
101 Travellers is the quick way for a Traveller referee to answer their players’ question “Who wants to take passage on our ship?” Otherwise, passengers hand over the ticket, step aboard, their luggage is stored in the hold, and a week goes by as the merchant ship carries them to the next planet, while the adventurers conveniently forget about them.
But who are these travellers? Hijackers or Smugglers? Should the crew be watching their every move? Or is one of the passengers a customs inspector watching the crew’s every move? And what are they carrying with them? Stolen state secrets or just clean underwear?
Included are:
- 101 Travellers to bewilder, threaten and charm the adventurers (divided up by group size and passage type)
- Player Descriptions provide a first introduction to the players
- Character Backgrounds may include less obvious details, including attributes and skills*
- Play Options indicate whether the passenger is going to be a pleasant, quiet individual or a psychotic hijacker
101 Travellers can be used as a standalone supplement, or combined with 101 Cargos to ensure that shipping people and stuff between Traveller worlds will never be dull again!
*Note: The skills were defined in the early days of Marc Miller's Traveller ("T4"); some skill names have changed and the skill levels may need to be reduced in a few instances to fit with other rule sets.
Price: $5.00