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  • 06/22/17--11:06: Sword Dice
  • Sword DicePublisher: Severed Books

    Use these stickers to transform any old six sided dice into Sword Dice.

    Price: $0.99

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  • 06/22/17--13:38: The Darkic Language
  • The Darkic LanguagePublisher: DRAKAT Games

    Need a fictional language for your RPG? The Darkic Language is a resource that allows GMs to throw a totally unfamiliar language at their players. Designed for use in a Cthulhu Mythos setting, the resource is flexible enough to be used in a wide range of games, including fantasy RPGs. As well as an extensive dictionary there are learned notes about the history and development of the language: you can even, if you like, learn the basic grammar and construct your own Darkic phrases. Comes with a link to free TrueType Darkic Runic font that you can download. T'oo cosnu unsagh jeh Beearl-Timwil, as they say on Darkisle!

    Price: $2.95

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    Pilots' Almanac: Maritime & Piloting RulesPublisher: Columbia Games Inc.

    The vocation of pilot is a perfect career for roleplaying. It provides an excellent and natural rationale for travel, exploration, and adventure. With this module, it becomes possible for PCs to go to sea and follow a career as pilot, pirate, or maritime trader. Of course, the distinctions between these occupations may be academic, since many PCs will dabble in all three.

    This module, a republishing of the 1988 classic, contains the following sections:

    • Pilot (16 pages): Pilots' Guild, vessel profile, piloting routine
    • Crew (10): Seamen's Guild, crew positions, crewing a vessel, life at sea, law at sea, crew list, crew routines, crew fatigue
    • Shipwright (12): Shipwrights' Guild, shipyards, ships (data on 12 types of ship), shipbuilding
    • Maritime Trade (6): Trade goods, maritime trade routine, buying and selling cargoes, longshore operations, port encounters, cargo manifest
    • Port Almanac (10): data on ports of Hârn, Ivinia, Shorkyne, and Trierzon.
    • Glossary of maritime terms (6)
    • Maps of Hârn, Ivinia, Shorkyne, and Trierzon regions

    Although these rules are designed for HârnMaster, they can be easily converted to other systems. About all that will be necessary is to convert the HârnMaster skill system to your own system. Or convert to HârnMaster; you will not regret it.

    Price: $39.98

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    Paragon Hags and Occult CovensPublisher: Zenith Games

    Witches gathered in occult circles. Crones toss human eyes into a cauldron. Cultists raise ancient kings from the dead.

    This is the life of a paragon hag. It is a dark life, overflowing with mysterious power and evil pacts. These stooped crones will do anything for power. Their terror and cruelty are legendary.

    Master occult rituals! Transform children into changelings! Broker lopsided deals with mortals!

    Become the Hag.

    Contained inside Paragon Hags and Occult Covens:

    • Rules for forming Occult Covens both as a hag and as a mortal.
    • The Hag Race, immortal and twisted beyond repair.
    • The Paragon Hag class, complete with fearsome claws, ritual spells, 10 family bloodlines, mastery of occult rituals, and three archetypes.
    • 19 New Feats, including Coven Training, Grandmother's Teeth, and Sympathetic Spell.
    • 6 New Rituals, including Crone's Walk, Embrace Changeling, and the terrible Exact Price
    • 3 New Spells: Hag's Ride, Hag's Touch, and Greater Hag's Touch.
    • 3 New Hag Creatures: The Bone Hag, Hearth Hag, and Moon Hag.
        Price: $2.99

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        CASTLE OLDSKULL - The Oldskull Necronomicon IPublisher: Kent David Kelly

        That is not dead which can eternal lie,

        And with strange aeons, even Death may die.

        (Al Azif, Necronomicon, Scroll 50, fin.)

         

        THE GREATEST NECROMANCER of H. P. Lovecraft’s Cthulhu Mythos, Abdul Alhazred, comes to vivid and haunting life in this compelling first codex from the most fabled and infamous grimoire of black magic that the world has ever known: THE NECRONOMICON.

        This book is a treasure trove for any Game Master who wants to embrace the old school of Fantasy Role-Playing Games. Herein lie the terrible secrets of Great Cthulhu and his cult, of the sunken city of R’lyeh, of Alhazred’s necromantic incantations, of the Nameless City, of Nyarlathotep, and the horrible cannibalistic Ghuls who stalk the storm-wrought wastelands of Yemen and Arabia. But know this: where horrors stride from between the spheres, there rises beauty as well. Experience the wonders of the life of Alhazred: the spice caravans, the Tower of Babel, the Hanging Gardens, the unearthly paradise of doomed Sarnath within the Dreamlands, and share in his dark adventures as he seeks to resurrect his lost beloved, the murdered Adaya. What is the horrible secret of Adaya’s second life, and how did Alhazred come to be the death-sworn enemy of the Cult of Cthulhu? All of the answers are to be found in The Oldskull Necronomicon.

        Part epic horror, part dark fantasy, and part tomb-delving adventure, this book is not just an FRPG supplement. (Although it is that, first and foremost, and designed to fully support the Castle Oldskull line of releases.) Further, it is a vast and ambitious chronicle, the first of an epic series of tales exploring the revelations of the Cthulhu Mythos, meticulously researched as never before. It’s all here, structured as a fascinating tale which will entertain and move you as it inspires you to use the worlds of H. P. Lovecraft, Robert E. Howard, and the World of Oldskull in your own old school FRPG campaign.

        (49,500 words, 240 pages.)

         

        Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn ~

        In his house at R’lyeh, dead Cthulhu waits dreaming.

        Price: $4.99

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        Black & White 8 Page BackgroundPublisher: The Knotty-Works

        Black & White 8 Page Background

        This pack includes a 300 dpi 2550 X 3300 pixel image that comes with both a jpeg and tiff file. See Licensing

        PREMIUM CONTENT PLATFORM SELLER AGREEMENT FOR PERSONAL AND COMMERCIAL USE

        • This Agreement controls the licensing relationship between the Seller and the Buyer of Content made available Through One Bookshelf (OBS) family of Web sites (RPGNow, DriveThruRPG, etc).
        • This License is for personal and commercial use only as defined in this Agreement.
        • Buyer and Seller acknowledge that this Agreement is made subject to the Terms and Conditions for the Premium Content Platform.
        1. The Knotty-Works who made files available on the OBS Platform (the "Platform") is the "Seller" and the purchasing on the OBS who obtains a download of the files through the Platform is the "Buyer." The file or files made available by the Seller for download and the various elements of the content in those files are referred to as the "Content." The act of obtaining the file(s) from the Platform is referred to as the "Download."
        2. The Content is the original work of the Seller and/or Seller has all rights necessary to license the Content to Buyer as indicated in this Agreement. No other person or company has any right to control the Content.
        3. Seller grants to Buyer a non-exclusive and perpetual license to use the Content as follows:
          1. The Buyer has the right to use the image(s) for personal uses such as a public or private display in which no fee is charged for viewing the image(s) in particular; reproduction in copies for personal use; personal stationary; use on a personal website or as part of a personal website or gaming account; and, any other use of the image(s) by the Buyer for which no payment is made for use or transfer of the image(s) themselves.
          2. Commercial Use Limitations and Guidelines:
            • The images may be used for individual print or electronic commerical documents.
            • Images may be altered to fit any layout or graphic needs required for the Buyer's product.
            • Images may be used for a maximum of 10 multiple products before additional images must be purchased. There is no limitation in regards to the number of products produced containing the images.
          • The Buyer must provide attribution (that is, credit) to the Seller (The Knotty-Works) regarding use of the image(s) within the Buyer's product in a location that is accessible and plainly visible to the end user. This is not required for Personal use of the Images.
          • The Buyer does NOT have the right to repackage or reproduce the images for other products used for reselling or republication.
        4. Seller retains and reserves all other rights to the Content under copyright, trademark or other intellectual or commercial laws and the Buyer acknowledges that Seller is the owner of the Content. Seller warrants and represents to the Buyer that Seller is the true owner of the Content and that there will be no interference by any third party making any other claim of ownership or control of the Content.
        5. Buyer may not sub-license or assign any rights acquired under this Agreement except as specified in paragraph 3, above.
        6. Buyer may never resell any file obtained with the Download.
        7. Seller and Buyer agree that by using this Agreement form and by acknowledging its use at the time of the Download the transaction record for the Download will be the equivalent of their respective electronic signatures.
        Price: $1.00

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        Everyman Minis: Mysteries of SummerPublisher: Rogue Genius Games

        By Margerhita Tramontano

        For the Pathfinder RPG customer who wants a little more, Everyman Gaming is proud to introduce Everyman Minis! Uniting several high-quality Pathfinder RPG freelancers under a single product line, each week a different Everyman Gaming author or freelancer tackles an exciting new topic by creating a miniature product specially designed to scratch that product’s particular itch.

        This installment of Everyman Minis includes: 1,000 words describing a new oracle mystery, the summer mystery! Use the power of a midsummer’s day to sear enemies, distort sunlight, protect yourself from heat, and much more!

        With Everyman Gaming, innovation is never more than a page away!

        Price: $2.95

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        Friday Freebie Enhanced Map: 06-23-2017Publisher: Paratime Design

        This PDF contains the June 23, 2017 Enhanced Friday Freebie Map with multiple layers allowing the options of white or black backgrounds, numbered or non-numbered areas, and secret doors on or off (for ease with Virtual Tabletop programs).

        The free version can be found here: http://paratime.ca/ff06-23-2017.html

        Price: $1.00

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        Super Powered Legends: EclipsePublisher: Rogue Genius Games

        Obedient for Now

        Eclipse (PL 10) works for Typhon in his quest to seek out the artifacts of the Ancient Thirteen and the location of the Astral Forge. However, Eclipse is also biding her time. Should she succeed in finding the Forge before her “master,” she will use its power herself and make even the Inphinites grovel at her feet!

        Super Powered Legends. Because sometimes what you need is a character everyone will recognize, even if they’ve never met her before.

        Written and illustrated by Jacob Blackmon. Super Powered by M&M.

        Price: $1.95

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      • 06/23/17--00:31: Five Fast Fables: Volume 2
      • Five Fast Fables: Volume 2Publisher: Dancing Lights Press

        Universal Story Ideas from the Aesopica

        Any setting, any system, any genre!

        This booklet contains five fables, along with notes on how you can use them a plot hooks and adventure seeds for your own roleplaying game adventures or works of original fiction. Remix, recycle, and re-imagine them with careful consideration or reckless abandon.

        The fables in this volume are:

        • The Father and His Sons
        • The Boy Hunting Locusts
        • The Rooster and the Jewel
        • The Kingdom and the Lion
        • The Wolf and the Crane
        Price: $1.01

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        Legendary Villains: Evil Druids (5E)Publisher: Legendary Games

        When the Woods are Wild and Wicked, Beware!

        Druids have long been an afterthought in RPGs, relegated to the sidelines of adventure as harmless hermits or tree-hugging environmentalists. NO LONGER! Though little noticed, evil alignments have been open to druids since the dawn of 3rd Edition, and in a wilderness-based campaign they make magnificent and malevolent menaces. This product discusses the role of druids as villains and introduces the concept of the Umbral Wood, a transplanar wilderness that reaches across the Shadow Plane, the Fey Realms, and into the Material Plane. Deep in the heart of this blackest forest lies the realm of the Midnight Master, a debauched and debased deity that embodies every awful possibility that might darken the heart of a corrupted warden of the wilderness. What follows is a collection of archetypes and druid spells. With over 30 new rules elements, Legendary Villains: Dark Druids (5E) offers a bevy of options for making your 5th Edition druids dangerous and deadly!

        Legendary Villains: Dark  Druids (5E) is the latest in our line of 5th Edition projects focused on wilderness exploration and the magic, mystery, and menace of the woodland realms. You can pick up dozens of marvelous magic items in the Treasury of the Kingdom and magnificent monsters in Beasts of Legend: Coldwood Codex and amazing arboreal adversaries in Beasts of Legend: Boreal Bestiary and an array of ardent adventurers to oppose them and serve as allies or rivals for your heroes (or even characters you can use yourself) in Conquering Heroes, plus terrific adventures like Cold Mountain and Horns of the Hunted and fabulous fey supplements like Faerie Mysteries, Faerie Passions, and the upcoming Faerie Bargains, all for 5th Edition!

        We hope you enjoy using this 26-page supplement on the fey as much as we enjoyed making it, and that you’ll keep coming back again and again to Make Your Game Legendary!

        Price: $4.99

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        DunJon Poster JPG #137 (Steam Vixen)Publisher: Stainless Steel Dragon

        From the pages of DunJon eZine we humbly offer up this cosplay style image as a poster-sized jpg for those who would like to display it on their character sheets, walls, desktop, or as part of a self-made screen saver. (Collect Them All!)

        FYI: This image is primarily being offered for those who like it well enough to hang it on their wall. The buyer of this JPG is licensed to create prints for personal use with it. (Such prints may be gifted to a friend, but not resold in any format.) This image is large enough to create a High Definition gallery quality 24x18/18x24 inch print at 250DPI -HD quality.) The cost for doing so is generally around $20 at your local copying center.  Thus for under $25 total you can create your own a gallery quality print that usually sells for twice as much at most generic online galleries and 5-10 times as much in walk-in fine art galleries, conventions and/or famous artist websites. 

          Here is your chance to “legally” own rare quality fantasy art at an affordable price. The perfect gift for the gamer who everything else.  

        Price: $0.95

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      • 06/23/17--01:02: Adepts of the Inward Eye
      • Adepts of the Inward EyePublisher: Total Party Kill Games

        Within the whispered pages of the Adepts of the Inward Eye tome lies a number secrets for those willing to risk the journey of the mind.  This tome grants its readers a glimpse inward, into their inner selves and unlocks great power, unlimited by tradition and convention.  Those who take the journey of the tome often return with greater abilities than they possessed before.  They unlock both sides of their minds, melding strange and unthinkable combinations of power together as though one.

        -Cimbris Talok, psychic sage

        Within the 31 pages of this book are a number of psychically charged prestige classes.  These classes are more than just simple prestige classes though, they are akin to hybridized prestige classes similar to the mystic theurge.  Expanding on the concept of the mystic theurge introduced in the Core Rulebook, this book presents a number of new prestige classes alongside numerous feats and a new system in an attempt to help players create whatever erratic or multitalented character they wish. 

        Psychic Prestige Classes

        • Phrenic Channeler
        • Empathic Armsmaster
        • Ocular Enlightener
        • Godmind
        • Reverend Dreamer
        • Esoteric Scholar
        • Combat Wonderworker
        • Twofold Sage
        • Grand Unifier

        New Feats for Psychic Characters

        • Abnormal Origin
        • Arcane Chemyst
        • Armored Matrix
        • Compatible Forces
        • Devoted Student
        • Dualistic Spontaneity
        • Expansive Implements
        • Kinetic Disciple
        • Magic Amplification
        • Mind of Magic
        • Potent Endowment
        • School Devotee
        • Unusual Methodology
        • Versed Student

        Plus new rules for creating your own psychic gestalt classes!

        Check out all of our great dark fantasy adventures and sourcebooks!

        Price: $4.99

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        Federation News Service stardate 1104.3Publisher: AGEMA

        The latest exciting installment of Regime Change II's newspaper (from our science-fiction game). We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read!

        More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here...

        Price: $0.76

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      • 06/23/17--04:30: NC7 - Giant Foothold
      • NC7 - Giant FootholdPublisher: Adventures in Filbar

        The bustling metropolis of Saydown is the largest city in the Denali land and home to the current ruler King Pellet. As your party reaches the watery entrance a huge iron statue guards the docks. Upon closer inspection you notice that the item is actually a golem. After continued investigation you discover that the ‘heart’ of the creature has been stolen and you accept the job to uncover the loss!

        This adventure setting was designed for 5th Edition AD&D for the Filbar Campaign for a 4-6 adventurers of 5th – 7th level and a DM.  This adventure is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign!

        Don’t forget to follow us on Twitter @FilbarRPG for news and offers or listen to some of our adventures @TheBardsPodcast which this campaign serves as the basis for~!

        Price: $3.00

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      • 06/23/17--07:15: Strange Brew: Magic Items
      • Strange Brew: Magic ItemsPublisher: Misfit Studios

        Authors: Timothy S. Brannan, Rich Howard, Robert H. Hudson, Jr
        Artists: Jacob Blackmon, Carlos Torreblanca of Purple of Duck Games, Rick Hershey of Empty Room Studios

        Magic items like the classic witch’s broom or a potion-brewing cauldron are traditionally as much a part of the witch’s mythic history as spells. While not every witch needs--or wants--a flying broom or magical cauldron, there are many other possible items that tie back to the legends, stories, and myths of witches and covens and witchcraft (and even witch hunters) that characters might want to locate for all sorts of reasons.

        Strange Brew: Magic Items contains new magic items either usable or created by witches (sometimes both), as well as items created by and for that those who hunt them.

        Price: $3.99

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      • 06/23/17--07:25: Light OSR Rags
      • Light OSR RagsPublisher: Ordoalea

        In the barren and ash filled worlds of tomorow passed await new post-apocalyptic options.

        Turn your Light OSR game from fantasy to a post-apocalyptic game. Or kitbash and pick the rules you find interesting to create a dark fantasy game.

        The new LOSR "rulebook" adds the following:

        • Two new classes: The Mutant and The Scavenger
        • New items that capture the theme of a ruined world
        • Additional rules for survival
        • New traits for monsters and NPCs!
        The Light OSR Core "rulebook" is required to play.

        A light two page OSR game I made trying to simplify and unify the rules and make it as friendly to explain as possible.

        My initial aim for this little pet project is to keep all of the "rulebooks" in a simple 2 page format.

        This is the core rulebook and contains all of the rules needed to play a full game.

        Some GM improvisation and immagination required.

        PS: Have any ideas, suggestions, found errors, want something more? Contact me via my mail: efranor@ordoalea.net

        Price: $1.12

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        Meriquai Falls - The Hands of DominationPublisher: DWR Game Studio

        WELCOME TO THE CITY OF SPIRITS!

        Welcome to Meriquai Falls, where Native American culture blends seemlessly with modern contemporary society to form one of the most beautiful cities in the United States. It is also home to one of the largest concentrations of metahuman activity in the Midwest. Between the schemes of Galvakar and his Imperions and the genocidal plots of the Manitou and his Totems of Retribution, the crazed antics of the Pooka King and the dark secrets of the Night Sparrow, there is plenty to do for an intrepid hero in Meriquai Falls. Save the city and perhaps, in so doing, save the world!

        MEET THE HANDS OF DOMINATION!

        The world of Meriquai Falls is full of surprises. So many villains and heroes in a modest Midwest city with little to offer compared to its coastal sisters is surprising enough. But when the world's most beloved teen adventurer hero from nearby Kansas City flips heel and forms a villainous mercenary company with her former archnemesis, everyone is in shock!

        Meriquai Falls - The Hands of Domination includes six full HERO System 6th Edition character sheets and biographies for Kaity Powers, aka the Scarlet Saber, and her company of mercenaries willing to work with any villain for the right price. You can use these villains in a Meriquai Falls campaign, a Champions Universe campaign, or your own homebrew campaign.

        Will your heroes be able to defeat the Hands of Domination? And, in the end, will they even want to? 

        Download Meriquai Falls - The Hands of Domination today!

        Price: $2.99

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      • 06/23/17--08:00: Cartoony Monster Tokens
      • Cartoony Monster TokensPublisher: Lemuria

        58 Monster tokens, 6 PC/NPC tokens and 1 RIP token, ready to use in online RPG systems such as Fantasy Grounds etc. 

        Price: $2.50

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      • 06/23/17--08:01: The Lapis Observatory
      • The Lapis ObservatoryPublisher: Swordfish Islands

        A system neutral, 6 level dungeon, for table top RPGs. Presented as a 28 page, illustrated zine.

        Contains 44 rooms, a "big boss monster", 4 plants, 7 monsters, 5 NPC adventurers, and 10 treasure items.

        Price: $7.00

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        Metacreator & Call of Cthulhu 7th EditionPublisher: AlterEgo Software

        Metacreator & Call of Cthulhu 7th Edition

        Metacreator supports the 7th edition of the Call of Cthulhu roleplaying game. Rapidly create investigators for Call of Cthulhu. Game system rules and adjustments are built in with hundreds of data items ready to use from the Call of Cthulhu Keeper Rulebook and Investigator Handbook. All data is fully customizable, with character sheet, spell book, encounter group, and HTML stat block outputs.

        If you already own Metacreator you can buy the Call of Cthulhu game system template alone, otherwise you should purchase the Metacreator/Call of Cthulhu bundle.

        Call of Cthulhu Template Features

        • Supports Call of Cthulhu 7th Edition.
        • Includes all investigator occupations for 1920s and modern-day.
        • All character generation methods supported.
        • Converts characters from Call of Cthulhu Fifth and Sixth editions.
        • Calculates occupation and personal skill points and presents the appropriate selection lists.
        • Option to automatically distribute occupation and personal interest skill points.
        • Create encounter files that list all statistics for selected deities, monsters, NPCs, etc.
        • Create characters based on the deities, monsters, NPCs presented in the books for complete customization.
        • Determines derived characteristic points.
        • Includes all 7th Edition Weapons and 1920s and modern equipment.
        • Includes all 7th Edition Spells, Occupations and Skills.
        • Includes Creatures, Deities, Beasts and Monsters.
        • Includes Mythos Tomes.
        • Studying tomes automatically deducts SAN and increases Mythos knowledge and other skills, including skill checks for languages.
        • Logs character history, including Sanity loss, skill checks, Mythos knowledge increases, etc.
        • Comprehensive, hyperlinked Help pages
        • Link to item definitions for skills, spells, occupations, tomes, etc., in the original PDF files.
        • Selection rules can be turned on to display only those spells and skills that your character is allowed to choose. 
        • Add your own new occupations, spells, skills, equipment, monsters, etc.
        • Add your character's picture.
        • Includes name finder and die roller.
        • Customizable for your home rules.
        • Override standard items with your own data sheets.

        Metacreator Features

        Customization

        • Easily extended -- add your own entities, occupations, skills, house rules, etc.
        • Tabular data entry -- data sheet editor has a spreadsheet-like interface.
        • Print template design -- create your own printed character sheet layouts. Change font sizes, rearrange stat blocks, add your own graphics.
        • Text-based data sheets -- edit and process data sheets with your own software.
        • Export characters to any text format -- write your own text filters to output character information.
        • Create your own game systems -- you get all the tools we use to create game system templates.

        Utilities

        • Die roller -- including simple die rolls such as 1d4, 3d6, d20, d100, and complex die rolls such as best 3 of 9d6, Fudge dice, drawing cards, flipping coins, multiple rolls, additions, subtractions, multiplications, etc. Includes sound effects.
        • Name finder -- hundreds of names categorized by ethnicity and gender
        • Full character sheet editing capabilities -- create your own game system templates and modify existing ones
        • Custom data entry -- macro data sheets provide data entry with the ease of a spreadsheet
        • Print template design -- create your own custom printed character sheet layouts
        • Shortcut window that can be customized for each game system.
        • Character Details window allows full text formatting capabilities in your character's description
        • Built-in text editor for editing macro include files
        • Help files provided in both Windows Help for easy online viewing

        System Requirements

        • Operating system: Window 10, Windows 8, Windows 7, Windows Vista. Windows XP is no longer supported by Microsoft; you may run Metacreator under XP at your own risk.
        • Memory: 512MB RAM.
        • Disk space: 15MB free.
        • CPU: 500MHz or faster Pentium or equivalent
        • Screen resolution: 640x480 minimum; 800x600 or greater recommended
        Price: $29.95

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        Dungeonous Treasure Pack VIIIPublisher: New Realms Publishing

        Enjoy great savings on our entire catalogue of products during our Father’s Day Sale! Stop by our publisher page or the Sales Guide and take a look at everything we have to offer. Now through Tuesday!

        Three new treasures await those brave enough to seek them and bold enough to claim them. Three new Treasure cards for your Dungeonous games.

        For more Dungeonous titles visit our Dungeonous page.

        Price: $0.00

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        Call of Cthulhu 7th Edition TemplatePublisher: AlterEgo Software

        Call of Cthulhu 7th Edition Template

        Metacreator supports the 7th edition of the Call of Cthulhu roleplaying game. Rapidly create investigators for Call of Cthulhu. Game system rules and adjustments are built in with hundreds of data items ready to use from the Call of Cthulhu Keeper Rulebook and Investigator Handbook. All data is fully customizable, with character sheet, spell book, encounter group, and HTML stat block outputs.

        If you already own Metacreator you can buy the Call of Cthulhu game system template alone, otherwise you should purchase the Metacreator Call of Cthulhu bundle.

        Call of Cthulhu Template Features

        • Supports Call of Cthulhu 7th Edition.
        • Includes all investigator occupations for 1920s and modern-day.
        • All character generation methods supported.
        • Converts characters from Call of Cthulhu Fifth and Sixth editions.
        • Calculates occupation and personal skill points and presents the appropriate selection lists.
        • Option to automatically distribute occupation and personal interest skill points.
        • Create encounter files that list all statistics for selected deities, monsters, NPCs, etc.
        • Create characters based on the deities, monsters, NPCs presented in the books for complete customization.
        • Determines derived characteristic points.
        • Includes all 7th Edition Weapons and 1920s and modern equipment.
        • Includes all 7th Edition Spells, Occupations and Skills.
        • Includes Creatures, Deities, Beasts and Monsters.
        • Includes Mythos Tomes.
        • Studying tomes automatically deducts SAN and increases Mythos knowledge and other skills, including skill checks for languages.
        • Logs character history, including Sanity loss, skill checks, Mythos knowledge increases, etc.
        • Comprehensive, hyperlinked Help pages
        • Link to item definitions for skills, spells, occupations, tomes, etc., in the original PDF files.
        • Selection rules can be turned on to display only those spells and skills that your character is allowed to choose. 
        • Add your own new occupations, spells, skills, equipment, monsters, etc.
        • Add your character's picture.
        • Includes name finder and die roller.
        • Customizable for your home rules.
        • Override standard items with your own data sheets.
          Price: $14.95

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        • 06/23/17--09:01: Toy World
        • Toy WorldPublisher: GRAmel

          In this setting for Adventurers! the players roleplay children’s toys, living in a daycare center in a large mall. The toys spend their days playing with the kids visiting the daycare center, and at night, filled with power of Joy, they participate in their own adventures. Teddy bears try to outwit the servant of the Rat King, master brick builders try to help the parrots in the pet store, and plastic paladins with shining swords maintain order. This is Toy World.


          And as other Adventurers! settings, Toy World include:

          A player guide (with a description of the world, new Skills, gear and much more)
          A game master guide (with a mini-gazetteer, specific magic and monster rules)  
          A full-fledged scenario  
          6 Pre-generated heroes  
          20+ new monsters on Monster Cards (so you can easily consult them during the game)

          Price: $4.99

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          Medieval Roadside Inn - Fantasy FloorplansPublisher: Dreamworlds

          Floor Plans and descriptions of a large roadside inn in the medieval period. Ideal for classic high fantasy, historical fantasy and old school/classic role playing. Designed as a setting for fantasy roleplaying games and gaming, would work well with D&D, AD&D and C&S. This booklet is generic and can be used with any role playing system. Includes four detailed floor plans, descriptions and basic background. Written and illustrated by Cornelius Clifford.

          Price: $1.99