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Fantasy Stock Art: Fantasy Landscapes

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Fantasy Stock Art: Fantasy LandscapesPublisher: Aegis Studios

Fantasy Stock Art: Fantasy Landscapes is a collection of stock art images for use in your personal or commercial role-playing game product, subject to the terms of the license agreement included within these materials.

This zip file contains eight fantasy illustrations, which you may crop, color or rearrange as you see fit. Also included is a text-free version of the cover image, which may be used as stock art.

All images are presented in 300 dpi resolution. All images are presented in .jpeg and .tiff format.

The zip file you receive also includes the license agreement for using the images

Art by Denis McCarthy

Price: $4.99

Lovesick

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LovesickPublisher: consilium games

Ahhh, it's so nice to finally have some peace and quiet, and spend some time together.  Oh, I know it's tight, but . . . oh, I shouldn't--the last time I loosened your gag, you just kept screaming . . .

Lovesick is a psychological horror game focusing on desperate, unstable romantics--and with a very unique twist.  Your group will play as the obsessive, dangerous, and painfully sincere main characters in a story of doomed courtship and warped romance.

Lovesick uses a narrative, lightweight system similar to Succession, Chamber+Circle, and The Queen Smiles, however its mechanics focus principally on mundane (but hardly 'normal') individuals in a world much like our reality.  In particular, the rules give distinctive ways to ply for someone's love, acceptance, or obedience, as well as characterizing and mechanically relevant mental damages, for each of the damaged romantics that your group will play.

Lovesick provides extensive, clear guidance on how to use its rules to tell this kind of dramatic and character-driven story.  The book features three character archetypes to use as inspiration, a detailed example of scene and conflict resolution, and guidance on tone, genre, and frank, friendly approaches to sexual content and graphic or disturbing events.  Since the game deals with themes of obsession, stalking, abuse, and worse, your group might find these short prompts for discussion very valuable.

Also featured in this book:

  • clear, simple guidance on smoothly handling (unavoidable) conflict between main characters, and ensuring that such conflict is engaging no matter the outcome
  • distinguishing Damages which allow main characters to act against one another in a fraught but fluid way
  • quick side-character creation, including ways to relate and tie them to main characters and to each other
  • a table for fleshing out groups, locations, and recent events
  • suggestions on adapting Lovesick for several different genres while retaining the obsessive fixation on obsessive fixations

Like other titles from consilium games, Lovesick assumes collaborative narration, without a designated game manager.  Every player is intended to play a main character, even when those main characters come into conflict.  However, if the guidance on sharing game-manager duties doesn't appeal to your group, the rules will work with a conventional desginated game manager.

So, what would you do for love?

Price: $3.00

PFRPG 18: Bizantium and the Northern Islands™, for Palladium Fantasy RPG® 2nd Edition

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PFRPG 18: Bizantium and the Northern Islands™, for Palladium Fantasy RPG® 2nd EditionPublisher: Palladium Books

Bizantium and the Northern Islands

To the civilized world, Bizantium and the waters and lands around it are frightening. A realm of sea serpents, monsters and barbarians. To the heroes and people who live there, it is a realm of adventure and opportunity. Discover for yourself the wonders that await.

  • The Waterchanter, Serpent Chaser, Necromancer and other character classes.
  • The man-eating Iceborn, their Raiders, Skinbinders and Sea Witches.
  • Vengeful gods, monsters, Sea Serpents and Sea Monster Creation tables.
  • Bizantium as never before seen. Bizantium’s origin, history, and mysteries revealed.
  • The Great Ice Shelf – a new continent to explore. Adventure hooks galore, and more.
  • 192 pages of adventure written by Evans, Siembieda and Clements.
Price: $12.99

Nella Corrente

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Nella CorrentePublisher: The World Anvil

Nella Corrente è un'avventura sandbox per Endelstrom. La casata Enkovis invia il suo terzogenito, El-Tehoc, a sposarsi con la principessa Teiun Samara II, per fondare un’allenza tra il regno di Catocle e la Terra dei Fiumi dell'Isola Framentia. Il re di Catocle tuttavia, Re Enkovis I, nutre molti dubbi sull'accordo. Inviare una delegazione ufficiale ad indagare sulla questione è fuori discussione, ma un gruppo di esterni darebbe meno nell'occhio. Riusciranno i PG a svelare i misteri delle Terre dei Fiumi?

All'interno troverete: 

  • Due nuove isole in cui ambientare le vicende dei PG: il Regno di Catocle e Framentia
  • Un complesso intrigo di corte da districare
  • Una struttura sandbox che vi consente di giocare l'avventura in poche ore, o di trasformarla in una lunga campagna
  • Numerosi spunti ludici per ogni modulo narrativo di Nella Corrente
        Price: $3.90

        Endelstrom

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        EndelstromPublisher: The World Anvil

        Un mondo anticoricoperto dalle acque

        Un arcipelago di isole, disperse nell’immenso blu. 

        Un vortice primordiale, che sconvolge i mari. 

        Tempeste arcane, che sfregiano la terra.

        Popoli coraggiosi in lotta per la sopravvivenza, alla scoperta di misteri ormai dimenticati.

        Endelstrom è un’ambientazione fantasy per il MONAD System, dal gusto ellenico, caratterizzato da una forte spinta verso l’esplorazione, sopra e sotto il pelo dell’acqua. Razze anfibie, favolose creature marine e tesori sommersi, sono gli ingredienti di un setting avventuroso senza eguali nel panorama GdR.

        All’interno di questa ambientazione per il MONAD System troverete: 

        • Una ricca descrizione del mondo di Escard e delle sue razze
        • Gli usi e costumi delle varie fazioni che popolano l’Arcipelago
        • Una collezione dei luoghi più interessanti che faranno da sfondo a campagne e avventure, incluso il mortale Endelstrom
        • Le Ispirazioni del Vortice, la magia proibita che separa i Blafolk dagli altri, e le Ispirazioni dell’Ashran, dominio degli strani Orikei
        • Regole per battaglie nautiche, tecniche di combattimento subacque, misteriose creature marine e un generatore di luoghi da esplorare
        • Miti, leggende e verità di Escard
            Price: $7.87

            Bogey of Brindle - 1E/OSRIC

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            Bogey of Brindle - 1E/OSRICPublisher: Fail Squad Games

            The celebration of Firstfeast is upon the good folk of Westwego, and just as the smell of cakes and pies are warming up, you find yourselves among the bootlegging goblins of Brindle.

            Can you save Westwego?

            What about the celebration?

            What about the hooch!?

            Price: $6.00

            Demons of Doom

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            Demons of DoomPublisher: Arion Games

            This sourcebook for the Advanced Fighting Fantasy RPG provides a whole
            new way of playing the game. Take on the role of a lowly Demon, brought to
            Titan for some nefarious purpose. Try and avoid those foul Heroes out to get
            you. Gain Essence and reform as something more powerful…
            Includes:


            * Demon character creation

            * New and updated game rules

            * 42 different Demon forms

            * New magic items

            * Rules for Demonologists - including new spells and rituals

            * Guidance on Demon-focused campaigns

            * An introductory adventure

            Price: $10.00

            Open Game License [BUNDLE]

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            Open Game License [BUNDLE]Publisher: Skirmisher Publishing
            This very special 75% off bundle contains 23 Skirmisher Publishing OGL titles, including its recently-released Mutant Plant Monsters; its Platinum bestselling Experts guide to skill-based characters; its Men & Monsters of PolynesiaNoble WildInsults & InjuriesEdgar Rice Burroughs' Mars, and Moat Monsters sourcebooks; the entire "Cooper's Corrected" series of fixes and expansions to OGL monster stats; and lots more.

            The Noble Wild
            Regular price: $9.99
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             $2.52
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             PDF
            A 2008 ENnie Award Nominee! This exciting book introduces comprehensive rules for playing intelligent animals in a wide variety of game settings and situations. It will be popular with everyone from groups that want to try all-animal or mixed animal/humanoid parties, to players who want to expand the options for their animal companions and familiars, to game masters who are looking for interesting and unexpected foes to run against their players. Features of this "Animal Player’s Handbook" include: Statistics for more than 60 playable species of noble animal; Modifications and additions to existing classes, skills, and feats appropriate to animal characters; A new basic character class, the Greater Familiar; Eight new Prestige Classes, including the Man-Eater a...

            Adventures in Wonderland: A Sourcebook for OGL Roleplaying Games
            Regular price: $4.99
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             $1.26
            Format:
             PDF
            Welcome to Wonderland, a strange, sometimes creepy alternate world that incorporates aspects of a fairytale land, the elements of children's nightmares, and a demi-plane of chaos! This OGL sourcebook is inspired by the works of Lewis Carroll, including his Alice's Adventures in Wonderland and Through the Looking Glass and a number of poems. It includes: * More than 20 monsters and NPCs native to Wonderland. * Chapters of Wonderland Skills, Feats, Spells, and Magic Items. * A Wonderland Gazeteer * Wonderland Adventure Hooks * Tables for selecting Random Wonderland Items...

            Cooper’s Compendium of Corrected Creatures: OGL Monster Stats A – D (Aboleth – Dwarf)
            Regular price: $4.99
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             $1.26
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             PDF
            Are your game’s Aboleth Mages under-average? Are the Greater Barghest’s skill points grimly befuddling? Do you find Retriever Demons to be ridiculously dominant against your PCs? These are just a few of the monsters in the SRD that have errors in their stat blocks, bringing their mistakes into your game. But now Cooper’s Compendium of Corrected Creatures fixes the problems you didn’t even know your monsters had.  This critical series of books by ENWorld staff reviewer and 3.5 rules guru John Cooper presents thoroughly revised and corrected stats for the myriad creatures in the v.3.5 SRD. Features of Cooper’s Compendium of Corrected Creatures: OGL Monster Stats A – D (Aboleth – Dwarf) include:   ...

            Cooper’s Compendium of Corrected Creatures: OGL Monster Stats E – K (Eagle, Giant – Krenshar)
            Regular price: $4.99
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             $1.26
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            Are your game’s Fire Elementals a bit dim-witted? Are your Elves not as stealthy as they should be? Are your Formian Myrmarchs markedly unskilled? These are just a few of the monsters in the SRD that have errors in their stat blocks, bringing their mistakes into your game. But now Cooper’s Compendium of Corrected Creatures fixes the problems you didn’t even know your monsters had. This critical new series of books by ENWorld staff reviewer and 3.5 rules guru John Cooper presents thoroughly revised and corrected stats for the myriad creatures in the v.3.5 SRD. Features of Cooper’s Compendium of Corrected Creatures: OGL Monster Stats E – K (Eagle, Giant – Krenshar) include: * Corrected stats for all the monsters in the E – K secti...

            Cooper’s Compendium of Corrected Creatures: OGL Monster Stats L – S (Lamia – Swarm)
            Regular price: $4.99
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             $1.26
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            Are your game’s Weretigers a bit on the unhealthy side? Are your Mephits not quite as intimidating as they should be? Are your Dark Nagas markedly unskilled? These are just a few of the monsters in the SRD that have significant errors in their stat blocks, bringing their mistakes into your game. But now Cooper’s Compendium of Corrected Creatures fixes the problems you didn’t even know your monsters had. This critical new series of books by ENWorld staff reviewer and 3.5 rules guru John Cooper presents thoroughly revised and corrected stats for the myriad creatures in the v.3.5 SRD. Features of Cooper’s Compendium of Corrected Creatures: OGL Monster Stats L – S (:st="on"> :st="on"> Lamia – Swarm) include: * Stat ...

            Cooper’s Compendium of Corrected Creatures: OGL Monster Stats T - Z (Tarrasque - Zombie), Along with the Appendices on Animals and Vermin
            Regular price: $4.99
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             $1.26
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            Are your game’s Tarrasques and Thoqquas distinctly unobservant? Are your Vargouilles not as stealthy as they should be? Are your Wights not reaching their full potential? These are just a few of the monsters in the SRD that have significant errors in their stat blocks, bringing their mistakes into your game. But now Cooper’s Compendium of Corrected Creatures fixes the problems you didn’t even know your monsters had! This critical new series of books by ENWorld staff reviewer and 3.5 rules guru John Cooper presents thoroughly revised and corrected stats for the myriad creatures in the v.3.5 SRD. Features of Cooper’s Compendium of Corrected Creatures: OGL Monster Stats T – Z (Tarrasque – Zombie) include: * Corrected stats for all the mo...

            Cooper’s Corrected Summon Monster I-III
            Regular price: $3.99
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             PDF
            Some of the most labor-intensive and disruptive sorts of spells in the game are for sure the various levels of Summon Monster. As soon as they are cast, things grind to a halt as the proper stats are looked up, the appropriate Celestial or Fiendish template applied with all its various changes ... And that is assuming just one of it was summoned! And if the caster has the Augment Summoning feat as well, introducing more changes to the summoned monster's stats, well ... Cooper's Corrected Summon Monster solves these problems! Written by ENWorld staff reviewer and 3.5 rules guru John Cooper, this critical new series of books presents thoroughly revised and corrected stats for the creatures summoned by these spells. Features of Cooper's Corrected Summon Monster I-III i...

            Cooper’s Corrected Summon Monster IV-VI
            Regular price: $4.99
            Bundle price:
             $1.27
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             PDF
            Some of the most labor-intensive and disruptive sorts of spells in the game are for sure the various levels of Summon Monster. As soon as they are cast, things grind to a halt as the proper stats are looked up, the appropriate Celestial or Fiendish template applied with all its various changes ... And that is assuming just one of it was summoned! And if the caster has the Augment Summoning feat as well, introducing more changes to the summoned monster's stats, well ... Cooper's Corrected Summon Monster solves these problems! Written by ENWorld staff reviewer and 3.5 rules guru John Cooper, this critical series of books presents thoroughly revised and corrected stats for the creatures summoned by these spells. Features of Cooper's Corrected Summon Monster IV-VI ...

            Edgar Rice Burroughs’ Mars: Shadows of a Dying World (An OGL Guide to Monsters, Races, and Beasts)
            Regular price: $4.99
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            Set on the red planet not as it exists, but as people at the turn of the 20th century thought it might be, Shadows of a Dying World is drawn from the Mars series of Edgar Rice Burroughs and presents creatures from his world in game terms. Its contents are compatible with any games that use the OGL system and can be inserted into them in whole or in part.  On this Mars, elegant city-states rise along the banks of world-spanning canals, luxurious airships ply the thin atmosphere, feisty princesses and feckless nobles are menaced by killers of the drear dried-up sea-beds, and skilled swordsmen defend dynasties that have ruled for aeons. Despite both wondrous technology and mysterious mental abilities developed beyond the comprehension of Earthlings, however, the most farsighte...

            Experts v.3.5
            Regular price: $9.99
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             $2.52
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             PDF
            Experts v.3.5 takes the concept of the Expert non-player-character class briefly described in the Dungeon Master’s Guide and gives it unprecedented depth and playability. This 176-page book includes: * More than 30 fully detailed Expert types, including the Alchemist, Blacksmith, Courtesan, Merchant, Miner, Navigator, Physician, Sage, Sailor, and Weaponmaker. * The Specialist, a new basic character class that players can use to create versatile “adventuring Experts” of any sort. * Guild Master, Militia Leader, and Spellcrafter prestige classes, the latter of which can allow Experts, Specialists, and other characters to gain specialized magical abilities that they can use to enhance their mundane abilities. * More than 100 skills, incl...

            Insults & Injuries: A Role-Playing Game Sourcebook for Medical Maladies
            Regular price: $9.99
            Bundle price:
             $2.52
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             PDF
            You have never read a game book quite like this one! Written by a practicing medical doctor, Insults & Injuries presents real world illnesses in OGL 3.5 system game terms. Why afflict characters with “filth fever” when you can give them rabies, the black plague, or the flu? Within this sourcebook, you will find dozens of sicknesses that your players already know and fear in a format that allows them to be easily and realistically brought into your games. You will also find expanded rules for more effective non-magical healing. This detailed book is divided into an introduction, 13 chapters, and five appendices and includes: * Rules for more than 50 diseases and disorders, their game effects, and how they can be treated by both mundane and magical means. * A ...

            Men & Monsters of Polynesia
            Regular price: $1.99
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             $0.50
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             PDF
            One of the most fascinating regions of our own world is most assuredly Polynesia, a vast triangular area in the Pacific Ocean that encompasses Hawaii, New Zealand, Easter Island, Samoa, and Tahiti. This area is home to numerous creatures and beings that can be readily adapted for use in role-playing games and used either in conjunction with campaigns that have a South Seas flavor or as part of one-off encounters.  This sourcebook contains descriptions and game stats for more than a dozen monsters from this huge, varied region and notes on existing monsters that might also be encountered within it. It includes both actual creatures and those derived from myths, legends, folklore, reports from explorers, and other sources, and is inspired by the author’s personal adventures and...

            Moat Monsters: A Sourcebook for OGL RPGs
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            In most fantasy settings, castles and cities are vital components of civilization, and many of these rely on moats for defense. These large ditches are usually filled with water and meant to stop attackers from reaching the outer walls. Although this tactic was successful in real world history, traditional moats are not as effective in fantasy worlds because of the existence of magic. To counter this and thwart fantasy-world invaders, moats could be filled with different materials and energies, or even populated with monsters.  This sourcebook contains 20 monsters specifically designed to be ideal for occupying moats and enhancing their natural functions, along with ideas on other ways moats can be made more lethal first lines of defense for fortifications. Monsters in it are stat'...

            Mutant Plant Monsters
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             PDF
            It is possible to use plant creatures much more effectively than usual by using some real plant biology in conjunction with new mutations, and this publication shows how to do that.  “Mutant Plant Monsters” includes 80 plant mutations, discussions of plant strengths and weaknesses, and six sample monsters that demonstrate how to use the various elements that appear in this sourcebook.  Material in this publication was written specifically for the Mutant Future retroclone of Gamma World and can be used as-is with it and any other sci-fi, fantasy, or post-apocalyptic games that use the "Basic" version of the OGL system, and easily adapted to other games using the same core rules. It was written by prolific game developer Derek Holland. ...

            New Golems of the Labyrinth
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             $0.25
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             PDF
            Of all the creatures found guarding hoards of lost treasure, Golems — constructs created by powerful spell casters from specific sorts of materials — are among the most interesting and dangerous. Some might even constitute treasure in and of themselves.  Golems crafted from materials like clay, flesh, stone, iron, amber, bone, bronze, and wood are familiar to the players of OGL-based games, but they represent just a narrow glimpse of the possibilities for such creatures. This mini-sourcebook contains 10 new sorts of Golems, all of them are very different from the basic models and some of them pretty weird, that GMs may find useful in making their campaigns more interesting and unpredictable. They include the Cerebral, Ectoplasm, Flesh-and-Blood, Gas ...

            Nuisances: Director's Cut
            Regular price: $9.99
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             $2.52
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             PDF
            FOR MATURE AUDIENCES ONLY Nuisances: Director’s Cut is unlike any other fantasy RPG sourcebook! It is a tribute to the early years of fantasy roleplaying games, a parody of the current state of the genre, a guide to an alternate and more fun style of play, a manual for keeping cocky and annoying players off balance, and a poignant philosophical expression of the post-modern, 21st century worldview. It includes: * Hundreds of aggravating and awful and things that can happen to players! * Scores of defective items! * Unfortunate NPC personality traits! * Many, many random d100, d12, and other Random Tables! * 49 unsavory Feats, as well as a section on Subtypes! * 59 character Defects! * Rules on glasses and problems associated with wearing them! * 31 cursed and ...

            Quantum Flux: Unique Superscience Artifacts
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             $1.26
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            With his second law, that “any sufficiently advanced technology is indistinguishable from magic,” Arthur C. Clarke articulated a concept that could have been a shadowy undercurrent in the wider consciousness for centuries, possibly even millennia. All the items in this book were designed with two ideas in mind: they were created using Ancient technology so advanced that it seems like magic and they’ve gone through Hell since the apocalypse. Damaged, jury-rigged, infested with nanites and parasites, warped by energy, rebuilt by insane machines — these are the kinds of changes that make these artifacts dangerous, unpredictable, and, above all, unique. Quantum Flux contains 86 unique superscience artifacts suitable for use in any modern, sci-fi, or post-apoca...

            Six Spells: Lizardfolk
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             $0.13
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             PDF
            Lizardfolk are a primitive swamp-dwelling people that are considered to be more in touch with nature than most of the other humanoid races. Their shamans have, accordingly, developed a number of useful spells to help them survive and thrive in an environment that most consider hostile. This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They can be used as-is with games like Goblinoid Games’ Labyrinth Lord and Mutant Future and can be easily modified and expanded for use with successor systems like OGL or other games altogether. ...

            Six Spells: Monster-Making
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            This title contains six spells related to studying, altering, and creating creatures. They are formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They can be used as-is with games like Goblinoid Games’ Labyrinth Lord and Mutant Future and can be easily modified and expanded for use with successor systems like OGL or other games altogether. ...

            Tests of Skill v.3.5: An OGL Adventure and Sourcebook
            Regular price: $9.99
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             $2.52
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             PDF
            Tests of Skill v.3.5 is thoroughly revised, updated, and expanded version of the innovative OGL adventure module and sourcebook originally released as a version 3.0 publication and intended as a companion volume to Experts v.3.5. This edition has been expanded by 24 pages, had its character and monster stats corrected and revised, and had added to it one new encounter, one new scenario, one new scenario outline, a section on Defects and how to use them in the game, and numerous other elements. It is intended to be enjoyed both by people familiar with the previous version and those completely new to it. Tests of Skill v.3.5 is designed to entertain and challenge players through scenarios and encounters that can be overcome optimally through role-playing, skill use, a...

            The Jester Dragon's Guide to Defects
            Regular price: $4.99
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             $1.26
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             PDF
            Even as characters can have Feats that give them particular aptitudes and enhance their various skills and capabilities, so too can they suffer from Defects that negatively affect their ability to function. Such Defects can be used to make games more fun and unpredictable, and even more plausible. The Jester Dragon’s Guide to Defects is a complete sourcebook that details hundreds of character flaws, mental disorders, physical abnormalities, medical conditions, and outright quirks that DMs and players can use to liven up their characters and campaigns. This book contains: * More than 230 Defects, from minor faults to fatal flaws. * Defects appropriate for any genre, including High Fantasy, Swords-and-Sorcery, and Space Opera. * Innovative “Metagame” Defects...

            Updated Animal Familiars: An OGL Supplement Inspired by ‘The Noble Wild’ Animal Player’s Handbook
            Regular price: $1.99
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            This booklet is dedicated to expanding the options for familiars available to arcane spellcasters like Sorcerors and Wizards and is inspired by a number of the concepts introduced in Skirmisher Publishing LLC’s ENnie-nominated The Noble Wild. This book, an “Animal Player’s Handbook,” presents a detailed system for incorporating viable animal characters into a either traditional or animal-oriented OGL campaign. Some of the material in this publication was developed as addenda to The Noble Wild and some of it appears in the current edition of that book. Collectively, however, this material has applications that can be applied outside of the system presented in The Noble Wild. And so, we have created Updated Animal Familiars as a means bo...

            Warriors: A Comprehensive OGL Sourcebook for Fantasy Role-Playing Games
            Regular price: $9.99
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             $2.52
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             PDF
            Warriors is a comprehensive OGL sourcebook for fantasy role-playing games that expands upon the description of the Warrior class in the Dungeon Master’s Guide. It is an invaluable resource both for game masters who want to expand the variety and realism of combat encounters and martial non-player characters and for players who want to enhance the military and combat capabilities of their own characters. Features include: 16 military prestige classes, including the Aerial Cavalryman, Charioteer, Combat Engineer, Executioner, Marine, Mechanist Infantry, Mountaineer, and Sheriff. More than 30 military subtypes, including archers, artillerists, cavalrymen, beast handlers, infantrymen, medics, pathfinders, peasant levies, and templars. Nine non-military subtypes, ...

            Total value: $118.79 Special bundle price: $29.99 Savings of: $88.80 (75%)
            Price: $118.79

            Wondrous Creations 12: Unguents

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            Wondrous Creations 12: UnguentsPublisher: gannet games

            Wondrous Creations 12: Unguents

            This book presents a number of single use magic items that fill the gap between oils and elixirs. An unguent is a wondrous item that grants its user a unique magical effect when they coat themselves or another object with it. Unguents do not just grant the effect of a particular spell, like oils do, but like elixirs, which are drunk like potions, they can have much more wide ranging effects.

            This ebook contains 44 items to slather all over your character and their equipment.

            Wondrous Creations 12: Unguents is a magic item sourcebook compatible with the Pathfinder Roleplaying Game and suitable for GMs and players of any level.

            Price: $1.00

            WondrousCreations [BUNDLE]

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            WondrousCreations [BUNDLE]Publisher: gannet games
            This special bundle product contains the following titles.


            Wondrous Creations 0: Boons
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             $0.00
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             Watermarked PDF
            Wondrous Creations 0: Boons Has your adventuring party ever found itself in any of the following situations? The party decide to press on despite being low on resources, straight into an especially dangerous encounter. A run of failed saving throws or unlucky attack rolls leaves the party undermanned and fighting desperately against an encounter that has suddenly become much more challenging. The party have expended their limited resources early in the adventure, leaving them too weak to face the challenges ahead. Maybe time constraints or an inability to return the way they came prevents them from retreating or resting up. The GM underestimates the threat posed by an encounter, possibly because the creatures really are overpowered for their challenge rating or more likely b...

            Wondrous Creations 10: Evil
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             $0.50
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             Watermarked PDF
            Wondrous Creations 10: Evil  A truly horrid bad guy deserves to be kitted out accordingly. Evil doers are not constrained by the same rules as many adventurers. To them, using vile spells and items is an everyday activity, so they would certainly have items to assist them in their foul endeavours. The items presented in this ebook are primarily for evil characters. While not all of them are actually evilly aligned, they all have effects that would make goodly characters hesitate before using them. This ebook is crammed with cool toys to give extra clout to the evil guys in your campaign, or to offer them protection from the those pesky holy weapons that seem to be an essential part of every PC’s gear. And if your PCs are the ones dwelling in grey areas, they will fin...

            Wondrous Creations 11: Travel
            Regular price: $1.00
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             $0.50
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            Wondrous Creations 11: Travel For many adventurers the travel between adventure sites is an important part of the scenario, laced with obstacles, wandering monsters, and terrain hazards. Included in this ebook are a wide range of magic items to make travel faster, safer, and more comfortable. There is something here for adventurers of all levels, even those to whom travel involves little more than a 5th level spell. This ebook contains 45 items for those on the move, because sometimes the journey is what counts. Wondrous Creations 11: Travel is a magic item sourcebook compatible with the Pathfinder Roleplaying Game and suitable for GMs and players of any level....

            Wondrous Creations 12: Unguents
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            Wondrous Creations 12: Unguents This book presents a number of single use magic items that fill the gap between oils and elixirs. An unguent is a wondrous item that grants its user a unique magical effect when they coat themselves or another object with it. Unguents do not just grant the effect of a particular spell, like oils do, but like elixirs, which are drunk like potions, they can have much more wide ranging effects. This ebook contains 44 items to slather all over your character and their equipment. Wondrous Creations 12: Unguents is a magic item sourcebook compatible with the Pathfinder Roleplaying Game and suitable for GMs and players of any level....

            Wondrous Creations 1: Elixirs
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            Wondrous Creations 1: Elixirs Elixirs bridge the gap between potions and wondrous items, offering a relatively cheap way of gaining a powerful one-shot magical effect that can be used by anyone. As they are not limited to spell effects like potions, the scope of what elixirs can do is limited only by the imagination. Included in this book are 58 elixirs of all power levels that will add depth and new options to any game. Wondrous Creations 1: Elixirs is the first in a series of magic item sourcebooks compatible with the Pathfinder Roleplaying Game and suitable for GMs and players of any level....

            Wondrous Creations 2: Beads
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            Wondrous Creations 1: Elixirs Beads are versatile one-shot items that have an effect when hurled at an enemy or location. Most are used offensively to damage or debuff a target, or to create a defensive aura. Everyone has heard of the bead of force and the necklace of fireballs, iconic items that suggest a whole world of other beads. Included in this book are 58 new beads of all power levels that will add depth and new options to any game. Wondrous Creations 2: Beads is the second volume in a series of magic item sourcebooks compatible with the Pathfinder Roleplaying Game and suitable for GMs and players of any level....

            Wondrous Creations 3: Cursed
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            Wondrous Creations 3: Cursed Often underused and unappreciated, cursed items have been part of the game since the very beginning but have lost much of their threat and danger in recent editions. Many GMs no longer make use of them, but the cursed item is a mainstay of both fantasy literature and films and deserves a place in every game. As well as fiendish new cursed items, this ebook also contains ideas and tips on how to make cursed items more effective in your game. It builds on the concept of sleeper curses; items whose curses can lay dormant indefinitely, until activated by a very specific event, action, or method of use. Imagine the look of horror on your player’s face when he finds out that the item his 10th level character found at 1st level actually turns out to be c...

            Wondrous Creations 4: Lair
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            Wondrous Creations 4: Lair This book presents a number of magic items suitable for use exclusively in structures. Unlike most magic items, these creations are generally not portable, being constructed into the fabric of the building itself. The items are divided into the following categories: Archways Doors Floors Locks Statuary Walls  The ebook contains 44 new magical creations that are suitable for lairs and buildings of all kinds. Though player characters can freely make use of these items, their primary purpose is to protect and make strongholds safer for their inhabitants. Wondrous Creations 4: Lair is a volume of magic item sourcebooks compatible with the Pathfinder Roleplaying Game and suitable for GMs and players of any level....

            Wondrous Creations 5: Furnishings
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            Wondrous Creations 5: Furnishings Most magic items are portable and designed with Player Characters in mind. This means that the choice for rich NPCs with no adventuring background can be quite limited. Collected together in this ebook are magic items based around the concept of furniture, ranging from beds and chests, to tables and rugs. These items are suitable for fleshing out the insides of temples, the homes of nobles and royalty, and the residences of the well off, including PCs who have constructed (or claimed) their own base of operations. Covering a wide range of concepts, from time saving and defence, to scrying, interrogation, and business, these furnishings add realism and depth to any game. The ebook contains 41 new items of magical furniture for all levels of power. ...

            Wondrous Creations 6: Religious
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            Wondrous Creations 6: Religious  Presented within the pages of this new ebook are a wide selection of new magic items aimed at the cleric in your party. Though some of these items are of benefit to characters of any class, they are geared primarily towards clerical characters. Included are items that give new and enhanced options for domain use and channelling energy, items that boost summoning and healing, as well as a range of protective items to better protect the party. There are even a few items more suited to followers of darker deities.  The ebook contains 46 new items with a religious flavour for all levels of power. Wondrous Creations 6: Religious is a magic item sourcebook compatible with the Pathfinder Roleplaying Game and suitable for GMs and players ...

            Wondrous Creations 7: Monstrous
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            Wondrous Creations 7: Monstrous Most of the core magic items are designed for use by humanoids, the PC races in particular. While this is great for the players, it leaves monstrous creatures with the capacity for taking levels in spell casting classes, and therefore Item Creation feats, with much less choice. Sure, the old favourites are still available, and a ring of protection or amulet of natural armour is useful whatever race the wearer is, assuming they have fingers or a neck of course. But spellcasters tend to create items of power that enhance their own capabilities or cover their inherent weaknesses, and this opens up a whole new range of potential abilities and effects not usually available to humanoid crafters. This ebook explores some of those options ...

            Wondrous Creations 8: Trinkets
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            Wondrous Creations 8: Trinkets Not all magic items should have earthshaking abilities. Such items are common in most campaigns despite the fact that 99.99% or more of all its inhabitants could never afford to purchase them. In a world where magic is as common as it is in most games, everyone from the lowliest peasant to the richest noble would desire access to it, in the same way that people in our world want the latest devices and accessories. That is where trinkets come in. These are defined as magic items with very low powered effects that are affordable to aristocrats and better-off experts. Even the occasional high level commoner may have a trinket or two. Trinkets usually offer little in the way of power, but can make the life of their possessor easier in many ways, boost ...

            Wondrous Creations 9: Underworld
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            Wondrous Creations 9: Underworld The criminal underworld is a vast network that covers a multitude of vices and professions, from beggars, poachers, street thugs, pimps and alley bashers at the low end to high class madams, confidence tricksters and cat burglars at the other. Talented or ruthless criminals live well on their ill-gotten gains, and where there is so much power and wealth there is also a market for magic items, particularly those that enable the owner to gain more wealth and power, or at least to keep what they already have. This ebook contains 50 items for those that live their lives in the shadows. Though primarily for rogues, there is much here to interest characters of all classes. Wondrous Creations 9: Underworld is a magic item sourcebook compatib...


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            Stock Art: Imp with skull head, ready to annoy

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            Stock Art: Imp with skull head, ready to annoyPublisher: Ramon Lucha

            This pack includes the displayed image in color for commercial or personal use.

             

            Terms of Commercial Use

            • All images in this file are Copyright 2018, Ramon Lucha.
            • Purchasing this product entitles the customer to unlimited royalty free rights to use and reuse this image in their publications, as long as those publications are not collections of artwork.
            • Customers may not resell or redistribute this image as a standalone product or as a part of any collection of art.
            • Credit and Copyright of the image must be included in the publication as "Ramon Lucha, Copyright 2018"
            Price: $4.50

            Character Sheets

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            Character SheetsPublisher: GenIsys Games

            Character Sheets both Excel and PDF. Also, included are sheets for your crew and your ship.

            The ship includes hit locations for easy printing.

            Also included, is the 1-page crew document on creating NPC crew and aa a character sheet for them.

            Intergalactic has two prologs depending on if you played Cyberpunk GenIsys and how that campaign ended, for better or worse. It uses the same 2d10 mechanics as all GenIsys Games Products.

            Price: $1.00

            Intergalactic Maps

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            Intergalactic MapsPublisher: GenIsys Games

            Here are 2 maps, one of the Quadrant, it zooms in really nice but the zoom out is a little fuzzy. The Sector Map is of the Aviron Sector. Both were done in CC3+.

            Price: $1.00

            Death Warrior

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            Death WarriorPublisher: Artikid Arts

            A single digital B&W image of a Death Warrior

            Inside the download you'll find a 300 dpi tif file and the Royalty Free Licence as txt file.

            The Stock art is released under Royalty Free Licence.

            The author grants the Licensee a perpetual, worldwide, non-transferable, non-assignable, non-exclusive license to use the art an unlimited number of times for use by one Licensee or Client, for the Permitted Uses described below.

            In all commercial uses of this art, the artist "Luigi Castellani"  must be credited, as illustrator.

            This licence allows you to use the art in:

            - Print media, including text books, newspapers, magazines, journals, reports, directories.
            - Digital media, including digital documents, presentations, proposals, reports.
            - Advertising and promotional materials, including brochures, ads, product packaging, book covers, and other printed collateral materials.
            - Broadcast, movie, theatrical and video productions.
            - Websites, as long as the art is not the primary content of the web page, or used primarily for attracting internet traffic or advertising.
            - Products for resale, as long as the art is not a primary element of the product.

            The Royalty-Free License permits only a single user or single agency client to use the art.

            If you are licensing the art for a company or organization, you may not use it for personal use or for a second company or organization. If you are a designer or agency, you may only use the art for a single client.

            The Royalty-Free license does not allow use of the art in:

            - Resale products where the art is the primary element such as art books, calendars, engraving templates, prints, posters, bulletin boards, mugs, whiteboards, puzzles, t-shirts, wallpaper or any other product where the art is prominent and other elements are incidental.

            - Electronic products and services, such as software applications, hand-held devices, news services, phone networks.

            Price: $3.00

            Schiffe & Schildwälle

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            Schiffe & SchildwällePublisher: 100 Questen Gesellschaft e.V.

            Schiffe & Schildwälle<o:p></o:p>

            Diese Ergänzung und Regelerweiterung bereichert deine Kampagne durch Regeln für Seeschiffe aller Größen sowie die halb-abstrakte Mechanik für die Darstellung großer Schlachten, in denen Charaktere mitwirken können – entweder als Befehlshaber oder als Krieger im Schildwall.
            Die unter dem Gesichtspunkt, einfach, schnell und spielbar zu sein, entwickelten Regeln sind genau das Richtige für epische Abenteuer: Reisen über die Ozeane, Piraterie auf hoher See, das Aufeinanderprallen von Schildwällen oder Schlachten zwischen riesigen Heeren.

            Schiffe & Schildwälle ist eine Ergänzung zu dem von der 100 Questen Gesellschaft e. V. herausgegebenen Grundregelbuch. <o:p></o:p>

            Price: $5.65

            Mythras Imperativ

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            Mythras ImperativPublisher: 100 Questen Gesellschaft e.V.

            MYTHRAS IMPERATIV – Einführungsregeln in MYTHRAS und W100-Rollenspiele<o:p></o:p>

            MYTHRAS IMPERATIV dient als Einführung in die hochgelobten MYTHRAS-Regeln. Hier erfährst Du, wie ein Charakter erschaffen wird, die Grundregeln für Fertigkeiten und das Spielsystem sowie den Ablauf von Kämpfen; sogar einige Kreaturen aus Fantasy, Science Fiction und dem realen Leben, die bekämpf werden können, sind enthalten.

            <o:p></o:p>

            Ist dies ein Fantasy-Spiel?

            MYTHRAS IMPERATIV ist universell.<o:p></o:p>

            Fertigkeiten sowohl aus der Vergangenheit, der Moderne als auch der Zukunft sind entalten, und die Waffen umfassen auch Feuerwaffen.<o:p></o:p>

            MYTHRAS IMPERATIV  stellt dir die Regeln zur Verfügung, um in der Epoche deiner Wahl zu spielen. Ergänzungsbücher und das MYTHRAS-Grundregelbuch selbst erweitern diese Regeln um Magie, Fahrzeuge, Psi-Kräfte und vieles mehr.<o:p></o:p>

             <o:p></o:p>

            MYTHRAS IMPERATIV wurde mit der Vorgabe erstellt, möglichst wenig Regeln zu umfassen, um leicht verständlich und schnell spielbar zu sein. Die vollen MYTHRAS-Regeln bieten sehr viel mehr Details, aber mit MYTHRAS IMPERATIV beginnt dein Abenteuer schon jetzt.<o:p></o:p>

            Wenn du für mehr bereit bist, stehen Dir die kompletten Regeln in Form von  MYTHRAS - DAS FANTASY-ROLLENSPIEL zur Verfügung. 

            Price: $4.28

            Mythras - Das Fantasy-Rollenspiel

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            Mythras - Das Fantasy-RollenspielPublisher: 100 Questen Gesellschaft e.V.

            Mythras - Das Fantasy-Rollenspiel

            MYTHRAS ist eines der klassischen Rollenspiele mit einer über 30jährigen Geschichte. Jetzt in einer komplett überarbeiteten Ausgabe. Alles, was du für aufregende Abenteuer benötigst, in einem Band. 

            Wer willst du sein? 

            Ein erfahrener Krieger? Ein listiger Dieb? Ein mächtiger Zau­berer? Ein Agent der Götter? In MYTHRAS legst du deinen Charakter selbst fest. Da das Spielsystem auf Fertigkeiten basiert, sind unzählige Kombinationen von Talenten und Fähigkeiten möglich. 
            oher kommst du? 

            Bist du ein Nomade aus den Steppen, der den Herden folgt? Vielleicht bist du ein abgehärteter Barbar, der das Vieh seiner Nachbarn raubt und die Launen der Götter erduldet? Oder ein Städter, der die Annehmlichkeiten der Zivilisation schätzt? In MYTHRASist die Herkunft ebenso wichtig wie wer man ist. 


            Woran glaubst du? 

            Betest du zu den mächtigen Göttern von Sonne, Sturm und Krieg? Bist du vielleicht ein Anhänger der Großen Ahnengeister? Oder meidest du die Götter und folgst einem mystischen Pfad auf der Suche nach Erkenntnis und Perfektion? Vielleicht ziehst du die düstere und gefährliche Macht der Zauberei vor! In MYTHRAS prägt dein Glaube deine Magie und deine Bestimmung, und dadurch den Zugang zu den kosmischen Kräften. 

            Wohin willst du gehen? 

            MYTHRAS unterstützt alle Genres der Fantasy, vom düsteren ‚Schwert & Magie‘ bis zum heroi­schen Abenteuer voller Zauber und Intrigen. Seine Regeln sind flexibel und anpassungsfähig. Mit MYTHRAS kannst du Spielwelten und Geschichten erfinden, die deinem Spiel-Stil entsprechen. 

             

            Alles in einem Buch 

            - Vollständige Charakter-Erschaffung 

            - Ein innovatives Kampfsystem 

            - Fünf verschiedene Formen der Magie 

            - Eine große Auswahl an Kreaturen und Monstern aus Mythos und Legende 

            - Umfassende Hinweise für Spielleiter 

            Du brauchst nicht mehr als ein paar Freunde, Würfel und deine Fantasie ...

            Price: $22.76

            Herbstfest im Dorf: Karte & Beschreibung (Kuszów 3 von 3)

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            Herbstfest im Dorf: Karte & Beschreibung (Kuszów 3 von 3)Publisher: Donnerhaus

            Herbstfest im Dörfchen Kuszów

            Das Licht der Sonne durchbricht die bunten Blätter der Bäume. Die wärmenden Strahlen der Herbstsonne tauchen das Dörfchen Kuszów in goldgelben Glanz. Auf den Kornfeldern wiegen sich die reifen Getreideähren.

            Das Herbstfest steht vor der Tür, und die Bevölkerung des Dörfchens hat sich für diese Zeit fast verdoppelt.

            Reisende Händler tummeln sich auf dem Marktplatz, und die Bewohner des Umlands haben sich nach Kuszów begeben. Aus der Taverne dringt das Geplauder Dutzender Gäste. Wer keinen Platz im Gasthaus fand, der findet Unterkunft im Zeltlager am Ostrand des Dörfchens.

            Alle unsere Karten sind von Hand erstellt und mit großer Sorgfalt entwickelt. Kuszów ist bestens geeignet für die Verwendung in den meisten Fantasy-Rollenspielen. Erzähle deine Geschichte – hier ist die Karte dazu.

            Diese Karte ist Teil einer Mini-Serie von 3 Karten, die einzeln oder zusammen im Bundle erhältlich sind. Ganz wie du magst. Ganz wie du es brauchst. Schau sie dir an.

            Das Paket enthält:

            • Eine 300 DPI-Karte des herbstlichen Kuszów in A4 mit Legende.

            • Eine unbeschriftete Version der Karte und eine leere Legende, damit du dein eigenes Kuszów erschaffen oder das Dorf gleich ganz umbenennen kannst.

            • Die Karte als *.PNG-Datei, beispielsweise, um sie als Handout beim Online-Spiel zu verwenden.

            • Eine Beschreibung des Dorfes Kuszów.

            • Mehrere Abenteuervorschläge, wie du die Karte des verwüsteten Dorfes verwenden kannst.

            Price: $3.99

            Dorf im Frühling: Karte & Beschreibung (Kuszów 2 von 3)

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            Dorf im Frühling: Karte & Beschreibung (Kuszów 2 von 3)Publisher: Donnerhaus

            Das Dörfchen Kuszów im Frühling

            Die ersten Gänse ziehen über den Himmel, und die Knechte und Mägde fegen den Muff des Winters aus den Häusern.

            Es ist Frühling in Kuszów. Bald werden die Bauern hinausströmen auf die Felder, und die ersten Pilger werden zum Dorf wandern, um bei der Reliquie im Kloster zu beten.

            Wird vielleicht alles ganz anders kommen? Ob Kuszów ein Jahr wie jedes andere durchlebt, liegt ganz bei dir!

            Alle unsere Karten sind von Hand erstellt und mit großer Sorgfalt entwickelt. Kuszów ist bestens geeignet für die Verwendung in den meisten Fantasy-Rollenspielen. Erzähle deine Geschichte – hier ist die Karte dazu.

            Diese Karte ist Teil einer Mini-Serie von 3 Karten, die einzeln oder zusammen im Bundle erhältlich sind. Ganz wie du magst. Ganz wie du es brauchst. Schau sie dir an.

            Das Paket enthält:

            • Eine 300 DPI-Karte des malerischen Kuszów in A4 mit Legende.

            • Eine unbeschriftete Version der Karte und eine leere Legende, damit du dein eigenes Kuszów erschaffen oder das Dorf gleich ganz umbenennen kannst.

            • Die Karte als *.PNG-Datei, beispielsweise, um sie als Handout beim Online-Spiel zu verwenden.

            • Eine Beschreibung des Dorfes Kuszów.

            • Mehrere Abenteuervorschläge, wie du die Karte des malerischen Dorfes verwenden kannst.

            Price: $3.99

            Das verwüstete Dorf: Karte & Beschreibung (Kuszów 1 von 3)

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            Das verwüstete Dorf: Karte & Beschreibung (Kuszów 1 von 3)Publisher: Donnerhaus

            Das verwüstete Kuszów

            Der Geruch von Qualm und verbranntem Holz liegt noch in der Luft. Einige Männer löschen die letzten Gluten.

            Eine Feuersbrunst hat das Dorf Kuszów heimgesucht. Nur wenige Gebäude haben die Katastrophe unbeschadet überstanden. Unter ihnen ist auch der Tempel, in dem eine unschätzbare Reliquie aus grauer Vorzeit aufbewahrt wird.

            Auf dem Dorfplatz wurden Zelte aufgebaut, um all diejenigen armen Seelen vor Wind und Wetter zu schützen, die keinen Platz mehr unter einem festen Dach fanden.

            Wie geht es nun weiter mit Kuszów? Du allein entscheidest!

            Alle unsere Karten sind von Hand erstellt und mit großer Sorgfalt entwickelt. Kuszów ist bestens geeignet für die Verwendung in den meisten Fantasy-Rollenspielen. Erzähle deine Geschichte – hier ist die Karte dazu.

            Diese Karte ist Teil einer Mini-Serie von 3 Karten, die einzeln oder zusammen im Bundle erhältlich sind. Ganz wie du magst. Ganz wie du es brauchst. Schau sie dir an!

            Das Paket enthält:

            • Eine 300 DPI-Karte des verwüsteten Kuszów in A4 mit Legende.

            • Eine unbeschriftete Version der Karte und eine leere Legende, damit du dein eigenes Kuszów erschaffen oder das Dorf gleich ganz umbenennen kannst.

            • Bonuskarte: Das Dorf unmittelbar nach der Feuersbrunst. Der schwarze Rauch zeugt auch noch meilenweit entfernt vom Raub der Flammen.

            • Die Karte als *.JPG-Datei in 150 DPI, beispielsweise, um sie als Handout beim Online-Spiel zu verwenden.

            • Eine Beschreibung des Dorfes Kuszów.

            • Mehrere Abenteuervorschläge, wie du die Karte des verwüsteten Dorfes verwenden kannst.

            Price: $3.99
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