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OP12 - Ruins at the Roadside

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OP12 - Ruins at the RoadsidePublisher: Adventures in Filbar

It is said that the road to fame and fortune is paved with pitfalls and perils. Today we present one of those rocky roads in the form of OP12 – Ruins at the Roadside. After bypassing some roadside bandits, you locate an old, abandoned shrine near the road. What unknown treasures lie within? It is the first offering for October and therefore…it is free!

This adventure setting was designed for 5th Edition AD&D for the Filbar Campaign, for a single 1st level character.  This one page offering was designed as a solo PC and DM. Don’t forget to follow us on Twitter @FilbarRPG for news and offers!

Price: $0.00

Endless Realms: Ninja Skill Deck

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Endless Realms: Ninja Skill DeckPublisher: Lunar Games Inc

Endless Realms: Ninja Skills Deck

This skill card deck contains 71 cards for all nine ranks of skills usable by the Ninja class from the Core Rulebook for Endless Realms.  Each card contains one skill, complete with MP and SP cost, skill description, applicable saves, class path, and skill type.

Even if you own the Core Rulebook, having a skill card deck for the class you want to play makes playing Endless Realms even easier and more convenient.  Instead of trying to keep track of your skills by writing down each and every one and referencing the Core Rulebook each time you want to use one of your many skills, now you can simply put down your card and show off your skills!

Happy Adventuring!

Price: $2.00

World of AEIOUS: Initiation Module ONE

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World of AEIOUS: Initiation Module ONEPublisher: RAdV Creatives

The World of AEIOUS is a role-playing game inspired by the fast paced action of DBZ and others that it inspired throughout the years. It is designed with an original fantasy world, distinctive races and classes, grand powers, skills, and abilties, supported by a host of legends and stories, and a fighting system that will empower you to enjoy adventuring in old and new settings; using magic, technology, luck and everything that you can get your hands into.

Prove your mastery as you develop your character's powers, abilities, and techniques in this brave and bold world. Strive to become a master, endure to become a legend, and maybe you might get a whiff of immortality.

Fight other powerful warriors, defeat monsters, discover new lands, and prove your worth in this new adventure game. Create your own story and become part of the mythos of the world.

Enter the World of AEIOUS.

As an introduction on how the game works, the initiation modules were designed filled with sweeping information on the system’s essential features. Containing encapsulated instructions, it will help you get your feet wet as you explore and discover this new and fantastic game world.

Module ONE: Running the Race will show preliminary materials on crafting a character with a focus on the various races that you can play in the game world’s system. Discover fourteen initial races that dominate the world’s landscapes. Decode which narrative best fits your taste and push forward to the next level.

The Modules are springboards for the core books: World of AEIOUS: The Player's Guide, The Rules Advocate's Manual, and the Powers of AEIOUS.

Price: $0.00

TinyZine: Issue 6

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TinyZine: Issue 6Publisher: Gallant Knight Games

The sixth  issue of TinyZine, the Gallant Knight Games e-zine is here! We've got a double-sized issue (maybe even triple!) for you this month!

Featuring:

  • Letter from the Editor: Alan Bahr
  • A the next in our ongoing feature by Steffie de Vaan, Roll & Play!
  • A discussion on TinyD6 Traps
  • Some Halloween Themed TinyD6 Heritages
  • And a Aliens & Asteroids universe expansion by Brian Fitzpatrick!
Price: $2.99

Fray - Core, Character Creation, Setting, and Bestiary - v0.9

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Fray - Core, Character Creation, Setting, and Bestiary - v0.9Publisher: Mirth Drake

This is the complete Fray RPG.  The layout is very simple and will be completely designed before the final book is released.

Even though the system is more or less complete I am always looking for feedback and ideas to make it better before the final book release.  If you spot an error or have any feedback please let me know.

What is Fray?

Fray is an action-oriented classless fantasy tabletop RPG that also handles out of combat storytelling well through our Challenge system and Aces mechanic.  It is something of a mix of Dungeons & Dragons 4E style combat and World of Darkness character creation, which were obvious influences on us. Players have a lot of flexibility when designing characters and GMs have a wealth of material to draw from to make interesting games. The main goal is to allow players to build competent characters that match their concept from the very first session and for GMs to have plenty of new content to draw from.

Combat is tactical, taking place on a hex grid.  Player characters begin the game competent, though this starting level is adjustable and a campaign can range from gritty to heroic.

The initial release is set in a fantasy-setting called the Restless Sea, although this rulebook does include basic information about areas beyond the Restless Sea to help flesh out the world.  The world is completely new with brand new races and monsters.  We've included quite a few familiar monsters to be sure that the setting still has a fantasy feel.

What is the Core Mechanic?

Players roll d12 dice pools, count Successes, add a flat bonus onto the result and then compare this versus a target number set by the GM. They roll a number of dice equal to their relevant Stat (between 1 and 5). On a 6-11, they get 1 Success. On a 12, they get 2 Successes. They then add their Skill rating to this total (ranked from 0 to 3) as a flat bonus, then compare to a Challenge Rating (ranked from 1 to 8).

A quick example: A character with 4 Brawn and 2 Athletics wants to bash in a door, which is Challenge Rating 4. They roll 4 dice getting a 2, 4, 8, and 12. The 8 gives 1 Success and the 12 gives 2 Successes. They then add an additional 2 Successes from the Skill for a total of 5 Successes. This meets or exceeds the Challenge Rating of 4, so they bash in the door.  Had they gotten an Ace, they would have bashed in the door and knocked the guard over, giving a Surprise Round during the ensuing combat.

What's in the Book?

First and foremost: Rules.  This is a complete RPG with rules for everything we could think of from traps to poison, to how to build any character you can imagine in a fantasy setting.

9 new races that are completely Fray original.

Over 50 new monsters, some of which are fantasy tropes with a twist but most of which are completely new and Fray original.

Fray original art drawn completely for this system (NOTE: it's not all done yet, there are some places that do not have pictures.)

Thanks to the fact that this is a PDF I'll be able to update it whenever mistakes are found.  Whenever this document is updated you'll get a notification and will be able to download the newest fixed version.  If you find a mistake in the document please be sure to contact me so I can fix it as quickly as possible before the newest update.

Price: $5.00

City of Illanter: Kellerin's Rumble

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City of Illanter: Kellerin's RumblePublisher: The Merciless Merchants

Congratulations!! Someone in your party won/found/bequeathed a deed to a warehouse inside the protective walls of Illanter, City of Broken Swords. Another bonus, while visiting said warehouse, you are invited to the mysterious Kellerin's Rumble, an annual gambling event. Your group is the talk of the town! Gossip and rumors are flying around the city about the event....and YOU. Let the games begin!

Price: $5.00

SRD Elemental Cards

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SRD Elemental CardsPublisher: Patrick Mitchell Johnston

This 3.75"w x 5.25"h PDF provides a tool will allow for quick reference for players and DMs. You can use it to keep track of Elementals for Druid Shapes, summoned, or polymorph. That's right! No more lag in gameplay, trying to figure out what to summon, create and give the appropriate card to the player, for them to choose from. No digging in the Monster Manual!


DUNGEONS & DRAGONS, D&D, Wizards of the Coast, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.

This work contains material that is copyright Wizards of the Coast and/or other authors. All other original material in this work is copyright 2018 by Patrick Mitchell Johnston.

Price: $1.00

SRD Monster Block Cards

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SRD Monster Block CardsPublisher: Patrick Mitchell Johnston

This PDF provides tools that allow for quick reference for DMs. You can prep your session's monsters. That's right! No more lag in gameplay looking up monsters in the MM, or flipping between pages. No digging in the Monster Manual!


DUNGEONS & DRAGONS, D&D, Wizards of the Coast, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.

This work contains material that is copyright Wizards of the Coast and/or other authors. All other original material in this work is copyright 2018 by Patrick Mitchell Johnston.

Price: $10.00

SRD Beast Block Cards

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SRD Beast Block CardsPublisher: Patrick Mitchell Johnston

This PDF provides tools that allow for quick reference for DMs. You can prep your session's Beasts. That's right! No more lag in gameplay looking up Beasts in the MM, or flipping between pages. No digging in the Monster Manual!


DUNGEONS & DRAGONS, D&D, Wizards of the Coast, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.

This work contains material that is copyright Wizards of the Coast and/or other authors. All other original material in this work is copyright 2018 by Patrick Mitchell Johnston.

Price: $4.00

Friday Enhanced Map: 10-05-2018

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Friday Enhanced Map: 10-05-2018Publisher: Paratime Design

The October 5, 2018 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of white or black backgrounds, numbered or non-numbered areas, and secret doors on or off) and a zip file with all relevant map files as individual jpg images.

Price: $1.00

Volo’s Waterdeep Enchiridion (5e)

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Volo’s Waterdeep Enchiridion (5e)Publisher: Wizards of the Coast

Welcome, Traveler! You have in your hands the foremost and most up-to-date guide to the city—smiled over by none other than its Open Lord, Lady Laeral Silverhand.

This chapbook will serve you well until my seminal work on the subject, Volo’s Guide to Waterdeep—sadly longout of print, but now a tome prized by collectors—can be updated and printed anew. Ask any broadsheet seller, innkeeper, shopkeeper, tavern owner, or bookseller if they’ll soon have copies of the new edition for sale!

This is the chapter from Waterdeep Dragon Heist with all the information about the City of Waterdeep

All monies that Wizards of the Coast would receive from sales of this PDF are being donated to Extra Life.

About Extra Life:

Extra Life unites thousands of gamers around the world to play games in support of their local Children's Miracle Network Hospital. Since its inception in 2008, Extra Life has raised more than $30 million for sick and injured kids. Sign up today and dedicate a day of play for kids in your community!

Price: $5.99

Resistance Toolbox

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Resistance ToolboxPublisher: Rowan, Rook & Decard

We've taken the core rules that power Spire - the Resistance System - and put them into this free system reference PDF.  Inside, we present guidelines and rules for making your own game using the Resistance System, as well as plenty of examples of the sort of things you can do with it.

The document is released under Creative Commons, which means that you're free to use the rules within in your own works as long as you credit us within them.

Price: $1.00

CAPERS Character Sheet

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CAPERS Character SheetPublisher: NerdBurger Games

Character Sheet

A form-fillable PDF character sheet for CAPERS. 

Price: $0.00

CAPERS Event Tables

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CAPERS Event TablesPublisher: NerdBurger Games

Event Tables

A series of tables describing events you can add to your CAPERS game to spice up encounters and create whole new story hooks. 

Price: $0.00

CAPERS GM Screen Pages

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CAPERS GM Screen PagesPublisher: NerdBurger Games

GM Screen Pages


All the iimportant tables and info for the CAPERS RPG, provided in portrait and landscape formats. 

Price: $0.00

CAPERS Playing Cards

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CAPERS Playing CardsPublisher: NerdBurger Games

CAPERS Playing Cards

This deck of standard, poker-style playing cards is themed for the CAPERS RPG, but can be used to play any game that requires such cards. It includes 52 suit cards and two jokers.

Price: $2.99

CAPERS Power Triggers

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CAPERS Power TriggersPublisher: NerdBurger Games

Power Triggers


A list of triggers for why your super-powered character might have developed powers. 

Price: $0.00

CAPERS Pre-Gen Characters

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CAPERS Pre-Gen CharactersPublisher: NerdBurger Games

Pre-Gen Characters

A wide variety of pre-generated, starting level characters for the CAPERS RPG. Six gangster characters and six law enforcement characters. 

Price: $0.00

CAPERS RPG

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CAPERS RPGPublisher: NerdBurger Games

CAPERS RPG

It's the 1920s Prohibition era in the United States. Alcohol is illegal. Organized crime grows at an unprecedented rate as gangsters get rich selling hooch to a thirsty populace. Law enforcement struggles to keep up with an understaffed and underfunded Bureau of Prohibition.

You are one of a handful of people who have been gifted with super-powers!

Will you use your abilities to build a criminal empire as a super-powered gangster? Or will you focus your powers to serve the alw and bring these criminals to justice?

All-in-One Game

This is an all-in-one game book with full rules for players and GMs. Character creation. Full rules. GM guidelines. Setting information and several backdrop cities. NPCs. Story Ideas. And more!

 

Price: $14.99

CAPERS Rules Summary

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CAPERS Rules SummaryPublisher: NerdBurger Games

Rules Summary

A one-page summary of the core rules for the CAPERS RPG. 

Price: $0.00
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