Libro de reglas basicas para jugar fenix para el jugador como para el director de juego.
Price: $0.00Fenix reglas basicas
Guide to Arueshai
Hello this is a campaign setting that I had in my head for a while. I realize that it is probably in no way the best out there which is why it is pay what you want. That is also for what I will discuss in the next paragraph. I hope you like everything and if people don't hate this and I feel the bug to do more I will expand on places in Arueshai. Maybe do a book on a planet or council member. I hope that I am able to do this. Also there was a print option and I will never do print because I'm pretty sure you have to pay money and I have none. So feel free to print it if you want. Also there is no artwork because that costs money as well. If you want to do artwork from things in the setting feel free to do so.
Alright this is the part that made me take so long to work myself up to do this. Apparently there is a whole bunch of legal mumbo jumbo that I was supposed to know. Because of that I don't know if I cross any line that I shouldn't of so this might get taken down. The only things that I reference are the most basic things like elves and such but I reference the names of races in the book. I am even unsure if I can do that. We will see if this has been up for longer than half a year I guess it is safe and I can start producing similar content. I guess that is why I will never make this something other than pay what you want or free because I feel that if I get money from it I will get sued for whatever money I have.
Anyway please be nice. I have produced content on dm guild before and I had one guy that it seemed tried to get me to quit producing content. I'm pretty sure just from the fact that I have complete sentences and it is readable that I deserve something at least above 1 star.
Also if you noticed from the lore there are many planets in this system that are controlled by the empire of Arueshai. So if you want to create a planet and have it in the same sphere or universe or whatever you can. I think this campaign setting would be kind of cool if a whole bunch of people added to it. I while talking about some planets tried to include information that would apply to most of the new worlds. It is kind of like a campaign setting that builds campaign settings.
Oh one last thing sorry if this is getting long. This is an epic level campaign setting. You can have a normal level party in it but you can also have levels of epic level and beyond because it supports it. For example even at level 40 you are still not the strongest creature in the setting so there is always something of a challenge.
Price: $0.50Through the Breach RPG - Above The Law (Expansion Book)
Malifaux is Yours.
Above The Law takes you inside the most powerful organization on either side of the Breach: the Guild of Mercantilers. This book expands on the options presented in the Core Rules and provides detailed descriptions of the Guild, its history, and its operational procedures. Inside you will find new options for character creation, including new Pursuits, an array of Magia and Immuto, and a wide assortment of dangerous and deadly weapons.
Above The Law is an expansion book for the Through the Breach roleplaying game. It requires the Core Rules to play.
Price: $25.00Through the Breach RPG - Penny Dreadful - Northern Sedition
Ridley is in Chaos
In the wake of the Ridley Massacre, a new faction has arisen in Ridley: the Seditionists. These men and women seek to free the northern town from the shackles of the Guild and the manipulations of the Union, in the hopes that Ridley can stand on its own as a free, independent settlement.
The Fated are brought in to help deal with the chaos the Seditionists are causing throughout the town, but are the riots really the result of unruly and entitled workers? Or is a hidden threat using the Seditionists to mask their own sinister plot?
Northern Sedition is the second in a three-part series of adventures for the Through the Breach roleplaying game. It can be played either on its own or as the sequel to Northern Aggression. It requires the Core Rules to play.
Price: $16.00Wirtin Unbound Character Sheet
This is an A4 character sheet for the associated game of Wirtin Unbound.
Price: $0.00Harmony and the Blackbird
When a brilliant, reclusive young inventor is murdered the Travellers are drawn into a tale of demons, vampires, ghouls and knitting.
This is the first scenario pack for Travels in Hopeless, the RPG set on Hopeless, Maine - the island developed in the Hopeless, Maine set of graphic novels.
Price: $13.11A year of mini-RPGs, season one
This volume collects 13 RPGs and a half, all designed to be read and played quickly while offering unconventional game experiences.
- The Anti-Paradox Brigade: All the best Agents are already on the field when the alarm goes off at the Time Agency. That’s why, for once, it’s you they call... Here’s your chance to shine again, or confirm your ineptitude!
- Last Escape: You’ve had enough of this retirement home where every day looks the same, sad and grey: with a few other residents, you’ve skedaddled! What will you do during this final escape: make an old dream come true, keep an almost forgotten promise, or have fun as if you were 20 again?
- The Disorder Suit: Today was carnival day at the flower Kingdom; they put on their human suits and imitated human society all day long... But your group wandered off a little and when excitement dies down in the evening, you realize you got lost in the human Kingdom! You’ll need to get home safe and sound before the suit bursts and the day rises... Unless that’s the perfect opportunity to learn more about these strange beings?
- Frayed in the Freezing Night...: You’ve been protecting the Child against their nightmares forever. Whatever the circumstances, you’re always here to com- fort them... except for today. Today, the Child forgot you during an outing with their parents, and came back home without you. Outside, it’s cold, there’s noise, Christmas lights hurt your eyes, and without your protection, nightmares roam freely... Will you get back to the Child, against all odds, before the nightmares devour them?
- YOU ARE A TREE: YOU ARE A TREE and when you were born, you were tasked with the protection of one if this old world’s realms. It’s not easy: the world goes much too slow and everything you do seems to make things worse. And then there are those who’d like to see you reduced to twigs, and the other trees looking after rival realms...
- After School Investigations: You’re high schoolers in a small American town; each of you has a complicated life to handle, between classes, family, friends... So when a crime is committed and the adults don’t notice it, when it’s up to you to find out who done it, it becomes a pain to deal with all that stuff!
- Saturday Night Forever: During the big part last Saturday night, where all the cool people from college were, you died. You forgot how and leave quite a few regrets behind, but you have the opportunity to fix that, by controlling your ghosts, back 30 minutes before their death...
- The Doppelgänger Effect: You’re all from different parallel realities. You’re the same person, give or take a few details... Will that lead you to help or avoid one another? How will the multiverse react when you start travelling in it?
- Until Dawn Comes: You are constellations watched by an astronomer. You get to tell him about the story of the cosmos during a whole night. But beware! If you try too hard to shine, you might end up disappearing completely...
- Robonimals: You just woke up in the scientific laboratory. There’s no noise, apart from the hum of a few machines: you, half-robot half-animal creatures, are the only survivors of this place... Well, almost. There’s also the Thing roaming at the end of the corridor...
Elf Fort
- OpenLOCK wall connections
- Snap together Assembly
- Support Free Printing
- 13 main files
- Any Size Variations Possible
- Verified on Slic3r,Cura, & Makerware
BlackSmith
- Open_Peg Build System
- Snap together Assembly
- Support Free Printing
- 13 main files
- Several Build Variations Possible
- Verified on Slic3r,Cura, & Makerware
Wisdom from the Wastelands [BUNDLE]
This special 64% off bundle contains all 52 issues of the "Wisdom from the Wastelands" game supplement for modern, sci-fi, and post-apocalyptic RPGs like Mutant Future and classic Gamma World! They are compatible with any OGL/d20-based games. |
Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2 Regular price: $0.99 The age chart is a powerful tool for Mutant Lords who want to scale monster encounters with the powers and artifacts of the player characters. These charts describe how a creature’s characteris... |
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Wisdom from the Wastelands Issue #11: Optional Combat Rules Regular price: $0.36 In almost every roleplaying game, one of the biggest aspects is combat. Mutant Future is no exception, for, in many ways, combat could be considered one of the game’s most crucial aspect... |
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Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations Regular price: $0.99 Gut worms and intestinal bacteria, athlete’s foot fungus, toxoplasmosis protozoa, lycanthropy and Rage and vampire viruses. Whether biological fact or fictional terror, we are surrounded (and c... |
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Wisdom from the Wastelands Issue #13: Medical Devices Regular price: $0.36 Fantasy has spells and potions to heal injuries and resurrect the dead. Science fantasy has similar ways of curing what ails, but through technology. Although the Mutant Future core book descr... |
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Wisdom from the Wastelands Issue #14: Aggregates Regular price: $0.99 Having another creature living on or inside your body is not a thought most would enjoy. Nor is the idea of having the same type of creature living inside a child and grandchild, joining generation a... |
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Wisdom from the Wastelands Issue #15: Robots Part 1 Regular price: $0.36 Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. This is the first of four robot-themed issues, and ... |
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Wisdom from the Wastelands Issue #16: Robots Part 2 Regular price: $0.99 Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this second installment of four robot-themed iss... |
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Wisdom from the Wastelands Issue #17: Artifact Conditions Regular price: $0.36 Artifacts play a key role in Mutant Future. Like magical items in fantasy games, artifacts are treasures sought by adventuring parties that brave the mutant-infested ruins of the Ancients&rsqu... |
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Wisdom from the Wastelands Issue #18: Robots Part 3 Regular price: $0.99 Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this third installment of four robot-themed issu... |
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Wisdom from the Wastelands Issue #19: Robots Part 4 Regular price: $0.36 Robots are just as important to Mutant Future as are biological creatures. They can be antagonists, sources of information, or even slave labor. In this fourth installment of author Derek Holl... |
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Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits Regular price: $0.99 Welcome to the inaugural issue of Wisdom from the Wastelands! This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and ... |
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Wisdom from the Wastelands Issue #20: Mutation Modifiers Regular price: $0.36 Just as a single change to a stock creature can result in a very different and distinct entity, mutation modifiers can expand the scope and variety of Mutant Future mutational powers, altering... |
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Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons Regular price: $0.99 Although most Ancients considered melee weapons like swords, axes, maces, spears, and even exotic ranged weapons such as bolas and shuriken to be archaic, some did practice the use of such weapons, a... |
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Wisdom from the Wastelands Issue #22: Personal Shields Regular price: $0.36 Force screens were developed for individuals from all walks of life, to guard them from all manner of threats. There were simple fields that warded users from the insults of weather and city life, th... |
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Wisdom from the Wastelands Issue #23: Sea Monsters Regular price: $0.99 Despite much of the planet being covered by ocean, sea monsters have oddly been absent from all editions of the game that inspired Mutant Future. Such a vast area, in a variety of latitudes an... |
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Wisdom from the Wastelands Issue #24: Weapon Modifications Regular price: $0.36 This issue presents technologies and items for making Mutant Future weapons more lethal and combat more colorful. These additions include expanded range rules, new ammunition types for both mo... |
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Wisdom from the Wastelands Issue #25: Metamorphosis I Regular price: $0.99 In poetry, the transformation from caterpillar to butterfly describes how something ugly becomes uniquely beautiful. But in nature metamorphosis is common as living things change forms over their lif... |
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Wisdom from the Wastelands Issue #26: Energy Weapons Regular price: $0.36 The latest installment in our popular series on leading edge military technology and combat rules, this issue brings five deadly weapon systems and several new combat “conditions” to your... |
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Wisdom from the Wastelands Issue #27: Metamorphosis II Regular price: $0.99 Once again we bow to the wisdom of the Ancient philosophers, who recognized that the only constant in life (aside from death and taxes) was change, change, change. Metamorphosis can take very ... |
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Wisdom from the Wastelands Issue #28: Nanotechnology I Regular price: $0.36 Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many o... |
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Wisdom from the Wastelands Issue #29: Mutualists I Regular price: $0.99 To mangle a paraphrase from John Donne, no mutant is an island — unless your mutant is an island. And even then it probably does not live entirely alone. Whether you are part of a commun... |
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Wisdom from the Wastelands Issue #2: Monsters That Improve with Age Regular price: $0.36 Like a fine wine, some monsters improve with age, and it is to them that this second thematic issue of Wisdom from the Wastelands is devoted! An age chart can be a wonderful tool for Game Mast... |
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Wisdom from the Wastelands Issue #30: Nanotechnology II Regular price: $0.99 Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many o... |
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Wisdom from the Wastelands Issue #31: Nanotechnology III Regular price: $0.36 Continuing with the examination of this hi-tech subject that we started in issues #28 and #30 of Wisdom from the Wastelands, this third installment in our nanotechnology series presents many n... |
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Wisdom from the Wastelands Issue #32: Shapeshifters Regular price: $0.99 Shape changing is a fascination crossing time, culture, and genre: Greek gods and mythic Indian monsters, vampires, were-creatures, spirit and shadow beings all captivate and intrigue with their meta... |
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Wisdom from the Wastelands Issue #33: Drugs Regular price: $0.36 The science fiction equivalent of magical potions and elixirs, drugs and medications are similarly treasured. Because of widespread use by the Ancients, chemical compounds of all sorts can be found a... |
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Wisdom from the Wastelands Issue #34: Plant Mutants I Regular price: $0.99 No matter what your choice of post-apocalyptic game, plants usually get the hind bud. And, unfortunately, Mutant Future is no exception. Although the core rulebook has example mutant plants an... |
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Wisdom from the Wastelands Issue #35: Terror Weapons Regular price: $0.36 During the final wars, various factions came to rely on psychological tactics like terror, rather than conventional bombs, bullets, and energy beams, as their weaponry of choice. Many believed a terr... |
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Wisdom from the Wastelands Issue #36: Plant Mutants II Regular price: $0.99 In real life, we take plants for granted. Stretching out on the grass on a summer’s afternoon, leaning back against a gnarled oak with a good book (or your favorite device), watching the kids t... |
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Wisdom from the Wastelands Issue #37: Plant Mutants III Regular price: $0.36 Although some might treat plants as a monotony of greenery and stalks, there is actually a great deal of variety within their kingdom. The previous two issues in our plant series discussed organisms ... |
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Wisdom from the Wastelands Issue #38: Radiation Sickness Regular price: $0.99 Radiation. For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Futur... |
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Wisdom from the Wastelands Issue #39: Unique Superscience Artifacts Regular price: $0.36 Imagine — barely 50 years ago — pulling out your smart phone in Dallas to take a selfie as President Kennedy passed by. The technology people casually sit on today might have gotten you d... |
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Wisdom from the Wastelands Issue #3: High-Tech Weapons Regular price: $0.99 Like magical weapons in fantasy games, high-technology firearms are treasures that adventurers seek out with great eagerness in the post-apocalyptic world. No matter how cool a weapon is, however, pl... |
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Wisdom from the Wastelands Issue #40: New Races 2 Regular price: $0.36 Over time, mutations can become consistent, creating unique species and new creatures — for example, birds evolving from dinosaurs. But Mutant Future races need not be consistent, or eve... |
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Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation Regular price: $0.99 As one of technology’s four horsemen, radiation is a important part in Mutant Future and other post-apocalyptic and sci-fi games: hazard, theme, bringer of mutation, waster of civilizati... |
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Wisdom from the Wastelands Issue #42: Unique Superscience Artifacts II Regular price: $0.36 Excalibur. Mjolnir. Aegis. The Millennium Falcon. The Eiffel Tower. A red shirt. A sonic screwdriver. The Horn of Roland. The Spear of Destiny. Whether from myth, history, fiction, fantasy, or actual... |
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Wisdom from the Wastelands Issue #43: Optional Combat Rules II Regular price: $0.99 As a weary game master, nearing the end of a long session and faced with a sudden, sticky conundrum, have you ever looked across at a table full of your eager/irate/meddlesome players (taut wit... |
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Wisdom from the Wastelands Issue #44: Unique Superscience Artifacts III Regular price: $0.36 Following a theme begun in Wisdom from the Wastelands Issues #39 and #42, this issue of Wisdom from the Wastelands focusing on superscience artifacts coalesces around things alien &mdas... |
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Wisdom from the Wastelands Issue #45: Mutant Dinosaurs Regular price: $0.99 Using their expertise in biotechnology, the Ancients created or recreated many new species for use as pets or livestock. Ever-popular dinosaurs were among the first large, complex creatures brought b... |
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Wisdom from the Wastelands Issue #46: High-Tech Weapons 4 Regular price: $0.36 In this issue, the fourth installment of our popular “weapons for every budget and apocalypse” series, we are proud to present more high-tech implements of destruction for your gaming ple... |
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Wisdom from the Wastelands Issue #47: Underwater Rules Regular price: $0.99 Water covers over 70% of Earth’s surface, so it is likely that many adventures will take the occasional aquatic turn. This could happen in the wilds, on the open ocean, or down in inky subterra... |
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Wisdom from the Wastelands Issue #48: Unique Superscience Artifacts IV Regular price: $0.36 The unique items in this issue of Wisdom from the Wastelands are so advanced they appear magical to post-apocalyptic peoples. Although intended for use with Mutant Future, these items c... |
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Wisdom from the Wastelands Issue #49: Unique Superscience Artifacts V Regular price: $0.99 With amazing powers, terrible mutants, and scientific advancements available only in our collective imagination, Mutant Future stretches the bounds of conception. From a foundation of Clarke&r... |
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Wisdom from the Wastelands Issue #4: New Races Regular price: $0.36 Even though some post-apocalyptic game worlds have only allowed Humans, mutants, mutant plants, and animals as characters, there has always been room to expand upon this. Mutant Future did an ... |
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Wisdom from the Wastelands Issue #50: Artifact Quality Regular price: $0.99 Fantasy games thrive on magical weapons and items, giving players something to shoot for — and to shoot with. These are rewards for overcoming obstacles and defeating monsters, both reflecting ... |
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Wisdom from the Wastelands Issue #51: Mutated Animal/Plant Genotypes Regular price: $0.36 When a player character wishes to play a mutated animal or plant, he has several choices to make. Animals alone represent a large category but can actually be mammal, reptile, amphibian, avian, or ev... |
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Wisdom from the Wastelands Issue #52: Nanotech Undead Regular price: $2.99 In the Ancients’ movies and literature, undead were often created by magic, curses, or other supernatural phenomena. The hideous and terrifying creatures now stalking the wastelands are closer ... |
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Wisdom from the Wastelands Issue #5: Domesticated Creatures Regular price: $0.36 With the huge variety of life, domesticated creatures in Mutant Future come in all shapes and sizes. Some are harmless, some are inherently dangerous, and some become so when they are not tend... |
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Wisdom from the Wastelands Issue #6: Factions Regular price: $0.99 Social-political groups were one element that brought a lot of fun into the original old-school science-fantasy games. This issue presents several factions or alliances Mutant Lords can easily incorp... |
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Wisdom from the Wastelands Issue #7: Planar Creatures & Concepts Regular price: $0.36 One mutation that could greatly influence a campaign setting and its population is plane shift. Once a planar gate is opened, anything that comes through will affect the Mutant Future w... |
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Wisdom from the Wastelands Issue #8: Diseases & Medical Options Regular price: $0.99 During the final wars that destroyed the Ancients’ civilization, some of the most horrifying weapons unleashed were terrible biological diseases and plagues. Such diseases were great equalizers... |
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Wisdom from the Wastelands Issue #9: High-Tech Weapons 2 Regular price: $0.36 The second installment of our weapon-themed series, this issue picks up where Wisdom from the Wastelands Issue #3:High-Tech Weapons left off and presents more than a half-dozen new sort... |
Total value: | $55.48 | Special bundle price: | $0.36 | Savings of: | $0.00 (0%) |
In The Ruins Character Record
A long-form logbook for your well-loved character In The Ruins. Plenty of room for notes, maps & updates.
Price: $3.60Gladiator
1 Mini "Gladiator" as STL for Tabletop or Boardgames.
his model does not come with supports. You will need to generate them.
Here's what is used for PLA:
TEMP: 195 (40-55 for bed depending on season)
SPEED: 25 mms
RETRACTION DISTANCE: 1.4
RETRACTION SOPEED: 30
INFILL: 100% (for tiles)
TOP SOLID LAYERS: 7
Zombie Stock Art #1
Stock art by T.Harris & Peter Saga depicting an original Russian World War 2 Soldier Zombie character in full color.
Line art specifics 5" (w) 7" (h) inches @ 400dpi.
Purchase includes one of each file format - PSD (Layers), PNG (no background).
All art files enclosed in a ZIP file.
Artist background - Peter Saga is a professional illustrator whose artwork has appeared in numerous publications.
* License usage guidelines enclosed in the attached ZIP file allowing the purchaser to alter or modify any illustration in this set, in addition to rules on crediting, etc.
Price: $1.35Zombie Stock Art #2
Stock art by T.Harris & Peter Saga depicting an original US World War 2 Soldier Zombie character in full color.
Line art specifics 5" (w) 7" (h) inches @ 400dpi.
Purchase includes one of each file format - PSD (Layers), PNG (no background).
All art files enclosed in a ZIP file.
Artist background - Peter Saga is a professional illustrator whose artwork has appeared in numerous publications.
* License usage guidelines enclosed in the attached ZIP file allowing the purchaser to alter or modify any illustration in this set, in addition to rules on crediting, etc.
Price: $1.35Zombie Stock Art #3
Stock art by T.Harris & Peter Saga depicting an original Mohawk Warrior Zombie character in full color.
Line art specifics 5" (w) 7" (h) inches @ 400dpi.
Purchase includes one of each file format - PSD (Layers), PNG (no background).
All art files enclosed in a ZIP file.
Artist background - Peter Saga is a professional illustrator whose artwork has appeared in numerous publications.
* License usage guidelines enclosed in the attached ZIP file allowing the purchaser to alter or modify any illustration in this set, in addition to rules on crediting, etc.
Price: $1.35Battlemap : Encampment
This full color battlemap is the 425th of a series featuring various terrains. This installment of the battlemap series features a lightly fortified encampment.
The map is 28 x 30 squares in size, with each 1 inch square scaled to represent 5 feet. It is provided in 12 segments, which need to be assembled, in a single PDF using the letter format.
The product has been updated to include a large gridless JPG image of the map, intended for use with VTT software. It is 2016x2160 pixels in size at 72dpi.
Price: $1.39Zombie Stock Art #4
Stock art by T.Harris & Peter Saga depicting an original Ancient Roman Soldier Zombie character in full color.
Line art specifics 5" (w) 7" (h) inches @ 400dpi.
Purchase includes one of each file format - PSD (Layers), PNG (no background).
All art files enclosed in a ZIP file.
Artist background - Peter Saga is a professional illustrator whose artwork has appeared in numerous publications.
* License usage guidelines enclosed in the attached ZIP file allowing the purchaser to alter or modify any illustration in this set, in addition to rules on crediting, etc.
Price: $1.35Path of the Mystic
The Mythic Path series from Legendary Games looks to fill in the niches that are not quite served by the existing mythic paths, providing exciting new options for your mythic heroes and diabolical dirty tricks for your mythic villains, made by the same creative minds that helped build the mythic rules. Whether for heroes or villains, the abilities in these Mythic Paths offer a host of great new options for your mythic game, bringing fabulous flavor and imaginative mechanics with the standard of excellence in design that you've come to expect from Legendary Games. Grab this incredible 28-page accessory for Pathfinder Roleplaying Game Mythic Adventures today and Make Your Game Legendary!
Monster_N_Treasure challenge
This is a collection of Items shared by the gamers on MEWE! We hope you find a use for it in your games!
Price: $0.00Rocket Pig Games SHH Villagers Town Drunk
Rocket Pig Games is a leader in the 3D industry. We specialize in creating 3D printable files that work on your home or public 3D printer. If you are looking for unique and flawless 3D printable files to create miniatures, modular terrain, and props then look no further! We have yearly Kickstarters! Follow our progress on our website or on Facebook.
The entire package of Stout Hearted Heroes is available! Please sign up for our newsletter on our website for exciting Kickstarter news, codes, and games!
The entire King of Thieves package is also, available!
This model does not come with supports. You will need to generate them with the software of your choice or use Autodesk Meshmixer which is free.
These are the settings we have used to get perfect prints on our printers. Printers vary as do different types of filaments and how prints behave in different types of weather! You will need to get comfortable with your printer and how it prints in the hot, cold, and humidity. Regardless of the printer you choose, I recommend keeping your room cool and dry. I also, highly recommend using Hatchbox PLA. It may cost a bit more but it’s 100% worth it. Seriously.
Here's what is working really well with Hatchbox PLA:
TEMP: 195 (40-55 for bed depending on season)
SPEED: 60 mms
RETRACTION DISTANCE: 0.80
RETRACTION SOPEED: 30
INFILL: 15% (for tiles)
TOP SOLID LAYERS: 7
BOTTOM SOLID LAYERS: 4