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  • 10/05/18--10:32: CAPERS Moxie Cards
  • CAPERS Moxie CardsPublisher: NerdBurger Games

    Moxie Cards

    This deck of 48 cards for the CAPERS RPG brings a new dimension to expenditure of Moxie points in the game. This deck is not necessary to play the game.

    Price: $1.99

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  • 10/05/18--11:24: Cracked Marble Floors
  • Cracked Marble FloorsPublisher: DungeonPrint

    This set of 3D-printable STL files, Cracked Marble Floors, came from a request on the Fat Dragon Games Forums. I didn’t think it would work, but it did. I tried to think of a walls set that would fill out the set, but I couldn’t find the the right fit. So, here is a big set of floors; see the related sets below for some clip-on walls that will work well with them.

    Thumbnails of tiles in the set

    Recommended Print Settings:

    • Layer Size: 0.15mm, or 0.1mm for finer detail
    • Infill: 10% for all models recommended
    • Top/Bottom Layers: 6 (or 0.9mm if using a different layer size than 0.15mm)
    • Side Shell Count: 2 (or 0.8mm if using a different nozzle size than 0.4mm)
    • Raft/Brim/Supports: none

    Related Sets:

    Price: $1.00

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  • 10/05/18--12:01: Map Pack: The Last Call
  • Map Pack: The Last CallPublisher: d20Monkey

    The Last Call is a new map pack from Brian Patterson for GMs to use in your current campaign or one-shot session.

    This PDF contains easy-to-print images in printer-friendly letter-size, with a variety of color options. The PDF contains the following:

    • Full-color map (with grid)
    • Full-color map (without grid)
    • Greyscale map (with grid)
    • Greyscale map (without grid)
    • Black-and-white lineart map (with grid)
    • Black-and-white lineart map (without grid)
    Price: $4.00

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    Halloween Bundle 2018 [BUNDLE]Publisher: Gethsemane Games

    This special bundle product contains the following titles.



    Haunts and Horrors 2nd Edition
    Regular price: $8.00
    Bundle price:
     $3.58
    Format:
     PDF
    There are many dark and desolate places in the world. Places where the Haunts and the Horrors lurk, waiting to prey upon the unwary. Where practitioners of magic indulge in their dark arts, for good or for ill. Step from the present into the gas-lit world of the 19th century, or investigate the paranormal mysteries of today Face the supernatural horrors from the folklore of many diverse cultures, and struggle against creatures beyond common philosophies, the haunts and horrors that plague ' nightmares. Haunts and Horrors is a flexible horror RPG intended to let GMs set their games in any period of history they choose, from the Georgian period to the modern day....

    The Curse of Amun Menetnashte
    Regular price: $3.99
    Bundle price:
     $1.80
    Format:
     PDF
    For over two thousand years a forgotten Egyptian Sorcerer has lain at rest within his tomb, lost beneath the sands of Egypt. Until now. Unwittingly the Percival-Papadokis expedition has awoken the Sorcerer from his slumber and his restless Ba and Ka, aspects of his spirit self, seek restitution for an ancient wrong. Drawn into the events that result from the awakening of the once forgotten Amun Menetnashte the player characters find themselves enmeshed in a struggle against ghostly apparitions, an undead mummy and ghouls. Worse yet, they must satisfy the conditions of a powerful magical spell or die, becoming the latest victims of... ...The Curse of Amun Menetnashte. 'The Curse of Amun Menetnashte' is an adventure for the horror RPG 'Haunts and Horrors' by Gethsemane Games. S...

    GM's Maps #17: Stately Home
    Regular price: $3.00
    Bundle price:
     $1.35
    Format:
     Watermarked PDF
    Map-making can be time-consuming and sometimes frustrating for GMs, especially GMs with limited time to begin with. In our new 'GM's Maps' range, we will be providing a range of pre-made maps for you to use in your games. Stately homes are usually huge, grand buildings often referred to as 'Castles' even when not built as a defensive structure or when built after the medieval period. They tend to have a long history, dating back at least to the 18th century and often further. Many of the buildings have been added to or expanded over the years. By the 20th century, the upkeep of these buildings became so prohibitive that most either opened to the public, became owned by English Heritage or were sold to be converted to other uses (usually as hotels or exclusive golf clubs). Many m...

    GM's Maps #30: Haunted House Halloween Special
    Regular price: $2.00
    Bundle price:
     $0.90
    Format:
     Watermarked PDF
    Map making can be time-consuming and sometimes frustrating for GMs, especially GMs with limited time to begin with. In our new 'GM's Maps' range, we will be providing a range of pre-made maps for you to use in your games. Mist swirls about the skeletal trees as the two figures creep towards the darkened house on midnight lane. The cold seeps into their bones as each one goads the other on, “You scared bro?” “Me? N... no, it's just a house. They are only stories, what's to be afraid of?” “Yeah. Yeah, that's right. Just stories,” From the attic window, a pale face watched the two students approach. Long dead eyes glared at the two young men. “Oh yes!” it hissed, “Just stories. The truth is much worse!” Our Halloween specia...

    GM's Maps #34: Traditional Victorian Member's Club
    Regular price: $2.00
    Bundle price:
     $0.90
    Format:
     Watermarked PDF
    Map making can be time-consuming and sometimes frustrating for GMs, especially GMs with limited time to begin with. In our new 'GM's Maps' range, we will be providing a range of pre-made maps for you to use in your games. The first Gentlemen's clubs were established in the upmarket west end of London. These clubs were open only to the aristocracy and the Landed gentry. With names like 'Whites' and 'Boodles' they took on some of the roles of coffee houses.  As the 19thcentury progressed there was something of an explosion in the number of traditional members clubs.   Clubs like 'The Reform Club' (Membership of which was restricted to those who pledged to support the 1832 reform act and thus included both peers of the realm and gentlemen of middle-class status) and the ...

    GM's Maps #41: Library
    Regular price: $3.00
    Bundle price:
     $1.35
    Format:
     Watermarked PDF
    Map making can be time-consuming and sometimes frustrating for GMs, especially GMs with limited time to begin with. In our new 'GM's Maps' range, we will be providing a range of pre-made maps for you to use in your games. Libraries are a staple for investigative and investigative horror games. Your PCs may spend hours upon hours studying dusty tomes or old newspaper articles, pouring over every word to find those vital clues that might lead them to uncover the truth. However, they don't need to be some vaguely defined notion against which the PCs make a succession of research skill rolls, bring your libraries to life with this, the 41st offering in our GM's maps range. Libraries can themselves be the locale for some mystery, murder, robbery or haunting, or perhaps the PCs unleash...

    Blood Money
    Regular price: $4.00
    Bundle price:
     $1.80
    Format:
     PDF
    “Blood Money”, an adventure set in England during the early years of Queen Victoria's reign. The old coaching inn “The little drummer boy” has seen better days, the advent of the railways has hit the inn's custom, but perhaps not so much as the tales of a strange phantom horseman that plagues the highways around the inn. Who, or what is the dark form that haunts the roads and moors around the old coaching inn "The Little Drummer Boy" and what is the cause of its hatred for the Johnstons? A new adventure Scenario for Haunts and Horrors, with a new creature and new rules. Scenario for the Haunts and Horrors RPG or any other percentile bases horror RPG. ...

    Suffer Little Children
    Regular price: $3.99
    Bundle price:
     $1.80
    Format:
     PDF
    Suffer Little Children An Adventure for the Haunts and Horrors RPG What dreadful curse haunts the dreams of the children of Enfield such that they fear the embrace of sleep? What foul thing moves them to terror? Unable to find any physical cause the town doctor turns to the alienists at the Sanatorium for help, yet even they are baffled by the strange malady that sweeps through the town bringing night terrors and fearful dreams to the young. In north west England during the reign of Her Royal Highness Queen Victoria, something terrible troubles a sleepy village. A strange white figure is seen in the night. What terrible secret of the town's past is behind the mystery? Or is the new water works to blame, as so many claim? And what role does the crumbling folly i...

    H+H GM's Journal and Ephemera
    Regular price: $2.50
    Bundle price:
     $1.13
    Format:
     Watermarked PDF
    "It was with some vexation that I thumbed through the papers upon my desk once again. Thrice now I had already done so but alas despite my efforts so far I had been frustrated by happenstance, fate or the inability of my eyes to alight upon the fragment of information I so doggedly sought out. Not for the first time, I determined to keep a better account of my findings and to organise my notes with greater care. I would, I decided, begin a journal into which I place every clue, piece of information no matter how inconsequential it may appear at first glance, and ideas during my investigations. My previous disorganisation would simply not do!” The Haunts and Horrors GM's Journal and Ephemera pack is a collection of pages created to help GM's plot their scenarios and record thei...

    The Ahriman Tablets
    Regular price: $3.50
    Bundle price:
     $1.58
    Format:
     Watermarked PDF
    Set in Egypt in the 1870's 'The Ahriman Tablets' can be either a stand-alone adventure or an interesting follow up to 'The Curse of Amun Menetnashte'. A curious find among the trade goods of the Bazaar sets the party on an arduous journey into the Kharga Oasis region of Egypt in search of a long lost temple. Thought to be a Zoroastrian fire temple dating back to the Persian occupation of Egypt, the temple hides a dark and sinister secret. To reach their goal the party must face the hazards of the desert, both real and preternatural as a malevolent force seeks to deter them from uncovering the ancient hidden truths locked within the sand-choked ruins. Pitted against the creatures of desert folklore, the harsh conditions of the Kharga Oasis and their own self-doubt the expedition's...

    Total value: $35.98 Special bundle price: $16.19 Savings of: $19.79 (55%)
    Price: $35.98

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  • 10/05/18--12:33: Nexus #9
  • Nexus #9Publisher: Amarillo Design Bureau

    “A Klingon warship is not something that fights an enemy, but something that happens to an enemy.” – Commander Mizia, DSF

    It is 1984 and Nexus #9 has just been released, with an additional eight pages more than the last issue. This issue focused on the Star Fleet Universe and also on Starfire.

    There is a list of Klingon ship names. An excellent article on painting battle stations is included. There is also a list of Federation frigate variations and war cruiser conversions for many empires. Origins 1984 had its report. There are the previews of then-forthcoming titles and of course, the Academy.  Term papers and “Why” showed up in this issue. There is a story and scenario by Michael Bennett. Finally, there was also the inevitable (at the time) collection of errata.

    Starfire has a good number of articles. The boxed set had just been released and there is an article that explored the changes. The third part of a series of articles on incidents from the first interstellar war shows up. Carrier rules that are new to Basic Starfire are published. Of particular interest is a one-page short story by David Weber. A series of scenarios by Mike Baker look exciting. There is also an interesting pair of articles on the Ophiuchi Association. The Starfire section winds up with an article on painting minis.

    Finally there is a preview of the boxed game Musketeers and new torpedo rules for Battlewagon.

    This PDF is provided by Amarillo Design Bureau, Inc. with the kind permission of Allen D. Eldridge. It includes ads and offers from 1984; these are no longer valid.

    Price: $2.95

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    Backstory Cards: Defenders in the MistPublisher: Galileo Games

    You’re ghosts who for some reason linger around today, and who inhabit animals to protect those still living from otherworldly peril.

    Defenders in the Mist is a Backstory Cards Setting Grid to use during the Backstory Cards process. Taking turns going around the table, each player draws a Backstory Card and answers the prompt on the card, referring to the setting grid for random elements.

    Think of it like a dynamic campaign or one-shot outline. 

    Some of us are chosen when we die, not to move to a great reward or punishment beyond, but to dwell in the Mist—a twix- place shielding the Unknowable Light and Darkness from the living world. We battle to protect those we’ve left behind from horrors we can perceive by possessing the bodies of animals; we’re Mistriders.

    This PDF is available on a Pay What You Want (PWYW) basis!


    Price: $1.00

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    Parallel Open Gaming Systems ArmorPublisher: Ken Wickham

    Around 300 armor listed.

    from cloth to mecha power armor.

    3rd Parallel Open Gaming Systems book in the series following the books on weapons and skills.

    This is a series of tables that include armor names of many genres and types - from ancient to future - from many different open gaming systems summarized into tables with parallel columns of armor names separated into the individual game system data. Some armor values have been interpreted ranked into the armor list.

    It may be helpful for comparing and utilizing open gaming armor into current or developing game systems. 

    • This book does not have any illustrations.
    • It doesn't list the armor descriptions.
    • It lists the names and the armor values.
    • A skill table lists some of the armor skills for some system.
    • A shield, cybernetic, field chart lists additional non-wearable armor pieces.
    • This book does not focus on magical weapons. This book focuses on mundane and technology armor.
    Price: $1.50

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  • 10/05/18--13:06: Sweet Dreams
  • Sweet DreamsPublisher: Ill Gotten Games

    Sweet dreams is a "one-sheet" horror RPG in which players take the roles of participants in a sleep study in the mid 1970s. The front page details the scenario setup, character creation, and system rules, while the back page covers GM-only scenario information. All you need to play is this PDF, a standard deck of playing cards (or more than one deck, if you like), and some paper and pencils (or any way of tracking/recording minimal game info).

    Price: $1.00

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    Spheres Apocrypha: Martial Talents: RangedPublisher: Drop Dead Studios

    This PDF features 8 new talents and 1 new feat, all for use with the Spheres of Might system. These talents grant new ranged options for different spheres, including Athletics, Barroom, Boxing, Berzerker, Dual Wielding, Equipment, and Fencing.

    Go beyond the basics with Spheres Apocrypha!

    Price: $0.99

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    EGCC 01-01 Basilisk RendezvousPublisher: Alligator Alley Entertainment

    NOT YOUR NORMAL SCRAP RUN ON EURIA 7....

    A salvage expedition leads to an abandoned cargo ship that looks like it’s been rotting away for years.

    Luckily, they’ve gotten a good tip on coordinates out in the nearby wilds that point to its location. All they have to do is make it flight worthy and take it back to the assigned rendezvous point.

    How hard could that be?


    Basilisk Rendezvous is an 2-4 hour adventure for 1st and 2nd level characters using the Esper Genesis Roleplaying Game. It is also part of the Crucible Corps organized play campaign.

    It can be played on it's own, as part of your 5E sci-fi campaign, or as the beginning of the Shadow of the Zephyr storyline.

    Visit the Esper Genesis homepage at espergenesis.com for project updates, gaming events, and special offers.


    Other titles by Alligator Alley Entertainment:

    Esper Genesis Witch Hunter 2nd Edition EG Character
    Price: $4.95

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    Witch Queen - Гробница Королевы-ВедьмыPublisher: SmashStar Games

    Работа, получившая 5 место в конкурсе "Одностраничное подземелье 2018".

    Легенда гласит, что древняя Королева-Ведьма обладала безграничной силой воскрешения мертвых. Искатели приключений направились на поиски склепа в надежде воскресить своего друга или по заданию могущественного покровителя, желающего завладеть ее магией.

    2018 Contest 5th place One Page Dungeon translated into Russian

    Price: $0.50

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    Powers Beyond - Sidekick's Startup GuidePublisher: Epic Age Media

    A set of quick-start rules for the Powers Beyond roleplaying game!

    Price: $1.00

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  • 10/05/18--14:21: Galaxy Prime - Launch Guide
  • Galaxy Prime - Launch GuidePublisher: Epic Age Media

    A set of quick-start rules for the Galaxy Prime roleplaying game!

    Price: $1.00

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  • 10/05/18--14:58: Highdark Hall
  • Highdark HallPublisher: Daniel James Hanley

    Experience a place of hauntings and High Society, where good manners are veils for murderous intentions. Welcome to Highdark Hall! Horrors beyond belief, and romances beyond reason, have played out within its walls. Designed as a backdrop that would support the creative visions of individual Game Masters, Highdark Hall is intended as a setting where shocking stories of love, death, and the supernatural can emerge spontaneously from interacting with its colorful inhabitants and strange locations. What further catastrophes befall its occupants and their guests, are for you to decide.

    This PDF collects the Highdark Hall material you may already know, and also reveals many previously hidden secrets. It includes:

    • Detailed, historically plausible floor-plans for an 18th century Stately Home on five floors.
    • An overview of the enigmatic Altumber family and their (in)famous residence.
    • Over 100 interior locations, from the opulent Lunar Ballroom, to the secret Hellfire Chapel.
    • A fully mapped parkland filled with dramatic (and potentially dangerous) locations.
    • Over 50 unique NPCs, from the vile to the virtuous, in a tangle of conflicting desires set to explode.
    • Extensive rumors and legends, ripe for investigation by the brave (and foolish).
    • Schedules of the entertainments and activities enjoyed by visitors, with descriptions of typical meals.
    • An in-depth description of the legendary (and possibly haunted) Hedge Maze of Highdark Hall.
    • A description of the annual Autumnal Masque, with tables to generate the costumes of attendees.

    Plus, printable versions of all maps.

    Highdark Hall was created especially for use with Ghastly Affair, the Gothic Game of Romantic Horror, but it has potential for any game set in Georgian, Napoleonic, Regency, or early Victorian times. It could even be explored by modern paranormal investigators, come to uncover its disturbing past. How will its spirits speak to you?

    Note: Highdark Hall contains some mature subject matter. Reader discretion is advised.

    Price: $3.99

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    Extras! Twin Pack Determined Defenders 5EPublisher: Dire Corgi Games

    Need an unusual hero for your campaign?

    Extras! Twin Pack: Exotic Defenders deliver!

    Contained in this book are eleven unique heroes for any Pathfinder Roleplaying Game compatible campaign. They are complete with histories, motivations, combat tactics, descriptions, and character sheets.

    • Leketta - 5th level goblin shaman
    • Kegeek - 5th level kobold oracle
    • Kul'Daran - 6th level hobgoblin magus
    • Narooki - 6th level grippli ninja
    • Malatel - 7th level drow paladin
    • Zydrek - 9th level ratfolk witch
    • Nikaidou Kanenaga - 5th level nagaji samurai
    • Hoshina Kase - 5th level kitsune ninja
    • Karahashi Hiroyuki - 5th level ratfolk magus
    • Sano Yuki - 5th level samsaran witch
    • Sogo Nobuari - 5th level vanara monk
    Extras! Twin Pack: Exotic Defenders bring these eleven heroes together in a printed book for the first time.  Watch for more Extras! Twin Packs available soon.
    Price: $9.99

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    Remarkable Races Submerged: PlanarsPublisher: Alluria Publishing

    Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones.

    There are aliens among us, under the waves…


    The umbrella term “planars” originally referred to races born in this realm with ancestry from both a watery extraplanar source and that of a drylander race, often human. Later, the term came to encompass other, non-drylander natives of this realm with extraplanar heritage. Regardless of their ancestral composition, a planar’s other-worldly ancestry gives them innate magical powers, and makes them formidable forces in the Cerulean Seas.  

          Of course, planars follow the same great format as the rest of the Cerulean Seas line with colorful original art, complete rules and extras, and are ready to play immediately. 

     This book expands on the material presented in the Cerulean Seas Campaign Setting, bringing you a new PC race for aquatic adventure!

    Price: $4.99

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    Races of NeoExodus: Cynean (5E)Publisher: LPJ Design

    Crystalline scholars of all things arcane, the cyneans are as mighty in mind as in body. While the psionically inclined might expect the cyneans to share their tendencies, these beings of living crystal are masters of magic, not mentalism. On Exodus, which is both their home and their only known haunt, they can always be found seeking some mystical secret or long-lost spell. The iconic cynean is as stoic and sedate as the rock crystal he so resembles. As a rule, these creatures are honorable and thoughtful. They are as slow to trust as to anger, though members of other races have come to trust in them. A cynean’s only passion is magic—and in this alone, he can be as fervent as the most fanatical human ideologue. Cyneans are often misunderstood by other races, who read either dullness or tranquility from their slow, deliberate way of thinking and their quiet nature. In fact, most cyneans are constantly thinking, their minds leaping from one thought to the next at great speed. They simply prefer not to articulate their thoughts and feelings until they’ve finished mulling them over.

    This sourcebook gives you everything you need to use the Cynean in the NeoExodus Campaign Setting as PC. Races of NeoExodus: Cynean includes:

    • History of the Cynean Personality, Physical Description, Relations, Alignment, Religion, Language, and Names

    • Cynean Traits and Racial Subtypes

    Price: $1.99

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    Star Log.EM-044: InsaneCorp's Sinisterly Superb CyberneticsPublisher: Rogue Genius Games

    By Alexander Augunas

    HELLO THERE MORTALS! Tired of your ordinary, everyday offerings from Everyman Gaming’s Star Log.EM series? Well have I, Doctor Malifaord Hudson Insano, President of InsaneCorp, have a special treat for you! Working in conjunction with Everyman Gaming, we at InsaneCorp have conspired to bring you the absolute best in modern augmentations, weaponry, armor, and other forms of equipment based solely in the glory of high science! Exciting, yes? Yes!

    In this installment of Star Log.EM: InsaneCorp Presents: 1,000 words of sinisterly superb cybernetics! Upgrade that drab tail of yours with full cybernetic prehensility, transform your android into a stunning cybernetic facsimile of nearly any species imaginable, chill your already fearless vesk blood with our state-of-the-art blood chiller, interface with computers with a touch with our cybernetic hand series of gears, or upgrade your ysoki cheek pouches with a grenade launcher, my personal favorite!

    InsaneCorp—A newer, better, INSANER you!

    Price: $2.95

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  • 10/05/18--22:01: Dragon 2 stock art
  • Dragon 2 stock artPublisher: Jeremy Hart

    11 color variations of this Asian-themed dragon.

    Price: $2.00

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  • 10/05/18--22:24: ASA Preview #2
  • ASA Preview #2Publisher: Avalon Game Company

    Here we have a preview of the Adventure book for ASA.  While we will not be showing any of the adventures themselves here, you can get a good look at the setting as well as a list of all the adventures.

    Avalon's Solo Adventure System will be released to the piblic the first of 2019. 

    Price: $0.00

older | 1 | .... | 1765 | 1766 | (Page 1767) | 1768 | 1769 | .... | 1868 | newer