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Malifaux 1st Edition Core Books [BUNDLE]

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Malifaux 1st Edition Core Books [BUNDLE]Publisher: Wyrd Miniatures
This special bundle product contains the following titles.



Malifaux - Core Rulebook - 1.5
Regular price: $2.50
Bundle price:
 $1.25
Format:
 Watermarked PDF
Based in an alternate Earth, Malifaux uses gothic, steampunk, victorian horror with a dose of the wild west to inject fun and depth into the magical lawlessness of a world rife with monsters, necropunks, man-machine hybrids, gunslingers, and power-hungry politicos. Actively using characterdriven stories to define the world of Malifaux, seek your fortune in this fast paced and brutal 32mm tabletop miniature skirmish game. Assemble your crew and stake your claim! Updated with the text from the Malifaux Rules Manual and version 2 Stat Cards, Malifaux 1.5 includes everything a player needs to be to completely up-to-date in the world of Malifaux.   No longer do you have to trust the fickle fate of a dice roll, in Malifaux yo...

Malifaux - Rising Powers Expansion - 1.5
Regular price: $2.50
Bundle price:
 $1.25
Format:
 Watermarked PDF
The battles waged to control the Soulstone trade have created class divisions for mankind in Malifaux. While the Guild struggles to maintain peace and control the flow of Soulstones beneath an iron fist, Arcanists, mages basking in the glory of their newfound power,have bonded together to oppose those that would deny them the glory of their natural abilities. Resurrectionists practicing the necromantic art of rebirth and reanimation have shed the vestiges of their humanity with each accursed syllable of their unholy pacts. And the inhabitants of this new world, the Neverborn, stand against them all, determined to drive them back through the Great Breach that spans the aether between worlds.   Here, in Malifaux, the battle lines are drawn and new allies and adversaries have risen to ...

Malifaux - Twisting Fates Expansion - 1.5
Regular price: $2.50
Bundle price:
 $1.25
Format:
 Watermarked PDF
The Red Cage fell, shearing the land and tearing a great rift through the aether. The influx of magical energy that poured through the puncture washed over the inhabitants of Malifaux in a violent wave. For those in tune with the power of soulstones, the Event has changed them forever. As these Masters were gripped by the Event’s overwhelming power, they became entranced and spontaneously manifested their inner Avatars. Some experienced a honing of skills and abilities to super-human levels as their minds and bodies adapted the energy of the Event to their needs. Others transformed bodily, changing into epical heroes – or monsters. Now, as the Event’s effects subside, you control these Masters as they struggle to ...

Malifaux - Storm of Shadows Expansion - 1.5
Regular price: $2.50
Bundle price:
 $1.25
Format:
 Watermarked PDF
The Ten Thunders have come to Malifaux. Having extended its reach across the Breach, the Katanaka Clan is no longer content toskulk in the shadows as it did in the Three Kingdoms. It craves power, the kind of real power that has eluded the Clan since its dishonor hundreds of years ago. As the shadows gather, the Ten Thunders has its agents in places of power and influence throughout Malifaux. • Honor-bound Misaki Katanaka, Mistress of the Ten Thunders, leads her Brothers and Sisters in her father’s name, waiting for the time when she will ascend as Oyabun of the Katanaka Clan. • Mysterious Yan Lo is a man trapped between life and death, pursuing his curse across the Breach, his service to the Ten Thunders in Malifaux providing him more clues to end...

Total value: $10.00 Special bundle price: $5.00 Savings of: $5.00 (50%)
Price: $10.00

Malifaux 2nd Edition Books [BUNDLE]

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Malifaux 2nd Edition Books [BUNDLE]Publisher: Wyrd Miniatures
This special bundle product contains the following titles.


Malifaux - Broken Promises - 2E
Regular price: $5.00
Bundle price:
 $2.00
Format:
 Watermarked PDF
BETRAYAL IS IN THE AIR After a year of chaos and fighting, the new Governor-General has finally forced the city into an uneasy peace. His predecessor might have stopped there, content with the illusion of control, but Franco Marlow has bigger plans. Under his leadership, the Guild has tightened its iron grip on Malifaux City, and the Masters of the Guild have but one choice: obey his commands or suffer the consequences. Divided by their own internal conflicts, the other factions of Malifaux have been unable to stop him. Distrust spreads like wildfire through the Arcanists, Nephilim slaughter Nephilim beneath the dark boughs of the forest, and the agents of the Ten Thunders murder each other in the streets. Everywhere, promises are broken and loyalties are tested, and only one thing ...

Malifaux - Core Rulebook - 2E
Regular price: $5.00
Bundle price:
 $2.00
Format:
 Watermarked PDF
Based in an alternate Earth, Malifaux uses gothic, steampunk, and victorian horror with a dose of the wild west to inject fun and depth into the magical lawlessness of a world rife with monsters, necropunks, man-machine hybrids, gunslingers, and powerhungry politicos. Actively using character-driven stories to define the world of Malifaux, seek your fortune in this fast paced and brutal 32mm tabletop miniature skirmish game. Assemble your crew and stake your claim! Malifaux 2E completely updates the rules of the game, adding strategic depth, clarity, and choices. New stories, new factions, and new characters continue to pull you through the Breach and leave you battling for opportunity and survival in the dangerous world of Malifaux. No longer do yo...

Malifaux - Crossroads Expansion - 2E
Regular price: $5.00
Bundle price:
 $2.00
Format:
 Watermarked PDF
The city of Malifaux would never be described as comfortable, but as you leave its borders and brave the wilds away from the protection of the Guild, you may begin to think of it that way. Gremlin ambushes are a constant threat, blood thirsty gunslingers lay in wait on the road, and you are never alone in the woods. There are things out there; things that even the Neverborn tell stories about, left over from the ancient times of Malifaux, waiting... Crossroads takes us away from the city of Malifaux, adding new characters and exploring the fates of some of your old favorites. New models, new stories, and scenarios themed for each master in this book will all draw you away from the protection of the city, and into the wild...  No longer do you have to trust the fickle fate of a d...

Malifaux - Ripples of Fate - 2E
Regular price: $5.00
Bundle price:
 $2.00
Format:
 Watermarked PDF
Chaos has engulfed Malifaux. The Governor-General is gone, undone by his attempts to become a Tyrant, and the Guild is reeling from the blow. As it struggles to keep the opportunistic Arcanists and dreaded Resurrectionists at bay, an ancient power reawakens deep within the Badlands, gathering the scattered Neverborn to her side in preparation for the coming war with the Tyrants… and then, the scouring of all human life from Malifaux. Amidst the chaos, daring bandits take advantage of the Guild’s distraction to line their own pockets with Soulstones, Gremlins soar through the sky in a stolen airship, and the Ten Thunders turn to a power they can neither understand nor control in order to expand their holdings. And through it all, a...

Malifaux - Shifting Loyalties - 2E
Regular price: $5.00
Bundle price:
 $2.00
Format:
 Watermarked PDF
Malifaux has always been a blistering cauldron of cultures, alliances, and powerful personalities. Up until now, the city has maintained a tight balance, with the Guild enforcing an iron peace... but things are changing. The old alliances are breaking, and the tension is about to snap. There are whispers of Neverborn who wield the magic of death, music carried on the wind which brings out men’s darkest desires, and ancient creatures from Earthside awakening and making their way to Malifaux. The city will never be the same… Shifting Loyalties expands the world of Malifaux, introducing a Campaign system which allows players to track the progress of their Crews over a series of games. It also adds new models for each Faction, including the fearsome Emissaries of Fate. Experienc...


Total value:$25.00
Special bundle price:$10.00
Savings of:$15.00 (60%)
Price: $25.00

Seafoot Games - Small Village of Inglenook (20x30 Battlemap)

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Seafoot Games - Small Village of Inglenook (20x30 Battlemap)Publisher: Seafoot Games

Small Village of Inglenook

You can see smoke wafting upward in the breeze as you approach the small village of Inglenook, you pass by many small farm houses and the pumpkins in the fields look like they're almost ready to harvest. As you pass through the village center you're greeted by friendly peasant folk asking for help with a dire problem...

 

A home-printable battlemap, compatible with any role-play game, and VTTs such as Roll20.

What You Will Receive: A 20x30 battlemap, including day, night, interior and exterior variants of this small village. Featuring peasant houses, a pumpkin farm, gravel paths, trees and fences.

Download Contains:
Home-printable, A4 .PDF of the gridded map at 300dpi, spread over several pages (including variants).
300dpi .JPEGs of the map and its variants for A1 poster printing or VTT.
72dpi .JPEGs of the map and its variants, for VTTs.

Villge imageVillge imageVillge imageVillge imageVillge image

If you enjoyed any of our maps, please leave a review below—or tell us what you’d like to see in the comments!

Find us on Facebook or Patreon to receive updates on new titles and more.

Price: $2.99

Meddling Kids

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Meddling KidsPublisher: Raphael Lima

Meddling Kids is a children's investigation game that
tries to simulate scenarios inspired by works like Stranger
Things, Scooby-doo and Luke Pearson’s Hilda.
It deals with the weird things that happen everyday,
though invisible to the unbelieving eyes of the adults,
they can’t escape the insightful eyes of the children, left
to investigate this magical and hidden reality that adults
cannot fathom and protect their own world of bizarre
and mischievous creatures born from myth and nightmare,
that only children can see.


Price: $2.00

Modern Cappadocians

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Modern CappadociansPublisher: White Wolf

What if a clan could get a second chance? What if things turned out differently and the original Clan of Death got to make it to the modern nights? In Modern Cappadocians, these questions are answered as we learn how they survived and what their plans are in these final nights.


Modern Cappadocians includes:
• A history after their failed demise;
• New Merits, Flaws and templates

Price: $2.00

Timber and Stone Classic Tile Set

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Timber and Stone Classic Tile SetPublisher: Fat Dragon Games

This is a set of 38 timber and stone classic walls set atop tiles with the castle floor texture. This set includes walls, window and door frames, castle floors and decrative posts. Included in the set are variations with wall item holes and sidewalk textures along the outside of angled doors, windows and walls.

*Not included, but required for this set, are the window and door lintels, shutters, window insert and the door and door hinges from either the Fat Dragon Games Tavern Classic Walls or Tavern Seperate Walls Sets.

Clips can be found here: https://www.drivethrurpg.com/product/206435/DRAGONLOCK-Ultimate-DragonbiteTM-Clip-v30?manufacturers_id=346

Price: $14.99

Adversaries: Mercenaries, Spies &... Vol 3 (Supers!)

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Adversaries: Mercenaries, Spies &... Vol 3 (Supers!)Publisher: Soultaker Studios

Adversaries logo

Adversaries is a series of short supplements featuring new villains to use in your campaigns. The theme of this "issue" is villains who work for hire.

Alakzam, Beatdown, Condor & Wraith

A low level mystic who specializes in aquiring minor magical artifacts for clients...

A superstrong former cartel enforcer, now supervillainess for hire...

A former aeronautics expert turned costumed corporate raider...

An former black ops superhuman for the government turned mercenary...

These four characters don't care about conquering the world, but they do have one thing in common: They get paid for their services. Whether acquiring a magical trinket for some spoiled rich kid, hunting down a vigilante targeting cartels, stealing secrets for a shady corporation, or simply being hired muscle for whomever pays the most, at the end of the day, they get a paycheck.

Features a zip file with images of the character sheets, as well as editable pdf sheets so you can customize the characters to suit your campaigns!

Requires Supers! Revised

Price: $1.49

The Gongfarmer's Almanac 2018 compiled volume

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The Gongfarmer's Almanac 2018 compiled volumePublisher: Gongfarmer 's Local #282

The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG Zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. Each issue of the 2018 publication year is collected here in a single volume and offered at production cost. This product is based on the Dungeon Crawl Classics Role Playing Game, published by Goodman Games. Dungeon Crawl Classics and DCC RPG are trademarks of Goodman Games. All rights reserved. For additional information, contact info@goodmangames.com. Each article, art & associated material, belongs to their respective artists & authors. If you would like to include, copy or use a derivative of the work, please contact the original creator.

Price: $0.00

Butcher of Braggarton: A Mid-Level Adventure

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Butcher of Braggarton: A Mid-Level AdventurePublisher: Radiance House

Beyond the safe glow of city lights, an ambitious occultist is making monsters and stirring up mayhem. Can heroes locate and defeat this crafty menace before he takes his next victims in service of a hideous plan?

Includes two-dozen fleshed out encounter locations and special events that provide hours of intrigue and mayhem.

This alternate version of the early 20th century sports technology, magic, and the potential for romance. Player characters have access to firearms, radio backpacks, electric carriages, and crime-fighting machines. They may face down an undead ooze, shape-changing spider gang, dirigible of death, and a Frankenstein demon, among other challenges. Aristocrats, constables, courtesans, miners, engineers, vigilantes, and other urban denizens give color as allies or obstacles along the way.

Features pact magic, the summoning of ancient broken spirits of yore.

The adventure is organized as discrete chapters. Each chapter covers a location, person or situation of great interest. A chapter format is ideal for Game Masters to easily find and reference what they need, and no more, at each point in the adventure. The format is also fun for casual reading.

You can easily adapt this adventure for various popular tabletop role-playing games.
Its easiest use is for Radiance RPG and requires the Radiance Players Guide (available as a free download at this store) and the Radiance Masters Guide. Other books such as Radiance Expansion Kit and Radiance Pact Magic are suggested.

Price: $14.95

2018 Gongfarmer's Almanac Volume #1

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2018 Gongfarmer's Almanac Volume #1Publisher: Gongfarmer 's Local #282

The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2018 edition of The Gongfarmer's Almanac was comprised of seven (7) separate 'zines, of varying pagecounts. This is Volume #1 of the 2018 Almanac. This product is based on the Dungeon Crawl Classics Role Playing Game, published by Goodman Games. Dungeon Crawl Classics and DCC RPG are trademarks of Goodman Games. All rights reserved. For additional information, contact info@goodmangames.com. Each article, art & associated material, belongs to their respective artists & authors. If you would like to include, copy or use a derivative of the work, please contact the original creator.

Price: $0.00

2018 Gongfarmer's Almanac Volume #2

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2018 Gongfarmer's Almanac Volume #2Publisher: Gongfarmer 's Local #282

The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2018 edition of The Gongfarmer's Almanac was comprised of seven (7) separate 'zines, of varying pagecounts. This is Volume #2 of the 2018 Almanac. This product is based on the Dungeon Crawl Classics Role Playing Game, published by Goodman Games. Dungeon Crawl Classics and DCC RPG are trademarks of Goodman Games. All rights reserved. For additional information, contact info@goodmangames.com. Each article, art & associated material, belongs to their respective artists & authors. If you would like to include, copy or use a derivative of the work, please contact the original creator.

Price: $0.00

2018 Gongfarmer's Almanac Volume #3

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2018 Gongfarmer's Almanac Volume #3Publisher: Gongfarmer 's Local #282

The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2018 edition of The Gongfarmer's Almanac was comprised of seven (7) separate 'zines, of varying pagecounts. This is Volume #3 of the 2018 Almanac. This product is based on the Dungeon Crawl Classics Role Playing Game, published by Goodman Games. Dungeon Crawl Classics and DCC RPG are trademarks of Goodman Games. All rights reserved. For additional information, contact info@goodmangames.com. Each article, art & associated material, belongs to their respective artists & authors. If you would like to include, copy or use a derivative of the work, please contact the original creator.

Price: $0.00

2018 Gongfarmer's Almanac Volume #4

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2018 Gongfarmer's Almanac Volume #4Publisher: Gongfarmer 's Local #282

The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2018 edition of The Gongfarmer's Almanac was comprised of seven (7) separate 'zines, of varying pagecounts. This is Volume #4 of the 2018 Almanac. This product is based on the Dungeon Crawl Classics Role Playing Game, published by Goodman Games. Dungeon Crawl Classics and DCC RPG are trademarks of Goodman Games. All rights reserved. For additional information, contact info@goodmangames.com. Each article, art & associated material, belongs to their respective artists & authors. If you would like to include, copy or use a derivative of the work, please contact the original creator.

Price: $0.00

2018 Gongfarmer's Almanac Volume #5

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2018 Gongfarmer's Almanac Volume #5Publisher: Gongfarmer 's Local #282

The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2018 edition of The Gongfarmer's Almanac was comprised of seven (7) separate 'zines, of varying pagecounts. This is Volume #5 of the 2018 Almanac. This product is based on the Dungeon Crawl Classics Role Playing Game, published by Goodman Games. Dungeon Crawl Classics and DCC RPG are trademarks of Goodman Games. All rights reserved. For additional information, contact info@goodmangames.com. Each article, art & associated material, belongs to their respective artists & authors. If you would like to include, copy or use a derivative of the work, please contact the original creator.

Price: $0.00

2018 Gongfarmer's Almanac Volume #6

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2018 Gongfarmer's Almanac Volume #6Publisher: Gongfarmer 's Local #282

The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2017 edition of The Gongfarmer's Almanac was comprised of eight (8) separate 'zines, of varying pagecounts. This is Volume #6 of the 2017 Almanac. This product is based on the Dungeon Crawl Classics Role Playing Game, published by Goodman Games. Dungeon Crawl Classics and DCC RPG are trademarks of Goodman Games. All rights reserved. For additional information, contact info@goodmangames.com. Each article, art & associated material, belongs to their respective artists & authors. If you would like to include, copy or use a derivative of the work, please contact the original creator.

Price: $0.00

108 Solutions to the Fermi Paradox

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108 Solutions to the Fermi ParadoxPublisher: WMB Saltworks

This is exactly what it says on the tin: a list of 108 solutions to the Fermi Paradox. Never again will you wonder where your setting's aliens are, or why Earth apparently has been contacted yet.

Inside, your interstellar explorers will find that...

  • ...there is no one out there, because the evolution of sapient life cannot occur without the presence of "diversification pumps" like regular meteor impacts, but likewise cannot occur where there catastrophes happen too frequently for life to recover.
  • ...there is someone out there, but advanced civilizations inevitably head into intergalactic space, where the minute difference in radiation levels leads to huge gains in computing efficiency. 
  • ...there is someone out there, but NASA has been keeping a lid on it ever since they seized control of the United States government in a secret 1978 coup. 
Check the full-size preview for more!
This collection includes 6 solutions related to physics & natural laws, 9 solutions related to planetary history, 6 solutions related to the evolution of life & intelligence, 5 solutions related to the development of young civilizations, 9 solutions related to the fate of mature civilizations, 6 solutions related to communication barriers, 6 solutions related to something being hungry, 13 solutions related to some kind of prime directive, 9 solutions related to our secret exploitation, 8 solutions that say we're the problem, 10 solutions related to interstellar politics, 6 solutions that explain how they're hiding in plain sight, 5 solutions that say they used to be around but are now gone, 9 solutions that explain how they live among us, and, of course, the real answer
But you'll have to buy the list to learn that one. 
Price: $1.00

2018 Gongfarmer's Almanac Volume #7

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2018 Gongfarmer's Almanac Volume #7Publisher: Gongfarmer 's Local #282

The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2018 edition of The Gongfarmer's Almanac was comprised of seven (7) separate 'zines, of varying pagecounts. This is Volume #7 of the 2018 Almanac. This product is based on the Dungeon Crawl Classics Role Playing Game, published by Goodman Games. Dungeon Crawl Classics and DCC RPG are trademarks of Goodman Games. All rights reserved. For additional information, contact info@goodmangames.com. Each article, art & associated material, belongs to their respective artists & authors. If you would like to include, copy or use a derivative of the work, please contact the original creator.

Price: $0.00

Gongfarmer's Almanac 2018 - compilation (mobile)

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Gongfarmer's Almanac 2018 - compilation (mobile)Publisher: Gongfarmer 's Local #282

The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG Zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. Each issue of the 2018 publication year is collected here in a single volume and offered at production cost. This product is based on the Dungeon Crawl Classics Role Playing Game, published by Goodman Games. Dungeon Crawl Classics and DCC RPG are trademarks of Goodman Games. All rights reserved. For additional information, contact info@goodmangames.com. Each article, art & associated material, belongs to their respective artists & authors. If you would like to include, copy or use a derivative of the work, please contact the original creator.

Price: $0.00

Rangers of Shadow Deep: Blood Moon

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Rangers of Shadow Deep: Blood MoonPublisher: Joseph A. McCullough

Werewolves have descended on the isolated village of High Rock, leaving death and destruction in their wake. Separated from their usual companions, the rangers must rely on a group of auxiliary soldiers to lead them to the village, help fight the werewolves, and hopefully rescue any survivors. However, as the rangers investigate the scene, it becomes increasingly clear that one of those auxiliaries is hiding a deadly secret…

Rangers of Shadow Deep: Blood Moon is a mini-expansion consisting of a one-scenario mission. It includes profiles for four unique companions, two new monsters, and full rules for becoming infected with lycanthrope.

Price: $3.50

High Seas & Hot Sands - A “Friend” In Need

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High Seas & Hot Sands - A “Friend” In NeedPublisher: Sword of Odin

High Seas & Hot Sands - A “Friend” In Need

A Ready to Roll module for High Seas & Hot Sands, a Forged from GRAM saga of order and chaos clashing against the opposing waves of the sea and the sand.

Some campaigns unravel like intricate rugs, but others have more hidden depth like High Seas & Hot Sands. Originally this one-shot was simply about adventuring freebooters, but the game carried on as a tapestry was woven of a sultan and a harem, of the sands beyond the sea. The Crimson Glass Court erupted and set the stage for backstabbing, resource control, and excitement. To complicate matters, the Assembly was crafted as a foil that could be used against the Court just as directly as a threat on it’s own to the players. This semi-apocalyptic world with limited magic showcases a threat to all and sets the stage for this world of snake charmers and less-honest tradesmen. So pour yourself a cup of coffee, grab a Turkish Delight, and experience one of the more outlandish literary uses we’ve had for the GRAM Role-Playing Game.

In this one story of Scheherazade's tales, the players find themselves in the wrong place at the wrong time. While cliche, this puts them in the pocket of a “rat” and caught by the royalist of houses and opposed to… pretty much everyone else. This means that choices have to be made and threadbare strings have to be followed to their conclusion. The players will end up nose-to-nose with a scoundrel who is known to oppose the Great Houses, and with his aide (or against it), they will have to find a way to free themselves from their charges if they want to get back home.

Ready to Roll!

The Ready to Roll series is a line of all-inclusive products, where each module contains the setting information, scenario, and pre-created Iconic characters, so that you can quickly prepare for a session even if you're unfamiliar with the GRAM Role-Playing Game or inexperianced with RPGs in general. All you need is one of these scenarios and the short copy of the rules and you're ready to start!

This product only contains the scenario content, and requires the Ready to Roll - Rules & References product to play!

About The GRAM Role-Playing Game

Named after Odin's sword, the GRAM Role-Playing Game focuses on telling narrative-focused sagas worthy of the eddas.

  • The game mechanics are easy to understand as both a player and as a GM and math has been minimized as much as possible making it ideal for younger audiences and players who are new to the hobby. Players need only a single twenty-sided die, a character sheet, and a one page reference sheet to have everything they need (and never need the rule book), the GM also has a second reference sheet and shares a deck of playing cards with the table.

  • Characters are built as a personality first, statblock second and are created by selecting from a diverse range of abilities instead of structured classes that highlight teamwork, utility, and alternative problem-solving paths which allows and encourages players to bring their unique concept to life, from sniper-mages to rap gods to sentient barrelfolk.

  • Players earn rewards for invoking their character concepts such as quirks and relationships which lends to players staying more in character, interacting with their party, and participating in the story and less time metagaming and rules-lawyering.

  • The game engine and the characters are created to be flexible and adapt as play progresses; characters can evolve and their character sheet changed. There are no strict archetypes forming a dedicated path to power or destiny and no one way to ”win.”

  • Conflict is resolved through competitions which are fast paced and engaging, using a deck of playing cards. There is no dedicated set of skills, but attribute tests using twenty-sided dice against static numbers or compared to an opponent’s roll when opposed. These options come into play more frequently than combat, which when it does happen takes place on a grid and is quickly but tactically resolved.

  • Creativity is encouraged for players and GMs with customization suggested in the form of tips and tricks from the development team on how to make the game your own from renaming and tweaking abilities to borrowing from pop culture, and including anecdotes about real-play experiences.

  • Nearly 30 different campaign sagas have been played to date, from classic fantasy to near-modern horror; from contemporary modern day to far-reaching sci-fi. This includes both original campaigns and “fanfiction” mock ups of worlds from popular shows, movies, and books. These have all been detailed to provide options to get started and inspiration for you to build your own worlds!

Are you ready to FORGE YOUR OWN SAGA?

Price: $4.99
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