters in the Calastian Hegemony Volume 2: /product/245378/Encounters-in-the-Calastian-Hegemony-Volume-2

      Storytellers Vault (Vampire: the Masquerade)
      https://www.storytellersvault.com/product/241476/Bloodlines-From-The-Vault-Vol-I?

      Please follow, like comment, share and SUBSCRIBE!

      Pick up my products at DMsGuild: http://www.dmsguild.com/browse.php?x=0&y=0&author=Travis%20Legge
      Storytellers Vault: http://www.storytellersvault.com/browse.php?author=Travis%20Legge
      And DriveThruRPG: /browse/pub/338/Aegis-Studios -- Watch live on TWITCH!

      Price: $0.00

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      Deadly Missions 4th Edition: Dark ElvesPublisher: Grey Matter Games

      DEADLY MISSIONS: Dark Elves is seventh expansion for DEADLY MISSIONS 4th EDITION.

      This set features eight high quality hand-drawn figures featuring front and rear artwork, and a second page of figures that can be printed infinitely to create as many elves as you need to fill your dungeon, or for your games.  This set also includes data cards for use in DEADLY MISSIONS games. 

      The characters are: 

      • Lilith, Spider Queen
      • Champion of Lilith
      • Dark Elf Warrior
      • Dark Elf Ranger
      • Dark Elf Hunter
      • Dark Elf Huntress (Mercenary)
      • Merlantean Mage Architeuthis
      • Ettercap (Mercenary) 
      This set is an expansion, so you will need DEADLY MISSONS 4th Edition: Heroic Missions, or DEADLY MISSIONS 3rd Edition: Return to Merlantis.  One of these characters requires tokens only available in DM3, as well as the Portal Masters expansion, to get the most out of this character.

      We hope you enjoy these figures, and hope they work in their way into your games!

      Price: $3.00

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      Stock Art: Blackmon Blue Dragon KnightPublisher: Rogue Genius Games

      Quality artwork from RGG illustrator, Jacob E. Blackmon!

      Color and black & white line drawing.

      See preview for license.

      Price: $1.95

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      Stock Art: Blackmon Demon BaboonPublisher: Rogue Genius Games

      Quality artwork from RGG illustrator, Jacob E. Blackmon!

      Color and black & white line drawing.

      See preview for license.

      Price: $1.95

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      Stock Art: Blackmon Enruned Hawk FamiliarPublisher: Rogue Genius Games

      Quality artwork from RGG illustrator, Jacob E. Blackmon!

      Color and black & white line drawing.

      See preview for license.

      Price: $1.95

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      Stock Art: Blackmon Female Energy Sword WielderPublisher: Rogue Genius Games

      Quality artwork from RGG illustrator, Jacob E. Blackmon!

      Color and black & white line drawing. Bonus pieces with and without backgrounds!

      See preview for license.

      Price: $1.95

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      Stock Art: Blackmon Kitsune Five-TailsPublisher: Rogue Genius Games

      Quality artwork from RGG illustrator, Jacob E. Blackmon!

      Color and black & white line drawing.

      See preview for license.

      Price: $1.95

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    • 07/16/18--17:35: [quantum Flux] [bundle]
    • [quantum Flux] [bundle]Publisher: Skirmisher Publishing

      This special 50% off bundle contains Skirmisher Publishing's Quantum Flux: Unique Superscience Artifacts and the five issues of the Wisdom from the Wastelands supplement for modern, sci-fi, and post-apocalyptic RPGs that contain about half the items that appear in it (#39, #42, #44, #48, and #49). It has the same price as the sourcebook alone and it is designed to be a good deal for both new customers and ones who own any of the issues of Wisdom from the Wastelands that include overlapping material

      Quantum Flux: Unique Superscience Artifacts
      Regular price: $4.99
      Bundle price:
       $2.51
      Format:
       PDF
      With his second law, that “any sufficiently advanced technology is indistinguishable from magic,” Arthur C. Clarke articulated a concept that could have been a shadowy undercurrent in the wider consciousness for centuries, possibly even millennia. All the items in this book were designed with two ideas in mind: they were created using Ancient technology so advanced that it seems like magic and they’ve gone through Hell since the apocalypse. Damaged, jury-rigged, infested with nanites and parasites, warped by energy, rebuilt by insane machines — these are the kinds of changes that make these artifacts dangerous, unpredictable, and, above all, unique. Quantum Flux contains 86 unique superscience artifacts suitable for use in any modern, sci-fi, or post-apoca...

      Wisdom from the Wastelands Issue #39: Unique Superscience Artifacts
      Regular price: $0.99
      Bundle price:
       $0.50
      Format:
       Watermarked PDF
      Imagine — barely 50 years ago — pulling out your smart phone in Dallas to take a selfie as President Kennedy passed by. The technology people casually sit on today might have gotten you disappeared by an alphabet agency, for possessing alien devices and/or photobombing by the Grassy Knoll gunman. A hundred years ago, talking into your hand could have landed you in an asylum. Three centuries ago, they would have burned witches for catapulting surly birds at petulant pigs. This idea, Clarke’s Second Law, is a powerful philosophical/imaginative concept and a very useful tool for Mutant Lords. In Mutant Future, it translates into superscience: Ancient equipment so advanced it seems supernatural, able to break the laws of physics and engineering. Wisdom from the W...

      Wisdom from the Wastelands Issue #42: Unique Superscience Artifacts II
      Regular price: $0.99
      Bundle price:
       $0.50
      Format:
       Watermarked PDF
      Excalibur. Mjolnir. Aegis. The Millennium Falcon. The Eiffel Tower. A red shirt. A sonic screwdriver. The Horn of Roland. The Spear of Destiny. Whether from myth, history, fiction, fantasy, or actual real life, weapons and armor, personal objects, vehicles and buildings all can become iconic, even legendary and use such advanced technology that they appear to be magical. Wisdom from the Wastelands’ first installment on superscience artifacts introduced the idea of creating these unique and amazing devices and this time around some of the artifacts get a little bigger and maybe even a little weirder. Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and...

      Wisdom from the Wastelands Issue #44: Unique Superscience Artifacts III
      Regular price: $0.99
      Bundle price:
       $0.50
      Format:
       Watermarked PDF
      Following a theme begun in Wisdom from the Wastelands Issues #39 and #42, this issue of Wisdom from the Wastelands focusing on superscience artifacts coalesces around things alien — whether otherworldly, extra-planar, or just plain weird. Whether derived from myth, history, fiction, fantasy, or real life, weapons and armor, personal objects, vehicles and buildings can all become iconic, even legendary, and employ such advanced technology that they appear to be magical. Come and examine nine such items, the Mother Seed, Oasis In a Pill, Ooze Brain, Orange Block, Palace of Bones, Psion Shackles, Sea Charm, Silver Sphere, and Silver Twig. Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science...

      Wisdom from the Wastelands Issue #48: Unique Superscience Artifacts IV
      Regular price: $0.99
      Bundle price:
       $0.50
      Format:
       Watermarked PDF
      The unique items in this issue of Wisdom from the Wastelands are so advanced they appear magical to post-apocalyptic peoples. Although intended for use with Mutant Future, these items could easily be used in other science-fiction or fantasy games. Each has a history that will hopefully enrich, inspire, and possibly drive your own gaming story and, if desired, could become a central plot point or continuing idea for a whole gaming session or even an entire campaign.  Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it conta...

      Wisdom from the Wastelands Issue #49: Unique Superscience Artifacts V
      Regular price: $0.99
      Bundle price:
       $0.48
      Format:
       Watermarked PDF
      With amazing powers, terrible mutants, and scientific advancements available only in our collective imagination, Mutant Future stretches the bounds of conception. From a foundation of Clarke’s Second Law and Goblinoid Games’ supplement Realms of Crawling Chaos, we present superscience artifacts, devices that are one step beyond and seemingly magical even to characters familiar with wondrously advanced technology. This issue of Wisdom from the Wastelands coalesces around the mind-bending, with artifacts ranging from hazardous personal-improvement gear and pet accoutrements to a many-pedal building and diabolical nightmare toys for both kids and adults. These items are intended for Mutant Future games but could easily fit into other science-fiction ...

      Total value: $9.94 Special bundle price: $4.99 Savings of: $4.95 (50%)
      Price: $9.94

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    • 07/16/18--18:01: The Spells Bundle [BUNDLE]
    • The Spells Bundle [BUNDLE]Publisher: The Knotty-Works

      This special bundle product contains the following titles.


      Spell Innovations, Disrupting Weapons
      Regular price: $0.99
      Bundle price:
       $0.73
      Format:
       Watermarked PDF
      Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell.  This installment looks at the Disrupting Weapon spell and includes ten variant spells built around this tried and true divine spell. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing ...

      Spell Innovations, Draconic Aspects
      Regular price: $1.49
      Bundle price:
       $1.11
      Format:
       Watermarked PDF
      Spell Innovations, Draconic Aspects offers ten spells focusing on the power of dragons. Three spells designed to grant the caster draconic characteristics and seven summoning spells for conjuring dragon kind for aid. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing ...

      Spell Innovations, Fey Folio
      Regular price: $1.49
      Bundle price:
       $1.11
      Format:
       Watermarked PDF
      Spell Innovations, Fey Folio offers a focused set of Summoning spells for those of the Fey persuasion. In addition, others spells are included that allow the caster to temporarily grant feyness to himself or another. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing ...

      Spell Innovations, Mage Armor
      Regular price: $1.49
      Bundle price:
       $1.11
      Format:
       Watermarked PDF
      Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell.  This installment looks at the Mage Armor spell and includes twenty variant spells built around this tried and true arcane spell.  In addition, a new magical item is introduced,Scroll Armor. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing ...

      Spell Innovations, Mage Armor Version II
      Regular price: $2.49
      Bundle price:
       $1.83
      Format:
       Watermarked PDF
      Spell Innovations, Mage Armor Version II A second look at the Mage Armor spell. Like previous issues of Spell Innovations, this supplement presents alternate version of an iconic spell, but rather than developing several differing spells, this issue presents a system of customizing the Mage Armor spell by breaking it up into a multi-level platform and offering options to grant varying effects as spell options. This issue also introduces a new feat, a new arcane sub-school, and a new wizard archetype built around the reimagined Mage Armor spell series. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing ...

      Spell Innovations, Mirror Image
      Regular price: $0.99
      Bundle price:
       $0.73
      Format:
       Watermarked PDF
      Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell.  This installment looks at the Mirror Image spell and includes ten variant spells built around this tried and true arcane spell.  In addition, a new magical item is introduced,the Mirror Goggles. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing ...

      Spell Innovations, Shield
      Regular price: $1.49
      Bundle price:
       $1.11
      Format:
       Watermarked PDF
      Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell.  This installment looks at the Shield spell and includes twenty variant spells built around this tried and true arcane spell. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing ...

      The Spell-Works Compendium Volume I
      Regular price: $3.49
      Bundle price:
       $2.59
      Format:
       Watermarked PDF
      Welcome to the first installment of the Spell Works Compendium. We at the Spell Works have sought out some of the finest Arcane minds in the realm—including the world renown Arch-mage Dimden and famed warlord Foegel—and to come up with new and innovative spells to assist any adventurer to be more productive and effective out in the field. In this installment we look at spells that temporarily grant the spell recipient with enchantments mimicking well known Feats. With the assistance of your local mage, you can now feel the excitement and thrill of firing a bow just like a professional archer, wield a long sword like a knight of the realm, or become the top dog in a bar fight at your local tavern. After all, if you can’t beat them, why not join them (at least in powe...

      The Spell-Works Compendium Volume II
      Regular price: $3.49
      Bundle price:
       $2.59
      Format:
       Watermarked PDF
      Welcome to the second installment of the Spell Works Compendium.  Not to be out done by the first Compendium, we sought out the wisdom and knowledge of the good witch Sara, protector of the northern forests of Briesdale and her contributions bring on a whole new level of whimsical. In this installment we look at spells not only counter the spells of other casters, but actually take control or alter them for your benefit.  So the next time you see someone casting a magic missile, confuse and confound them as you send those blasted little bolts of force right back at them.  After all spell casting is 99% mental, why not mess with that remaining 1%? Why just counter a spell when you can change it to meet your needs? See your rival getting ready to cast a fireball? Jus...

      The Spell-Works Compendium Volume III
      Regular price: $3.49
      Bundle price:
       $2.59
      Format:
       Watermarked PDF
      Welcome to the third installment of the Spell Works Compendium.  Under the direction of Milnizer the Maligned--I mean Magnificent--we have compiled a list of more than sixty spells for your spell casting pleasure. In this installment we look at spells that pack more of a punch, spells that linger until it is triggered, and spells that may be delayed while temporarily stored in a small object. Unshackled spells do more damage, have larger area of effect, and may be harder to resist than normal spells but at a cost of two spell slots. Trigger spells lie dormant until activated by an unknowing trespasser, some may be cast in doorways or portals while others may be cast in an area or on an object. Delayed spells allow the caster to impart the spell effect into a containing object until...


      Total value: $20.90
      Special bundle price: $15.50
      Savings of: $5.40 (26%)
      Price: $20.90

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    • 07/16/18--18:49: SotM's Guide to Siring
    • SotM's Guide to SiringPublisher: White Wolf

      Clans don’t embrace people, and people don’t embrace without a reason.

       Secrets of the Masquerade’s Guide to Siring includes:

      • A clear and short explanation of the importance of Preludes
      • 12 psychological reasons why a Sire might seek to Embrace a Childe
      • Exclusive new art

      12 pages long (including the covers)

      Price: $2.95

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      Cooper’s Compendium of Corrected Creatures: Troll Hunter and Owl Animal CompanionPublisher: Skirmisher Publishing

      Are your game's Tarrasques and Thoqquas distinctly unobservant? Are your Vargouilles not as stealthy as they should be? Are your Wights not reaching their full potential? These are just a few of the monsters in the SRD that have significant errors in their stat blocks, bringing their mistakes into your game. But now Cooper's Compendium of Corrected Creatures fixes the problems you didn't even know your monsters had! This critical new series of books by ENWorld staff reviewer and 3.5 rules guru John Cooper presents thoroughly revised and corrected stats for the myriad creatures in the v.3.5 SRD.

      This sample booklet includes revised statistics for the Troll Hunter 6th-Level Ranger and his Owl Animal Companion; the former appears in Cooper's Compendium of Corrected Creatures: OGL Monster Stats T - Z (Tarrasque - Zombie), while the latter is unique to this publication.

      This publication also contains an Introduction to the series by author John Cooper and a Foreword by series editor Shane O'Connor.

      Features of the Cooper's Compendium of Corrected Creatures series overall include corrected stats for all the monsters in the v.3.5 SRD that address often-overlooked elements like skill synergy bonuses, size modifiers, and shapechanging abilities; stat blocks for OGL creatures described or referred to in the SRD but not given statistics there; improved organization of material, especially items not listed in the proper order; and "Cooper's Comments" sidebars throughout the volume, which explain specific changes and provide guidance on how to most effectively apply them in the game.

      This book and the series of which it is part are designed to be an invaluable resource for OGL game masters, players, and publishers alike. It is fully bookmarked and designed to be printer-friendly and easy-to-use. Incorporating all official errata as well as corrections for errors that went unnoticed until now, this book presents the monsters from the SRD as they should be. Fix up your foes and run a better game with Cooper's Compendium of Corrected Creatures!

      Links At DriveThru RPG:

        Links At RPGNow:

      Price: $0.00

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      Cover full page - Barbarian vs Orcs - RPG Stock ArtPublisher: Dean Spencer Art

      This stock art image by Dean Spencer depicts a massive human barbarian fighting 3 orcs, he is wearing leather and fur and has woads painted onto his skin.

      In RGB colour, 12 inches x 8.5  inches (with 3mm bleed around each edge)@ 300dpi.

      This purchase includes one JPG. If you need this in any other format please feel free to contact me.

      All art files are bundled in a ZIP file.

      Price: $7.00

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    • 07/17/18--02:20: Men & Monsters of Polynesia
    • Men & Monsters of PolynesiaPublisher: Skirmisher Publishing

      One of the most fascinating regions of our own world is most assuredly Polynesia, a vast triangular area in the Pacific Ocean that encompasses Hawaii, New Zealand, Easter Island, Samoa, and Tahiti. This area is home to numerous creatures and beings that can be readily adapted for use in role-playing games and used either in conjunction with campaigns that have a South Seas flavor or as part of one-off encounters. While they are popularly believed to be primarily tropical in nature, the islands of Polynesia include the full range of other environments, from hot rocky deserts and subtropical grasslands, to temperate forests and snow-capped subarctic mountains, and this is reflected in their diverse inhabitants. 

      This sourcebook contains descriptions and game stats for more than a dozen monsters from this huge, varied region and notes on existing monsters that might also be encountered within it. It includes both actual creatures, extant and extinct, and those derived from myths, legends, folklore, the reports of explorers, and other sources and is based on my personal adventures and research throughout the islands of Polynesia, notably Oahu, Hawaii, Kauai, Maui, Bora Bora, Moorea, Tahiti, and both main islands of New Zealand.

      Price: $1.99

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      Deadly Delves: Temple of Luminescence (PFRPG)Publisher: Jon Brazer Enterprises

      Some Just Want to Watch the World Burn!

      When the high priest of the sun goddess brings the planet and the sun closer together to spread his deity’s light to every corner of existence, the world begins to heat up dangerously. All attempts to breach the Temple of Luminescence and halt the magic powering this catastrophe have failed. The adventurers must perform a ritual known as the path of the sun and navigate the temple’s defenses to stop the high priest. But what appalling truths which led to this deadly incident will the adventurers uncover—and can they save the world before it burns?

      Deadly Delves: Temple of Luminescence is an exciting deluxe adventure for 15th-level characters and includes in its 40 action-packed pages:

      • 4 Fully-Statted New and Variant Monsters and NPCs—keep your players on their toes by having them face off against a very old solar dragon, a dwarven warpriest, an elven cleric, and a new type of demon
      • 10 New Traps and a New Haunt
      • 6 New Hazards to make the environment unique and interesting as the sun’s power scorches all within the temple
      • A New Curse that prevents any kind of resistance to fire damage
      • A New Ritual which lets the adventurers pass as one of the temple’s own
      • A Beautiful Map with a GM’s version included in the adventure and a separate PDF that includes player-friendly versions of each map—perfect for play on your favorite VTT!
      • 3 New Magic Items ideally suited to high-level characters
      • Enough content to get your group of 15th-level PCs to 16th level, and approaching the level beyond
      Dangers Unknown. Treasures Untold. Adventure Awaits.
      Price: $6.95

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    • 07/17/18--02:47: DLC2 Spell Cards
    • DLC2 Spell CardsPublisher: Schwalb Entertainment

      The Demon Lord's Companion 2 introduced four new traditions of magic to Shadow of the Demon Lord. This card pack includes spells of rank 0 to rank 5 for the Invocation, Metal, Order, and Soul traditions!

      Price: $2.99