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Escape from Cyclops Island

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Escape from Cyclops IslandPublisher: Chantel Jones

Escape from Cyclops Island is a 3/3.5 adventure set in the Greek world.

Price: $1.00

D100 Dungeon: The Adventurers Companion

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D100 Dungeon: The Adventurers CompanionPublisher: Martin Knight

D100 Dungeon The Adventurers Companion, is an essential guide for any adventurer wishing to spice up their games. It offers new rules and additions that can be implemented into your games, and contains a new way to play quests, with the introduction of a campaign quest line and side quests.

This first expansion adds a wealth of rules, a campaign, and extra quests, and will be an essential companion to continue exploring the adventure provided in the main rulebook. The Adventurers Campaign, is available as an 80 page PDF, Softback or Hardback book and contains rules for converting your adventurers from the free print and play versions of the game to the print on demand game (Version 3). An adventurer fast track system, that will create adventurers that are quest ready and have already completed their first 5 training quests. Rules to play with additional players, making the solo game, a multiplay game. Special encounter rules that are quick and simple and will eliminate encountering the same monster over and over, due to the Encounter Modifier. A new Encounter Table, with new monsters and abilities, that you can choose to use instead of the one in the main rulebook. New Hero Paths and new Races. A crafting system called Witchery that will allow your adventurer to combine parts looted from monsters and make them into special potions and anointments. A Brief description of skills to help determining the best areas to place experience pips towards. Rules to create your own quests. A new rule called Death Kill, that will convert those really high damage scores, that wipes out a monster into a bonus that is applied to the loot table and a narrative of how your attack affected the monster. A 20 quest campaign with an interlocking story and narrative and 25 additional quests to play at your leisure.

PLEASE NOTE: The available PDF is not printable

Price: $12.72

Broadsword Adventures - Character Sheet Beta

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Broadsword Adventures - Character Sheet BetaPublisher: Lost Relic Industries LLC

BROADSWORD ADVENTURES - CHARACTER SHEET BETA

BROADSWORD ADVENTURES is a fantasy tabletop roleplaying game set in the world of Sonnegard. For those familiar with RPGs, this is an entirely 'homebrew' game. There are no 'editions' of rules or licensing because Broadsword Adventures has been created from the ground up.

Broadsword Adventures is currently under test and we are hoping to make improvements based on contributions from players like yourself.

We are extremely grateful to our friends and the support we have received from others so far!

This package includes the Character Sheet which the players record information on before and during play of the game. It encompasses:

  • Character Sheet

  • Druid Spell Book

  • Priest Spell Book

  • Shaman Spell Book

  • Wizard Spell Book

Price: $1.00

McPherson's Ridge

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McPherson's RidgePublisher: Amarillo Design Bureau

Two brigades of Brigadier General John Buford’s First Union Cavalry Division had been bivouacked on McPherson’s Rider, northwest of Gettysburg, when Heth’s Division of Hill’s Corps (Army of Northern Virginia) approached from Cashtown on July 1st. Realizing that this was the first element of the entire Confederate Army, and that the commanding heights of Cemetery Ridge (1.25 miles behind him) was the best defensive terrain for a hundred miles, Buford knew what he must do. With fewer than 3,000 troopers, he must hold the van of the Confederate Army until the Union infantry could arrive. He knew his casualties would be heavy, but he also knew there was no one else to do the job.

Return to 1980 and try this regimental simulation of the first hours at Gettysburg. The Union player must hold and delay the Confederates on a series of ridges until the First Corps can arrive. The Confederate player must attempt to take Gettysburg and secure the heights of Cemetery Ridge. Three scenarios for two players are included in this game.

This was scanned from the best available copy and contains the rules and images of the counters and map.

Price: $2.95

Cheat Sheet for Chronicles of Darkness Rules

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Cheat Sheet for Chronicles of Darkness RulesPublisher: White Wolf

With the Second Edition of the New World of Darkness (now called Chronicles of Darkness) Rules now in full swing, these convenient cheat sheets will help keep track of system changes and quick rules for the game table.

Need a quick condition? Can't remember how many Doors needed on a Perfect impression? No idea how to run the new Investigation mechanics? These sheets have you covered.

Includes quick reference sheets (in the style of the Storyteller's Screens) covering rules new to this edition including Investigation, Social Maneuvers, Beats, Conditions, Tilts, updated Experience costs, Breaking Points, Combat Maneuvers (with Down and Dirty Combat), Armor, Weapons, and miscellaneous damage charts found in the Chronicles of Darkness book.

Price: $0.99

‘The Noble Wild’ Holiday Bonus Pack

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‘The Noble Wild’ Holiday Bonus PackPublisher: Skirmisher Publishing
This free download contains several holiday-oriented items suitable for use in any OGL game supported by The Noble Wild, Skirmisher Publishing’s ENnie-nominated and Electrum-bestselling “Animal Player’s Handbook.” Its contents include a new Species, the Noble Reindeer; a new Feat, Nose So Bright; a new Deed Tree, Polar Courser; and a new animal, the Reindeer. This content can all also be easily used with the Pathfinder editon of The Noble Wild
Price: $0.00

2018 Catalog of Palladium Books®

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2018 Catalog of Palladium Books®Publisher: Palladium Books

The 2018 Catalog of Palladium Books, featuring our entire selection of available books, upcoming titles, and select other merchandise, depicted in full color. Includes a product checklist/order form. See our website for our full selection.

Price: $0.00

Chronicles of Darkness Storyteller Screen

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Chronicles of Darkness Storyteller ScreenPublisher: White Wolf

With the Second Edition of the New World of Darkness (now called Chronicles of Darkness) Rules now in full swing, this Storyteller's Screen includes updated rules.

Need a quick condition? Can't remember how many Doors are needed on a Perfect impression? Keeping track of Combat? This screen has them all.

Includes quick reference sheets and CoD artwork designed to be used with a standup interchangeble GM Screen (such as Hammerdog's "World's Greatest Screen") or even clipped to any stand up surface.

Covers rules new to this edition including Investigation, Social Maneuvers, Beats, Conditions, Tilts, Breaking Points, and Combat chart found in the Chronicles of Darkness book.

Note: This is a download only and will need to be printed and pinned to an existing GM screen.

Price: $0.99

NPC Collection: Fantasy Prisoners

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NPC Collection: Fantasy PrisonersPublisher: Pink Dice Bag Publishing

Party got thrown in jail after a drunken night and want to know who else is in prison? Players causing a jailbreak to free an important NPC? Want criminally minded NPCs with some life and history to them, all ready to be integrated into your setting? Look no further, as NPC Collection: Fantasy Prisoners has 25 ready to go prisoners from all walks of life ready to fill out your setting.

Each entry contains a name, race, age, crime, main personality traits, a short biography, and a quote from the prisoner, making every NPC well rounded and ready to inhabit your world.

For more on the fly character creation check out our Character Detail Generator and NPC Collection: Small Town.

Price: $1.99

Spacefarer's Digest 015 - Advanced Soldier Options

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Spacefarer's Digest 015 - Advanced Soldier OptionsPublisher: Necromancers of the Northwest

Go Beyond Basic Training!

 

A spacefarer’s life is a difficult one, fraught with danger. She is surrounded by hazardous environments, encounters strange and hostile alien species, and must often make do with outdated, or even glitchy, equipment. If one wants to live long adventuring among the stars, it’s important to be the best that one can be. The Spacefarer’s Digest series contains new player options and content, from character themes and races, to archetypes, feats, spells, and more, allowing every traveler among the stars to reach their maximum potential.

 

This volume provides a variety of new options for the soldier class from the Starfinder Roleplaying Game Core Rulebook. Included are no less than 15 new gear boosts for soldiers, such as Accurate Blasts, Bullet Targeting, Deadly Backswing, Mega Punch, Spray and Pray, and more. In addition to these options, this book contains  no less than four new soldier fighting styles: the brawler, the cavalier, the maneuver specialist, and the multi-weapon master.

Price: $1.99

Capital Ship Deck Plans: Launch Bay

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Capital Ship Deck Plans: Launch BayPublisher: MmpApps

Part of our Capital Ship Deck Plans map series, Launch Bay includes 8 full-size maps detailing the bridge and the associated areas for the captain found on a large military capital ship such as a Star Cruiser, Destroyer, Frigate or Battleship. 

Designed to be able to be used with any roleplaying game system, these maps are easily able to be integrated into popular Virtual Tabletop (VTT) systems such as Roll20, Fantasy Grounds or others. The maps may also be printed.

Whether your characters are rebel scum trying to resist an evil empire or a part of a rag-tag colonial fleet fleeing an apocalyptic attack, the former crew of an ice freighter trying to survive in the endless expanse of space or just travellers journeying through the galaxy, at some point or another in your campaign these maps will come in handy.

In addition to a GM Notes booklet describing each of the maps and containing instructions for use, we have also included 2 GM Notes layers as PNGs with transparent backgrounds to be placed on the GM Notes layer in VTTs. Full details on the files included are below.

This set includes the following map files:

  • Landing Bay - Normal.jpg
  • Landing Bay - Normal (Grid).jpg
  • Landing Bay - Alert.jpg
  • Landing Bay - Alert (Grid).jpg
  • Landing Bay - GM Overlay.png
  • Launch Bay - Normal.jpg
  • Launch Bay - Normal (Grid).jpg
  • Launch Bay - Alert.jpg
  • Launch Bay - Alert (Grid).jpg
  • Launch Bay - GM Overlay.png
  • Capital Ship - Landing Pad - GM Notes.pdf

The GM Overlay.png files are made to be placed on the GM notes layer in your Virtual Tabletop system of choice. Since they are the same size as the map, once the settings for the map are correctly set, they can be easily placed on the GM notes layer.

Check out the other title currently available in the Capital Ship Deck Plans series:

Further Capital Ship locations including the engineering and medical center areas will be detailed in upcoming Capital Ship Deck Plans map packs. Coming soon!

License:
Users are granted a license to use these maps and GM Notes for their personal use only via either display on a virtual tabletop gaming system (VTT) or to print them to be used for reference and/or play-aids. Any commercial use is strictly forbidden without express written permission. If you wish to use the maps and/or GM Notes in a public live stream video of your game or in the context of a review please contact us at support (at) mmpapps (dot) com to secure permission. The license is not transferable and the maps and GM notes may not be redistributed, resold or sub-licensed in any way.

Price: $2.99

Image Portfolio Platinum Edition 49: Storn Cook

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Image Portfolio Platinum Edition 49: Storn CookPublisher: LPJ Design

Image Portfolio Platinum Edition is the premier line of online PDF art resource that gaming companies can use. All the art pieces in this art resource can be used in any of their upcoming RPG ideas or projects. When a person acquires Image Portfolio, any of the art in the PDF can be used in any of their own products as if they owned them. This is due to the limited licensing agreement of Image Portfolio. This specific Image Portfolio contains 6 full-color images of fantasy images.

Price: $8.00

[Megalist] 108 Magical Schools & Other Places to Learn Magic

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[Megalist] 108 Magical Schools & Other Places to Learn MagicPublisher: WMB Saltworks

This is exactly what it says on the tin: a list of 108 magical schools and other places to learn magic. While they assume an urban fantasy kind of setting on Earth, they can be easily adapted for other universes. 

Inside, you'll find schools like...

  • The Newton Program for Young Scholars: This school has no official name, but nonmagical people know it as an after-school program for gifted high schoolers in Canada and the United States. Its students attend nonmagical classes as normal, but after the final bell they teleport to their local Program chapterhouse, where they receive lessons in alchemy, archaeology, astronomy, history, geometry, and the summoning of angels and binding of demons.
  • Craigslist > Services > Skilled Trades: There is a wizard who posts there on occasion, under the name Alatar Atlantes. He, or she, is looking for an apprentice. Tuition is $95 an hour. Send pics with your application. Please do not inquire as to why this listing is posted so frequently. Do not contact with unsolicited services or offers
  • Vandalangir Keep: One can find three things taught above all others at Vandalangir: horticulture, medicine, and theology. Of these, the medicine is mundane (its teachers even keep up with mainstream journals) and the theology is merely an eccentric blend of Gnosticism and Hinduism, but the horticulture is entirely fantastic. The conservatories and gardens at Vandalangir are second to none and host magical plants from across the world, and students also learn how to employ these plants as everything from potions ingredients to servants.

Check the full-size preview for more!

This collection contains 14 entries for Africa, 15 for Asia, 3 for Australia, 25 for Europe, 15 for North America, 16 in South America, 4 for the Internet and electronic devices, 3 in outer space, 4 in the ocean, and 9 located elsewhere. All in all, it's fourteen pages long!

Price: $1.95

Foe Folio for The Black Hack Second Edition

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Foe Folio for The Black Hack Second EditionPublisher: Cross Planes Game Studio

The Foe Folio brings you 29 creepy foes to introduced to your The Black Hack Second Edition game. Face Byakhee, Deep Ones, Oculurks, Umbrals, and Upir in your game.

This is a supplement for The Black Hack Second Edition.

Price: $2.99

MacGuffin Pack 3 - Forests

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MacGuffin Pack 3 - ForestsPublisher: Halfling Caravan Games

We've all been in those quests... "I need a plucky band of adventurers to collect the ((insert object name here)) from the ((random named place somewhere nearby)) and I'm not powerful enough to do it. Can you do it for me?"

You're sent to go get a MacGuffin. Well, if you have MacGuffins, then do I have the thing for you...

A pack of places to put the MacGuffins!

This pack of MacGuffin places is Swamp and Marsh themed and includes 5 different maps.

More packs will be coming with other themes such as Islands, Mountains, Deserts, Forests, Crypts, and more.

Included:

  • Black Lake
  • Fortified Swamp
  • Mud Sea
  • Shirrverd
  • Ziggurat Swamp
Price: $0.99

Places of Power #01

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Places of Power #01Publisher: The Forge Studios


Do you need an encounter map on the fly?

Have Your players turned left instead right (again!)?

Do You want to run a quick game for your friends in the evening and looking for inspiration?

If you answered yes for one (or more) of these questions, The Forge Studios has released a product that suits your needs.

Places of Power provides an excellent starting point for GM to make an interesting encounter or one shot adventure for one evening play. Each product in the line consists of notebook for a GM and handouts, which can be printed and presented to players.

'Places of Power #01' consists of maps and handouts of a ruined temple of ancient god.

Are You brave enough to explore Places of Power?.

Price: $1.50

Generating Travel Events for Outlands

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Generating Travel Events for OutlandsPublisher: Better Games

Generating Travel Events for Outlands

This is an update of the Encounters Fantasy Scenarios published when Grunge was cool. The premise is very much the same, yet the material has been adapted for Chronicles of the Outlands. A Tarot Deck is used to generate the action from right after a quest is started, up to the climax challenges. There are also guidelines for handling events in the Epilog as the group returns home. The set makes solitaire role-play possible, as well as, having a moderating Ref playing along with his character.

The action unfolds with each new card flip creating a fresh pair using the previous card to generate a Mission Consequence encounter, a Personal Event, a Campaign event or a Mission Inconsequence Encounter. That last one is an event that occurs regardless of mission. It is not inconsequential to the quest; those situations would be ignored.

Can the system be used for your other favorite rpg? Maybe, but unlike the Quest Generation booklet that’s not as clear? Most other game systems rely on very scripted climax play; the GM has to put in some prep time. We don’t have a gamemaster; our systems employ a Referee.

With these Tarot Card mechanics, you may find most of the living and dying is done on the road before the Ref breaks out his dry erase battle grid. From what I’ve viewed on YouTube, the more vocal rpg critics do not like preliminary encounters being deadlier than the climax. I would agree, but I also like surprises on the way to stabbing the main rival somewhere on a hexagon floorplan.

Included herein are twenty new Quick and Dirty tables to add event driven action to resolve the following situations of mission inconsequence encounters:

Seas, Rivers and Coasts

Cup-Cup: Q&D Ploys of Speed and Potency

Cup-Rod: Q&D Reconnaissance Ashore

Cup-Coin: Q&D Recovery, Repairs and Resupply

Cup-Sword: Q&D Inconspicuous Acts for Gain

Rod-Rod: Q&D Disciplining Servitors

Rod-Coin: Q&D Ship’s Remediation

Rod-Sword: Q&D To Stalk and Quickly Kill

Coin-Coin: Q&D Mystical Scrutiny and Retaliation

Coin-Sword: Q&D Restoring Morale

Sword-Sword: Q&D Overcoming Challenges and Toils

Underworlds

Cup-Cup: Q&D Placating the Expedition Inquiry

Cup-Rod: Q&D Checking or Limiting Pointless Skirmish

Cup-Coin: Q&D Austerity, Improvisation and Salvage

Cup-Sword: Q&D Retreat to a Choke-Point or Designated Refuge

Rod-Rod: Q&D Circumventing Passage Obstacles

Rod-Coin: Q&D Mending and Recovery following Mishap

Rod-Sword: Q&D Avoiding Ambuscade and Lairs

Coin-Coin: Q&D Investigation and Excavation

Coin-Sword: Q&D Halting the Spread of Hysteria

Sword-Sword: Q&D Discord in the Ranks

Those familiar with Cutlass may wonder what happened to the event ranks? They’re there; these Q&D merely help resolve those Routine, Common, Informational, Infrequent, Agitated, Flukes, Rare and Catch-All events detailed under each Suit-Suit category encountered. Yes, it’s exhaustive, but not that complicated. You get lots of source material for a few bucks.

This booklet works as part of a campaign of High Fantasy. Included are two detailed encounter settings: Seas, River and Coasts, plus Underworlds. Chronicles of the Outlands uses both for proper play.

There is planned at least one more Setting booklet, certainly abbreviated without the instructions, just the encounters for travels cross country (off the longboat) and stopping over to carouse and supply at ports. Other skus may follow as subsets of various settings. Regardless, this booklet has the mechanics needed to flip card generate the adventure’s travel. They’re the same mechanics created long ago for Crimson Cutlass. I’ve yet to find better, even as I automate the process with code, rather than rift, shuffle and deal.

Don’t believe this style play is amazing? That’s your loss. Live in ignorance; many will never play a Better Game.

 

Price: $4.99

Rustic Wooden Chair (STL 3D Print Files)

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Rustic Wooden Chair (STL 3D Print Files)Publisher: Fishwife Games

Rustic Wooden Chair
(STL 3D Printing Model Files)

This stl file features a rustic wooden chair that goes nicely with our rustic wooden table. Perfect for fantasy settings, pirate lairs, isolated cabins, etc. Dimensions are: 14x12x25mm

Price: $0.75

Cepheus Light, Editable Version

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Cepheus Light, Editable VersionPublisher: Stellagama Publishing

Cepheus Light is a set of rules for playing classic science fiction games. It includes rules on creating characters, resolving actions, fighting other creatures, and engaging in space battles, generating worlds, handling the risks of interstellar speculative trading, exploring new worlds, and many other activities. While rules-light and designed for fast, action-packed play rather than an accurate simulation of reality, Cepheus Light encompasses a wide variety of rules and materials for building a science-fiction universe and playing in it.

Cepheus Light draws its inspiration from old-school science-fiction roleplaying games. It shares a lot of similarities with these games. Material from older rules sets and those created with Cepheus Light, the Cepheus Engine Core, and old-school sci-fi roleplaying games are easily compatible with only a moderate amount of adjustment.

You can find the PDF version of Cepheus Light, with full layout, art, and gameplay examples, HERE.

This is a Microsoft Word (docx) format of Cepheus Light, to allow fans and publishers to easily access and modify the rules for their own campaigns and settings.

Price: $10.00

Old School Holiday Adventures [BUNDLE]

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Old School Holiday Adventures [BUNDLE]Publisher: Spes Magna Games
This special bundle product contains the following titles.


(DP 1) Goshahri: The City in a Cave
Regular price: $2.00
Bundle price:
 $1.00
Format:
 Watermarked PDF
Goshahri: The City in a Cave presents not a dungeon or even an adventure per se, although it includes a brief adventure. Instead, Goshahri is a place to be included as a recurring location in a Referee's campaign world. Adventurers may visit Goshahri, perhaps to seek black market goods, to curry favor from the Bandit King, to deliver ransom payments, to rest and recover from an adventure, et cetera. While visiting Goshahri, adventurers may find themselves embroiled in the mysteries and intrigues that simmer just beneath the surface of the Bandit King's domain....

(DP 2) The Bishop's Secret
Regular price: $1.50
Bundle price:
 $0.75
Format:
 PDF
Bishop Pausanias, gray haired with merry blue eyes and respectable girth, has long been one of the city's pillars. He is famed for his charity and the holy protection he exercises over his city. So why do ghouls stalk the city at night? Why, on moonless nights, do zombies shuffle down streets, and what horror murders the faithful in their sleep? What is The Bishop's Secret?...

(DP 3) Narvon's Sinister Stair
Regular price: $1.50
Bundle price:
 $0.75
Format:
 PDF
Old-timers still speak of Narvon the Charmer, albeit in hushed tones, as if the long-dead cleric might hear his name as an invitation of some sort. This is, of course, absurd, but also gives eloquent testimony to how feared Narvon was in life. Long ago, Narvon established a strange cult in chambers carved within stony Stolkoya. For a time, the cult flourished, but after only a year, during a night full of strange lights and bizarre lightning, the cult came to its end. Intrepid investigators found almost all of the cult's members atop Stolkoya, mutilated and charred. The few survivors proved irrevocably mad, gibbering about “frogs from the sky” and “wings that never flap”. As for Narvon, all that remained was his head affixed to a spike. Investigators reported that Narvon's face in ...

Aquatic Depths & Denizens
Regular price: $2.25
Bundle price:
 $1.13
Format:
 Watermarked PDF
Aquatic Depths & Denizens dives into Old School aquatic adventures, offering the Referee and the players these tools to help bring a world of underwater excitement to life: * Rules for swimming, fighting, and exploring underwater * Explanations about using magic and magic items underwater * Five aquatic races: Aquatic Elves, Bahari, Mermans, Naiades, and Tritons * Undersea equipment * Several new spells for underwater casters * More than 25 new monsters ...

Chance Encounters
Regular price: $1.69
Bundle price:
 $0.85
Format:
 Watermarked PDF
Chance Encounters presents 26 new monsters, all illustrated either in a color or glorious black-and-white. Most of them fall firmly into the enemy category, but a few are either more like animals or could perhaps be friendly if not helpful. Beef up your OSR game today for less than a dime per monster....

Demi-Human Adventurers
Regular price: $0.75
Bundle price:
 $0.38
Format:
 Watermarked PDF
Expand your Swords & Wizardry WhiteBox fantasy game with four new character classes: the Dwarf, the Elf, the Gnome, and the Halfling. Each race-as-class option presents ten levels of demi-human adventuring to thrill and delight your fellow gamers. Swords & Wizardry, S&W;, WhiteBox, and Mythmere Games™ are trademarks of Matthew J. Finch. Spes Magna Games is not affiliated with Matthew J. Finch or Mythmere Games™....

El Mariachi de Combate
Regular price: $1.00
Bundle price:
 $0.00
Format:
 PDF
El mariachi de combate combines musical prowess with dazzling showmanship and martial skill. Whether he travels alone or as part of a grupo, el mariachi de combate adventures with zest, relying on his skills and bold action to do more than just survive another day. Instead, el mariachi de combate triumphs with style....

Fearsome Creatures of the Lumberwoods
Regular price: $1.50
Bundle price:
 $0.75
Format:
 Watermarked PDF
Nineteen new monsters. One hidden monster. One recipe for monster stew. The Fearsome Creatures of the Lumberwoods pillages the public domain to provide eager Referees with bizarre beasts to befuddle and beleaguer their players. Beware the knee-less hugag, the spike-finned snoligoster, the drunken cactus cat, and seventeen other monsters....

Gruß vom Krampus!
Regular price: $0.74
Bundle price:
 $0.37
Format:
 Watermarked PDF
Dear GM: Are you tired of naughty adventurers? If so, unleash Krampus on them. After those awful murderhobos have been stuffed in Krampus's wicker basket and baked into sinfully tasty meat pies, your campaign world will be a happier place. Gruss vom Krampus! includes four short PDFs, each one providing game statistics for Krampus for four different game systems: Dungeon World, Fate Accelerated Edition, the Pathfinder Roleplaying Game, and Swords & Wizardry. Ho, ho, ho-zzah!...

Map Collection I
Regular price: $1.20
Bundle price:
 $0.60
Format:
 Watermarked PDF
Map Collection I presents 12 hand-drawn, isometric dungeon maps. Each map's minimalist style maximizes your ability to customize the dungeons. Print a page, and add your own key and encounters for your favorite dungeon-crawl game. These maps aren't fancy, but at a dime each, they're a bargain....

Map Collection II
Regular price: $1.20
Bundle price:
 $0.60
Format:
 Watermarked PDF
Map Collection II presents 13 hand-drawn maps, including two decades-old campaign maps, one for a historical-fantasy world and the other for a post-apocalyptic world. There are also 11 other maps, including isometric dungeon maps. Each map's minimalist style maximizes your ability to customize the dungeons. Print a page, and add your own key and encounters for your favorite game. These maps aren't fancy, but at a about dime each, they're a bargain....

Rantz's Fair Multitude
Regular price: $2.50
Bundle price:
 $1.09
Format:
 Watermarked PDF
Welcome to Rantz's Fair Multitude! This Old-School game supplement offers 30 pages of ideas to challenge and reward your players. Among the multitude, you'll find the following: * Nine new magic items, including Demon Cymbals and Nails of Prynn * More than 25 new monsters (with plot hooks), including the book golem, hungry ghosts, and the Seekers of the Eternal Flame * Six special places you can drop into your campaign, including the Bridge of the Damned and Stadgaar Manor * Eight new spells, including Arcasparvs Doomful Gullet and Valfoxells Adventitious Pretense * Brief descriptions for a 12 deity pantheon, including Cro, the God of Truth, Chaos, and Opposites...

Shallows & Sharks: Old School Fantasy Version
Regular price: $1.00
Bundle price:
 $0.50
Format:
 Watermarked PDF
Just when you thought it was safe to adventure again in the water.... Shallows & Sharks: Old School Fantasy Version presents a half dozen predators to challenge your players, including these monsters: * The ice shark, a cold-blooded killer * The sand shark, voracious burrowing predator * The shark golem, created to devour * The shark storm, a whirlwind of fins and fangs * The two-headed shark, a hunter with twice the appetite * The bull shark, mako shark, and great white shark ...

That's a Goblin!?
Regular price: $3.00
Bundle price:
 $1.50
Format:
 Watermarked PDF
Catch your players off guard with That's a Goblin!?. This Old School supplement presents 23 goblin mutations, 15 fey goblin abilities, 3 goblin subspecies, and 6 goblin tactical specialties. Mix and match to create scores of different goblins! That's a Goblin!? also includes Tributary of Terror, a mini-adventure taking place within Reyr's Well, a detailed fantasy hamlet suitable for just about any campaign world....

The Bard
Regular price: $0.74
Bundle price:
 $0.37
Format:
 Watermarked PDF
Untold wonders and secrets exist for those skillful enough to discover them. Through cleverness, talent, and magic, these cunning few unravel the wiles of the world, becoming adept in the arts of persuasion, manipulation, and inspiration. Bards possess an uncanny ability to know more than they should and use what they learn to keep themselves and their allies ever one step ahead of danger. Bards are quick-witted and captivating, and their skills might lead them down many paths, be they gamblers or jacks-of-all-trades, scholars or performers, leaders or scoundrels, or even all of the above. The Bard describes this new character class, and offers several new spells and magic items....

The Magus
Regular price: $0.74
Bundle price:
 $0.36
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Magi study the hidden signs in the stars, in dates, dreams, and the movements of both smoke and fire. They understand that time moves not in a straight line, but rather in a great circle encompassing numerous aeons before all that is passes away only to return and repeat itself. Most creatures, unaware of this cosmic cycle, live the same life over and over again, but not the Magi. Through their art, Magi read between the universe's lines in order to divine what is both the past and the future at the exact same moment. Armed with this knowledge, Magi can exert subtle but real influence on events, changing what was to come. The Magus is a new character class for Swords & Wizardry. Also included are 12 new spells....


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