
At Close Quarters is a set of combat rules for Traveller*, aimed at bringing together what we felt were the better elements from past systems.
At Close Quarters is a tactical system that emphasises the action and reaction process of real combat. Cautious combatants with fast reactions who use all available cover will out-live reckless gun-slinger types!
At Close Quarters is intended to add excitement to critical combat situations within your Traveller game, or ACQ can be used for standalone ground skirmishes and starship boarding actions.
Included are comprehensive rules for:
- Ranged combat (from aimed shots to suppression fire)
- Melee combat
- Movement
- Action/reaction situations (including interrupting your opponent’s actions)
- Types of cover (and how to reach it quickly)
- Damage effects and healing
- Zero-g combat
At Close Quarters also includes:
- Weapons lists
- A quick-reference booklet listing all the key tables, tasks and actions
- The use of penguins in combat (yes, really)
At Close Quarters is just one of a range of supplements produced by BITS for Traveller.
*At Close Quarters was designed for use with the Imperium Games version of the Traveller rules (“Marc Miller’s Traveller” or “T4”), so uses some combat terminology specific to those rules. However, we hope that you can easily adapt these for your preferred rule set, using the adaptation notes at the start of the book.
Price: $5.00