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  • 11/27/18--00:42: Kugelpanzer - HOT WAR
  • Kugelpanzer - HOT WARPublisher: Voxelhouse

    "This strange vehicle was a vehicle, manufactured by the famous Krupp company, and the idea was to be a one-man scouting vehicle. Because it is a vehicle of reconnaissance, its main function is not one of armor proper but one of a unit of fast attack, mainly against infantry. After the armistice the vehicle prototypes from recovered by the Allies, except for two of them who were taken by a division of the SS, who fled to the fortress in the German Alps.
    The Kugelpnazer became a museum piece until in 1949 they appeared in combat in the units of the Werwolf Korp. Two versions were developed, one with a small cane of 50mm with about 30 rounds and the other version with two MG-42 machine guns with about 2,500 rounds,"

    Extracted from HOTWAR COREBOOK

    1/64 kit for HOT WAR miniature game system. A 3D model kit for your fun!

    Price: $2.99

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  • 11/27/18--03:16: Legacy: Wasteland Almanac
  • Legacy: Wasteland AlmanacPublisher: Modiphius

    The Wasteland Almanac for Legacy: Life Among the Ruins Second Edition gives you 60 gobbets of post-apocalyptic weirdness to put in your wasteland, divided up into strange settlements, reality-warping devices and monstrous threats. Each entry offers suggestions of how to use it in your game – and how to mutate it as time passes. If you're looking for inspiration for your Wasteland, in Legacy or any other post-apocalyptic RPG, look no further!

    Price: $4.99

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    7th Sea Adventure: War and PeacePublisher: John Wick Presents

    You want a Colonies adventure? Here’s a Colonies adventure!


    The Council of Six Hearts is a robust organization for keeping the peace in Iaka:Et’serra, but it also means six nations must be in alignment before anything is agreed upon, a process that can take weeks or even months if a conclusion is even reached at all. While most respect the Council’s careful methods of deliberation and debate, others chafe under what seems like their needlessly plodding methods. Especially as two nations, the ascetic Ah-nah-see and the opportunistic Dee-ah-noh-see-nah, collide over territory and control over the lucrative fur trade.

    With Vesten raiders and the native peoples of Iaka:Et’serra currently maintaining a fragile peace, an ambitious Dee-ah-noh-see-nah diplomat has arranged for a diplomatic meeting with Ah-nah-
    see representatives at a remote neutral lodge. Unfortunately, he’s been detained by the Vesten while en route, and without him things could rapidly spiral out of control.

    Fort Utterstrom is a powerful Vesten stronghold, so a frontal assault is out of the question, especially if peace is to be maintained. But if some resourceful Heroes were to let themselves be captured, they might be able to break out and rescue the diplomat in time to save the day…

    Price: $1.99

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    Arcane Codex Slatah - die BlutelfenPublisher: Nackter Stahl Verlag

    Arcane Codex Slatah - die Blutelfen

    Das Heft Slatah – die Blutelfen enthält auf 48 farbigen Seiten die Geschichte, Hintergrundinformationen, Erschaffungsregeln, Schulen und andere Inhalte zu dem verfluchten Volk der Slatah.


    In den Blutlanden erwacht ein Wesen halb Geist, halb Sterblicher.

    Ein Zwiegespaltener – zerrissen im Zwist seiner uralten Blutseele und seines fühlenden Ahnenherzens.

    Ein Raubtier – das für sein Weiterleben und seine mystischen Mächte mit dem Blut seiner Opfer zahlt.

    Ein Slatah – ein Blutelf.

    Getrieben von Hass, Blutdurst und schrecklichen Erinnerungen – sehnt er sich danach der Einsamkeit zu entfliehen.

    Und tatsächlich - er ist nicht allein.

    Hunderte, nein Tausende wie er sind erwacht, um von ihrer Hauptstadt Nagathun aus den Geist und die Blutkultur Wachuchupehs wieder nach Kreijor zu bringen.

    Das Arcane Codex Grundregelwerk wird zum Spielen benötigt.

    Price: $6.80

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  • 11/27/18--05:15: Arcane Codex Drakia
  • Arcane Codex DrakiaPublisher: Nackter Stahl Verlag


    Das Arcane Codex Länderquellenbuch enthält auf 268 Seiten die Geschichte, umfangreiche Hintergrundinformationen, Metaplots und Abenteuerideen, ausgearbeitete NSC und Kreaturen, Erschaffungsregeln für Werwolfscharaktere, Vampirkräfte, neue Schulen und Lektionen und viele andere Inhalte zum Land Drakia.

    Ein Heulen erklingt in der Dunkelheit der drakischen Wälder und auf dem Bergvorsprung zeichnet sich vor dem hellen Vollmond die Silhouette eines mächtigen Wolfes ab.

    Kalt ist die Luft in den langen Winternächten des Landes – so kalt wie die Herzen seiner Herrscher, so wird gewispert. In den warmen Hütten rücken die Menschen fröstelnd und ängstlich um die Feuerstelle zusammen und beten zu den Göttern, dass niemand an ihre Tür klopfen möge.

    Die Großmütterchen erzählen Legenden von schrecklichen Monstern und furchtlosen Helden:

    Drachentötern, die sich dem zerstörerischen Feuer der Kinder der Wyrmmutter stellen,

    wilden Kosakenreitern, deren halsbrecherische Manöver den Atem zum Stocken bringen,

    Rittern des Drachenfaustordens, die das Land auf dem Schlachtfeld gegen einfallende Orkhorden verteidigen,

    Bärenringern, über die gemunkelt wird, viele trügen das Erbe der Wölfe in sich,

    Schicksalslegern der Bytani, welche die Vergangenheit, Gegenwart und Zukunft zu sehen vermögen

    und furchtlosen Jägern der Finsternis, welche nicht einmal davor zurückschrecken, die bleichen Jäger des Blutes mit den spitzen Zähnen selbst zu Gejagten zu machen.

    Das Heulen wird von vielen Stimmen beantwortet. Die Jagd ist eröffnet.


    Das Arcane Codex Grundregelwerk (GRW 3) wird zum Spielen benötigt.

    Price: $17.01

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    War of the Burning Sky 5E #4: The Mad King's BanquetPublisher: EN Publishing

    Witness the mighty and terrible face of war in a world of magic!

    A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted Deeds, Serpent Kingdoms).

    Gather Allies

    While Seaquen recovers from an unnatural natural disaster, the heroes undertake a quest to find allies in the nearby nation of Dassen before Ragesia’s army arrives. But the heroes discover strange tidings surrounding Dassen’s King Steppengard. What afflicts the king, and is Duke Gallo truly conspiring against him? Seaquen’s survival depends on unraveling the mystery. Just what kind of feast can the heroes expect when they sit down to the mad king’s banquet?

    A 5E fantasy adventure for 7th-level characters. 

    Find the War of the Burning Sky Player's Guide, with background material and character options for players, here.

    Find the War of the Burning Sky Campaign Guide, for GMs only, here

    Find more War of the Burning Sky here.

    Price: $8.99

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    SURVIVE THIS!! Zombies! 2nd Edition Source Book 1:  Among The LivingPublisher: Bloat Games

    From the Creators of SURVIVE THIS!! Dark Places & Demorgorgons and SURVIVE THIS!! Zombies! comes SURVIVE THIS!! Zombies! 2nd Edition!  Source Book 1:  Among The Living

    Among The Living


    Random Background Chart


    New Classes


         Lore Keeper



    A Question of Faith


    Somebody’s Poisoned The Water Hole

    The Dark Door

    When The Lights Go Out


    Stat Block Explanation

         Bloat Zombies

         Dead Evil Zombies

         Electro Zombies



    The Gaslords Gang


    Create Your Own . . .


    The Body In The Road



    More about STZ2E:

    STZ-2E is an OSR RPG with modern sensibilities, utilizing the time tested rules of the old-school and fusing them seamlessly with modern mechanics and game design principals to give you a fast, fun and dangerous, thrill ride-like gaming experience. 

    “They’re coming to get you Barbara . . .”

    That’s the line that started it all. Sure, there were other zombies in movies and literature prior to the delivery of that iconic quote but George A. Romero’s Night of The Living Dead kicked off the modern zombie craze. From Day of the Dead to Return of the Living Dead to Dawn of the Dead to Shaun of the Dead to The Walking Dead, people can’t get enough of The Dead! Zombies can be found in abundance in film, TV, comic books, literature, video games, board games, card games, dice games and yes, of course, roleplaying games. That is where we come in.

    SURVIVE THIS!! – Zombies! was the first in the line of SURVIVE THIS!! Roleplaying Games to be released by indy publisher, Bloat Games. Dark Places & Demogorgons, the second game released under the SURVIVE THIS!! banner, brought about several updates and additions to the game rules and mechanics, which brings us now to the reason for the 2nd Edition of SURVIVE THIS!! Zombies!  We wanted to not only bring STZ up to date with the changes found in Dark Places & Demogorgons but also saw an opportunity to include the additions of Backgrounds, Skills, 6 New Classes, updated Savings Throws, Out of Action Table, Usage Die, Random Encounter Table, Adventure Hooks table as well as all the additional Zombies and Classes from the PDF only Supplement: SURVIVE THIS!! Zombies! Welcome to Zombie Land.

    Price: $4.99

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    The Good Friends of Jackson Elias, Podcast Episode 144: Call of Cthulhu for BeginnersPublisher: Paul Fricker

    Episode 144: Call of Cthulhu for Beginners

    Call of Cthulhu‘s position as one of the most popular tabletop RPGs means that it may be many people’s first game. Even if you have played something like Dungeons & Dragons before, Call of Cthulhu is different enough to warrant an introduction. So, after almost 150 episodes, we thought it was time to help people get into this Call of Cthulhu thing.

    We offer some tips on Call of Cthulhu for beginners, both players and Keepers of Arcane Lore. Hell, we even explain that “Keeper of Arcane Lore” is Call of Cthulhu‘s eccentric way of describing a game master or GM. We also suggest some books and other resources to help set you on your path into darkness.

    Between us, we’ve been playing Call of Cthulhu for around 90 years. This makes it tricky to remember what it was like to be a beginner. Luckily, we had some help for this episode. Lucy Fricker, Paul’s wife, recently ran her first game, so we asked her how she prepared her move to the other side of the GM’s screen.

    And speaking of guests, we have a short interview with Mike Mason, line editor for Call of Cthulhu. Mike offers us some insight into the new Call of Cthulhu Starter Set. This is a new boxed set designed to ease fledgling Keepers into running the game.

    The show may contain occasional swearing and is thus NSFW.

    Runtime: 58 min

    Previous episodes include discussions of 7th Edition Call of Cthulhu rules, stories by H.P.Lovecraft, Gencon, interviews with game designers and much more.

    For further information and more episodes visit our website BlasphemousTomes

    Price: $0.00

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  • 11/27/18--07:09: Titan Effect Soundtrack
  • Titan Effect SoundtrackPublisher: Knight Errant Media

    Titan Effect Soundtrack is an original soundtrack for Titan Effect RPG and composed by Maxime Hervé (

    Maxime Hervé is a music composer for visual media, who has been awarded and nominated at numerous festivals for his work, and who recently assisted conductor and orchestrator Youki Yamamoto on the music of Final Fantasy XV Episode Ignis.

    Titan Effect Soundtrack contains 8 ambient and cinematic music tracks.

    1. Between Beast And Overman
    2. SPEAR
    3. Night Cruise
    4. Before The Mission
    5. ARES
    6. Legacy
    7. Betrayal
    8. Titan Effect

    *** About Titan Effect ***

    Titan Effect RPG is an espionage and science fiction setting for Savage Worlds.

    Take on the role of a trained operative gifted with psychic abilities and fight against genetically enhanced soldiers, and shadowy organizations in a secret war in which the future of human evolution is at stake.

    Titan Effect RPG requires the Savage Worlds core rules and the Super Powers Companion (2nd edition) to play.

    You think you can make a difference? Find out now!

    Price: $9.99

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  • 11/27/18--08:17: Pain Rage and Fear
  • Pain Rage and FearPublisher: White Wolf

    Everything that exists has a reflection in the world of the Shadow, it is said. When new ideas and technologies are introduced in the physical realm, they birth new spirits to accommodate them. Only the rarest of concepts or creations bring about the birth of a truly new spirit. Most are simply older spirit forms, redressed to fit the new iteration of their platonic state.

    Pain, Rage, and Fear: Spirits of Social Media explores several developments of the present day, with an eye toward creating spirits inspired by the events and trends on social media. As such, the vast majority of spirits presented in this book will be Conceptuals. Of course, many choirs and descants will be represented, and these spirits will certainly have some new tricks and Charms to bring to the party, but the purpose of this book is primarily to look at modern social media through the lens of existing spirit types.

    Pain, Rage, and Fear: Spirits of Social Media includes:

    • Seven new Spirits based on Social Media activity
    • Three new Numina for use with Werewolf: The Forsaken First Edition

    DMs Guild:
    Storyteller’s Vault

    Price: $1.00

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    Bloodlines of the New MillenniumPublisher: White Wolf

    Bloodlines of the New Millennium focuses on bloodlines that have risen in recent years. Many of these bloodlines are small, insular gatherings of Kindred with specific agendas and actionable goals. Still, from time to time Kindred of these bloodlines occasionally find cause to become involved with the Danse Macabre. Storytellers can include members of these bloodlines as antagonists in a Vampire: The Requiem campaign, shadowy threats in another Chronicles of Darkness game, or as player characters.

    The bloodlines presented in this book are:

    • Golden Masters: This Ventrue bloodline of computer geniuses has claimed cyberspace as their domain.
    • Pythies: This bloodline of Clan Mekhet is cursed with knowledge, foresight, and the mistrust of anyone with whom they share a secret.
    • Lycan: This Gangrel bloodline experiences mutation and transformation as each frenzy brings their beast closer to the surface.
    • Order of Ecstatic Transmogrification: This Daeva bloodline uses arcane arts to warp the flesh while seeking the boundaries of pain and pleasure.
    • Slasher: This bloodline of Clan Nosferatu revels in their own monstrosity, terrorizing their prey in isolated groups, far from the prying eyes of other Kindred.

    Bloodlines of the New Millennium also includes three new Disciplines, unique to the bloodlines in this book:

    • Augury: the ability to percieve and manipulate the future and fate.
    • Chirurgery: the ability to alter the flesh of both Kindred and Kine.
    • Network: the ability to connect with and manipulate telecommunication devices through the power of the Blood.

    DMs Guild:
    Storyteller’s Vault

    Price: $2.95

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  • 11/27/18--08:17: Legacy: Nightwalker
  • Legacy: NightwalkerPublisher: White Wolf

    Mages on the Acanthus path draw their power from the Realm of Arcadia. As such, they take on many qualities associated with fey creatures such as odd, unpredictable behavior, wanderlust, and a certain immaturity. These traits are drawn from the fey of the Seelie court, who celebrate Summer, life, joy, and creativity. For most Acanthus mages, this is a perfect fit. The Nightwalkers, however, feel the pull of a darker path.

    Mages of this Legacy feel a kinship with the darker spirits of the fey realms. Unseelie faeries, the celebration of Winter, and a certain peace with death, dying and decay mark the mages who join the Nightwalkers. These mages embrace the underbelly of Arcadia, looking to the Unseelie courts for inspiration and drawing upon decay and entropy to guide their quests and journeys.

    Step onto the Path

    Claim your Legacy!

    Legacy: Nightwalker offers a new Acanthus Legacy for use in your Mage: The Awakening First Edition game!


    DMs Guild:
    Storyteller’s Vault

    Price: $0.50

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  • 11/27/18--08:17: Crossing the Veil
  • Crossing the VeilPublisher: White Wolf

    Humankind has been fascinated with death since the beginning. Where do we go? What becomes of us? For some, the answers to these questions can be found through the touch of the supernatural. This book presents a number of options for allowing mortals to interact with the spirits of the dead. Some of these options have been collected from earlier books and updated or clarified, while others are new and appear here for the first time.

    The veil between the living and the dead has never been so thin. Step across.

    Crossing the Veil is a supplement for Chronicles of Darkness First Edition which includes:

    • New rules for Mediums, Trance States, and Mystery Cults
    • New Supernatural Merits including Deathwalker and Twilight Projection which offer mortal characters new ways to interact with ghosts
    • Streamlined systems for associated Merits to preserve game balance while using these supplemental rules.

    DMs Guild:
    Storyteller’s Vault

    Price: $1.95

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  • 11/27/18--08:17: Committed to Darkness
  • Committed to DarknessPublisher: White Wolf

    What makes a good villain? 

    This is a sourcebook for Storytellers looking for inspiration to create an antagonist for their chronicles. Eight story characters are presented, with a complete character sheet and motivations, Among them are:

    * Hannibal and New Carthage: the secret behind VII

    * Lilith Babalon Ravenhurst Parsons: a member of Belial's Brood determined to bring cities to chaos. 

    * Richard Herne, a mortal who hunts vampires for their vitae. 

    * Edgar Young, an unfortunate vampire fallen to his Beast. 

    * Rana Molina, the paranoid Carthian who has become everything she once stood against. 

    ... and more! 

    Price: $4.99

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    The DMs Guildhall Episode 37: Ashley MayPublisher: Aegis Studios

    The DM's Guildhall is a chat show streaming Mondays on a variable schedule (usually at 1 PM CST) on Twitch! Each week, I will sit down for a one on one chat with a different Community Content creator to talk about making games, telling stories, and whatever else comes to mind.

    IN THIS EPISODE: I talk I talk #DND, #DMsGuild, Graph Paper Romance and DM tips with Ashley May

    Watch the latest DMs Guildhall Creator Tips on YouTube!

    NEW AT DMsGuild!
    Off to a Weird Start. An introductory adventure for use with Guildmasters Guide to Ravnica!

    Scarred Lands 5e DM Screen:

    Vigilant - Through Shadows and Dreams - Book One

    Game Master Companion and Adventures:

    Slarecian Vault Character Sheet:

    EXTREME DROWESS returns Wednesday, Nov 28th at 8 PM CST!

    Monday December 3rd at 11:30 AM CST we will be in the DMs Guildhall with Matt Butler

    Monday December 3rd  at 2PM CST we return to Scarn for Scarred Lands: Myths and Matchmakers! Follow the show on Facebook!

    Price: $0.00

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  • 11/27/18--09:44: Is It a Plane!? Quickstart
  • Is It a Plane!? QuickstartPublisher: Psychic Cactus Games

    The comic book role-playing game that replaces dice rolls with doodles!

    Draw your heroic feats... BEFORE TIME RUNS OUT!

    Play is fast and frenetic. Players act simultaneously! Lay down your panels, create comic book pages and let the Editor (Games Master) decide from your drawings what happens next.

    How Does It Work?

    Actions of any form that have dramatic consequences are created through rapidly made doodles. If you want to take mulitple actions, you can, you just need to draw them in time. 1 minute is the typical drawing time, so artistic skill is not required and rarely possible. This is a game of visual communication, not artistic skill. 

    Risk comes in the form of running out of drawing time, panels that conflict with other players and change the context of the story and the intention of your actions, and the fact that what happens is decreed by how the Editor interprets your doodles, with limited clues. 

    The game is fast play (all players create their actions at the same time, the only waiting is for the Editor to interpret everyone's panels), has minimal maths and characters can be made in 5 minutes. 

    The 43 page Is It a Plane!? Quickstart contains:

    This book contains: 

    How to Play the game!

    Information to be the Editor (The Games Master).

    A ready to run adventure with a Modern Age superhero setting and a team of ready to play six Protagonists, ready to fight the dastardly villains.

    How Do I Draw?
    The book has advice and templates for creating your Panels for game-play.

    Psychic Cactus Games will also be providing Is It a Plane!? Panels in three different decks for the three Power ratings/card sizes once proofs have been received. 

    Where Do I Get the Full Game?
    The Is It a Plane!? Core Book (PDF and printed copy available) is due to be released on DriveThruRPG in December. 

    Price: $0.00

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    Hobbs & Friends of the OSR Issue #3Publisher: Rock River Games

    This is a zine of a DCC adventure. It is for placing between Sailors on the Starless Sea and Well of Souls. It is the product of the Patreon for the podcast for Hobbs and Friends of the OSR.

    Price: $3.95

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  • 11/27/18--09:59: Arkaedion v1
  • Arkaedion v1Publisher: At0micCyb0rg

    WARNING: Please note that this is the first of many early iterations of this system, and that this system was made by an amateur hobbyist. It is not complete in any way and this product is essentially an alpha release. Feedback is greatly appreciated and super important for continued development!

    "Arkaedion is a system devised by a young gamemaster coming from Dungeons & Dragons: 5th Edition and Stars Without Number, seeking a setting-agnostic solution to his storytelling addiction. The intent of this system is to provide abstract rules that cover as many different situations as possible, and to be a powerful framework that GMs can easily develop homebrew content for. I hope you enjoy Arkaedion as much as I enjoyed making it, but I also hope you give me a lot of constructive feedback so that I can make Arkaedion the best it can be!"

    -About section, page 1

    I will be honest from the outset, I'm just publishing this because it costs me nothing to publish and, worst case scenario, someone buys it and hates it and gives me plenty of feedback on exactly why they hated it! But I will try to explain what it is exactly, so that you don't have to go in completely blind.

    Arkaedion is a system, not a game, because it lacks a setting and therefore lacks even a vague idea of an end goal. Games require goals, and while the XP system in Arkaedion could be considered a goal system, it is almost entirely random. I made it because I wanted to explore many settings without changing rulesets, and also because I loved homebrewing D&D 5e so much that I wanted to create my own rules framework.

    To describe Arkaedion mechanically... Well, you have creatures (or "characters" if you will) and those creatures have both attributes and skill proficiencies. Like most RPGs out there. One of the main differences is that, in Arkaedion, a creature's attributes are represented with die sizes ranging from d4 to d12. Having a d4 is below the human average (d6) and quite terrible, while having a d12 is borderline superhuman. However, these comparisons largely depend on your setting and how much damage your weapons deal. The skills are quite broad but, on the spectrum of specific to general, I would put them around the same spot as Dungeons & Dragons: Fifth Edition. Whenever a check is made, it is rolled with the appropriate attribute and adds the appropriate skill modifier, along with any situational modifiers. This means that low attribute dice will never reach certain values, and it encourages groups to identify their strengths and weaknesses and task the right person with the right job.

    Players earn XP whenever they roll the maximum possible result on a die, and then spend XP between sessions to either upgrade the size of their attribute dice or add proficiency bonuses to skills (each skill has its own proficiency bonus, so each character can be quite specialised). Depending on your setting, you may be able to spend XP on abilities akin to feats in Dungeons & Dragons: Fifth Edition or foci in Stars Without Number.

    Combat is very unlike most systems in some ways, but also familiar in other ways. It is, unfortunately, quite time-consuming, but the intention of this system is that combat has significant and measurable consequences for a character, so taking the time to determine exactly how and where a person was hurt should be fun (hopefully). Basically, you have a weapon, and you have an enemy. You also have an attribute die and a combat skill for attack rolls. You also have action points that you spend to take actions. When you attack, you choose how many swings you're gonna make or shots you're gonna take, and you roll that many attack rolls against the target. The target has body parts, each with different DCs and HP, and the higher your roll the more control you have over which body part takes damage. Body parts can be disabled, destroyed, repaired, etc. Headshots are not quite lethal (I couldn't bring myself to do it, but maybe I should?).

    That pretty much sums up the basis of character identity and combat, but on the topic of settings... I expect GMs to want to create their own settings (I certainly do), and may eventually provide a guideline on how to do so (if this becomes popular and there is demand for such a thing), however I will also sell settings I personally have created for Arkaedion, and may even include a setting or two in the final product or in some sort of bundle one day. By the way, if by some miracle you enjoy this system and create a setting for it, feel free to promote it and sell it and promote Arkaedion because I would love for Arkaedion to get attention! Even if it's not a great system to begin with, having people check it out and criticise it will help me more than it hurts me, so please tell all your friends!

    Thank you for considering buying my system, and for reading that wall of text!

    Price: $0.72

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  • 11/27/18--10:57: Stock Art: Blackmon Ghost 03
  • Stock Art: Blackmon Ghost 03Publisher: Rogue Genius Games

    Quality artwork from RGG illustrator, Jacob E. Blackmon!

    Color and black & white line drawing.

    See preview for license.

    Price: $1.95

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    Stock Art: Blackmon Half-Dragon BardPublisher: Rogue Genius Games

    Quality artwork from RGG illustrator, Jacob E. Blackmon!

    Color and black & white line drawing.

    See preview for license.

    Price: $1.95

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