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    Kompletne Miasto pod Kluczem [BUNDLE]Publisher: Skavenloft

    This special bundle product contains the following titles.


    Miasto pod Kluczem
    Regular price: $1.00
    Bundle price:
     $0.20
    Format:
     Watermarked PDF
    Bramy multiwersum zostały otwarte. Każdy śmiałek może ruszyć na spotkanie nowego, nieznanego świata. Winien jednak strzec się tego, co zastanie po drugiej stronie bramy i uważać, co przez nią przenosi. Miasto pod kluczem to dodatek umożliwiający postaciom z różnych uniwersów (Pierun Łognisty, Neon Lights, Kruczy Strych, Bezduszna Załoga itp) podróże pomiędzy światami. Dodatek wprowadza nowy przybytek (portal) umożliwiający tego typu migracje, pięć klas prestiżowych odpowiednich dla podróżników (międzywymiarowy rozbitek, gwiezdny wojownik, jeździec eteru, poszukiwany w dwunastu wszechświatach i kontemplator bezmiaru), sześć nowych lokacji położonych w międzywymiarowym Mieście pod Kluczem (od labiryntu ulic po świątynię...

    Miasto pod Kluczem - Kultyści niepoznanego
    Regular price: $1.00
    Bundle price:
     $0.20
    Format:
     Watermarked PDF
    Multiwersum pełne jest potężnych istot, niejednokrotnie dysponujących dziwacznymi, przerażającymi mocami. Niektóre spośród tych istot bywają skłonne, by się nimi podzielić w zamian za rozmaite przysługi. Jeżeli bohaterom uda się dowiedzieć o nich z ust napotkanych kultystów bądź zakazanych ksiąg zdobytych podczas wypraw, mogą spróbować sięgnąć po nieosiągalną dla innych moc. Dodatek wprowadza sześć nowych klas prestiżowych, zapewniających nowe ukryte talenty postaciom, które spełnią wymienione warunki....

    Miasto pod Kluczem - Magimechy
    Regular price: $1.00
    Bundle price:
     $0.20
    Format:
     Watermarked PDF
    Dodatek pozwalający uczestnikom na wprowadzenie do gry magimechów - potężnych, zaklętych pancerzy zapewniajacych użytkownikowi premie do cech oraz dodatkowe talenty i wyposażenie. Podręcznik zawiera opisy magimecha meteorytowego, zimnożelaznego, skarletytowego, adamantowego, mitrilowego i orichalkowego. Doskonały dodatek do epickich przygód, wielkich bitew, heroicznych wyzwań i światów inspirowanych szeroko pojętym high fantasy....

    Miasto pod Kluczem - Natchnieni
    Regular price: $1.00
    Bundle price:
     $0.20
    Format:
     Watermarked PDF
    Dodatek do Miasta pod Kluczem, który prezentuje cztery nowe rasy (walkiria, eidolon, firbolg i karzeł), cztery nowe klasy (krzyżowiec, sztukmistrz, czarownik i prorok) oraz osiem nowych potworów (od sylfa po omnikrakena). Wszystkie one korzystają z zupełnie nowego źródłą mocy - natchnienia, zastępującego talenty, którymi dysponuje większość innych stworzeń w multiwersum. Natchnienie nie zapewnia premii do podejmowanych akcji, ale za to pozwala na wykonywanie dodatkowych akcji w turze. Dodatek ten oferuje więc znaczące urozmaicenie w stosunku dostandardowego modelu rozgrywki, pozwalając na urozmaicenie zarówno drużyny bohaterów, jak i potworów, z którymi przyjdzie im się zmierzyć....

    Miasto pod Kluczem - Przypływ Natchnienia
    Regular price: $1.00
    Bundle price:
     $0.20
    Format:
     Watermarked PDF
    Dodatek do Miasta pod Kluczem umożliwiajacy wydłużenie oraz urozmaicenie rozgrywki wprowadzenie do niej czterech nowych klas posługujących się mocą natchnienia, zamiast talentów: - Błędny rycerz, - Astrolog, - Trefniś, - Księżniczka....


    Total value: $5.00
    Special bundle price: $1.00
    Savings of: $4.00 (80%)
    Price: $5.00

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  • 10/10/18--05:38: Adventure Keys: The Tourney
  • Adventure Keys: The TourneyPublisher: Critical Hit Publishing

    Adventure Keys: The Tourney
       "The Tournament of Wood, Stone and Iron, commonly called The Tourney, will require great skill, teamwork and creativity to be victorious.
       This annual tournament brings competitors and spectators from across the realm. Recently however, the tests of skill, the performances, and those who judge them have become jaded. The Tourney now includes many practitioners of the arcane arts, monstrous beasts, and humanoids from distant lands. While this has given The Tourney an added flair of mysticism and spectacle, it has also brought with it corruption, crime and violence that is at odds with its original intent.
       Cheating, espionage, bribery, distractions, and slander are hazards the officials and judges try to mitigate, but many of them are themselves targets of the same tomfoolery. While circumventing the rules is a disqualifying act, it must be proven to the officials before anything can be done.
       All threats and acts of violence will immediately disqualify the offender. More severe punishments include shunning, exile, imprisonment or even death if the participant is exceedingly brutal or sadistic."


    The purpose of these books is to help DMs put together an interesting encounter in a short time. Each Adventure Keys release does this by starting with a unique location that can be inserted seamlessly into an existing world with little or no modification. They are modular, with many options and variants available so that the DM can customize it to suit their needs.

    There are six sections that include the Location, Hooks & Goals, Characters, Trappings, Threats, and Changes. All but the first have multiple options each, and since the DM isn’t limited to using only one option, the variations available are quite numerous. Sections can be used or ignored at the DM’s discretion, or even modified based on the situation or to scale its Challenge Rating.

    The options are deliberately non-specific for ease of use. The DM can include them as they are, combine them, or use them for inspiration to create an entirely new options.

    Price: $0.99

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  • 10/10/18--06:18: Pathways #81 Thieving
  • Pathways #81 ThievingPublisher: Rite Publishing

    Pathways #81: Thieving

    How can you say "No" to a FREE collection of Pathfinder templates, encounters, variant monster rules, and variant masterwork weapons? We even have the Giftling Creature, brough to you by Wendall Roy and Emily Pritchett.

    Rite Publishing brings you Pathways, a free 'zine packed with plenty of Open Game Content for you to take to the table. You'll find articles by Creighton Broadhurst, David J. Paul, Ben McFarland, and Kendra Speedling.

    We are also featuring our new Starfinder (Starways!) section with an article mby Matt Banach.

    You'll also find our new comic On a Roll "The Secret Life of Dice" included in this edition along with product highlights and reviews. 

    As ever, Pathways would not be possible without our Patrons. If you love what we do, please check out Rite Publishing on Patreon.

    Price: $0.00

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    Half page - Forgotten Danger - RPG Stock ArtPublisher: Dean Spencer Art

    This stock art image by Dean Spencer depicts a scorpion/reptile hybrid attacking an adventurer.

    In RGB colour, 8.5 inches x 5.8  inches @ 300dpi.

    This purchase includes one JPG. If you need this in any other format please feel free to contact me.

    All art files are bundled in a ZIP file.

    Price: $7.00

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  • 10/10/18--06:46: The Dread House
  • The Dread HousePublisher: Hammerdog Games

    Explore a Dread House of Epic Proportions!

    The crumbling manse sits atop a dark hill overlooking the medieval town of Sorenton. Once, Kaseh Tashmere was the shining home of a noble paladin, the bravest and brightest in all the land. But three decades ago it hosted a wedding of vast scale. Almost. Persephone Tashmere, daughter of the great Lord Jazef was to marry the young squire Julyan Flores and live together in bonded love. But on the eve of their wedding, a dark force entered the mansion and slaughtered them, their families, their guests, and their servants. Now, the halls of Kaseh Tashmere are haunted by their ghosts, forced to reenact the moment of their deaths – and the wedding that never was. Held in thrall by an evil spell, they wait for heroes brave enough to break the curse and free them from the torments of THE DREAD WEDDING.

    ***

    The old Cardell house sits just outside the sleepy Pennsylvanian town of Middleburg. Magnificent in it’s day but abandoned by it’s former owners it has fallen into disrepair, and dark rumors abound of how that came to be. True or untrue, the mansion is now occupied by a caretaker couple known as the Dobbs, who have done their best to keep the place up for the past several years. Though considered harmless, Mrs. Dobbs has recently taken up some strange hobbies – and claims to have spoken to the spirits of those who once lived in the house. She has invited several people to a Seance at which she will prove her claim, and introduce them to a world BEYOND THE VEIL.

    ***

    On the surface the contest seems like easy money – spend a night in a supposedly haunted house. If you can last until morning you will win the house. But if it’s so easy, why has nobody been able to do it in decades?  Why did a contestant die on the doorstep? Why has nobody ever been able to STAY THE NIGHT?

    These and other ghost stories lie within the bounds of this dread book. Are you brave enough to read what’s inside? Are you brave enough to enter THE DREAD HOUSE?

     


    Step inside The Dread House



    The Dread House is a sweet, full color book that contains

    • 288 Pages of awesome haunted house goodness. Incredible maps. Cool art.
    • Cntent compatible with Pathfinder, 5th Edition, and Call of Cthulhu (7th ed).
    • 2 campaigns, 19 adventures, and notes to help GMs and Keepers create the ghostly adventures they want.
    • Ghost Stories by Kevin Andrew Murphy and Richard Lee Byers that enhance the mood, background, and flavor of the two primary campaigns.
    • Adventures for low and mid level characters (PF/5E), and for Investigators of any experience level (CoC). Adventures are built to be easily scaled using Dread Ghost Stat Blocks (see below).
    • A detailed timeline of the house and the majority of adventures within it.
    • 4 versions of haunted houses – castle size, mansion size, manor house, and shack.
      • The castle version (Kaseh Tashmere) and mansion version are presented as settings, with several adventure scenarios that “plug” into them.
      • The manor house and shack present one-shot adventures, and floorplans that Keepers and GMs can easily reuse.
    • A robust appendix with
      • The Dread Ghost, a new villain for creating custom ghost stories. Presented with stat blocks for 10 power levels for Pathfinder, 5E, and CoC so that GMs and Keepers can challenge groups of ANY level.
      • Optional rules for Fear, Sanity, and Soul Points/Soul Damage present flavorful ways for ghosts to harm characters.
      • A few monsters, spells, and magic items related to these rules.

    What are you waiting for?


    Immerse Yourself

    Additional products are available to help players immerse themselves in the environment and ghost stories of The Dread House.
    • The Dread Wedding Lay - A music file containing a 16 minute piece of haunting music by thematic music masters Erdenstern.
    • The Dread House Floor Tiles - A PDF of printable floor tiles that allow you to build The Dread House one room or one floor at a time.
    • Screen Inserts - A PDF of printable 4x6 Inserts that fit The World's Greatest Screen (Mini).
    • Miniatures of key NPCs, gothic furniture, and other terrain pieces specifically for The Dread House can be found on the Hammerdog website.

    You're not SCARED are you?



    Price: $20.00

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    The Dread House - Printable Floor Tiles for Haunted HousesPublisher: Hammerdog Games

    Build The Dread House!

    or a Haunted House of YOUR Design!

    The Dread House is the epic Haunted House setting by Hammerdog Games. It is compatible with Pathfinder, 5th Edition, and Call of Cthulhu. This PDF contains 98 pages of floor tiles that can be printed to create EACH floor of the Dread House 1 level at a time!

    Tiles are best printed on white cardstock. Cost concious GMs/DMs/Keepers can print only those tiles they need for specific encounters or parts of the house. If space is a premium, the house can be built one room or small section at a time.

    Finally, these tiles can be used to build any number of Haunted Houses, Mansions, and Castles! Just print out what you need and indulge your imagination!

    Note: In the video below the Large and Small Floor Tile pack are shown. This PDF contains the LARGE pack which has all tiles, and duplicates of some of them.


    The Dread House Floor Tiles Cut Out

    You can print and lay out an entire floor of The Dread House at a time:

    The Dread House - 1st Floor Printed Out

    Price: $15.00

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    The Dread House - Mini Screen InsertsPublisher: Hammerdog Games

    Master THE DREAD HOUSE!

    The Dread House is the epic Haunted House setting by Hammerdog Games. It is compatible with Pathfinder, 5th Edition, and Call of Cthulhu. This PDF contains 12 double sided inserts that act as the GM/DM/Keeper's screen. They are intended for use with Hammerdog's "World's Greatest Screen - Mini." However the screen is not needed to make use of the information on these inserts.

    The inserts measure 4" x 6" and should be printed on cardstock for best results. 12 of the inserts contain spooky art, and 12 contain rules specific to the house. This allows the GM to easily and completely customize their screen to their specific needs - even on the fly!

    The TWGS Mini Screen is available separately from Hammerdog Games.

    Dread House - Mini Screen Side 1

    Dread House - Mini Screen Side 2

    Price: $3.00

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    Animancer: Life & Death ScalePublisher: Lunar Games Inc

    The Endless Realms, Animancer class Life & Death Scale! A Useful resource for all players who are playing an Animancer!

    Price: $0.99

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    Wearing the Cape: Barlow's Guide to SuperhumansPublisher: Wearing the Cape Productions

    Wearing the Cape: Barlow's Guide to Superhumans is the first sourcebook for WtC: The Roleplaying Game. It includes: 20 additional pages of pure world background, providing Post-Event history for Europe, Asia, the Middle East, and Africa, with a look at how superhumans wear the cape in different places; 15 additional pages of background covering Post-Event organizations and places; a new rules chapter exploring the uses of Aspects in superhero games (the Aspect Power-System) and a new way of factoring power scale; 120 pages of expanded Power Templates and fully worked up cape-files, including new Power Templates (Dreamweaver-Types and Jumper-Types), more characters from the top-rated supehero series, and dozens of original characters.

    For Fate players looking to expand on Fate Core in a superhero campaign, WtC:BGS provides:

    • An examination of the Power Aspect System introduced in WtC:RPG, usable in any superhero campaign.
    • Expanded use of Aspects for powered and non-powered characters.
    • Dozens of Power Stunts.

    Come and play in the Post-Event World of Wearing the Cape.




    Price: $19.99

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    Imp of the Perverse (Playtest)Publisher: ndp design

    A new game of psychological horror and monster-hunting in Jacksonian Gothic America.

    Inspired by the work of Edgar Allan Poe, this game centers on the struggle to overcome harmful impulses by hunting down those who have fully given into theirs and turned into literal monsters.

    You will face horrors that stir your Imp to offer you more and more of their own perverse power. Can you resist that temptation to regain your humanity?

    Or will you embrace it, and become a monster yourself? 

    This is a free download containing the "Beta" playtest materials for this game:

    • 74-page illustrated rulebook PDF covering all of the rules, context and advice, safety tools and historical material
    • Print-ready PDFs of all playsheets (making protagonists, individual protagonist sheets, rules references and monster record sheets)
    • 20-page playtest Chapter "Master of the Yard," containing 6 pre-generated protagonists, a monster and its Web, and guidance for getting playing immediately in a 1834 Baltimore that contains a gruesome newcomer 

    About The Game

    Imp of the Perverse is set in a Gothic Jacksonian America of the 1830s-40s where monsters are real. One player takes on the role of the Editor, who creates monsters and sets the stage for the rest of the players, who take on period-appropriate protagonists, to fight against the horrors that stalk the night. These protagonists have an Imp of the Perverse on their own shoulders, impelling them to commit terrible deeds. Only by fighting those who have given in to their own Imps, and literally transformed into creatures of the night, can they gain redemption and reject their Imp - but the struggle itself continually tempts them to embrace their perversity and become damned themselves.

    This world contains a Shroud between the world of the living and the world of the dead. Imps come from beyond the Shroud, and they actively want to drag their afflicted back across. Hence, whenever a monster appears, all those with Imps on their shoulders can feel it, like a pressure wave of perversity sweeping over them. Every Chapter starts with the protagonists actively aware that something is wrong and a monster is near; gameplay is about discovering the specific nature of the creature, exploring how the horror it brings to the world resonates with your perversity, and then confronting the creature to end the threat it poses. 

    The Struggle

    The core mechanic of the game is a simple d6-based system that represents the tension between perversity and humanity. While the odds are in perversity's favor, it is certainly possible for a character to fight for regaining their full humanity, and end their story free of their Imp.

    The World

    This is a world, much like our own, but with this key difference: human passion can pierce a hole in the Shroud between the living and the dead, and invite in the terrible things that we (still) remember as monsters. This is the world that contains The House of Usher, that once saw the Masque of the Red Death, that averted its eyes from the Conqueror Worm. This world contains monsters, yes, and today we have many names for them. But then, they were simply the expressions of souls over-full to bursting.

    Imp of the Perverse is set during the decades of the Jacksonian Era of American history, which happens to coincide with the majority of the creative life of Edgar Allan Poe: the 1830s and 1840s.

    In addition to being thematically resonate to the inspiration for the game, this period was a really interesting and dynamic time! The method for making protagonists, through a question-and-answer survey, embeds them in social, familier and professional circles of the time. You do not need to know a lot about history to play, but the text does provide an overview and some specific details that you can use in play to contextualize your game.

    Game Features:

    • Designed for an Editor, responsible for making a monster that deserves to be brought down, and 1-4 players, each playing a protagonist with an Imp of the Perverse on their shoulder
    • Each Chapter of play takes 1-3 sessions of 2-3 hours to play from beginning to end, and then players can drop in and out between Chapters
    • Protagonist creation through a question-and-answer survey system that embeds them in the time and with connections to the monster, setting the stage for play that gets to the point and gives protagonists reasons to care about the world around them
    • Monster creation system that establishes a reprehensible creature, puts them in a Web of potential allies and victims, and structures how they will escalate their powers and reach during play
    • Simple d6-based mechanics that tempt the players to embrace their protagonists perversities without forcing them in one way or another
    • Opportunities for players to take over the Editor role in long-term play
    Price: $0.00

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    DRAGONLOCK Ultimate: Tavern Walls (Classic Tile)Publisher: Fat Dragon Games

    DRAGONLOCK™ Ultimate an interlocking terrain system that allows you to create fully modular, multi-level 28mm scale dungeon terrain for your RPG or wargame on your home 3D printer. Individual pieces links to neighboring pieces with our exclusive Dragonbite™ clips. Each set is delivered as a downloadable .stl file, and once you have the set, you can print as many pieces as you like and never run out or need to purchase more. 

    A standard wall piece costs around 40 cents in plastic to print yourself, far cheaper than factory made terrain! All of the models shown were printed at 150 micron resolution, a common standard on most economical 3D printers. A nice starter printer that can print these files starts around $220 (see our F.A.Q. for more info on printers, printing costs, filaments, and more, over on the FDG website forums.)

    This set includes:

    • 17 Tavern Walls/Floor models with opening doors and shutters

    • Dragonbite™ Clips

    • Instruction Guide


    Price: $14.99

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    DRAGONLOCK Ultimate: Tavern Walls (Separate Walls)Publisher: Fat Dragon Games

    DRAGONLOCK™ Ultimate an interlocking terrain system that allows you to create fully modular, multi-level 28mm scale dungeon terrain for your RPG or wargame on your home 3D printer. Individual pieces links to neighboring pieces with our exclusive Dragonbite™ clips. Each set is delivered as a downloadable .stl file, and once you have the set, you can print as many pieces as you like and never run out or need to purchase more. 

    A standard wall piece costs around 40 cents in plastic to print yourself, far cheaper than factory made terrain! All of the models shown were printed at 150 micron resolution, a common standard on most economical 3D printers. A nice starter printer that can print these files starts around $220 (see our F.A.Q. for more info on printers, printing costs, filaments, and more, over on the FDG website forums.)

    This set includes:

    • 18 Tavern Walls/Floor models with opening doors and shutters

    • Dragonbite™ Clips

    • Instruction Guide


    Price: $14.99

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    ROTA: Realms of the Ancients FAQPublisher: Immortal House

    Frequently Asked Questions, Clarifications, and Rule Fixes for obscure situations in the Realms of the Ancients Core Rulebook.

    Price: $0.00

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  • 10/10/18--11:03: Jared's Ghostly Mega Bundle
  • Jared's Ghostly Mega BundlePublisher: AndHeGames

    12 Characters drawn by the scary talented Jared Von Hindman. The ghostly MEGA pack is filled with characters that only get more powerful when they die!

    (Not a stand-alone game. For Use with THE CLOUD DUNGEON, or any other DIY Adventure Game)

    Price: $5.00

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  • 10/10/18--11:04: The Weird of the Wode
  • The Weird of the WodePublisher: SoulMuppet Publishing

    A 42-page illustrated zine containing a selection 14 strange creatures and environments from the Linwode, a haunted forest. The Weird of the Wode is a collection of fae, elves and treants that make the perfect supplement for any Game Master looking for inspiration for their campaign, or simply some of strange creatures to add to their bookshelf.

    Price: $3.91

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    Voarcel: A Dark Fantasy setting for 5e. Chapter 1Publisher: Lunar Blaze Studios

    The first in an ongoing series of Zines which explore the world of Voarcel, an original campaign setting for 5e. We plan on releasing a new edition of this zine every quarter, expanding on the world we have built and the various factions and cultures that move around it. In this particular issue, we take a closer look at the Dwarven culture, explore the history of the Spectral Coast & in our first adventure for level 3 characters, we introduce them to the political powderkeg that is Khuz'velgrim, a Dwarven city that's also home to Ratmen, Goblins, and the Undead.

    We are excited to be bringing you the first of hopefully many ventures into this Low Magic, Dark Fantasy setting. Welcome to the Grim!

    Price: $2.50

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    Prince's Gambit Sabbat and Independent Clan Expansion BoosterPublisher: Onyx Path Publishing

    The night is young as you step into the VIP room of the hottest nightclub in town. You're one of the leaders of the city's vampire clans, and you've been summoned to meet with the Prince, along with your Machiavellian peers.

    As each Primogen enters, the candles flicker as you stare into their eyes. The politics of the undead are always deadly, but there's a heightened danger tonight. Because you know that at least one of the vampires staring back at you is a traitor, a member of the nefarious Sabbat.

    The Prince demands that you work together on a series of intrigues. It's a risk, but you're already part of the deadly game. You have to see the Prince's gambit through to the bitter end.

    This booster pack includes the Followers of Set, Giovanni, Ravnos, Assamite, Lasombra, and Tzimisce cards that were made available by Kickstarter backers.

    The free download includes the Prince's Gambit rulebook, plus a print-n-play version of the Sabbat and Independent Clan cards.

    This is an expansion pack for:

    Prince's Gambit Card Game core set

    Note, if you have the Kickstarter version of Prince's Gambit, you have these cards in your box. The Kickstarter edition includes all of the Clan cards.

    Price: $0.00

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  • 10/10/18--11:22: Prince's Gambit Card Game
  • Prince's Gambit Card GamePublisher: Onyx Path Publishing

    The night is young as you step into the VIP room of the hottest nightclub in town. You're one of the leaders of the city's vampire clans, and you've been summoned to meet with the Prince, along with your Machiavellian peers.

    As each Primogen enters, the candles flicker as you stare into their eyes. The politics of the undead are always deadly, but there's a heightened danger tonight. Because you know that at least one of the vampires staring back at you is a traitor, a member of the nefarious Sabbat.

    The Prince demands that you work together on a series of intrigues. It's a risk, but you're already part of the deadly game. You have to see the Prince's gambit through to the bitter end.

    Prince's Gambit is a casual card game where each player is a vampire called to the court of the vampiric Prince of the city. Players must cooperate to gain the favor of the Prince while deducing who among them are secretly the traitorous Sabbat infiltrators.

    Designed by long-time Vampire: the Masquerade tabletop RPG developer Justin Achilli, Prince's Gambit is a fast-paced social deduction game set within the world of Vampire, but which requires no special knowledge to play. Neophytes and experienced fans of Vampire both can jump right in.

    The free download includes the Prince's Gambit rulebook in multiple eBook formats, plus a print-n-play version of the cards.

    Also available for Prince's Gambit:

    Sabbat and Independent Clan Expansion Booster Pack

    The booster pack includes the bonus Clan cards that were made possible by Kickstarter backers.

    Price: $0.00

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    ZWEIHÄNDER - Skrót Zasad (PL) #GrimAndPerilousPublisher: Grim & Perilous Studios

    This document is the Polish translation of Zweihänder RPG Rules Summary.

    W niniejszym dokumencie znajdziecie tłumaczenie skrótu zasad do gry Zweihänder Grim and Perilous RPG. Niemal 700 stron podręcznika zostało skompresowane do zaledwie 10 stron wypełnionych listą najważniejszych mechanizmów rozgrywki. Wydrukowany dokument może posłużyć jako ściąga na sesję lub przydatne narzędzie do wprowadzenia nowych graczy.

    Price: $0.00

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    Rocket Pig Games SHH Villagers BlacksmithPublisher: Rocket Pig Games Inc.

    Rocket Pig Games is a leader in the 3D industry. We specialize in creating 3D printable files that work on your home or public 3D printer. If you are looking for unique and flawless 3D printable files to create miniatures, modular terrain, and props then look no further! We have yearly Kickstarters! Follow our progress on our website or on Facebook.

    blacksmith

    This model does not come with supports. You will need to generate them with the software of your choice or use Autodesk Meshmixer which is free.

    These are the settings we have used to get perfect prints on our printers. Printers vary as do different types of filaments and how prints behave in different types of weather! You will need to get comfortable with your printer and how it prints in the hot, cold, and humidity. Regardless of the printer you choose, I recommend keeping your room cool and dry. I also, highly recommend using Hatchbox PLA. It may cost a bit more but it’s 100% worth it. Seriously.

    Here's what is working really well with Hatchbox PLA: 
    TEMP: 195 (40-55 for bed depending on season) 
    SPEED: 60 mms 
    RETRACTION DISTANCE: 0.80 
    RETRACTION SOPEED: 30 
    INFILL: 15% (for tiles) 
    TOP SOLID LAYERS: 7 
    BOTTOM SOLID LAYERS: 4



    Price: $2.99

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