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TM1 The Lost Caravan

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TM1 The Lost CaravanPublisher: Pacesetter Games & Simulations

Fifty years ago a treasure-laden caravan accompanied the Princess Alissandra to her destiny – A pre-arranged marriage with a prince from a neighboring kingdom.
Then the caravan and princess disappeared without a trace.
Now a clue has surfaced that may uncover the fate of The Lost Caravan!
The Lost Caravan was originally designed as a competition module designed for
Wintercon XI (1982), Oakland University, Rochester, Michigan.
This module has been revised for standard play.
This adventure is designed for 4 to 6 characters of 5th to 7th level.
This module includes the complete and expanded adventure, optional tournament scoring system, pre-generated characters, and maps.

Price: $5.00

TM2 Storm Over Skyreach

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TM2 Storm Over SkyreachPublisher: Pacesetter Games & Simulations

There are whispers that a storm dragon has returned to the mountain kingdom. Soon the whispers will spread and terror will fill the hearts of the people. The king must act fast and your group is the tip of his spear. You must find a way to ascend
Skyreach Mountain and penetrate the keep of a missing wizard to find the secret of the Storm over Skyreach!
Storm over Skyreach is a tournament adventure that was originally held at Gen Con™ 22 in 1989 and released again at the
2011 North Texas RPG Convention. It is designed for use with the First Edition Advanced game system and compatible with the OSRICtm system. The scenario is designed for six to eight characters of 5th to 7th level.

Price: $4.00

Industrial Sector: Additives Processor

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Industrial Sector: Additives ProcessorPublisher: Finger and Toe Models

Finger and Toe Models announces the release of the 28mm card stock Industrial Sector: Additives Processor, perfect as an objective or just unconventional cover for your sci-fi skirmishes.  The Additives Processor has a twelve inch by five footprint and is six inches tall.  Accessories included are a four inch wide octagonal modular walkway intersection, a vent, a refrigeration crate, and a modular base tile, which goes with the other Industrial Sector models.  Easy to kitbash, the Industrial Sector: Additives Processor fits well with the other Industrial Sector releases, refinery, pipeline, warehouse district buildings and urban ruins from Finger and Toe.  In addition, you can use the walls and accessories from the Omega Prime series for a more sci-fi look.  With these sets you can cover a table easily–and cheaply, because we won’t charge you an arm or a leg.

Remember, every Finger and Toe model comes with SMOOSH ASSURANCE: if ya’ll smoosh your Industrial Sector:  Additives Processor, a new one waits your summons from hard drive and printer.

Price: $6.00

Smugglers Camp 48" x 24" RPG Encounter Map

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Smugglers Camp 48Publisher: BattleMats

Smugglers-Camp-48x24-AD.jpg

Smugglers Camp - RPG Encounter Map

48" x 24" image of a smugglers camp by a beach with optional square or hex grids.

Files included:

For Large Format Printing

Zip file containing 300 DPI JPEGs for 1" and 1.5" square grid variations

Zip file containing 300 DPI JPEGs for 1" and 1.5" hex grid variations

Zip file containing 300 DPI JPEG with no grid variation

For Virtual tabletop

Zip file containing VTT optimised JPEGs with all grid variations

Warning: for personal use only, commercial usage or printing for re-sale is not allowed.


Price: $1.50

Wing Generator

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Wing GeneratorPublisher: Ken Wickham

sparrow, mockinbird, fly, bee, etc....

This is a flexible animal generator that is meant to aid or take the place of a Gamemaster (GM) for answering questions or finding the clues, information, or describing wings of animals. A chart optimized for 1d12 but with results for 2D6, 1D20, and 3D6 systems is included.

This a lists of 144 animal names that have wings or glide (insects, butterflies, dragonflies, birds, water birds, flyinfish, flying squid)and flightless birds. It does not show any pictures nor drawings.

This system is meant to give a name of an animal used as a keyword, that when put together with the situation helps to generate wing types either real, mythical, fictional, or made at that moment. The keywords are meant to help trigger thoughtful and inspirational ideas.

Included are 6 loosely categories: insect, dragonfly, butterfly, bird, water, and can't fly. Some exceptions are added into these categories such as squid & bat. Categories have differing amounts but all together total 144 results in the entire chart.

This system works well for adding random ideas into story writing, solo gaming, or to aid a GM in creating descriptions of wing-like animals, creatures, or even mutations. It may even be used in addition to an existing stat-block to re-skin it into something fresh and new.

This product is similar to the Fact Generator. It is intended to be a paid upgrade to work with the Fact Generator, Animal Generator, Description Generator, Outdoor Setting Generator, Indoor Setting Generator, and Character Generator or be used separately.

2 pages: It's first page is the image shown on the cover thumbnail with the instructions and example, and the second page is the chart turned longways 144 results.

Price: $1.00

EGCC 01-03 Voices Beyond the Veil (5e)

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EGCC 01-03 Voices Beyond the Veil (5e)Publisher: Alligator Alley Entertainment

SOME ROADS SHOULD STAY UNTRAVELED

A navigational error on an experimental cruiser leaves you and your team adrift in the uncharted branches of the mysterious Keshite Rift.

The path home is brimming with terrifying, trans-dimensional threats. Can you find your way out before they find you?


Voices Beyond the Veil is a 2-4 hour adventure for 1st through 4th level characters using the Esper Genesis Roleplaying Game. It is also part of the Crucible Corps organized play campaign.

It can be played on it's own, as part of your 5E sci-fi campaign, or as the third installment of the Shadow of the Zephyr adventure series.

Visit the Esper Genesis homepage at espergenesis.com for project updates, gaming events, and special offers.



Other titles by Alligator Alley Entertainment:

Esper Genesis Basilisk Rendezvous Crisis at Pel Tavaria
Price: $4.95

100 Things to Find in a Wagon Train

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100 Things to Find in a Wagon TrainPublisher: Pink Dice Bag Publishing

Why would they leave the wagons behind? What happened here?

This list features 100 items that might be found in the wagons of a wagon train headed west during the great American expansion. From packs to playing cards to sacks of dried peaches to a monogramed pocket watch, this list has it all. Whether the party has come across an abandoned wagon or are bandits who have just stopped a train, they'll find all they need here.

Interested in more old west lists? Check out our list of 100 Wild West Bar & Saloon Names.

Price: $0.99

Tree Platforms 24" x 24" RPG Encounter Map

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Tree Platforms 24Publisher: BattleMats

Tree-Platforms-24x24-1-Square-ad.jpg

Tree Platforms - RPG Encounter Map

24" x 24" image of wooden platforms in amongst treetops with optional square or hex grids.

Files included:


For Large Format Printing

Zip file containing 300 DPI JPEGs for 1" and 1.5" square grid variations

Zip file containing 300 DPI JPEGs for 1" and 1.5" hex grid variations

Zip file containing 300 DPI JPEG with no grid variation


For Virtual tabletop

Zip file containing VTT optimised JPEGs with all grid variations


Warning: for personal use only, commercial usage or printing for re-sale is not allowed.


Price: $0.99

10 Downing Street

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10 Downing StreetPublisher: MmpApps

10 Downing Street includes 20 full-size maps detailing the official residence and office of the Prime Minister of the United Kingdom. Located in London, 10 Downing Street has been the home to the Prime Minister since 1732 and has been renovated, expanded and nearly destroyed or demolished many times since.

Designed to be able to be used with any roleplaying game system, these maps are easily able to be integrated into popular Virtual Tabletop (VTT) systems such as Roll20, Fantasy Grounds or others. The maps may also be printed.

Whether your characters are superheroes or government agents trying to thwart an attack or an elite special forces unit trying to rescue hostages from terrorists, or spies attempting to gain access to secret information, at some point or another in your campaign these maps will come in handy.

In addition to a GM Notes booklet describing each of the maps and containing instructions for use, we have also included GM Notes layers as PNGs with transparent backgrounds to be placed on the GM Notes layer in VTTs. Full details on the files included are below.

This set includes the following map files:

  • Ground Floor Unfurnished.jpg
  • Ground Floor Unfurnished (Grid).jpg
  • Ground Floor Furnished
  • Ground Floor Furnished (Grid).jpg
  • Ground Floor - GM Overlay.png
  • First Floor Unfurnished.jpg
  • First Floor Unfurnished (Grid).jpg
  • First Floor Furnished
  • First Floor Furnished (Grid).jpg
  • First Floor - GM Overlay.png
  • Second Floor Unfurnished.jpg
  • Second Floor Unfurnished (Grid).jpg
  • Second Floor Furnished
  • Second Floor Furnished (Grid).jpg
  • Second Floor - GM Overlay.png
  • Third Floor Unfurnished.jpg
  • Third Floor Unfurnished (Grid).jpg
  • Third Floor Furnished
  • Third Floor Furnished (Grid).jpg
  • Third Floor - GM Overlay.png
  • Basement Unfurnished.jpg
  • Basement Unfurnished (Grid).jpg
  • Basement Furnished
  • Basement Furnished (Grid).jpg
  • Basement - GM Overlay.png
  • Downing Street - GM Notes.pdf

    The GM Overlay.png files are made to be placed on the GM notes layer in your Virtual Tabletop system of choice. Since they are the same size as the map, once the settings for the map are correctly set, they can be easily placed on the GM notes layer.

    License:
    Users are granted a license to use these maps and GM Notes for their personal use only via either display on a virtual tabletop gaming system (VTT) or to print them to be used for reference and/or play-aids. Any commercial use is strictly forbidden without express written permission. If you wish to use the maps and/or GM Notes in a public live stream video of your game or in the context of a review please contact us at support (at) mmpapps (dot) com to secure permission. The license is not transferable and the maps and GM notes may not be redistributed, resold or sub-licensed in any way.

    Price: $3.99

    Digital Map Pack: Crisis at Pel Tavaria

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    Digital Map Pack: Crisis at Pel TavariaPublisher: Alligator Alley Entertainment

    These are full color hi-res versions of the official maps for the Esper Genesis adventure: EGCC 01-02 Crisis at Pel Tavaria.

    This pack includes two sets of player maps JPG format - one with a combat grid and one gridless.

    For use with the Esper Genesis Roleplaying Game. These can also be used for any sci-fi based RPG scenario.

    Price: $1.95

    Seafoot Games - Mine (Forest) | 20x30 Battlemap

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    Seafoot Games - Mine (Forest) | 20x30 BattlemapPublisher: Seafoot Games

    Mine (Forest)

    Mines are hardy things. Some can be prosperous, others—abandoned. This luscious forest mine may look idyllic, but things are rarely as they seem…

     

    Adventure Seeds

    • You walk in on the miners being slaughtered by elves; they broke their peace-treaty when they entered their forest, and terrorised the land by building a mine. The elves ask you to leave and let them serve justice—the miners beg you to save their lives, claiming they were sent in by their lord, unaware of any treaty. They were just trying to feed their families…
    • Families in the nearby village haven’t seen or heard from their men for quite some time, and their loved ones, worried, have sent you to investigate. But the miners have been slaughtered by the elves for trespassing, and the stench of death has attracted large and terrible creatures…
    • The miners are rallying to attack the elves, after they nearly killed them for cutting down trees. They had watched many of their loved ones slowly starve to death before the noble came and employed them with this new industry. The noble had tried to ask nicely, but the elves had refused—so the miners had taken the trees anyway. The elves were being unreasonable, and wouldn’t accept any payment. The miners won’t go back to the way things were before; if they retaliate now the elves will leave them alone, everyone knows they’re cowards—and if you help them they might never come back!

       

    What You Will Receive

    A home-printable 20x30 battlemap, compatible with any role-play game, and VTTs such as Roll20.


    Download Contains
    Home-printable, A4 .PDF of the gridded map at 300dpi, spread over several pages.
    300dpi .JPEGs of the map for A1 poster printing or VTT.
    72dpi .JPEGs of the map for VTTs.

    Map image

    Map image

    If you enjoyed any of our maps, please leave a review below—or tell us what you’d like to see in the comments!

    Find us on Facebook or Patreon to receive updates on new titles and more.

    Price: $1.50

    Adventure Framework 51: Assault on Dunmark

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    Adventure Framework 51: Assault on DunmarkPublisher: Pickpocket Press

    Welcome to Adventure Frameworks!

    We make sweet mini adventures - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1 (B&W) or $2 (colour).

    Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details (with minimal prep) and adapt to player choices.

    System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.

    So what do you get for your hard earned coin?

    Adventure Framework 51 Assault on Dunmark consists of:

    • A downloadable, bookmarked PDF (15 A4 pages, excluding cover & credits, in (i) full colour, (ii) line art or greyscale with parchment background, and (iii) line art or greyscale with white background).
    • The Core Adventure: Moderate - High danger. "Aye, you heard it right; Lady Petria slew young Moson in a drunken duel – now Lord Foster is rallying his army to march on Dunmark, raze the keep, and execute his son’s killer. Word is they’re after sellswords to bolster their ranks. Good time to be a mercenary, I guess?"
    • In summary, Assault on Dunmark is a “Mass Battle” scenario, involving hundreds of warriors fighting over the Celdwyn’s isolated keep, nestled between Drelnor Forest and the Trackless Moors. 
    • Rumours & Hooks suggestions.
    • Quality Colour Illustrations.
    • Professional Colour Map by Maciej Zagorski of The Forge Studios LLC.

    But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.

    Now, there's a few things AF's don't come with:

    • Boxed Text: Every time a GM reads boxed text, an ad-lib fairy dies, and I've got too much blood on my hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
    • No Grid: Maps, where provided, don't tend to have grid lines. It's easier to add a grid than to take one away. If you prefer a grid or hex, you may need to add it via Roll20, GIMP v2.10, etc.
    • US English. I'm in Sydney Australia, so my work is in UK English. 


    Armed with a handful of Adventure Frameworks, you can sandbox like there's no tomorrow. Browse through your library of AF's, throw out a few hooks, and let the players bite where they may. Whatever direction they take, you'll be ready to handle it with aplomb.

    Hope you enjoy.

    Note: This AF is not in the Midlands Low Magic Sandbox Setting book/PDF.

    Price: $2.00

    Mother's Maze

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    Mother's MazePublisher: Vance Games

    Welcome to a world of high-technology and brutal savagery, where pockets of super science exist side by side with elements of fantasy. Mother's Maze is an adventure set in ancient military testing facility. This murderous maze is filled with terrifying traps and diabolical creatures. Can your adventurers escape a death trap run by an insane computer? Find out in Mother’s Maze, a zero level adventure designed for the Dungeon Crawl Classics RPG.

    Dungeon Crawl Classics and DCC RPG are trademarks of Goodman Games. For additional information, visit www.goodman-games.com or contact info@goodman-games.com.

    Price: $9.99

    Apothecary, Alchemist and Artificer Classes for 2E DND

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    Apothecary, Alchemist and Artificer Classes for 2E DNDPublisher: M.Bourke

    Three new interesting homebrewed classes for use with DND 2E. The Apothecary, Alchemist and Artificer offer new ways to Roleplay, adventure and breathe a new level of realism into your setting whislt still enjoying the thrill of adventure. 

    This supplement works well in all levels and styles of play and is inteneded to alter the way the core classes are percieved and played. 

    With new options for in and out of combat weapon and item focuses, the apothecaries, alchemists and artificers abilites will quickly become a new and creative way of adding time based pressures to your games. 

    Price: $5.04

    Unremembered

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    UnrememberedPublisher: Chaosium

    In 1992, a son receives a letter lost six years in the mail from a father he did not know he had, and does not remember.  The letter speaks of Carcosa and the King in Yellow.  Four months later, the boy goes missing.  In a few days, he may be forgotten entirely.

    Unremembered is a standalone module for Call of Cthulhu 7th Edition set in New Orleans, Louisiana, suitable for two or three evenings of play.  The module focuses on themes of memory and forgetting, and the consequences of doing so.

    This product contains 43 pages in total, including: a 20-page scenario, 7 pages of handouts, 3 pages of NPCs and creatures, and 8 pages of pre-generated characters and background. 

    Price: $4.95

    Themeson Keep

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    Themeson KeepPublisher: Columbia Games Inc.

    Themeson is disputed land, seized from the Thardic Republic just over a decade ago. Although technically part of the Kingdom of Rethem, Themeson is more of an independent petty state controlled by the Cohorts of Gashang, a fighting order dedicated to Agrik, god of fire and war. The order is strongly influenced by the priestesses of the Order of the Eight Demons, the dominant Agrikan clerical order in the Thardic Republic. The Cohorts took control of Themeson just over five years ago as part of their split from the Red Shadows of Herpa, a rival Agrikan order. Since then, the order has not sworn fealty to King Chafin III of Rethem and has also publicly maintained its independence from the Thardic Republic. Talks are taking place with representatives of both realms to settle the matter.

    Life on Themeson's lands is harsh for peasants, craftsmen, and others who aren't part of the Agrikan orders. The conflicts of the past 12 years have reduced the population considerably. The agrarian economy is barely sufficient for the region; many folk go hungry. The region is short on labor and some fields lie fallow for lack of peasants to work them; demand for slaves is high. Those who cannot pay the abusive fines and taxes have no choice but to cover their debts by selling themselves or their families into slavery.

    Themeson was once a stronghold of the Theocracy of Tekhos, a brutal regime devoted to the god Morgath, lord of chaos and master of the undead. A dark legacy of that time lingers over the area.

    The Themeson Keep article describes the settlement's history, government, religion, economics, and military forces. It includes color GM and player maps of the settlement, color floor plans of the keep, and brief descriptions of many local craftsmen and other locations in the town. Special attention is given to the locations related to the Morgathian legacy, including the a watchtower, mausoleum, and ruined chapel.

    This article supplements other Columbia Games products: Kingdom of Rethem, Cohorts of Gashang, Order of the Eight Demons, HârnMaster Religion.

    Price: $14.48

    Agrik: Order of the Eight Demons

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    Agrik: Order of the Eight DemonsPublisher: Columbia Games Inc.

    The Order of the Eight Demons is a clerical order of the Church of Agrik, god of fire and war. The order emerged from bloody schism just over five years ago when female clerics of the Order of Herpa the Mace chose to chart their own destiny. The separatists toppled the Herpan establishment with sudden violence and have quickly become the dominant Agrikan religious order in the Thardic Republic, while also controlling a keep and substantial lands in the Kingdom of Rethem.

    Like the Herpans from whom they split, the Order of the Eight Demons places a high degree of emphasis on divination through the interpretation of signs, portents, and omens in a variety of forms. In addition to astrology and an Agrikan form of tarot, they examine sacrificial entrails or blood spatter and the dancing shapes of flames or sulfurous smoke.

    What sets the order apart is its all-female membership and dogmatic emphasis on pain, particularly the agony of childbirth. Pain holds a special place for most Agrikans, whether inflicting or enduring it, and many orders of the faith perform some sort of ritualized self-mutilation, such as tattooing, branding, or flagellation. The torture of captives or sacrificial victims is also common. But for the priestesses of the Eight Demons, the concept is central to their identity. One of their core tenets is that there is no pain as exquisite as that of birthing a child; in this state, the supplicant is thought to be as close to the divine as possible. By extension, the mere fact of their sex makes women more godly and thus more apt to truly comprehend the ways of their harsh god. In addition, the Order of the Eight Demons has earned a grim reputation for the sexual torture of male captives and sacrificial victims.

    The Order of the Eight Demons article describes the order's history and current situation, membership and recruitment, organization and practices, and scriptures and lore.

    This article supplements other Columbia Games products: Cohorts of Gashang, Themeson Keep, HârnMaster Religion, Kingdom of Rethem, Republic of Tharda.

    Price: $4.98

    Agrik: Cohorts of Gashang

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    Agrik: Cohorts of GashangPublisher: Columbia Games Inc.

    The Cohorts of Gashang is a fighting order dedicated to Agrik, god of fire and war. The order was formed in 714 when Agrikan warriors clawed their way to power through treachery and violence during the schism that also gave rise to the clerical Order of the Eight Demons. Faced with potential enemies on all sides, the order has recruited aggressively and indiscriminately. The order counts among its members the worst sorts from both the Thardic legions and Rethemi chivalry and has a reputation for violence and brutality that is considered excessive even for Agrikans.

    Although indiscriminate recruiting has rapidly increased the order's numbers, most of the new men have been of relatively low quality. Few have any sort of true religious fervor, and most are little better than mercenaries. The order's leaders do little to curb the excesses of the men, believing that a reputation for brutality serves as an acceptable alternative for true discipline. Although the order now has companies of murderous warriors, those units lack discipline and martial skill. The order's hold on Themeson Keep (on the border between the Kingdom of Rethem and the Thardic Republic) may be relatively secure but its forces are over-stretched, caught between the Thardic legions and the Red Shadows of Herpa, a rival Agrikan order.

    The Cohorts of Gashang article describes the order's history and current situation, membership and recruitment, and organization and practices.

    This article supplements other Columbia Games products: Themeson Keep, Order of the Eight Demons, Kingdom of Rethem, HârnMaster Religion.

    Price: $2.98

    Atlas Map G6: Tharda (Shiran)

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    Atlas Map G6: Tharda (Shiran)Publisher: Columbia Games Inc.

    Atlas Hârnica map G6 covers the northeastern settled lands of the Thardic Republic. At the heart of the map square is Shiran, one of the Republic's economic and cultural centers and a city with a reputation for corruption and hedonism. Other major settlements are Parnan and Firis, important trading towns on the shores of Lake Benath. The region also includes the western edge of the Athul wilderness, the hilly and forested home to the honorable but ruthless Tulwyn tribesmen.


    This atlas map supplements other Columbia Games products: Republic of ThardaCity of Shiran, HârnWorld Barbarians.

    Price: $4.98

    Western IV: Förrädarnas Skatt

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    Western IV: Förrädarnas SkattPublisher: Askfageln

    Finansminister Bristow tittade på mannen framför sig. Hur kan han stå där och se så självsäker ut? tänkte Bristow. Förstår han inte att det här rör sig om landsförräderi? Hela republiken kan gå under! Ju mer nervös Bristow blev, desto lugnare tycktes mannen på andra sidan skrivbordet.
    “Jag har läst er rapport”, sa Bristow till slut. Han gjorde en konstpaus. Här gällde det att visa vem som bestämde. “Ni vill inte ändra på någonting, Washburn?” Bristow gjorde ironin i sin röst så tydlig han kunde.
    “Nej”, sa Washburn och ryckte på axlarna. En sån fräckhet.
    Bristow exploderade. “Ni skriver ju här att situationen är under kontroll! Hur kan den vara under kontroll? Hur kan ni av alla människor inte begripa hur allvarligt det här är?”
    Washburn pratade långsamt och tydligt, som om han måste förklara något för ett motsträvigt barn. “Jag försäkrar ministern, jag förstår precis hur allvarligt läget är. Men jag har situationen under kontroll likafullt. Jag har satt min bästa agent på fallet. Det är bara en tidsfråga innan vi återtar … objektet.”
    “Er bästa agent är fortfarande bara en man,” sa Bristow.
    “För att ta tillbaka objektet, som ni envisas med att kalla det, krävs det av er rapport att döma nerver kallare än Nordvästpassagen, ett avsevärt tekniskt geni, förmåga att charma sig in hos några av de mest misstänksamma och livsfarliga typerna på hela kontinenten, och de akrobatiska talangerna hos en cirkusartist!” Bristow drog efter andan. “Hur bra er agent än är har jag svårt att se hur en person kan rymma alla de egenskaperna.”
    För första gången sedan Washburn kom in i rummet log han.
    “Det gör han inte heller. Men han känner några som kan hjälpa honom.” Bristow gapade, men Washburn tog ingen notis om finansministern. “Som jag sa, situationen är under kontroll.”

    $60.000 i guld. Två rivaliserande gäng. En livsfarlig hemlighet. Välkommen till Förrädarnas skatt, ett actionpackat äventyr för fjärde upplagan av Western.

    ”Förrädarnas skatt” är ett omfattande konventsäventyr som ursprungligen togs fram till Stockholms Spelkonvent 2009. Själva äventyret är 26 sidor långt. Därtill tillkommer 4 rollpersoner, varav 3 har de traditionella konventsrollformulären (framsida med spelvärden, baksida med bakgrund och personlighet) medan den sista rollpersonen även har en extra sida med bonusinformation. Sammanlagt ingår 6 helsideskartor som handouts till spelarna (Spelledarens kartor inne i själva äventyret innehåller dock en del ytterligare information ibland) samt 2 sidor med kortbilagor (fördelade på 10 illustrerade personkort, 5 vapenkort och 3 personkort utan bild).

    Äventyret utspelar sig i Arizona, och tar sin början när rollpersonerna försöker frita en vän och kompanjon från fängelset i Yuma. Självfallet uppstår problem och förvecklingar i detta actionladdade scenario. Äventyret är författat av Henrik Örnebring, som skrivit flera kommande tillbehör till Western. Lukas Thelin gjorde illustrationerna och det här var innan vi gick över till att ta fram så gott som allt material i fyrfärg. Anders Gillbring har gjort de flesta av kartorna som ingår (utom Yuma Prison, som Lukas gjort). Även om äventyret har några år på nacken har det nu gått igenom en noggrann revidering och uppdaterats helt för den fjärde utgåvan av Western.

    Price: $9.99
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