This is the complete Fray RPG. The layout is very simple and will be completely designed before the final book is released.
Even though the system is more or less complete I am always looking for feedback and ideas to make it better before the final book release. If you spot an error or have any feedback please let me know.
What is Fray?
Fray is an action-oriented classless fantasy tabletop RPG that also handles out of combat storytelling well through our Challenge system and Aces mechanic. It is something of a mix of Dungeons & Dragons 4E style combat and World of Darkness character creation, which were obvious influences on us. Players have a lot of flexibility when designing characters and GMs have a wealth of material to draw from to make interesting games. The main goal is to allow players to build competent characters that match their concept from the very first session and for GMs to have plenty of new content to draw from.
Combat is tactical, taking place on a hex grid. Player characters begin the game competent, though this starting level is adjustable and a campaign can range from gritty to heroic.
The initial release is set in a fantasy-setting called the Restless Sea, although this rulebook does include basic information about areas beyond the Restless Sea to help flesh out the world. The world is completely new with brand new races and monsters. We've included quite a few familiar monsters to be sure that the setting still has a fantasy feel.
What is the Core Mechanic?
Players roll d12 dice pools, count Successes, add a flat bonus onto the result and then compare this versus a target number set by the GM. They roll a number of dice equal to their relevant Stat (between 1 and 5). On a 6-11, they get 1 Success. On a 12, they get 2 Successes. They then add their Skill rating to this total (ranked from 0 to 3) as a flat bonus, then compare to a Challenge Rating (ranked from 1 to 8).
A quick example: A character with 4 Brawn and 2 Athletics wants to bash in a door, which is Challenge Rating 4. They roll 4 dice getting a 2, 4, 8, and 12. The 8 gives 1 Success and the 12 gives 2 Successes. They then add an additional 2 Successes from the Skill for a total of 5 Successes. This meets or exceeds the Challenge Rating of 4, so they bash in the door. Had they gotten an Ace, they would have bashed in the door and knocked the guard over, giving a Surprise Round during the ensuing combat.
What's in the Book?
First and foremost: Rules. This is a complete RPG with rules for everything we could think of from traps to poison, to how to build any character you can imagine in a fantasy setting.
9 new races that are completely Fray original.
Over 50 new monsters, some of which are fantasy tropes with a twist but most of which are completely new and Fray original.
Fray original art drawn completely for this system (NOTE: it's not all done yet, there are some places that do not have pictures.)
Thanks to the fact that this is a PDF I'll be able to update it whenever mistakes are found. Whenever this document is updated you'll get a notification and will be able to download the newest fixed version. If you find a mistake in the document please be sure to contact me so I can fix it as quickly as possible before the newest update.